Man it was going so well... (Canadian Difficulty Week 3 Feedback)

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Comments

  • slackerslacker Member Posts: 778 ★★★★
    LOThunder said:

    slacker said:

    I used HulkBuster in all or nothing, get to sp2 and you done the job, it push them to the wall and allow me to punch as many heavy as possible without worry about any sp .So much fun

    Now that you mention it, allow me to introduce my fat hulk buster.
    I just thought since they had 100% increased defensive power gain, they'll get to an sp3 before you can revoke their privileges to power.
    Actually the node it mean improve power gain from power gain effect, so havok was only one who benefit it 100%...
  • DNA3000DNA3000 Member, Guardian Posts: 19,803 Guardian
    Lvernon15 said:

    Lvernon15 said:

    I’m going to be honest, cav eq needs to be harder than this to have any longevity, if the difficulty of cav eq is like this now it’s not going to satisfy players who have been cav for a few months, and it also needs better rewards so it lasts longer relatively. As for the nodes they’re fine, all or nothing can be done with literally any power controller, bleed and toxicant is even easier than a generic fight because the nodes let you apply poison, yes caustic temper is annoying but the fights aren’t that strong, and the unstoppable path is super basic, if you’re not able to do this then you simply aren’t ready, there isn’t any cheap bs in this, it’s simply very long and boring

    I don't think it needs to Always get Harder, if that's the case then eventually we'll hit a point with Regular Champions in Quests being Realm of Legends+ Level in Health Pools and Act 6+ in Attack Pools.

    What they should focus on is things like added Challenge and Tasks in Fights to make then Doable with Any Feasible Champion, and reward Good Playstyles but not absolutely slamming anyone for only being Average at the game.
    But this just isn’t going to give any level of longevity, it’s content that will be walked over by 90% of cavalier players. Have an easy path that’s tuned like this but this is supposed to appeal to endgame players as well, and this current tuning simply doesn’t
    So I finally got a chance to run some of the week 3 paths, and while I didn't have *too* much trouble so far (I haven't run all or nothing yet, but at least one of the other three) either the week 3 difficulty will not just be walked over by 90% of Cavalier players or I'm one of the worst Cavalier players. These paths are super-short relative to most content, and while I'm finishing every path it isn't at full health. The Sasquatch ambush often takes a huge bite out of the Void I generally use for him, and out of the five paths I ran I had to restart once due to a wipe. It was due to a couple of mistakes on my part, but I rarely play absolutely mistake-free and I doubt most Cav players do as well.

    I think the week 3 fights are kind of where I was imagining the easy path fights for Cavalier to be (this is a very general statement given how subjective difficulty can be), with the harder paths somewhat more difficult than that (somewhere between week 3's fights and the Sasquatch ambush). I don't think that level of difficulty is going to be steamrolled by most Cavalier players. But I could be wrong, if I'm just much farther away from the average Cavalier player than I thought I was.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,410 ★★★★★
    DNA3000 said:

    Lvernon15 said:

    Lvernon15 said:

    I’m going to be honest, cav eq needs to be harder than this to have any longevity, if the difficulty of cav eq is like this now it’s not going to satisfy players who have been cav for a few months, and it also needs better rewards so it lasts longer relatively. As for the nodes they’re fine, all or nothing can be done with literally any power controller, bleed and toxicant is even easier than a generic fight because the nodes let you apply poison, yes caustic temper is annoying but the fights aren’t that strong, and the unstoppable path is super basic, if you’re not able to do this then you simply aren’t ready, there isn’t any cheap bs in this, it’s simply very long and boring

    I don't think it needs to Always get Harder, if that's the case then eventually we'll hit a point with Regular Champions in Quests being Realm of Legends+ Level in Health Pools and Act 6+ in Attack Pools.

    What they should focus on is things like added Challenge and Tasks in Fights to make then Doable with Any Feasible Champion, and reward Good Playstyles but not absolutely slamming anyone for only being Average at the game.
    But this just isn’t going to give any level of longevity, it’s content that will be walked over by 90% of cavalier players. Have an easy path that’s tuned like this but this is supposed to appeal to endgame players as well, and this current tuning simply doesn’t
    So I finally got a chance to run some of the week 3 paths, and while I didn't have *too* much trouble so far (I haven't run all or nothing yet, but at least one of the other three) either the week 3 difficulty will not just be walked over by 90% of Cavalier players or I'm one of the worst Cavalier players. These paths are super-short relative to most content, and while I'm finishing every path it isn't at full health. The Sasquatch ambush often takes a huge bite out of the Void I generally use for him, and out of the five paths I ran I had to restart once due to a wipe. It was due to a couple of mistakes on my part, but I rarely play absolutely mistake-free and I doubt most Cav players do as well.

    I think the week 3 fights are kind of where I was imagining the easy path fights for Cavalier to be (this is a very general statement given how subjective difficulty can be), with the harder paths somewhat more difficult than that (somewhere between week 3's fights and the Sasquatch ambush). I don't think that level of difficulty is going to be steamrolled by most Cavalier players. But I could be wrong, if I'm just much farther away from the average Cavalier player than I thought I was.
    The perception of the Canadian difficulty depends on having the just right champ(s) and how effective you are with them and the misconception that this is what Cavalier difficulty will be rather than a data source for the eventual Cavalier tuning. If you bring Luke Cage and use him properly, Sasquatch is weak and Canadian difficulty is an underwhelming joke. Caltrops, bleed vulnerability path with an ambush using Warlock, Vision and Nick Fury -> Same assessment. I also figure there's a not small bit of internet points braggadocio in the "Too easy, git gud, You had to look at the nodes?, Yes I used rank 3s and then complained that it was too easy, Kabam catering to the LCD scrubs" posts.
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