So how many are we talking about that will leave?
So how many are we talking about that will leave? how many is not possible to count, but the largest problem is where they would come from. The difficulty of the game is mainly what drives the spending of units and buying of offers, remove that and the game would make vastly last money and then constant development would end, just like most hero collection games on the market, where you get the game and rare content updates.
So how many are we talking about that will leave? how many is not possible to count, but the largest problem is where they would come from. The difficulty of the game is mainly what drives the spending of units and buying of offers, remove that and the game would make vastly last money and then constant development would end, just like most hero collection games on the market, where you get the game and rare content updates. If it can't be counted, then it can't be said that many will leave. All we know is, someone might leave.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it. This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for? This Is a game, and the goal should be to have fun, not only to take champs to rank 3.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it. This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
I dont think many will leave because they want a challenge especially when their accounts are stacked
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it. This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for? Not everything is supposed to be a challenge for you though. To hold everyone to that pedestal where we won't catch up to your current roster for a couple of years potentially isn't fair, nor should it be expected. In my opinion, the real issue is that exploration was promised to be geared towards endgamers like you.Kabam can't target everyone all the time, and if CEQ was geared towards you, so when certain people say they're thinking of everyone but the "sweaty boys", I can't help but roll my eyes because that's the only people they should be thinking about in this instance when it comes to exploration.But I do think the main issue is the rewards, not the difficulty.
i'm not sure why people fail to realize that the MCOC community at large is made up of more than just "end game" players. the game isn't just about your favorite YouTuber. there are millions more who play this game so content should be balanced and not just tailored to people with R3 6* champs. the progression was NOT meant to be this quick. Kabam stated when Abyss came out that the content was NOT created to get through in one day. but the extremist players out there of course ran through it and called all content after "easy".and this is coming from someone who is an end game player himself. i don't want the game to simply cater to what I think is a challenge etc. i'm fine with the content right now as it holds something for everyone on every level. it has to have balance as Mr. Miyagi would say. It's not that the game should cater to endgame players. But why can't there be recurring content created for them that gives others something to strive towards and use as a marker of when they can hold their own at the next level? And my account isn't endgame. But I would have no problem not being able to explore CEQ if that was Kabam's stated intention.
i'm not sure why people fail to realize that the MCOC community at large is made up of more than just "end game" players. the game isn't just about your favorite YouTuber. there are millions more who play this game so content should be balanced and not just tailored to people with R3 6* champs. the progression was NOT meant to be this quick. Kabam stated when Abyss came out that the content was NOT created to get through in one day. but the extremist players out there of course ran through it and called all content after "easy".and this is coming from someone who is an end game player himself. i don't want the game to simply cater to what I think is a challenge etc. i'm fine with the content right now as it holds something for everyone on every level. it has to have balance as Mr. Miyagi would say.
I don't get some of you guys. Since when have the monthly event quests been too hard for the Top 1% of players? Of course its going to be relatively easy for you, only content that was hard for end gamers was 6.2-6.4 pre nerf. Most felt Abyss was too easy. I don't want my monthly event quest to be as hard as act 6.2 pre nerf to where I have to use revives using maxed out 5 stars. Like how delusional are you? The monthly event quest was fun for sure and interesting for the highest level of players. I agree that is was perfectly designed as well and my only real complaint is time investment which means give me better rewards so I feel like playing an 8 hour event monthly.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it. This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for? This Is a game, and the goal should be to have fun, not only to take champs to rank 3. We don't have fun by beating a simple content. I dont think many will leave because they want a challenge especially when their accounts are stacked they just forget that there is a game called MCOC because it's so simple that they forgot about it right after logging in?
Some people are going to be bored regardless. They have everything done, Rosters that are deep, and very little challenges them. When adding a new Difficulty, it's about finding a balance between more challenging, in respect to the previous, but not so much that people can't grow into it. This is quite close to the mark, actually. The bottom line is, some people are just bored with the game because they're beyond the limitations of it. It is, after all, a Mobile Game. There's only so much challenge you can get from the dexterity of the game mechanics.