So is winning half and losing half but continually dropping down. There are 2 sides to every argument yet you only see one.
I only see my own point of view because I'm not telling everyone else where I think they belong.
Well thank goodness Kabam isn’t taking on your myopic point of view on what you think is fair and is putting things right. You have spoken at length about how unfair the imbalanced matchups are for small alliances. Yet when presented with cold hard facts about how imbalanced the previous system was for players who took the time, effort and sometimes money to upgrade their rosters and prestige, you respond in an emotional, petulant manner devoid of any form of logic.
You wail about how the big boys want to trample on the little guys, when actually some of the big boys are more aggrieved that the previous matchmaking system denied them proper rewards for 10 whole AW seasons. Your myopic one-sided point of view however hinders you from acknowledging this fact, when other more sensible-minded players acknowledge that the changes are for the better. Even by some of those who are being negatively affected by said changes.
So continue to rant and rave about your perceived injustices against the new matchmaking system. I just hope and wish for continued guidance (and wisdom) to Kabam to ignore what you say and keep these changes to war matchmaking. It’s been a few seasons too late, but better late than never.
You mean about placing Alliances in Matches they'll never win during the most competitive time for War? Sure will.
So is winning half and losing half but continually dropping down. There are 2 sides to every argument yet you only see one.
I only see my own point of view because I'm not telling everyone else where I think they belong.
Well thank goodness Kabam isn’t taking on your myopic point of view on what you think is fair and is putting things right. You have spoken at length about how unfair the imbalanced matchups are for small alliances. Yet when presented with cold hard facts about how imbalanced the previous system was for players who took the time, effort and sometimes money to upgrade their rosters and prestige, you respond in an emotional, petulant manner devoid of any form of logic.
You wail about how the big boys want to trample on the little guys, when actually some of the big boys are more aggrieved that the previous matchmaking system denied them proper rewards for 10 whole AW seasons. Your myopic one-sided point of view however hinders you from acknowledging this fact, when other more sensible-minded players acknowledge that the changes are for the better. Even by some of those who are being negatively affected by said changes.
So continue to rant and rave about your perceived injustices against the new matchmaking system. I just hope and wish for continued guidance (and wisdom) to Kabam to ignore what you say and keep these changes to war matchmaking. It’s been a few seasons too late, but better late than never.
You mean about placing Alliances in Matches they'll never win during the most competitive time for War? Sure will.
Focusing on only one thing again, while ignoring everything else. I rest my case.
So is winning half and losing half but continually dropping down. There are 2 sides to every argument yet you only see one.
I only see my own point of view because I'm not telling everyone else where I think they belong.
Well thank goodness Kabam isn’t taking on your myopic point of view on what you think is fair and is putting things right. You have spoken at length about how unfair the imbalanced matchups are for small alliances. Yet when presented with cold hard facts about how imbalanced the previous system was for players who took the time, effort and sometimes money to upgrade their rosters and prestige, you respond in an emotional, petulant manner devoid of any form of logic.
You wail about how the big boys want to trample on the little guys, when actually some of the big boys are more aggrieved that the previous matchmaking system denied them proper rewards for 10 whole AW seasons. Your myopic one-sided point of view however hinders you from acknowledging this fact, when other more sensible-minded players acknowledge that the changes are for the better. Even by some of those who are being negatively affected by said changes.
So continue to rant and rave about your perceived injustices against the new matchmaking system. I just hope and wish for continued guidance (and wisdom) to Kabam to ignore what you say and keep these changes to war matchmaking. It’s been a few seasons too late, but better late than never.
You mean about placing Alliances in Matches they'll never win during the most competitive time for War? Sure will.
Focusing on only one thing again, while ignoring everything else. I rest my case.
@skitard yes these few wars are ugly now. I’m not sure you comprehend what the big picture is, soon you will be faced with similar strength alliances, the ability to go on 20/30 win streaks will be limited by your defensive roster and the unorganised and weaker alliances you were steamrolling over and over again won’t be your matchups because they don’t deserve to be on your level, until they organise and grow. Big picture is good for fairness, small picture yeah it’s bad because of how broken the war ratings have become from previous system, but saying we were less skilful when we couldn’t climb out of a tier by winning 7 or 8/12 in the season shows that you think winning over and over again over the same bad alliances should be the norm and never have been taken away from you, my alliance isn’t less skilled than yours, we were the victims of a broken system that has been dumped. So we are happy that we can return to the system we knew and flourished in and were fairly rewarded for (For our efforts) before that travesty was brought in. I dont feel too bad for the alliances I just steam Rolled because for 9 seasons they Literally displaced me for their rewards while never having to face my alliance because they were protected By their low prestige. A very strange factor to reward
At no point have I said you were less skilled... this is probably the 5th time if said this...
Also at no point did we plow through a less skilled alliance... said that many times as well...
The wars we played were evenly matched enemies... they came down to one boss kill or a few hundred points max in difference...
Once again... my 4 year old would understand the simplicity of my posts... you guys are so full of rage from getting screwed over you think the right option is screw over someone else...
I'm stating an option that screws over no one...
You still get better rewards than us...
We just don't get the rewards at the bottom of the barrel...
You guys remind me of the BLM movement... you don't want fair and equal treatment... you want special treatment...
Let’s put it this way in terms of your arena analogy.
Player A has 6k prestige and grinds arena with 4*s. Using 4*s, he grinded 5m.
Player B has 10k prestige and grinds arena with 5/6*s. Using his champs, he grinded 65m.
The system then rewards Player A and Player B the exact same reward (eg the 5* featured champ) for their scores. Is this fair?
There’s a reason why arena is broken into 4* Basic, 4* Featured and 5* Featured. That’s the “tier” system you’re asking for in war.
And I can guarantee you, splitting the rewards into tiers will have no difference compared to the current system post-adjustment.
It doesn't matter what they're working with in the end. All that matters is the Points they put up. This entire situation is based on a judgment that these Allies don't deserve what they did based on the Wars they didn't have. Which is a perversion in and of itself.
You just don’t get it do you ? The lower prestige alliances are using their top champs for attack, but their defense is secondary. They don’t have the rosters to field the same defense as higher rated alliances do.
So they are using r5 5* atackers against r3 5* defenses on most paths and maybe some r1 6* and r4 and r5s on boss island.
Now the higher ranking alliances are facing all r5 and higher max sig defenses on paths and bosses. Their fights are much harder. You can’t compare the two as one earning their rewards for winning more wars. The wars they won were easier. They weren’t fighting stacked defenses that the rewards earned should have required.
Just as an example, post your attack and defense here, and compare it to others at same rating but higher ranks. It will be no question of who had easier wars. It has nothing to do with firepower as you call it, but everything to do with defense. Defense wins championships. Everyone who follows sports knows that, if you can’t stop the other team you have no chance at winning.
So let everything settle back to where it should be and quit trolling about being fair if you can’t see the issue from both sides. It wasn’t fair before, where was your crusade then ???! That’s right, it was beneficial to the players who didn’t have as strong of teams so that made it ok. Hypocrite much ??
Btw, the offer still stands. Join us for a season to see what it’s like at higher prestige. You can just be backup in one bg if you want.
Guess it's pointless to argue with them @GroundedWisdom... they don't agree with a bracketing reward system because they paid for all the upgrades they could get to increase their skills... only to find that skill wasn't included in the bundle... so they are all going to disagree with everything we say... since we didn't drop hundreds/thousands of dollars into the game, then we don't deserve to be rewarded for being able to win fights... but since they did they deserve tons of 5 and 6 star shards even if they lose every war...
For those of you who do agree with a bracketing system... kudos to you...
for those who don't... don't worry... kabam cares about you enough to reward you for your lack of skill...
Shall I leave this here then @Skitard Because this was clearly aimed at those of us whose big alliances have been underfperforming in the broken old system. after sharing why the broken system destroyed my alliance you said this, not sure who else you were aiming this at
The alternative is to just accept that it’s going to be like this for awhile, take it easy for wars and clear other content that hasn’t been cleared yet to acquire rank up materials needed to level up your champs.
Let’s put it this way in terms of your arena analogy.
Player A has 6k prestige and grinds arena with 4*s. Using 4*s, he grinded 5m.
Player B has 10k prestige and grinds arena with 5/6*s. Using his champs, he grinded 65m.
The system then rewards Player A and Player B the exact same reward (eg the 5* featured champ) for their scores. Is this fair?
There’s a reason why arena is broken into 4* Basic, 4* Featured and 5* Featured. That’s the “tier” system you’re asking for in war.
And I can guarantee you, splitting the rewards into tiers will have no difference compared to the current system post-adjustment.
It doesn't matter what they're working with in the end. All that matters is the Points they put up. This entire situation is based on a judgment that these Allies don't deserve what they did based on the Wars they didn't have. Which is a perversion in and of itself.
You just don’t get it do you ? The lower prestige alliances are using their top champs for attack, but their defense is secondary. They don’t have the rosters to field the same defense as higher rated alliances do.
So they are using r5 5* atackers against r3 5* defenses on most paths and maybe some r1 6* and r4 and r5s on boss island.
Now the higher ranking alliances are facing all r5 and higher max sig defenses on paths and bosses. Their fights are much harder. You can’t compare the two as one earning their rewards for winning more wars. The wars they won were easier. They weren’t fighting stacked defenses that the rewards earned should have required.
Just as an example, post your attack and defense here, and compare it to others at same rating but higher ranks. It will be no question of who had easier wars. It has nothing to do with firepower as you call it, but everything to do with defense. Defense wins championships. Everyone who follows sports knows that, if you can’t stop the other team you have no chance at winning.
So let everything settle back to where it should be and quit trolling about being fair if you can’t see the issue from both sides. It wasn’t fair before, where was your crusade then ???! That’s right, it was beneficial to the players who didn’t have as strong of teams so that made it ok. Hypocrite much ??
Btw, the offer still stands. Join us for a season to see what it’s like at higher prestige. You can just be backup in one bg if you want.
I'm not joining your Alliance just to prove a point, and I just talked about how the Rewards could have been appropriated. I'm not trolling. I'm speaking to these people who have to sacrifice their efforts as some kind of collateral damage. Their Season matters. Their Wars matter. The fact that they are being placed into Wars we all know they have no chance of winning for the system to get "better" matters. Their efforts are worth just as much as anyone else's. They work just the same, plan just the same, try as hard as they can with what they have just the same, and are a part of the game just the same as you or anyone else. It's not something that can just be brushed off or ignored. Had there been an approach that didn't cost them their efforts, there would be no argument to changing the system. What I cannot and absolutely will not do, is pretend they don't matter and they should just take the L and shut up because it's all for the best. It's not fair to them, and it won't be fair to them no matter what the future outcome is working towards.
Speaking of 4yo With the effort I’ve put into growing my roster my 4yo could have probably won against your alliance who probably displaced me in seasons ratings, your the entitled one here. By telling me I lack skill. No 9.5k alliance can win 29/30 and only a broken system was letting 4k alliances do that. Which was Exactly what broke the alliance rating system altogether
Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...
let's try a sports reference... dear God help us all if you can't grasp it...
Boxing for one has Heavyweight, Welterweight, lightweight, etc...
These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...
In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...
And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...
Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...
let's try a sports reference... dear God help us all if you can't grasp it...
Boxing for one has Heavyweight, Welterweight, lightweight, etc...
These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...
In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...
And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...
It doesnt matter if the alliance cant win the war because naturally the higher the rating the better the enemy would be so its just sbmm
Actually it does. When you have a competitive mode like Seasons where your progress over a month is weighed based on your cumulative performance, every Win or Loss affects your final outcome. When the system fails you by placing you in Matches you cannot win, that costs you without any doing of your own. It's no longer a measure of cumulative progress. Even when the system went down, that War was discounted. The Season however, continued. Which meant progress never counted the malfunctioning War. When the system makes people lose by placing them in Matches they cannot win, it manipulates the outcome beyond the control of people playing, beyond measurement of skill. It's no longer a competition of skill from the beginning of the Season to the end. It's gambling for opponents.
Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...
let's try a sports reference... dear God help us all if you can't grasp it...
Boxing for one has Heavyweight, Welterweight, lightweight, etc...
These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...
In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...
And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...
It doesnt matter if the alliance cant win the war because naturally the higher the rating the better the enemy would be so its just sbmm
That's why I've been stating that the bracket system is what should be done... these guys can't grasp that what I am saying is they deserve good rewards because they are strong... but at the same time just because my alliance is nowhere near as strong we don't deserve to get the rewards that silver offers... the rewards for silver at the end of the season are garbage and because we don't have a stacked alliance we can't possibly place as high as these guys... it's like I said... put the Welterweight, lightweight, and Heavyweight champs in a ring together and ring the bell... my money would be on the Heavyweight... the fact that getting stronger for alliances whose members average at a 300k rating shouldn't be subject to crappy rewards after winning 98% of their wars... they should be rewarded good... as should a strong alliance who does the same... but to get good rewards you have to be in the super high rated alliances... so while they grow stronger fast... we grow stronger extremely slow with no chance of catching up any time this decade... that's what I'm getting at... and even though I've repeatedly said I don't want them to get crappy rewards they can't comprehend that... a bracket system puts them in their own reward system... where they still get better rewards... but it makes it to where weaker alliances can grow at a faster speed than what they've been given...
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)?
I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game.
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards.
Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying
Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve.
You are so self entitled you don't want to play the game and work hard at it you don't want to spend on it but you want the same rewards as people who do. That happens nowhere in the world in competitive Sports or the work force.
I’m the entitled one lol.The guys that think they deserve good rewards when they can’t beat alliances at there own leve. Give me an f’n break I could care less. I think it’s just funny. All these high alliance people all excited bc they get to beat up on low alliances an get good rewards they don’t have the skill to earn by beating same rated alliances.
They aren't excited to beat up on smaller alliances. They're excited to get out of the tar they've been stuck in for 10 seasons with no chance of movement. Meanwhile small alliances have been shooting past them without having to face a hard war. If you can't beat the majority of alliances in your tier you shouldn't be there.
If they won there wars they wouldn’t have been stuck in same tier. Sounds like they just weren’t very skilled and couldn’t beat evenly matched opponents
So you're ok with an 8m alliance climbing the war rankings to plat 4 when a 40m alliance gets stuck in G2 facing the same 5 or 6 alliances because of prestige and they keep beating each up because they're so evenly matched. Meanwhile, that 8m alliance with 5k prestige gets wars against similar alliances and keeps winning, climbing in tier, raising their point totals to be higher than a 40m alliance that they couldn't beat if their lives depended on it. Just the fact that you can't understand that shows your ignorance and selfishness.
Should that same 8m alliance get better AQ rewards than the same 40m alliance they unfairly passed in war rating if they both run map 7 with master modifiers all 5 days too?
Yes because they have proven they are way more skilled then the other alliances there rating an earned good rewards
If you were truly skilled enough it shouldn’t matter who you face. The strongest biggest ally’s should get the best rewards. Do you think the people in them are less skilled than your lot?
yes @Arsoz ... that way you still have a shot of getting great rewards even if you are a medium leveled alliance... like a small amount of 6 star shards... I'm talkin a few hundred not thousands... and i believe all placements in the high leveled alliances should receive 6 star shard rewards as well... hundreds for the lower thousands for the higher... I'm not saying ridiculously high rewards for the qeak and low rewards for the strong like these guys are hellbent on believing i said...
Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...
let's try a sports reference... dear God help us all if you can't grasp it...
Boxing for one has Heavyweight, Welterweight, lightweight, etc...
These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...
In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...
And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...
It doesnt matter if the alliance cant win the war because naturally the higher the rating the better the enemy would be so its just sbmm
Actually it does. When you have a competitive mode like Seasons where your progress over a month is weighed based on your cumulative performance, every Win or Loss affects your final outcome. When the system fails you by placing you in Matches you cannot win, that costs you without any doing of your own. It's no longer a measure of cumulative progress. Even when the system went down, that War was discounted. The Season however, continued. Which meant progress never counted the malfunctioning War. When the system makes people lose by placing them in Matches they cannot win, it manipulates the outcome beyond the control of people playing, beyond measurement of skill. It's no longer a competition of skill from the beginning of the Season to the end. It's gambling for opponents.
If you have a high war rating and you get matched with an alliance with about the same amount but they have stronger champions then it would be fair because it shows
Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...
let's try a sports reference... dear God help us all if you can't grasp it...
Boxing for one has Heavyweight, Welterweight, lightweight, etc...
These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...
In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...
And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...
It doesnt matter if the alliance cant win the war because naturally the higher the rating the better the enemy would be so its just sbmm
That's why I've been stating that the bracket system is what should be done... these guys can't grasp that what I am saying is they deserve good rewards because they are strong... but at the same time just because my alliance is nowhere near as strong we don't deserve to get the rewards that silver offers... the rewards for silver at the end of the season are garbage and because we don't have a stacked alliance we can't possibly place as high as these guys... it's like I said... put the Welterweight, lightweight, and Heavyweight champs in a ring together and ring the bell... my money would be on the Heavyweight... the fact that getting stronger for alliances whose members average at a 300k rating shouldn't be subject to crappy rewards after winning 98% of their wars... they should be rewarded good... as should a strong alliance who does the same... but to get good rewards you have to be in the super high rated alliances... so while they grow stronger fast... we grow stronger extremely slow with no chance of catching up any time this decade... that's what I'm getting at... and even though I've repeatedly said I don't want them to get crappy rewards they can't comprehend that... a bracket system puts them in their own reward system... where they still get better rewards... but it makes it to where weaker alliances can grow at a faster speed than what they've been given...
So what you are saying is separate all divisions into one season buff the rewards and if you do good you pass to the next division and keep going
No, it's not the same as when War was played with just the Leaderboard, and you would make your way up until a bigger Ally knocked you down. I've pointed that out a number of times, but for some reason people don't register it. Seasons are a measurement of what you do from the beginning to the end of the Season. In order for that measurement to be fair and accurate, you need to have Wars that are a fair opportunity on both sides to have a chance at a Win.
In a few weeks we will all be back to fighting similar strength opponents than we are used to, the difference is mine will be in gold 1 and yours will be in silver 1 which were designed to have prizes to match your game progression, then broken by the old system. the only difference is when you win 97% of your wars you will start facing stronger alliances, that’s standard competition, the entitlement is that you are askIng for a system you can keep winning 97% of your wars, forever, the only way that was happening was because you could only fight Weak alliances, brackets idea work except until you actually realise how hard they will be to implement and how easy to manipulate. The top alliances will start doing shell alliances and second account allliances to dominate them too. And when you realise like the experienced ones here that when the broken war ratings a level out we will be back to the system we ran for 9 seasons that actually worked far better than this for all alliances. If you want to relax and use no items you drop For a while until you find a new level to be competitive at, if that’s a lower rated alliance spending on their way up... Or actually more skilful then great, that’s fair, good on them They are earning their higher rewards.
And if you want to compare this to race relations you’re the equivalent of a white South African saying bring back the unfair system (apartheid) because it was really good for me Basically you don’t want to have to fight the people who’s rewards you’ve been taken and want to keep doing so
yes @Arsoz ... that way you still have a shot of getting great rewards even if you are a medium leveled alliance... like a small amount of 6 star shards... I'm talkin a few hundred not thousands... and i believe all placements in the high leveled alliances should receive 6 star shard rewards as well... hundreds for the lower thousands for the higher... I'm not saying ridiculously high rewards for the qeak and low rewards for the strong like these guys are hellbent on believing i said...
Yeah idk if i can say this but injustice 2 mobile has a gamemode called champions arena where there are 9 divisions and if you get enough points you advance to the next division and so on but instead of demotion if you have enough points to not pass but not get demoted then you stay in your division
It’s not that a tier system couldn’t work, it’s just that in the big picture what you are freaking out about won’t be here in a few weeks. And the headache of designing and implementing that system won’t be that big a deal once these war ratings level out. This season is a shambles, maybe kabam should give everyone one tier higher rewards than where they finish, that would appease a lot of people. Maybe a design idea seperate chat is a good idea, the second issue is that if you think lower tier alliances deserve gold level rewards because they have been able to get them and because they can beat other low level teams, you just took the motivation out of the veteran room, we have played and love this game for a long time, we are a little protective about too much rewards too early in the game
It’s not that a tier system couldn’t work, it’s just that in the big picture what you are freaking out about won’t be here in a few weeks. And the headache of designing and implementing that system won’t be that big a deal once these war ratings level out. This season is a shambles, maybe kabam should give everyone one tier higher rewards than where they finish, that would appease a lot of people. Maybe a design idea seperate chat is a good idea, the second issue is that if you think lower tier alliances deserve gold level rewards because they have been able to get them and because they can beat other low level teams, you just took the motivation out of the veteran room, we have played and love this game for a long time, we are a little protective about too much rewards too early in the game
The problem is it's a few weeks of sabotaging their Season outcome.
The problem is it's a few weeks of sabotaging their Season outcome.
Yeah I totally agree with that I just think the call for a tiered system or bringing back the old system is a freak out about this one season thinking it’s the new norm, compensation for this season would be completely justified in my opinion.
Comments
Also at no point did we plow through a less skilled alliance... said that many times as well...
The wars we played were evenly matched enemies... they came down to one boss kill or a few hundred points max in difference...
Once again... my 4 year old would understand the simplicity of my posts... you guys are so full of rage from getting screwed over you think the right option is screw over someone else...
I'm stating an option that screws over no one...
You still get better rewards than us...
We just don't get the rewards at the bottom of the barrel...
You guys remind me of the BLM movement... you don't want fair and equal treatment... you want special treatment...
You just don’t get it do you ? The lower prestige alliances are using their top champs for attack, but their defense is secondary. They don’t have the rosters to field the same defense as higher rated alliances do.
So they are using r5 5* atackers against r3 5* defenses on most paths and maybe some r1 6* and r4 and r5s on boss island.
Now the higher ranking alliances are facing all r5 and higher max sig defenses on paths and bosses. Their fights are much harder. You can’t compare the two as one earning their rewards for winning more wars. The wars they won were easier. They weren’t fighting stacked defenses that the rewards earned should have required.
Just as an example, post your attack and defense here, and compare it to others at same rating but higher ranks. It will be no question of who had easier wars. It has nothing to do with firepower as you call it, but everything to do with defense. Defense wins championships. Everyone who follows sports knows that, if you can’t stop the other team you have no chance at winning.
So let everything settle back to where it should be and quit trolling about being fair if you can’t see the issue from both sides. It wasn’t fair before, where was your crusade then ???! That’s right, it was beneficial to the players who didn’t have as strong of teams so that made it ok. Hypocrite much ??
Btw, the offer still stands. Join us for a season to see what it’s like at higher prestige. You can just be backup in one bg if you want.
I'm not trolling. I'm speaking to these people who have to sacrifice their efforts as some kind of collateral damage. Their Season matters. Their Wars matter. The fact that they are being placed into Wars we all know they have no chance of winning for the system to get "better" matters. Their efforts are worth just as much as anyone else's. They work just the same, plan just the same, try as hard as they can with what they have just the same, and are a part of the game just the same as you or anyone else. It's not something that can just be brushed off or ignored. Had there been an approach that didn't cost them their efforts, there would be no argument to changing the system. What I cannot and absolutely will not do, is pretend they don't matter and they should just take the L and shut up because it's all for the best. It's not fair to them, and it won't be fair to them no matter what the future outcome is working towards.
let's try a sports reference... dear God help us all if you can't grasp it...
Boxing for one has Heavyweight, Welterweight, lightweight, etc...
These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...
In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...
And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...
Seasons are a measurement of what you do from the beginning to the end of the Season. In order for that measurement to be fair and accurate, you need to have Wars that are a fair opportunity on both sides to have a chance at a Win.
They are earning their higher rewards.
Basically you don’t want to have to fight the people who’s rewards you’ve been taken and want to keep doing so
Ask around and see which system players (those that have been through both, not the wannabe newbies) preferred.