I believe you get como depending on how much you did prior to the update
100% appears to get you: 15 l2 revives (600 unit value) 12 l3 revives (idk the value can’t recall it but I’ll give it a 20 unit mark up since 40 units gives 40% making it 720 unit value) 6 Energy refills (180 unit value) 12 level 5 pots at 28 Units ( 336 value) 15 level 5 team pots ( don’t know the value but the difference between each level is 9 units; level 4 team are 35 so 45 seems fair: 675 unit value Idk the value of the Greater boost But the 10% ones cost 90 units so it’s definitely atleast 300 unit value
It seems to be at least 2k unit value
I might be wrong, with my calculations; some people might have spent waaaay more even to do one or two paths In 6.2.6 but personally it seems fair to me.
I believe you get como depending on how much you did prior to the update
100% appears to get you: 15 l2 revives (600 unit value) 12 l3 revives (idk the value can’t recall it but I’ll give it a 20 unit mark up since 40 units gives 40% making it 720 unit value) 6 Energy refills (180 unit value) 12 level 5 pots at 28 Units ( 336 value) 15 level 5 team pots ( don’t know the value but the difference between each level is 9 units; level 4 team are 35 so 45 seems fair: 675 unit value Idk the value of the Greater boost But the 10% ones cost 90 units so it’s definitely atleast 300 unit value
It seems to be at least 2k unit value
I might be wrong, with my calculations; some people might have spent waaaay more even to do one or two paths In 6.2.6 but personally it seems fair to me.
I 100%ed 6.2 well before 6.3 came out and got half that, there is something else there.
I'm curious as to whether they tried accounting for attempts at the champion fight, even if you quit out and started again, and that's why there's such a disparity between people who explored.
Cleared 6.2 100% so so long ago... Looks like I got the max? Now I'm going to have this red button notification icon on the bottom left-hand side of my game for the next 29 days. All these items, except the boost, will go into overflow if I claim right now after last weeks revive conversion. Hope there is some crazy content soon that I suck at so I get to use these things ?...
The compensation is actually based on how many times you beat The Champion, not what percentage of the quest you explored. I’ve had Act 6 100% explored for months now, but I only received 9 L2s and 6 L3s revives because I only fought the Champion 7 times instead of 10 since I combined paths to fight him less times to 100% it. So even though I 100% the quest, I got less compensation for it than other people. Which is fine, I fought him less times so it’s not a big deal.
I think it's time to increase the inventory limit ...
For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).
And for potions, 25 potions is a joke for that content.
So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them.
I think it's time to increase the inventory limit ...
For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).
And for potions, 25 potions is a joke for that content.
So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them.
You can farm significantly more than 15 L1 revives...
What I’m pissed about is I fully explored but I see posts from others with twice the consumables than I had. I’m ok with consumables. I’ll use them for new variant. But to only get half of someone else who did the same thing. Like wtf. I sent a ticket in cause I expect at least fair compensation
I think it's time to increase the inventory limit ...
For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).
And for potions, 25 potions is a joke for that content.
So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them.
You can farm significantly more than 15 L1 revives...
Yes, that's why I said "realistically", which was only including what you can actually bring in your inventory, excluding anything you might have on the stash. 15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss
Yes, that's why I said "realistically", which was only including what you can actually bring in your inventory, excluding anything you might have on the stash. 15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss
Well I don't think that is very 'realistic' then as you bring with you your inventory AND overflow when you jump into Abyss or any other content. Revives last 14 days in your overflow so once you fill your inventory with 15 revives (L1, L2, and/or L3), you can get quite a few in a 2 week period in the overflow. If you do it right, you can easily have enough for an entire Abyss path. This is the same for Health Pots. Plus don't forget your 4 hour crystals. Just need a plan/goal. Focus and put effort into that and it can be done.
Yes, that's why I said "realistically", which was only including what you can actually bring in your inventory, excluding anything you might have on the stash. 15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss
Well I don't think that is very 'realistic' then as you bring with you your inventory AND overflow when you jump into Abyss or any other content. Revives last 14 days in your overflow so once you fill your inventory with 15 revives (L1, L2, and/or L3), you can get quite a few in a 2 week period in the overflow. If you do it right, you can easily have enough for an entire Abyss path. This is the same for Health Pots. Plus don't forget your 4 hour crystals. Just need a plan/goal. Focus and put effort into that and it can be done.
That's what I was planning for the next 2 weeks. Farm as many revives and potions as I can, since I accidentally claimed the compensation. Have nearly 75 revives in total, still lacking potions. I'll try farm those in the meanwhile. Luckily I have 20 refils in the stash as well to do extra questing. Don't feel comfortable using units, but if it comes to that I guess I'll have no choise
That's what I was planning for the next 2 weeks. Farm as many revives and potions as I can, since I accidentally claimed the compensation. Have nearly 75 revives in total, still lacking potions. I'll try farm those in the meanwhile. Luckily I have 20 refils in the stash as well to do extra questing. Don't feel comfortable using units, but if it comes to that I guess I'll have no choise
If you have Aegon, should be plenty after 2 weeks. Even without, still doable. Good luck!
Can we just be happy that a nerf went through. All I wanted was a trophy title but wouldn’t demand that from Kabam. If you fought The Champion you knew what you were getting yourself into.
First I don’t much care for this kind of “compensation” since it’s really akin to a price correction for overpaying for content which is kinda dumb imo, you paid what it was worth to you at the time. But I do not understand how 100% was compensated differently for others. I received less than what others have for the same “tier”, 100%. *shrug*; looks like half of some of the consumables. Maybe they factored in the first round of compensation from when his 10% was glitchy during the first few days?
I Will take this time to post how this needs to be done with vouchers (explained separately) as a minimum. People do these quests with their current items and units, not with items they have expiring in their overflow. The lion’s share of this compensation will likely be going into my overflow, with a high likelihood of going to waste just like the Abyss Captain Marvel compensation and the recent server disruption compensation and this makes this current compensation fall short.
Vouchers, super simple. Vouchers are items that can be sold for consumables at a time of a summoners choosing so that those items do not risk going to waste when compensation does not immediately replenish what was expended. We’ve seen similar in practice with a prior event where you could sell items obtained for event currency; I think it was Buff Removers during the island of modok event that could be sold for coins you could then use in the store. Make an item called “revive voucher” that when sold gives you x amount of revives; and the same for potions, boosts and even the energy refills you give out.
Hey hey folks! Can confirm that compensation is based on number of times you fought the Champion boss, and not your quest progress/completion. Hope this helps!
Comments
100% appears to get you:
15 l2 revives (600 unit value)
12 l3 revives (idk the value can’t recall it but I’ll give it a 20 unit mark up since 40 units gives 40% making it 720 unit value)
6 Energy refills (180 unit value)
12 level 5 pots at 28 Units ( 336 value)
15 level 5 team pots ( don’t know the value but the difference between each level is 9 units; level 4 team are 35 so 45 seems fair: 675 unit value
Idk the value of the Greater boost But the 10% ones cost 90 units so it’s definitely atleast 300 unit value
It seems to be at least 2k unit value
I might be wrong, with my calculations; some people might have spent waaaay more even to do one or two paths In 6.2.6 but personally it seems fair to me.
I’m not sure why people who have only done one path would get more than others that 100% ages ago.
Cleared 6.2 100% so so long ago... Looks like I got the max? Now I'm going to have this red button notification icon on the bottom left-hand side of my game for the next 29 days. All these items, except the boost, will go into overflow if I claim right now after last weeks revive conversion. Hope there is some crazy content soon that I suck at so I get to use these things ?...
For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).
And for potions, 25 potions is a joke for that content.
So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them.
Looks fine to me 🤷♂️
at least y'all got something:(
*this is a joke*
Thank you for the insight! Makes sense since the champion boss was the change not the quest itself
15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss
I Will take this time to post how this needs to be done with vouchers (explained separately) as a minimum. People do these quests with their current items and units, not with items they have expiring in their overflow. The lion’s share of this compensation will likely be going into my overflow, with a high likelihood of going to waste just like the Abyss Captain Marvel compensation and the recent server disruption compensation and this makes this current compensation fall short.
Vouchers, super simple. Vouchers are items that can be sold for consumables at a time of a summoners choosing so that those items do not risk going to waste when compensation does not immediately replenish what was expended. We’ve seen similar in practice with a prior event where you could sell items obtained for event currency; I think it was Buff Removers during the island of modok event that could be sold for coins you could then use in the store. Make an item called “revive voucher” that when sold gives you x amount of revives; and the same for potions, boosts and even the energy refills you give out.