@Kabam Porthos I think you should close the thread since it’s reached the stage where it’s attacking the youtuber rather then the point made originally
I bet a MILLION DOLLARS that Demonzfyre and Groundedwisdom disagree with Seatin. Send me your money
Grounded is way better than before now. Not that he probably cares about anyone's opinion.
probably because nothing big is really happening that everyone is saying "f*** kabam! y'all are money-hungry beeyotches." or the other way around where a great change happens and he goes the opposite way. once that comes, you'll see the real gw.
@Kabam Porthos I think you should close the thread since it’s reached the stage where it’s attacking the youtuber rather then the point made originally
yeah people attack him, then others attack the attackers, and it goes back and forth. then there's others watching with popcorn and learning the tea
I bet a MILLION DOLLARS that Demonzfyre and Groundedwisdom disagree with Seatin. Send me your money
Oh boy, we can bet on a lot of names imo lmao suddenly someone's gonna compare this to some real life event to try to make a point with no less than two thousand words.
Seatin clearly said "Please don't attack anyone on the forums, let's just have a bit of fun and further the Cavalier Discussion today. Thank you! " So don't say seatin did roaster someone or anything by his name Let's keep the disscusion on track, and i mean, from both sides
I love that every thread that is positive about Seatin's video has been closed within 2 posts, but this one that is critical of the video and more supportive of Kabam is allowed to run for 8 pages.
Its really bad to see people jump on the hate train for Seatin so fast. When he was the guy who forced kabam to take some positive steps in favor of the players in light of the current state of the game. In his recent video he clarifies what he meant. He was criticizing the amount of rewards present in the cavalier difficulty . I myself do agree that cavalier difficulty had a great launch and also agree with what Seatin said. I however don't think the way you are calling him somewhat of a 'noob' is really something that was needed. You have different type of youtubers , you got Swedeah and MetalSonicDude who are really skilled at the game . Along with some like KarateMike ,Lagacy and all the other mcoc youtubers also with some really great skill. These I would say are really good at the game and consistent in their skills and movement in game . But Seatin is an entertainer, he is chill and he is enjoying the game .That's what you are supposed to do play and have a laugh. But when its really needed , I have seen him play at the level of those top skilled youtubers at times. So please don't call him a spoiled kid or something lol. Always remember he helped out the community by voicing our concerns when it was needed and Kabam heard him , many times. Kabam nailed this event , but has had a lot of misses in the past and tons of bugs and broken stuff which needed to be called out. Do applaud Kabam for this Cavalier difficulty tuning but also need to see a bump in the rewards or maybe include some rank 4-5 gems or something that is worth our while.
facts like everyone has forgotten what seatin has done for the community
Sad to see the reason why ,the community has come together.. You guys came here to hate on a man's opinion..#Seatin What about coming together to tell Kabam to fix all the bugs and issues of the game !?!? 1 The problem with WARLOCK on his SP1 2 The problem with HULKBUSTER.. when fighting class S (Small) champs his heavy doesn't connect and you miss 3 The problem with the visual bug on Aegon Sp1 4 The problem with the visual bug on Dr Doom Sp3 5 The problem with the visual bug in the crystals 6 The problem with the Kabam servers .. the constant dropped connection (for a game that is in TOP 10 MOST PROFITABLE GAMES IN THE APP STORE) they can't afford to update the servers!? These are just a few of the top of my hed .. WHY DON'T YOU GUYS FOCUS ON ONE OF THOSE THINGS .. instead of complaining about what a youtuber had to say ... PS. I agree with Seatin .. permanent content rewars SUCK in comparison to the effort put in .. REWARDS NEED TO BE UPDATED ..
also have kabam fixed the physical resist armor break bug yet? coz thats been going on for like a year now and the problem is kabam take a year to fix bugs that hurt the player but bugs that benefit the play are fixed in a day like what?!?!?!!? kabam seriously need to fix up in this area but when players talk to them about it they don't want to hear it lol
If the issue with cavalier is the rewards are meh now and they’ll age very poorly, then I agree completely.
However, if your issue with cavalier difficulty is purely the difficulty, then I’m sorry but no. The nodes are fine, simply asking you to branch out from using the same 2-3 champs every day. The health pools are fine, asking them to be lowered is shooting yourself in the foot, the content still needs to be challenging, and how do they do that if not with big health pools? By making node and champ combinations that are genuinely restrictive.
You can’t ask for it to be easier and have better rewards, it doesn’t work like that, but you can ask for one or the other, and I’d personally choose better rewards because the difficulty is a fair challenge.
And before anyone screams “WhAlE”, I’m not, I’ve played over 4+ years I’ve spent less than 200.
If the issue with cavalier is the rewards are meh now and they’ll age very poorly, then I agree completely.
However, if your issue with cavalier difficulty is purely the difficulty, then I’m sorry but no. The nodes are fine, simply asking you to branch out from using the same 2-3 champs every day. The health pools are fine, asking them to be lowered is shooting yourself in the foot, the content still needs to be challenging, and how do they do that if not with big health pools? By making node and champ combinations that are genuinely restrictive.
You can’t ask for it to be easier and have better rewards, it doesn’t work like that, but you can ask for one or the other, and I’d personally choose better rewards because the difficulty is a fair challenge.
And before anyone screams “WhAlE”, I’m not, over 4+ years I’ve spent less than 200.
The difficulty is fine, but the rewards dont match the difficulty. Thats the problem. I dont feel rewarded for the effort i put in.
I don’t see how name calling seatin is relevant in this conversation...It seems like this started as a troll thread As im hearing mostly name calling and people making up things he never even said...
. if y’all actually watched the video he clearly stated
1 massive whales (like himself) will cheese this content because they have bought every character in the game and can have a “fun time” ... he also clearly stated HE HAD A FUN TIME AS WELL BECAUSE HE HAS THE ROSTER ..he’s speaking for a massive amount of the community that have worked hard To get cavalier and don’t spend as much For deep rosters and will have a harder time ...
2 boosting 100 % rewards a bit would be advisable (I personally feel like there should be basic completion rewards like every other level and completion for uncollected should return)
3 nerfing uncollected rewards was silly And pointless
On another note I’d like to see videos of everyone cheesing the cavalier content with their 4* and not spending any units .. that takes massive talent!
If the issue with cavalier is the rewards are meh now and they’ll age very poorly, then I agree completely.
However, if your issue with cavalier difficulty is purely the difficulty, then I’m sorry but no. The nodes are fine, simply asking you to branch out from using the same 2-3 champs every day. The health pools are fine, asking them to be lowered is shooting yourself in the foot, the content still needs to be challenging, and how do they do that if not with big health pools? By making node and champ combinations that are genuinely restrictive.
You can’t ask for it to be easier and have better rewards, it doesn’t work like that, but you can ask for one or the other, and I’d personally choose better rewards because the difficulty is a fair challenge.
And before anyone screams “WhAlE”, I’m not, over 4+ years I’ve spent less than 200.
The difficulty is fine, but the rewards dont match the difficulty. Thats the problem. I dont feel rewarded for the effort i put in.
And that’s fine, even I’m in no rush to 100% because the rewards don’t look enticing enough
Cavalier Difficulty exploration can be achieved only if player has right roster to counter the nodes.. Kabam expects everyone who plays at Cavalier difficulty have, 1. Bleed and poison immune champs 2. Champs who can put 3 Debuff on defender 3. Champs who has 3 buff as an attacker 4. and so on
The community wants to know those players who have explored the Cavalier Difficulty 100 percent.. What roster did they use..that would help us put a case with kabam so they can have a look next month.
All Cavalier players should atleast get a chance for exploration.. But if content requires specific counter.. Those players will definitely be upset and ignore the content since the only thing which stops them is that they don't have right counter..
I’m held off on commenting until now but this has gone off the rails and I want to be part of it. I’m an attention wh**e what can I say.
Firstly, rewards aren’t good. They’re not absolutely dreadful, but they are particularly inspiring either. I think my issue with the rewards is symptomatic of the issue with T5CC overall. It’s RNG. With T2A and T5B, you’re guaranteed to get closer to your next rank every time you get some
With T5CC, you could form a catalyst you have no use for in the next 2 years, stifling account progression and eventually people will lose interest in the game. I think it’s also worth noting here that this plus the side quest is probably going to be the only sources of T5CC for most players. Each bit they get matters. That’s why I think the challenge objective every month should be a selector. It’s provides the guaranteed progress month upon month that will motivate players to push for it
6* shards should be 7500, I don’t see any reason why fully exploring this EQ plus UC shrouding give a 6*. It’s stingy, I can’t justify it better than that
The 6* sigs are pitiful. If this was in combination with other sources, fine. But at least split it into 5 generic, 5 random. All generic of you’re feeling generous. If they have to be all random, pump up the amounts. It’s literally the only content besides Abyss players get 6* sigs without dishing out. Monetise the prestige race, fine, but giving FTP players and small spenders a way to boost up those sigs a bit, not 2/3 per month if you’re lucky. Spenders will still be much further ahead
As for the difficulty, I’ve made it clear in the past that I think the base difficulty should have been Act 6 completion, especially after the nerfs. The jump between UC and cavalier is much less than act 6 completion to exploration, and the UC to Cav has variants to support it.
However, the node design was good, and it wasn’t. If you had a counter in the right class, it was excellent, 10/10. If you didn’t, it could be...frustrating to put it mildly. I don’t think it’s entirely fair for me to comment on this since I have a stacked 4 and 5 star roster.
One idea I did have was something like, let’s say it’s quest 4, “If the attacker intercepts the opponent, and is of the cosmic class, they gain a fury buff lasting 15 seconds granting 0% attack rating”. Something to reward skilled players who maybe don’t have a super developed roster play around the node. It’s still requires you to use a champion of the class that you are pushed to, while opening up options, especially for fresh cavaliers
Finally, the completion rewards fiasco.
I think the fact that cavalier completion gives less 6* shards than UC completion did, says it all.
There is no sense of achievement, no real dopamine hit. Without a dopamine hit, players are going to feel less motivated to do it again. For players who can explore, it makes no difference. I get that. I think it’s right to push people towards exploration. But I don’t think this is how you do it. I think this system diminishes player achievement.
Anyway, that’s my thoughts. I’m not really going to weigh in on the Seatin thing. I agree with him on some things, disagree on others. I don’t think bashing him achieves anything. Critique away, insulting people stifles debate and only serves to divide people. Grow up.
And now to watch those disagrees rack up. How exciting.
Seatin is a YouTuber and he expresses his feelings about the game, if some of you guys think he is spoiled then don't watch his videos and his posts. You fellows saw his videos and started criticizing his opinion about the caviler difficult.we can't judge a person when he is expressing his feelings and you can't say that he is spoiled kid. If you really enjoy caviler game then go on play cavalier why do you see his videos.
Or you guys seeing his videos for criticizing?? If you enjoy his content then support him or just mind your business . Here we need discuss about game only not to criticize someone by mentioning his name I request kabam to end this thread.. Cuz it is going personal.
Some of the comments on this video made me actually laugh. The hypocrisy in some of them is just golden, to sum them up. "I hate all these clowns that hate seatin and call him a clown" like bruh listen to yourselves.
Also no hate to anyone, I respectfully disagree with seatin but admit that I was wrong to say that he was complaining because he's just doing the same as all of us, sharing our opinions and no one should get that kind of hate for doing that.
I don’t hate seatin, far from it, he’s the most entertaining you tuber and the one I've watched the most. I just strongly disagree with his assessment of cav eq and show up event and I’m worried, whether intentionally or not on his part and due to his influence, it’s gonna result in us ending up with no challenging regular content.
I like Cavalier difficulty. I think Kabam nailed everything on except the rewards. In Seatin's "leaving my alliance" video and as many others have mentioned, MCOC players want fun nodes to compliment challenging nodes. And Kabam did EXACTLY that. And people were still mad. I'm gonna have to disagree with everyone who thinks that Cav difficulty is too hard or too consuming. Just don't do it. I think Kabam nailed the node design down for about 85% of cav difficulty, which is very impressive for Kabam's recent standards. They had exactly what players wanted: fun nodes to compliment challenging nodes. Buffed up and the cosmic aptitude node. That was so fun. The science quest was very fun as well and the nodes complimented each other very well. The mystic quest as well, especially if you had a great mystic nullifier/high special attack dealer. Mutant was amazing with Omega Red and okay with other champions (could always bring Colossus as well cuz he's bleed immune). The skill and tech nodes kinda missed the mark but at least 2/3 of the fun nodes were good.
I think people are too focused on the rewards (which need improvement) than the difficulty itself. The difficulty is fair. The health pools are Act 6 like, which is what everyone wanted before cav difficulty was released. But now, suddenly, people are complaining about the health pools. Well guess what, we also have these cool new class-specific nodes in each quest that increase a champion's damage so that those fights can end faster. There's no excuse about the health pools, they're very fair.
I don't think enough people are applauding Kabam's work in making cav difficulty both fun and challenging. Seatin called it a massive fail, and I'm gonna have to disagree big time. Seatin and most other players said they wanted both fun and challenging nodes in future content, and Kabam did just that. Seatin said that it was too tedious, but he 100% explored it all in 2 days, which took 8 hours. Of course it would be tedious for him. The "correct" way to play event quests is to do 1-2 paths a day and space it throughout the entire month, not do it all on release. Now, with Seatin being a youtuber and all, I understand why he did it all on the first 2 days and I appreciate it as he was able to do all the paths and show us an example of how to beat those paths. But saying it's tedious isn't an excuse to call Cav difficulty a massive fail.
Closing thoughts: I think Cav difficulty is actually a positive step for MCOC. Bar the rewards, which need to be bumped up a bit (6 star shards from 5000 to 7500 and a bit more T2A imo, could be other changes), I think Kabam nailed the node design down. Even that Apocalypse fight was fun because if you intercepted (which requires skill), you benefit with a massive 200% attack increase for 5 seconds. For every challenge, there was a benefit that required skill to complete. I think you're fooling yourself if you say it's a massive fail because it isn't. It includes fun node designs and incorporates those with challenging node designs to keep you interested. Everyone was complaining that Uncollected EQ was too easy for the past year or so and when Cav difficulty came out, it was either too hard or too tedious for people. Don't be a flip flop. If you think Cav difficulty is too hard, don't do it. If you think it's too tedious, don't do it. Do you really want the future of MCOC to be rewards handed to you on a plate with little work required? I sure don't. I want to work for those rewards and have fun while doing that. And Cav difficulty has done just that for me, although I would like a bit of a rewards buff, as I said earlier. Overall, Cavalier difficulty has been a fun, permanent addition to the game to keep you enticed and on your toes.
Leave your thoughts below. I'd love to discuss.
Almost everything you said Seatin said is a lie, I just watched his video. The rewards do suck for this difficulty. All you Kabam cronies should actually listen instead of making stuff up. If the OP is so great, what your YouTube channel? So we can see if you're as good as you say you are.
Kabam shouldn’t change a thing. I think the Brit usually has a decent feel for where the game is, but Kabam did exactly what they promised they would do: Make a difficulty that would challenge a segment of people whose rosters had evolved past Uncollected, and give people a feel for where there skills and rosters are.
I said this early on: Kabam cannot make a game mode that is gonna satisfy everyone single player. They just aren’t capable of doing that for every single player.
I don’t know what they are gonna do to rewards — I think they’re fine. Others disagree. But Kabam did what they said they would do, which is provide a difficulty that would challenge more people who had evolved past Uncollected
The complaint that it’s more difficult If you don’t have a wide roster with perfect counters: ludicrous. Come on.
That was the whole point of making adjustments to Act 6 — that content was requested to be more accessible to smaller rosters and players with a bit less skill.
Monthly EQ, with scaled difficulty, was requested to be where the hardest stuff was, with Cavalier being the hardest.
You aren’t supposed to be able to blow through it with a soft roster and average skills
Glad to see that the community can come together! Sad to see the reason why ,the community has come together.. You guys came here to hate on a man's opinion..#Seatin What about coming together to tell Kabam to fix all the bugs and issues of the game !?!? 1 The problem with WARLOCK on his SP1 2 The problem with HULKBUSTER.. when fighting class S (Small) champs his heavy doesn't connect and you miss 3 The problem with the visual bug on Aegon Sp1 4 The problem with the visual bug on Dr Doom Sp3 5 The problem with the visual bug in the crystals 6 The problem with the Kabam servers .. the constant dropped connection (for a game that is in TOP 10 MOST PROFITABLE GAMES IN THE APP STORE) they can't afford to update the servers!? These are just a few of the top of my hed .. WHY DON'T YOU GUYS FOCUS ON ONE OF THOSE THINGS .. instead of complaining about what a youtuber had to say ... PS. I agree with Seatin .. permanent content rewars SUCK in comparison to the effort put in .. REWARDS NEED TO BE UPDATED ..
In addition to, but not limited to: -The problem of archangel being glanced
- Claire's bug versus infinity man and annihilus where she's not gaining charges from annihilus stun immunity, and infinity man purifying a bleed when he activates an armor.
- Oh, and how about the issue where Android players have to wait a minute when entering an AQ fight, 5 when entering an LoL fight, 3 when entering an abyss fight, about 10 extra, unnecessary seconds when waiting for a war of quest fight to load that isn't boss rush or RoL
- And also, the horrendous lag spikes that probably caused more than half of the thousand units I spent!
- What's up with the AI walking up to you when you whiff an attack anyway? All the flawless light intercepts, getting parried in war, backdrafted, sidestepped, etc.
The complaint that it’s more difficult If you don’t have a wide roster with perfect counters: ludicrous. Come on.
That was the whole point of making adjustments to Act 6 — that content was requested to be more accessible to smaller rosters and players with a bit less skill.
Monthly EQ, with scaled difficulty, was requested to be where the hardest stuff was, with Cavalier being the hardest.
You aren’t supposed to be able to blow through it with a soft roster and average skills
They could have included a path in each chapter that removed the more restrictive nodes (Buffed Up, Diss Track, etc). That would have paved the way for people who just got Cavalier to do a run through of the new difficulty. That's what they said they were going to do, but ultimately didn't in my opinion.
I think calling it a "massive failure" is a bit too strong but as someone who already finished exploration I thought it was very "meh". Especially considering we waited almost 3 years for it.
I’m held off on commenting until now but this has gone off the rails and I want to be part of it. I’m an attention wh**e what can I say.
Firstly, rewards aren’t good. They’re not absolutely dreadful, but they are particularly inspiring either. I think my issue with the rewards is symptomatic of the issue with T5CC overall. It’s RNG. With T2A and T5B, you’re guaranteed to get closer to your next rank every time you get some
With T5CC, you could form a catalyst you have no use for in the next 2 years, stifling account progression and eventually people will lose interest in the game. I think it’s also worth noting here that this plus the side quest is probably going to be the only sources of T5CC for most players. Each bit they get matters. That’s why I think the challenge objective every month should be a selector. It’s provides the guaranteed progress month upon month that will motivate players to push for it
6* shards should be 7500, I don’t see any reason why fully exploring this EQ plus UC shrouding give a 6*. It’s stingy, I can’t justify it better than that
The 6* sigs are pitiful. If this was in combination with other sources, fine. But at least split it into 5 generic, 5 random. All generic of you’re feeling generous. If they have to be all random, pump up the amounts. It’s literally the only content besides Abyss players get 6* sigs without dishing out. Monetise the prestige race, fine, but giving FTP players and small spenders a way to boost up those sigs a bit, not 2/3 per month if you’re lucky. Spenders will still be much further ahead
As for the difficulty, I’ve made it clear in the past that I think the base difficulty should have been Act 6 completion, especially after the nerfs. The jump between UC and cavalier is much less than act 6 completion to exploration, and the UC to Cav has variants to support it.
However, the node design was good, and it wasn’t. If you had a counter in the right class, it was excellent, 10/10. If you didn’t, it could be...frustrating to put it mildly. I don’t think it’s entirely fair for me to comment on this since I have a stacked 4 and 5 star roster.
One idea I did have was something like, let’s say it’s quest 4, “If the attacker intercepts the opponent, and is of the cosmic class, they gain a fury buff lasting 15 seconds granting 0% attack rating”. Something to reward skilled players who maybe don’t have a super developed roster play around the node. It’s still requires you to use a champion of the class that you are pushed to, while opening up options, especially for fresh cavaliers
Finally, the completion rewards fiasco.
I think the fact that cavalier completion gives less 6* shards than UC completion did, says it all.
There is no sense of achievement, no real dopamine hit. Without a dopamine hit, players are going to feel less motivated to do it again. For players who can explore, it makes no difference. I get that. I think it’s right to push people towards exploration. But I don’t think this is how you do it. I think this system diminishes player achievement.
Anyway, that’s my thoughts. I’m not really going to weigh in on the Seatin thing. I agree with him on some things, disagree on others. I don’t think bashing him achieves anything. Critique away, insulting people stifles debate and only serves to divide people. Grow up.
And now to watch those disagrees rack up. How exciting.
oooh I do like that cosmic intercept fury node thing. if people wanted an easy path, you could put that node on it, but it depends if kabam want to reward roster depth for everything, including completion
Comments
Let's keep the disscusion on track, and i mean, from both sides
* Morpheus *
That the only reason the Kabam mods haven't shut this down yet, is because they're genuinely listening to the player base's feedback
So
KEEP THE DISCUSSION ABOUT THE EFFING GAME
Nice work on the balanced discussion mods.
Sad to see the reason why ,the community has come together..
You guys came here to hate on a man's opinion..#Seatin
What about coming together to tell Kabam to fix all the bugs and issues of the game !?!?
1 The problem with WARLOCK on his SP1
2 The problem with HULKBUSTER.. when fighting class S (Small) champs his heavy doesn't connect and you miss
3 The problem with the visual bug on Aegon Sp1
4 The problem with the visual bug on Dr Doom Sp3
5 The problem with the visual bug in the crystals
6 The problem with the Kabam servers .. the constant dropped connection (for a game that is in TOP 10 MOST PROFITABLE GAMES IN THE APP STORE) they can't afford to update the servers!?
These are just a few of the top of my hed ..
WHY DON'T YOU GUYS FOCUS ON ONE OF THOSE THINGS .. instead of complaining about what a youtuber had to say ...
PS. I agree with Seatin .. permanent content rewars SUCK in comparison to the effort put in .. REWARDS NEED TO BE UPDATED ..
also have kabam fixed the physical resist armor break bug yet? coz thats been going on for like a year now and the problem is kabam take a year to fix bugs that hurt the player but bugs that benefit the play are fixed in a day like what?!?!?!!? kabam seriously need to fix up in this area but when players talk to them about it they don't want to hear it lol
However, if your issue with cavalier difficulty is purely the difficulty, then I’m sorry but no. The nodes are fine, simply asking you to branch out from using the same 2-3 champs every day.
The health pools are fine, asking them to be lowered is shooting yourself in the foot, the content still needs to be challenging, and how do they do that if not with big health pools? By making node and champ combinations that are genuinely restrictive.
You can’t ask for it to be easier and have better rewards, it doesn’t work like that, but you can ask for one or the other, and I’d personally choose better rewards because the difficulty is a fair challenge.
And before anyone screams “WhAlE”, I’m not, I’ve played over 4+ years I’ve spent less than 200.
. if y’all actually watched the video he clearly stated
1 massive whales (like himself) will cheese this content because they have bought every character in the game and can have a “fun time” ... he also clearly stated HE HAD A FUN TIME AS WELL BECAUSE HE HAS THE ROSTER ..he’s speaking for a massive amount of the community that have worked hard To get cavalier and don’t spend as much For deep rosters and will have a harder time ...
2 boosting 100 % rewards a bit would be advisable (I personally feel like there should be basic completion rewards like every other level and completion for uncollected should return)
3 nerfing uncollected rewards was silly And pointless
On another note I’d like to see videos of everyone cheesing the cavalier content with their 4* and not spending any units .. that takes massive talent!
Agree with seatin
Kabam expects everyone who plays at Cavalier difficulty have,
1. Bleed and poison immune champs
2. Champs who can put 3 Debuff on defender
3. Champs who has 3 buff as an attacker
4. and so on
The community wants to know those players who have explored the Cavalier Difficulty 100 percent.. What roster did they use..that would help us put a case with kabam so they can have a look next month.
All Cavalier players should atleast get a chance for exploration.. But if content requires specific counter.. Those players will definitely be upset and ignore the content since the only thing which stops them is that they don't have right counter..
Firstly, rewards aren’t good. They’re not absolutely dreadful, but they are particularly inspiring either. I think my issue with the rewards is symptomatic of the issue with T5CC overall. It’s RNG. With T2A and T5B, you’re guaranteed to get closer to your next rank every time you get some
With T5CC, you could form a catalyst you have no use for in the next 2 years, stifling account progression and eventually people will lose interest in the game. I think it’s also worth noting here that this plus the side quest is probably going to be the only sources of T5CC for most players. Each bit they get matters. That’s why I think the challenge objective every month should be a selector. It’s provides the guaranteed progress month upon month that will motivate players to push for it
6* shards should be 7500, I don’t see any reason why fully exploring this EQ plus UC shrouding give a 6*. It’s stingy, I can’t justify it better than that
The 6* sigs are pitiful. If this was in combination with other sources, fine. But at least split it into 5 generic, 5 random. All generic of you’re feeling generous. If they have to be all random, pump up the amounts. It’s literally the only content besides Abyss players get 6* sigs without dishing out. Monetise the prestige race, fine, but giving FTP players and small spenders a way to boost up those sigs a bit, not 2/3 per month if you’re lucky. Spenders will still be much further ahead
As for the difficulty, I’ve made it clear in the past that I think the base difficulty should have been Act 6 completion, especially after the nerfs. The jump between UC and cavalier is much less than act 6 completion to exploration, and the UC to Cav has variants to support it.
However, the node design was good, and it wasn’t. If you had a counter in the right class, it was excellent, 10/10. If you didn’t, it could be...frustrating to put it mildly. I don’t think it’s entirely fair for me to comment on this since I have a stacked 4 and 5 star roster.
One idea I did have was something like, let’s say it’s quest 4, “If the attacker intercepts the opponent, and is of the cosmic class, they gain a fury buff lasting 15 seconds granting 0% attack rating”. Something to reward skilled players who maybe don’t have a super developed roster play around the node. It’s still requires you to use a champion of the class that you are pushed to, while opening up options, especially for fresh cavaliers
Finally, the completion rewards fiasco.
I think the fact that cavalier completion gives less 6* shards than UC completion did, says it all.
There is no sense of achievement, no real dopamine hit. Without a dopamine hit, players are going to feel less motivated to do it again. For players who can explore, it makes no difference. I get that. I think it’s right to push people towards exploration. But I don’t think this is how you do it. I think this system diminishes player achievement.
Anyway, that’s my thoughts. I’m not really going to weigh in on the Seatin thing. I agree with him on some things, disagree on others. I don’t think bashing him achieves anything. Critique away, insulting people stifles debate and only serves to divide people. Grow up.
And now to watch those disagrees rack up. How exciting.
You fellows saw his videos and started criticizing his opinion about the caviler difficult.we can't judge a person when he is expressing his feelings and you can't say that he is spoiled kid.
If you really enjoy caviler game then go on play cavalier why do you see his videos.
Or you guys seeing his videos for criticizing??
If you enjoy his content then support him or just mind your business .
Here we need discuss about game only not to criticize someone by mentioning his name
I request kabam to end this thread..
Cuz it is going personal.
Some of the comments on this video made me actually laugh. The hypocrisy in some of them is just golden, to sum them up. "I hate all these clowns that hate seatin and call him a clown" like bruh listen to yourselves.
Also no hate to anyone, I respectfully disagree with seatin but admit that I was wrong to say that he was complaining because he's just doing the same as all of us, sharing our opinions and no one should get that kind of hate for doing that.
I said this early on: Kabam cannot make a game mode that is gonna satisfy everyone single player. They just aren’t capable of doing that for every single player.
I don’t know what they are gonna do to rewards — I think they’re fine. Others disagree. But Kabam did what they said they would do, which is provide a difficulty that would challenge more people who had evolved past Uncollected
That was the whole point of making adjustments to Act 6 — that content was requested to be more accessible to smaller rosters and players with a bit less skill.
Monthly EQ, with scaled difficulty, was requested to be where the hardest stuff was, with Cavalier being the hardest.
You aren’t supposed to be able to blow through it with a soft roster and average skills
-The problem of archangel being glanced
- Claire's bug versus infinity man and annihilus where she's not gaining charges from annihilus stun immunity, and infinity man purifying a bleed when he activates an armor.
- Oh, and how about the issue where Android players have to wait a minute when entering an AQ fight, 5 when entering an LoL fight, 3 when entering an abyss fight, about 10 extra, unnecessary seconds when waiting for a war of quest fight to load that isn't boss rush or RoL
- And also, the horrendous lag spikes that probably caused more than half of the thousand units I spent!
- What's up with the AI walking up to you when you whiff an attack anyway? All the flawless light intercepts, getting parried in war, backdrafted, sidestepped, etc.
I think calling it a "massive failure" is a bit too strong but as someone who already finished exploration I thought it was very "meh". Especially considering we waited almost 3 years for it.