Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Although will be a significant drop from the original synergy, it would still be a useful thing to have. I appreciate the fairly quick response to the situation. At least it doesn’t make ST worse than he was before the synergy
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Very quick feedback response here involving the community? This feels like the new and improved Kabam.
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
That sounds fair. I think 25 is probably good number. From the numbers I’ve seen bounced around, the most people really got without the synergy was 21-23 at most, so it seems like it’ll fulfil its original purpose without making him beyond broken
While the initial handling of this was far from brilliant, I’m glad the team has listened and come to a compromise
Would it worth letting the CCP play about with the updated synergy before it goes live to get the tuning right?
25 furies cap seems nice. Considering his base persistent charge mechanic ability, he wouldn't be able to go higher than 35 furies (starting with 6 charges and during his last one).
I'm still curious to how will he handle the abyss, after the change on him. I think that the raw damage combined with his bleeds would allow him to one-shot a couple of opponents, specially with the synergy that gives him bleeds on basic attacks
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
I think this is fair, but given ST could already get to 23 furies (as proven in a prior quote) and this synergy is meant to make him better, 30 would be the best cap, understand why you would suggest 25 though
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
I think this is fair, but given ST could already get to 23 furies (as proven in a prior quote) and this synergy is meant to make him better, 30 would be the best cap, understand why you would suggest 25 though
Here he'll be able to keep 25 forever, before you could only get to 23 in 1 very specific situation and once it was gone, it was gone right?
Why does it say "15 OR MORE" of you can't go over 15? ALSO IT SAYS CANNOT CONVERT FURY PASSIVES. Nothing about converting fury buffs
Hit the nail right on the head there! It’s never stated that Sabretooth has a fury limit but sounds like there’s going to be one soon. Kabam’s salty about creating an OP synergy and now ST is going to pay the price instead of just changing the synergy. Also, highly impractical for regular monthly content like everyone else has been saying. Definitely have to nerf it so they can keep taking advantage of their cash cow Abyss.
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
I feel like 30 furies is ideal for this reason:
We were already reaching 30 furies without the Sasquatch synergy. (Video proof has been posted multiple times, including in this very thread). Having this ability lowered indirectly by a new synergy would feel pretty bad.
The sasquatch synergy truly unlock what ST need and should be (a way to bypass random persistent charge as little as 3), the fury even though cap at 25 (pending) will make him very playable now, don't forget the unholy Trinity synergy, domino regen/fury synergy, OR ramp up / bleed synergy, he is quite a synergy king!
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
I feel like 30 furies is ideal for this reason:
We were already reaching 30 furies without the Sasquatch synergy. (Video proof has been posted multiple times, including in this very thread). Having this ability lowered indirectly by a new synergy would feel pretty bad.
Where is the video evidence of this? The highest possible amount of furies to obtain was 23: 1st fight gives 7 2nd fight gives another 7 3rd gives 3 4,5 and 6th each give 2 7+7+3+2+2+2= 23 Not sure how you’re supposed to get 30 without the synergy
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Definitely liking the “higher cap” even though there never was a cap in his current description (heavily implied but not set). I do agree with what many have already said, 30 would be a bigger incentive for rank ups and with the right know how- a 20’s range for furies was always possible with a 6 persistent charge. Also, maxing out 5 converted furies per fight multiplied by the max 6 persistent charges is 30. Sabretooth and his abilities never was the problem. The problem is the constant quitting fights with the Sasquatch synergy and no drawback. Obviously that will cost units to revive and ramp him up for more attack power, but if someone is willing to pay- he is limitless. A description in the synergy like “lose x fury upon KO” would keep that in check. Gain 2 per revive, lose 2 per death (or quitting quest).
Well I feel better that Kabam is looking into this. After selling crystals just the other day, riding people's excitement over the Squatch synergy, you really need to back away from the 15 number. I assumed you'd Cap his fury charges after seeing those videos but wasn't sure what number you'd settle one. 15 is way too low, I appreciate you're looking at 25 but still think it's a little low. 30 seems to me to be the appropriate number. Most quest's you won't get to 30 without revives, plus 30 is just a little higher than you can get now without the synergy. Being able to carry those numbers shouldn't be as game breaking. All that said I want Sasquatch more than Sabertooth. Squatch looks awesome without synergies.
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Seema fair to me, because in the majority of Realistic Scenarios we probably couldn't reach 50+ Fury Passives due to the Limit of 5 Conversions Per Fight and the Limited Amount of Fights in each Quest. As well at around 25 Fury Passives the enemy probably wouldn't survive long enough for you to get all 5 possible Furies and still use an Sp3 to refresh the Persistent Charge, unless of course you spent tons of Revives and Potions but again no one is Realistically gonna do that.
Also we Really appreciate the Added Communication and wanting to compromise when it comes to situations like this, thanks!
I still find it funny that they Kabam can be so oblivious to the power of this synergy. I mean, one of the games biggest content creators was about to pull a complete 180 on his strategy for one of the most challenging pieces of content in the game and they had no idea.
Sabretooth will be given a cap of 30 Permanent Passive Fury Effects that he can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 30.
Alright everybody, we've read your feedback and thoughts, and we agree with a solution that's been tossed around here.
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Here’s the issue that raises: the reason it was originally 15 is because you can reach that even if you get the minimum number of Persistent Charges (3). You’re only fully ramped up for one fight before losing the Furys, but it’s possible.
But if you raise the cap to 25 and prevent Furies from being gained beyond the 5 by any means, if you get 3 or 4 Persistent Charges, that number’s impossible to achieve. So now you’re not going to be able to fully ramp up unless you’re using the synergy.
So if this is the solution that is decided on, shouldn’t the Persistent Charge count also change to give a minimum of 5 and not punish people who don’t use/have access to the synergy?
Comments
We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Well done.
While you're in there, maybe give his regen a bump, because it's not that great right now.
While the initial handling of this was far from brilliant, I’m glad the team has listened and come to a compromise
Would it worth letting the CCP play about with the updated synergy before it goes live to get the tuning right?
I'm still curious to how will he handle the abyss, after the change on him. I think that the raw damage combined with his bleeds would allow him to one-shot a couple of opponents, specially with the synergy that gives him bleeds on basic attacks
Also, highly impractical for regular monthly content like everyone else has been saying. Definitely have to nerf it so they can keep taking advantage of their cash cow Abyss.
We were already reaching 30 furies without the Sasquatch synergy. (Video proof has been posted multiple times, including in this very thread).
Having this ability lowered indirectly by a new synergy would feel pretty bad.
1st fight gives 7
2nd fight gives another 7
3rd gives 3
4,5 and 6th each give 2
7+7+3+2+2+2= 23
Not sure how you’re supposed to get 30 without the synergy
The problem is the constant quitting fights with the Sasquatch synergy and no drawback. Obviously that will cost units to revive and ramp him up for more attack power, but if someone is willing to pay- he is limitless. A description in the synergy like “lose x fury upon KO” would keep that in check. Gain 2 per revive, lose 2 per death (or quitting quest).
Also we Really appreciate the Added Communication and wanting to compromise when it comes to situations like this, thanks!
Sabretooth will be given a cap of 30 Permanent Passive Fury Effects that he can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 30.
But if you raise the cap to 25 and prevent Furies from being gained beyond the 5 by any means, if you get 3 or 4 Persistent Charges, that number’s impossible to achieve. So now you’re not going to be able to fully ramp up unless you’re using the synergy.
So if this is the solution that is decided on, shouldn’t the Persistent Charge count also change to give a minimum of 5 and not punish people who don’t use/have access to the synergy?