Honestly, initial post by OP has Valid points, and I can somewhat agree to some points. However in some the later posts, some of you just come off as straight up haters of the dude. Why? Idk, probably jealous because he's got a better roster than you, or is right about certain things and is willing to call out Kabam. Considering the size of his community, points that he makes (agreeable mostly) could def alter decisions made by Kabam. Now, it would be a bit of a stretch to say that he's laying out this points to have the game designed in his favour, because that ultimately does nothing for him. He's basically completed the game. Some of you should just stop being White Knights/Sheeps, and agree to everything Kabam (or your higher-ups IRL) does or say. Thank You!
The irony is Seatin making his video about it actually just made the salt worse. Reminds me of times where other non-mcoc content creators stirred up their audience to create more drama.
The irony is Seatin making his video about it actually just made the salt worse. Reminds me of times where other non-mcoc content creators stirred up their audience to create more drama.
But what do I know. I'm just a big old h8r m8.
I just came here for some fun arguing. It does piss me off a little bit tho when people lie about things that others havent said. Its happened to me IRL and its even nearly lost me friends because of it.
This thread is hilarious 🤣 if you don't like him how you know what he's posting videos about just dont watch him like i don't watch daves videos im not going to make a thread slandering him cause thats my opinion thats his opinion everyone is entitled to the opinion sheesh people
I haven’t seen anyone disagree that the rewards are not good enough, and that was Seatin’s central point.
I don’t think it was too hard, I’ve explored it. I do think the health pools are too big. 3.1 without Omega Red was miserable, slogging through with Colossus and Iceman on Biohazard took a long time and a few items per path. Smaller health pools would have made it more bearable.
If this is something we need to do every month, just make it a little less of a grind. Many of us are busy people.
Of course, players who do nothing but play this game will disagree with this, but the higher spenders will likely have less free time.
100% agree. People who liked this content are the ones who leave a lot of money in the game and have all the characters it requires. This was not done for regular players but for big spenders. I've been playing this since 2016.
Also I'll just copy paste my opinion on this because why not
I haven't personally tried cav difficulty yet because my roster probably won't survive.
From what I've seen, some node combinations are super fun. The apocalypse fight, however, is amazing. It actually rewards skill (intercepting apocalypse (atleast from what I faced in uc and what I've seen in some vids) can be occasionally difficult and in general is a great skill to have).
But here's my problem The dev diary said that cavalier difficulty completion will help take 5 stars to r5 and exploration will focus more on t5cc and 6* r3 side of things
I'm sorry but 6,750 Tier 5 Basic Catalyst Fragments 10,800x Tier 2 Alpha Catalyst Fragments Won't really "help" in taking 5 stars to r5. *completion* was supposed to be more rewarding in that aspect. Now I haven't seen much about exploration of one chapter and how rewarding it is but It might not be easy for early cav players, for whom completion was supposed to be rewarding.
exploration of the first two chapters (and disregarding completion of chapter 3) one gets 13500 t5b.. That's more than 6 months for enough t5b to take a 5* to r5.. Yeah you get my point
Have you watched seatins video? The mode is not bad. But the rewards need to reflect the difficulty. He made that very clear, and I completed agree. Most people have issue with the rewards not matching the content. Sure the content is fun, and hard, but the rewards are basic uncollected+1. Kabam really dropped the ball
I haven’t seen anyone disagree that the rewards are not good enough, and that was Seatin’s central point.
I don’t think it was too hard, I’ve explored it. I do think the health pools are too big. 3.1 without Omega Red was miserable, slogging through with Colossus and Iceman on Biohazard took a long time and a few items per path. Smaller health pools would have made it more bearable.
If this is something we need to do every month, just make it a little less of a grind. Many of us are busy people.
Of course, players who do nothing but play this game will disagree with this, but the higher spenders will likely have less free time.
100% agree. People who liked this content are the ones who leave a lot of money in the game and have all the characters it requires. This was not done for regular players but for big spenders. I've been playing this since 2016.
Um, I liked this content, and I'm F2P. I'm a broke college kid lmao
The rewards are considerable but KDsuper should also think about the players who have recently become cavalier including me and are struggling to fight the quests having nodes like disstrack since not having the right champion. I think either the difficulty should be nerfed a bit or the block penetration of the boss should be decreased since they deal very high damage on block and the specials of apocalypse are too difficult to dexterity so our health decreases by 30 percent on blocking one special only.
I somehow have this instinct that a LOT of Kabams and the players problems will be solved if all the characters in game fall into 3 tiers rather than the current 7+ tiers. Considering they're going to buff the characters soon, the complaints might gradually fall off someday
I explored cav difficulty yesterday itemless. My roster is decent enough to deal with it. I don't like the time it took. The rewards are underwhelming. It really got boring. I'd rather have Canadian difficulty kind of content then this format. We already have uncollected difficulty. They can do it differently and perhaps make it shorter. Many players will start to feel the burnout.
The issue is you focus 95% on content and 5% on the rewards when they should be 50/50 and go hand in hand. The rewards don't match the difficulty, therefore this event was a fail. Either they can make it easier to match the **** rewards, or they can triple the rewards to match the difficulty
Cavalier Difficulty is a huge milestone for free to play Summoners. Act 6.1 is a bit challenging chapter for those who aren't having god tier champs and rewards are really amazing like 6* shards and many more. Now adding a Cavalier difficulty to monthly event quests was a great step taken by kabam. But the rewards are a bit annoying for the struggle and it was a pain in tech chapter. As SEATIN said that having god tier champs would lead us to success but everyone does not have the same luck. And for gathering an effective team we need rewards. I am with SEATIN cause he is also thinking about other free to play summoners who need upgrade to their roster. (And he never said tedious in his cavalier video).
Comments
I guess this is what happens when you have to much time on your hands.
But what do I know. I'm just a big old h8r m8.
Only trouble I had during this EQ was the Magik boss, that was rubbish. Don't think I'll be exploring the content for the time being.
This was not done for regular players but for big spenders.
I've been playing this since 2016.
I haven't personally tried cav difficulty yet because my roster probably won't survive.
From what I've seen, some node combinations are super fun. The apocalypse fight, however, is amazing. It actually rewards skill (intercepting apocalypse (atleast from what I faced in uc and what I've seen in some vids) can be occasionally difficult and in general is a great skill to have).
But here's my problem
The dev diary said that cavalier difficulty completion will help take 5 stars to r5 and exploration will focus more on t5cc and 6* r3 side of things
I'm sorry but
6,750 Tier 5 Basic Catalyst Fragments
10,800x Tier 2 Alpha Catalyst Fragments
Won't really "help" in taking 5 stars to r5. *completion* was supposed to be more rewarding in that aspect. Now I haven't seen much about exploration of one chapter and how rewarding it is but It might not be easy for early cav players, for whom completion was supposed to be rewarding.
exploration of the first two chapters (and disregarding completion of chapter 3) one gets 13500 t5b.. That's more than 6 months for enough t5b to take a 5* to r5.. Yeah you get my point
That's all I got to say right now
Now adding a Cavalier difficulty to monthly event quests was a great step taken by kabam. But the rewards are a bit annoying for the struggle and it was a pain in tech chapter. As SEATIN said that having god tier champs would lead us to success but everyone does not have the same luck. And for gathering an effective team we need rewards.
I am with SEATIN cause he is also thinking about other free to play summoners who need upgrade to their roster.
(And he never said tedious in his cavalier video).