AW points scoring needs a complete overhaul

13

Comments

  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    Bulmkt said:

    Lvernon15 said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    We won on attack bonus
    We won on defender diversity
    We lost on exploration and defenders remaining
    We both got Boss KO’s

    I know the metrics, but surely KO’s should also either attract or subtract points.
    Again our opponent incurred 34 KO’s while we received just 3

    And as for those who pile in on our ally ‘having weaker players’ we’ll I guess not everyone can be as good as you?

    No, they matter to a point, they removed them from mattering Past 3 because they want to value people trying to overcome. For instance why didn’t you kill thier 5? Because you would have ran into the same issue they did with kos?
    We left there 5 champs because we used 2 accounts to taxi around the other 8
    because killing those 5 were too difficult. There is plenty of time to complete war, taxiing around the map is not an excuse. The game wants to encourage people to attack, your suggestion does the exact opposite, it incourages people to put the best defenders at every position, ignoring diversity, just so you can rack up kills, so people will then go around tough champions.
    2 of the 10 player accounts in our AW team are newbies and there was no sense in giving the opponent easy KO’s
    If people in an ally can’t keep up they shouldn’t be in that ally
    Because you are so perfect right? New players are playing and in time they will advance. The snobbery on this chat about those who are weaker players is palpable.
    Nobody has anything to say about the weaker accounts, just pointing out that you shouldn’t be willing to take on much, much weaker accounts if you aren’t willing To accept that without their participation (taxiing doesn’t count), it will cost you wars, accept it or change your alliance structure but don’t cry about it when just 1 fight between the 2 of your newbies could’ve changed the outcome of the war. You aren’t teaching them anything by having them stand around while you carry them, in fact you’re setting them up for failure when they actually have to fight and fail miserably.
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  • LormifLormif Member Posts: 7,369 ★★★★★
    Ebony_Naw said:

    Bulmkt said:

    Lvernon15 said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    We won on attack bonus
    We won on defender diversity
    We lost on exploration and defenders remaining
    We both got Boss KO’s

    I know the metrics, but surely KO’s should also either attract or subtract points.
    Again our opponent incurred 34 KO’s while we received just 3

    And as for those who pile in on our ally ‘having weaker players’ we’ll I guess not everyone can be as good as you?

    No, they matter to a point, they removed them from mattering Past 3 because they want to value people trying to overcome. For instance why didn’t you kill thier 5? Because you would have ran into the same issue they did with kos?
    We left there 5 champs because we used 2 accounts to taxi around the other 8
    because killing those 5 were too difficult. There is plenty of time to complete war, taxiing around the map is not an excuse. The game wants to encourage people to attack, your suggestion does the exact opposite, it incourages people to put the best defenders at every position, ignoring diversity, just so you can rack up kills, so people will then go around tough champions.
    2 of the 10 player accounts in our AW team are newbies and there was no sense in giving the opponent easy KO’s
    If people in an ally can’t keep up they shouldn’t be in that ally
    Because you are so perfect right? New players are playing and in time they will advance. The snobbery on this chat about those who are weaker players is palpable.
    Nobody has anything to say about the weaker accounts, just pointing out that you shouldn’t be willing to take on much, much weaker accounts if you aren’t willing To accept that without their participation (taxiing doesn’t count), it will cost you wars, accept it or change your alliance structure but don’t cry about it when just 1 fight between the 2 of your newbies could’ve changed the outcome of the war. You aren’t teaching them anything by having them stand around while you carry them, in fact you’re setting them up for failure when they actually have to fight and fail miserably.

    War is a competition. What you are asking is to essentially change the scoring so that we can accommodate weaker members in stronger alliances, thereby giving these mixed alliances a chance to compete in higher tiers.

    But as a competition, you should have to earn your standing. If weaker members are going to prevent you from being able to explore the full map while your opponent is able to explore the full map, that means you should be placed lower. You know, because it's a competition.

    Lastly, you say the newbies aren't learning anything by being forced into a fight thry can't possibly win, but what exactly are they learning by taxiing stronger members? To freeload because it yields better rewards faster than actually working their accounts and abilities to that level?
    you may want to reread what his post states, it does not state what you are saying, in fact you and he are in agreement.
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  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    edited August 2020
    Ebony_Naw said:

    Bulmkt said:

    Lvernon15 said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    We won on attack bonus
    We won on defender diversity
    We lost on exploration and defenders remaining
    We both got Boss KO’s

    I know the metrics, but surely KO’s should also either attract or subtract points.
    Again our opponent incurred 34 KO’s while we received just 3

    And as for those who pile in on our ally ‘having weaker players’ we’ll I guess not everyone can be as good as you?

    No, they matter to a point, they removed them from mattering Past 3 because they want to value people trying to overcome. For instance why didn’t you kill thier 5? Because you would have ran into the same issue they did with kos?
    We left there 5 champs because we used 2 accounts to taxi around the other 8
    because killing those 5 were too difficult. There is plenty of time to complete war, taxiing around the map is not an excuse. The game wants to encourage people to attack, your suggestion does the exact opposite, it incourages people to put the best defenders at every position, ignoring diversity, just so you can rack up kills, so people will then go around tough champions.
    2 of the 10 player accounts in our AW team are newbies and there was no sense in giving the opponent easy KO’s
    If people in an ally can’t keep up they shouldn’t be in that ally
    Because you are so perfect right? New players are playing and in time they will advance. The snobbery on this chat about those who are weaker players is palpable.
    Nobody has anything to say about the weaker accounts, just pointing out that you shouldn’t be willing to take on much, much weaker accounts if you aren’t willing To accept that without their participation (taxiing doesn’t count), it will cost you wars, accept it or change your alliance structure but don’t cry about it when just 1 fight between the 2 of your newbies could’ve changed the outcome of the war. You aren’t teaching them anything by having them stand around while you carry them, in fact you’re setting them up for failure when they actually have to fight and fail miserably.

    War is a competition. What you are asking is to essentially change the scoring so that we can accommodate weaker members in stronger alliances, thereby giving these mixed alliances a chance to compete in higher tiers.

    But as a competition, you should have to earn your standing. If weaker members are going to prevent you from being able to explore the full map while your opponent is able to explore the full map, that means you should be placed lower. You know, because it's a competition.

    Lastly, you say the newbies aren't learning anything by being forced into a fight thry can't possibly win, but what exactly are they learning by taxiing stronger members? To freeload because it yields better rewards faster than actually working their accounts and abilities to that level?
    Mate, I think you need to re-read what I said, because I’m not saying any of the things you said I did. In fact, I’m pretty sure what I said and what you said are basically the same lol.
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  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    Ebony_Naw said:

    Ebony_Naw said:

    Bulmkt said:

    Lvernon15 said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    We won on attack bonus
    We won on defender diversity
    We lost on exploration and defenders remaining
    We both got Boss KO’s

    I know the metrics, but surely KO’s should also either attract or subtract points.
    Again our opponent incurred 34 KO’s while we received just 3

    And as for those who pile in on our ally ‘having weaker players’ we’ll I guess not everyone can be as good as you?

    No, they matter to a point, they removed them from mattering Past 3 because they want to value people trying to overcome. For instance why didn’t you kill thier 5? Because you would have ran into the same issue they did with kos?
    We left there 5 champs because we used 2 accounts to taxi around the other 8
    because killing those 5 were too difficult. There is plenty of time to complete war, taxiing around the map is not an excuse. The game wants to encourage people to attack, your suggestion does the exact opposite, it incourages people to put the best defenders at every position, ignoring diversity, just so you can rack up kills, so people will then go around tough champions.
    2 of the 10 player accounts in our AW team are newbies and there was no sense in giving the opponent easy KO’s
    If people in an ally can’t keep up they shouldn’t be in that ally
    Because you are so perfect right? New players are playing and in time they will advance. The snobbery on this chat about those who are weaker players is palpable.
    Nobody has anything to say about the weaker accounts, just pointing out that you shouldn’t be willing to take on much, much weaker accounts if you aren’t willing To accept that without their participation (taxiing doesn’t count), it will cost you wars, accept it or change your alliance structure but don’t cry about it when just 1 fight between the 2 of your newbies could’ve changed the outcome of the war. You aren’t teaching them anything by having them stand around while you carry them, in fact you’re setting them up for failure when they actually have to fight and fail miserably.

    War is a competition. What you are asking is to essentially change the scoring so that we can accommodate weaker members in stronger alliances, thereby giving these mixed alliances a chance to compete in higher tiers.

    But as a competition, you should have to earn your standing. If weaker members are going to prevent you from being able to explore the full map while your opponent is able to explore the full map, that means you should be placed lower. You know, because it's a competition.

    Lastly, you say the newbies aren't learning anything by being forced into a fight thry can't possibly win, but what exactly are they learning by taxiing stronger members? To freeload because it yields better rewards faster than actually working their accounts and abilities to that level?
    Mate, I think you need to re-read what I said, because I’m not saying any of the things you said I did. In fact, I’m pretty sure what I said and what you said are basically the same lol.
    Well... then I expect you to hit that agree button 😂
    Just because you asked nicely lol
  • BulmktBulmkt Member Posts: 1,656 ★★★★
    Mauled said:



    Bulmkt said:

    Mauled said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    We won on attack bonus
    We won on defender diversity
    We lost on exploration and defenders remaining
    We both got Boss KO’s

    I know the metrics, but surely KO’s should also either attract or subtract points.
    Again our opponent incurred 34 KO’s while we received just 3

    And as for those who pile in on our ally ‘having weaker players’ we’ll I guess not everyone can be as good as you?

    No, they matter to a point, they removed them from mattering Past 3 because they want to value people trying to overcome. For instance why didn’t you kill thier 5? Because you would have ran into the same issue they did with kos?
    We left there 5 champs because we used 2 accounts to taxi around the other 8
    And that’s why you lost. They cleared the map

    Tks Einstein.

    Next you’ll tell me water isn’t wet?
    Don’t ask stupid questions and you won’t get stupid answers.

    If you have 2 accounts you can’t trust in AW run 2bg wars, kick them and get people you are confident in, or don’t complain when the other side inevitably wins. Asking for Kabam to revise the way wars work because your alliance is dysfunctional is not the way forward.
    The venom some on this forum spew out - yeah that’s you buddy...
  • BulmktBulmkt Member Posts: 1,656 ★★★★
    FYI

    We won our last AW.
    In fact we have won 4 from 5 wars...
    We’re doing ok...
  • Scopeotoe987Scopeotoe987 Member Posts: 1,556 ★★★★★
    edited August 2020
    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.
  • Lobster44Lobster44 Member Posts: 147
    You run 1BG, if you can't get 10 good accounts out of 30 you need to look at how you manage your alliance. I'm not going to tell you how to run it ofc, if you don't really care about war feel free to not take it seriously, but don't complain when you lose to those who do.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    Bulmkt said:

    Lvernon15 said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    Lormif said:

    Bulmkt said:

    We won on attack bonus
    We won on defender diversity
    We lost on exploration and defenders remaining
    We both got Boss KO’s

    I know the metrics, but surely KO’s should also either attract or subtract points.
    Again our opponent incurred 34 KO’s while we received just 3

    And as for those who pile in on our ally ‘having weaker players’ we’ll I guess not everyone can be as good as you?

    No, they matter to a point, they removed them from mattering Past 3 because they want to value people trying to overcome. For instance why didn’t you kill thier 5? Because you would have ran into the same issue they did with kos?
    We left there 5 champs because we used 2 accounts to taxi around the other 8
    because killing those 5 were too difficult. There is plenty of time to complete war, taxiing around the map is not an excuse. The game wants to encourage people to attack, your suggestion does the exact opposite, it incourages people to put the best defenders at every position, ignoring diversity, just so you can rack up kills, so people will then go around tough champions.
    2 of the 10 player accounts in our AW team are newbies and there was no sense in giving the opponent easy KO’s
    If people in an ally can’t keep up they shouldn’t be in that ally
    Because you are so perfect right? New players are playing and in time they will advance. The snobbery on this chat about those who are weaker players is palpable.
    It’s not about being perfect or allowing folks to play in whatever ally. Those 2 lower players are costing you guys victories. They should be in an alliance where they can grow AND pull their own weight. Trying to speed rush their progression will only set them up to fail in the future.

    There is a reason there is an act 1/2/4/5/6. It’s so people can progress through them and grow their accounts. Going into a stronger alliance to get more 5/6 star champions will not help them. This will hinder them.
  • LormifLormif Member Posts: 7,369 ★★★★★

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
  • Scopeotoe987Scopeotoe987 Member Posts: 1,556 ★★★★★
    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
  • edited August 2020
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  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
    You have 24 houRs and a team, not an excuse
  • BulmktBulmkt Member Posts: 1,656 ★★★★

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    One player feels my pain...Nice not to be completely alone on this topic.
  • BulmktBulmkt Member Posts: 1,656 ★★★★

    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
    Get an android.. you'll have more than 4 freezes ever 😂 deaths do have an impact, but 100% a map has a bigger impact.

    Lets think about it another way, in WW2, if the allies had assassinated Hitler, just after the Dunkirk retreat, would that have instantly won the war? Or would they have replaced him and kept going? (Yes its a game, but the concept of war is the same)

    Killing a boss/ leader helps massively (hence 50k points for one fight) but destroying the entire enemy team AND killing the boss is more important, even if it means sacrificing you're entire team. If your team is dead and they're still alive. Its a loss, regardless of how much it cost.
    Can we pls stop the The WW2 comparisons? Those ppl here on this chat who use the “Hitler” analogy weren’t even alive during this dreadful period of human history.
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  • Markjv81Markjv81 Member Posts: 1,033 ★★★★
    Bulmkt said:

    They explored more and took down more of your Defenders. Defender Kills were removed for a reason, and I don't know why people still pay attention to them as much as they do. Attack Bonus is one aspect of it, and it rewards playing with the least amount of deaths. However, judging from your metrics, they used the majority to take down the Boss, and there are only 3 Attack Bonus for that Node. That's necessary because Bosses aren't easy kills, and they often require teamwork. Regardless of the amount of KOs, your Attack Bonuses aren't that far off, which means they played smartly as well.

    34 KO’s is hardly playing smart...

    I hope their Victory cleaned out their AW revives and health potions
    More than likely the opposite happened and they chose to give more deaths instead of using items.
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  • RemeliRemeli Member Posts: 608 ★★★
    If you insist on thinking about it as real war, think of it this way.

    Think of the 50 defenders (for a 1 bg war) as 50 war objectives.

    You got more points for doing it more efficiently but they won the war because they complete more war objective than your team did.

    If you look a it that way, even in real life, it would be a win for the other team.
  • BulmktBulmkt Member Posts: 1,656 ★★★★
    Markjv81 said:

    Bulmkt said:

    They explored more and took down more of your Defenders. Defender Kills were removed for a reason, and I don't know why people still pay attention to them as much as they do. Attack Bonus is one aspect of it, and it rewards playing with the least amount of deaths. However, judging from your metrics, they used the majority to take down the Boss, and there are only 3 Attack Bonus for that Node. That's necessary because Bosses aren't easy kills, and they often require teamwork. Regardless of the amount of KOs, your Attack Bonuses aren't that far off, which means they played smartly as well.

    34 KO’s is hardly playing smart...

    I hope their Victory cleaned out their AW revives and health potions
    More than likely the opposite happened and they chose to give more deaths instead of using items.
    They died 34 times. I’d say a few had to revive (min revive would have been 4)
  • Scopeotoe987Scopeotoe987 Member Posts: 1,556 ★★★★★
    edited September 2020
    Ebony_Naw said:



    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.


    Was that one person you left standing the boss?
    No, and it was a Havok.
  • Scopeotoe987Scopeotoe987 Member Posts: 1,556 ★★★★★
    edited September 2020
    Lormif said:

    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
    You have 24 houRs and a team, not an excuse
    People have lives. My team is busy outside of this game. We don’t live in it. Mistakes happen.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
    You have 24 houRs and a team, not an excuse
    People have lives. My team is busy outside of this game. We don’t live in it. Mistakes happen.
    Yea like that is an excuse, it takes a total of like half an hour spread over 24 hours, if you can’t or don’t want to do it that is on you
  • Scopeotoe987Scopeotoe987 Member Posts: 1,556 ★★★★★
    Lormif said:

    Lormif said:

    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
    You have 24 houRs and a team, not an excuse
    People have lives. My team is busy outside of this game. We don’t live in it. Mistakes happen.
    Yea like that is an excuse, it takes a total of like half an hour spread over 24 hours, if you can’t or don’t want to do it that is on you
    I wanted to do it. However, like I said waking up late and having to go somewhere fast is not the best. Most of my alliance is ever busy with work or busy with school. A half a hour may be easy for you, but not for others.
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:

    Lormif said:

    Lormif said:

    We just lost a war where the opponents died 36 times where we died 10 times, and we didn’t kill one opponent on the map which costed us the war. Deaths need to have a impact in war.

    why didnt you kill that one opponent?
    When you wake up late and you need to go somewhere fast within 15 minutes. It isn’t a fun time. Especially when the game freezes mid fight for the 4th time ever.
    You have 24 houRs and a team, not an excuse
    People have lives. My team is busy outside of this game. We don’t live in it. Mistakes happen.
    Yea like that is an excuse, it takes a total of like half an hour spread over 24 hours, if you can’t or don’t want to do it that is on you
    I wanted to do it. However, like I said waking up late and having to go somewhere fast is not the best. Most of my alliance is ever busy with work or busy with school. A half a hour may be easy for you, but not for others.
    Like I said if you can’t or don’t want to do it that is on you, wanting to change the point system just to help you when you cannot complete the war so you can beat those able to put the time in is not going to get you much traction
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