**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I'm really having a hard time following your logic here. You make the unsupported claim that "good defenders and bad defenders is subjective and based on opinion." Then state that it is decided by which champs "people prefer to use" most commonly on which champs "have a good amount of kills." Those statements are contradictory.
One metric is objective--amounts of kills
One metric is subjective--who people prefer to use.
It is both objectively and subjectively true that duped Spider-Man is a better defender than spider Gwen. That's just fact.
If what you were saying was true, that defender greatness was merely a matter of subjectivity, then we wouldn't see all of the same defenders in alliance wars. The reason we do is bc kabam has given certain champs abilities that are helpful on defense (whether it be evade, hard to avoid specials, etc), and some champs that are attack based (power control champs and champs that have high damage potential but nothing that is really conducive to being successful when controlled by the AI). These are simply facts. Now that kabam has created the champs and the masteries the way that they did, they have decided they want to force people to utilize clearly less useful champs (which if you are like me, seem to be the most common champs that come from crystals) requiring us to spend resources on them.
That's obviously kabam' choice to make. But to pretend like every champ in the game is a good defender is just incorrect.
You no longer feel the rush of being able to 1 shot a 4/55 duped 5 star Magik boss ... new system you get same amount of points with no consequences for reviving countless times to down the same boss.
#BringBackDefenderKillPoints
Wait, what??? Diversity score is not about mystic dispersion or repeat champs in quest? That was exactly what it was about. Kabam mike came out and said no longer would you have to fight multiple nightcrawlers or spider men in a row. However, the complaint literally EVERYONE made on here was about fighting multiple magiks with mystic dispersion. This change is so clearly aimed at effectively nerfing a popular strategy of mystics with mystic dispersion (or for those who make the subjective decision to not get md and try to power through offense and place evade defenders instead), i am not sure why anyone would argue against it.
Frankly, I think kabam should be offering reimbursement to people for the units spent unlocking mystic dispersion. I took it to max solely for defensive reasons (and I began working on it when my sole mamystic defender was an r4 magik and then I ranked up to r4 a UC--I later got Mordo and then dormamu in arena). I spent some loyalty got a few mystic cores in events, but the vast majority was units. I estimate I spent over 5,000 units getting to max mystic dispersion for defense.
I obviously know nothing about what tier war you are in or what your guys' wars are typically like, but i don't think it can be seriously debated that this change was to essentially dismantle mystic dispersion and/or evade defenses. The fact that they made the nodes so incredibly easy furthers that conclusion. If the tiles were remotely hard, it would still be conceivable that a team may try to put up a solid defense in opposition. 3 wars in. All 3 opponents have tried that strategy. All 3 wars we have 100% all bgs.
I completely disagree. The defender kill points are meaningless in the new map. The only place on the map people should be constantly dying is the top right miniboss (status immune), maybe the front right miniboss (recovery if it's Mordo win max md and he refuses to use specials) front left mini (limber and unblockable l1), or the boss itself. The top left is not bad as long as you bring magik or voodoo. The front middle has been easy with a power control champ, but I haven't faced a Mordo or av there yet so maybe those would be more difficult.
Regardless, there is just not enough difficulty in these maps to overcome diversity points. Furthermore, if your alliance faces an alliance that are big spenders, you won't win anyway. They will start off an almost insurmountable number of points ahead of you just based on their "diverse" (read have newer champs and have red deadpool, kang, thanos, og vision) and rating (read how much they have spent on deals to get resources).
All that being said, I do see one way in which kill poojnts would matter. If both sides 100% diversity and clear, the current winnner is only defender rating (basically whoever has bought the most sig stone deals and t4cc/t2a deals for their account). Kabam could leave that in but at the same time add a death calculation so that "skill" might be able to overcome rating. I assume for kabam to do this, they would want a lower kill number score bc the war scorin really isnjust set up to allow the big spenders to "win" wars.
I'd liken the other side of the discussion to someone being given a paint by numbers picture. Sure, you could say "I can paint this however I want to", and that would be true.. But you won't get the picture that was intended. With the old war, kabam laid out the proper outlines and if u wanted the best chance of success, you placed the right (or better defensive) champs. Or you could place whatever you wanted and hope the picture comes out.
Imo, this is all similar to the 12.0 nerfening. Enough players had the god champs, so things were changed. Now enough players had the desired defenders, and so things are changed.
I actually didn't disagree with the nerfing of Thor and switch. And I had a switch that I spent money on to awaken (the infamous kabam deal at thanksgiving which was followed by nerfing). I strongly disagreed with the black widow and strange nerfs.
Thor and particularly witch made everything in the game cake. Even new things kabam introduced to try to counter switch really didn't work. So the choice was keep trying to make defenders and content even harder or nerf those champs. Was I really annoyed my switch was nerfed to the point that i don't even use her? Yes! They could have brought those champs down a peg but still left them as go to champs. But when I ran through all of rttl with essentially an r4 switch, it was pretty clear she was way stronger than intended.