GroundedWisdom wrote: » chunkyb wrote: » Actually, those are all facts that disprove what you posted... Except the last part. That's a pov. But it's backed up by the rest of those facts. Good Defenders and Bad Defenders is subjective and based on opinion. That's entirely dependent on who people prefer to use, most commonly the Champs that have a good amount of Kills. The issue was the lack of diversity in War. That is not Kabam's doing. Who people use is up to them. Which is why the issue was addressed. Overpowered Matches were not only because of War Rating. We've seen many instances where War Rating has been close, but Allies are twice and 3 times the size of each other. Which ties in to the monopoly on Tiers. Though not considered an exploit, when there is an allegiance at the top for Allies to avoid fighting each other, that results in continuous Matches where the War Rating is very far off, and the opposition has very little chance. That is not only the monopoly, but it also results in a stagnancy because in a Tiered System, the top affects everything underneath it. The Defender Kills were a contributing factor to the overpowering. The Ally literally had to die trying. Which means it's not really based on skill at all. Just who has the fattest Roster of the same few Champs who were known to cause many kills. That in essence created a Pecking Order that left very little opportunity for Players to advance easily. When the system Matches you and you have absolutely no chance to win, that's a problem. It's all point of view.
chunkyb wrote: » Actually, those are all facts that disprove what you posted... Except the last part. That's a pov. But it's backed up by the rest of those facts.
GroundedWisdom wrote: » I'm not debating this anymore. Agree, disagree, that's up to you. I answered what I thought was a genuine question, even though I had a feeling it was going to be challenged. The subject is diversity in War Defense. That's why they give Diversity Points. I agree that there was a need. It has nothing to do with Mystic Dispersion, or repeat Champs in Quests. It's about encouraging the use of a variety of Champs in War. I've been debating the issue over multiple Threads and frankly, I'm over it. I registered my view. I answered the question as to the reasons. I could go on and refute every comment, but in my opinion this is going nowhere because people have their own feelings on it. Which is fine by me. I've said how I feel. I'm not getting into semantics about what is fact and what is not, or speculating on any other reason besides what is given. So, if that's how you feel, great. I have my own views, and we will have to leave it at that.
Voluntaris wrote: » The removal of defender kill points removes the majority of skill out of AW, in addition to making the fights much more boring. You no longer feel the rush of being able to 1 shot a 4/55 duped 5 star Magik boss ... new system you get same amount of points with no consequences for reviving countless times to down the same boss. #BringBackDefenderKillPoints
chunkyb wrote: » You made really good points @Run477 I'd liken the other side of the discussion to someone being given a paint by numbers picture. Sure, you could say "I can paint this however I want to", and that would be true.. But you won't get the picture that was intended. With the old war, kabam laid out the proper outlines and if u wanted the best chance of success, you placed the right (or better defensive) champs. Or you could place whatever you wanted and hope the picture comes out. Imo, this is all similar to the 12.0 nerfening. Enough players had the god champs, so things were changed. Now enough players had the desired defenders, and so things are changed.