I'd say that they've compensated for the high health pools by including the bonuses for different classes in each quest. This way you're rewarded for bringing in certain characters, but not punished for not.
If you lower the health pools, you lower the overall difficulty.
I’ve made my way through the first two chapters so far and I’ve been comfortable with the fight length. It’s much quicker if you can get those 20 passive furies though.
All in all I think they’ve done a good job so far (I haven’t seen the nodes on Apoc or PX so the final final verdict is still pending)
Let me state this and I've said it before overall I like the new Cavalier difficulty and a benefit per class shows that Kabam has been actively listening so I tip my cap. I just want slightly better rewards for the time invested because the health pools in all likely hood will not change.
Personally, would i like more rewards for the Cav difficulty? of course, nobody would say no to more rewards.
however i think its fair considering its monthly content.
As for the fights themselves, the health pools are large yes, but the nodes are fair as well to even out the DPS needed to win the fight.
Now i will say that it does take longer to clear a path than i'd like it to, previously i could clear a path or two on my breaks at work, however that also meant that i was done with the EQ fairly quickly and somewhat bored 2 weeks into the month cause i'm just exploring the lower difficulties for units.
With that being said, that's a Me problem, not Kabam, i think overall we've just been used to blasting thru the EQ, that now that we have somewhat of a challenge, its messing with our routine.
Change is hard, but in the long run we'll adapt and get used to it.
I will say that I appreciate being able to ramp up my Aegon now which I really couldn't do in uncollected.
The difficulty is still not as hard as uncollected when it was first introduced. Especially when dealing with new champions which was really the issue. I have counters for all of the new champs so far whereas Modok and Ice Phoenix had very little counters when uncollected was first introduced. I think so far the difficulty is appropriate overall and since Kabam will likely keep the health pools we should receive 2500 more 6 stars shards given the amount of time this additional cavalier takes monthly or a selector for the 10% t5cc.
I will say that I appreciate being able to ramp up my Aegon now which I really couldn't do in uncollected.
The difficulty is still not as hard as uncollected when it was first introduced. Especially when dealing with new champions which was really the issue. I have counters for all of the new champs so far whereas Modok and Ice Phoenix had very little counters when uncollected was first introduced. I think so far the difficulty is appropriate overall and since Kabam will likely keep the health pools we should receive 2500 more 6 stars shards given the amount of time this additional cavalier takes monthly or a selector for the 10% t5cc.
It would seems that kabam is willing to test our skill regarding the cavalier difficulty in terms of cavalier special objectives so it can be a sign that maybe it can’t be fully stopped to rank up those lower rarity champions.
I have no issues with that outside of 4 stars. The rank up resources are still too value for little payoff.
oh, i mean more that it would be a bad idea to stop ranking up those lower rarity champions as kabam probably planning to release more content to test and improve our skills by using lower rarity champions.
It would seems that kabam is willing to test our skill regarding the cavalier difficulty in terms of cavalier special objectives so it can be a sign that maybe it can’t be fully stopped to rank up those lower rarity champions.
I have no issues with that outside of 4 stars. The rank up resources are still too value for little payoff.
oh, i mean more that it would be a bad idea to stop ranking up those lower rarity champions as kabam probably planning to release more content to test and improve our skills by using lower rarity champions.
You maybe right. Surely they are showing that 4 stars will still be used. I think I can get away with the 4 stars I have now. Nothing is too niche if I play really well.
It would seems that kabam is willing to test our skill regarding the cavalier difficulty in terms of cavalier special objectives so it can be a sign that maybe it can’t be fully stopped to rank up those lower rarity champions.
I have no issues with that outside of 4 stars. The rank up resources are still too value for little payoff.
oh, i mean more that it would be a bad idea to stop ranking up those lower rarity champions as kabam probably planning to release more content to test and improve our skills by using lower rarity champions.
You maybe right. Surely they are showing that 4 stars will still be used. I think I can get away with the 4 stars I have now. Nothing is too niche if I play really well.
which in turn makes it time consuming. i understand where you're trying to say.
I don't have an issue with the level of difficulty for the new Cavalier difficulty but the healthpools are entirely too long. I honestly don't want to spend 8 hours on uncollected. So please bump the health pool down or 25% t5cc and make it worth the time.
Have you actually played it or you're trolling?
I've played the first quest then got distracted. But it seems in line with what I remember the healthpools being in 6.1. Cav difficulty should have the same health pools as Act 6, meaning 6.1 to 6.4. If you don't want to invest time into doing it, that's on you.
I have all content in game done outside of 3 abyss runs. Obviously I have a choice. I swear you all don't understand something called feedback. It's a very simple concept.
Honestly, what you posted isn't feedback. Feedback provides helpful information that allows someone to make more informed decisions. What you posted would be considered a complaint. You find the fights too time consuming, therefore you don't find it worth your time and you want them to change it.
Hate to break it to you but that's not feedback.
You again! 😡
The following is not directed at you. I just wanted to say hi.
Now, in regards to this thread: My 2 cents is that each path takes a long time, which discourages me from making very much progress in one sitting. The paths aren’t TOO bad, assuming you actually do have the right champs. The issue that seems to remain is whether the time and effort is worth the rewards. It might be, but it doesn’t really feel like it at this very moment.
It would seems that kabam is willing to test our skill regarding the cavalier difficulty in terms of cavalier special objectives so it can be a sign that maybe it can’t be fully stopped to rank up those lower rarity champions.
I have no issues with that outside of 4 stars. The rank up resources are still too value for little payoff.
oh, i mean more that it would be a bad idea to stop ranking up those lower rarity champions as kabam probably planning to release more content to test and improve our skills by using lower rarity champions.
You maybe right. Surely they are showing that 4 stars will still be used. I think I can get away with the 4 stars I have now. Nothing is too niche if I play really well.
Comments
If you lower the health pools, you lower the overall difficulty.
All in all I think they’ve done a good job so far (I haven’t seen the nodes on Apoc or PX so the final final verdict is still pending)
however i think its fair considering its monthly content.
As for the fights themselves, the health pools are large yes, but the nodes are fair as well to even out the DPS needed to win the fight.
Now i will say that it does take longer to clear a path than i'd like it to, previously i could clear a path or two on my breaks at work, however that also meant that i was done with the EQ fairly quickly and somewhat bored 2 weeks into the month cause i'm just exploring the lower difficulties for units.
With that being said, that's a Me problem, not Kabam, i think overall we've just been used to blasting thru the EQ, that now that we have somewhat of a challenge, its messing with our routine.
Change is hard, but in the long run we'll adapt and get used to it.
The following is not directed at you. I just wanted to say hi.
Now, in regards to this thread: My 2 cents is that each path takes a long time, which discourages me from making very much progress in one sitting. The paths aren’t TOO bad, assuming you actually do have the right champs. The issue that seems to remain is whether the time and effort is worth the rewards. It might be, but it doesn’t really feel like it at this very moment.