The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
I agree with you. As long as ppl have deep pockets and are willing to commit the time, then all contents will be too easy. Take AoL for example. First day it came out ppl were rushing in spending who knows how much, sitting there for hours just to finish. Now they have nothing else to do but complain while Kabam try to release more contents. Basically if things r easy, then impose a challenge on urself. Try doing Cavalier EQ with 3* or even 2*.
Some people are going to be bored regardless. They have everything done, Rosters that are deep, and very little challenges them. When adding a new Difficulty, it's about finding a balance between more challenging, in respect to the previous, but not so much that people can't grow into it. This is quite close to the mark, actually. The bottom line is, some people are just bored with the game because they're beyond the limitations of it. It is, after all, a Mobile Game. There's only so much challenge you can get from the dexterity of the game mechanics.
Very insightful and well said. I think you captured my feelings about the situation very maturely. Yes, if you have every champ and 5 r3 6 stars all new content should be easy. Lol
Act 6 was not easy for me. I had to plan and practice paths several times to get it done.
Hard content can be made for deep rosters.
Act 6 wasn't easy for anybody. I don't want my monthly event quests that's 8 hours long to complete for slightly updated uncollected rewards as hard as act 6. That is my point.
The only content that wasn't easy for end games was ROL, LOL, variant 1, and act 6. The rest of the end game content was relatively easy for the most highly skilled of players. ROL, LOL, and variant 1 I'm talking about when it first dropped. Obviously neither of those 3 are hard anymore.
Kabam should have a middle ground and just make side quests the level of difficulty as Summoner showdown or act 6 but make sure we have the rewards to match. No one would complain about that. Permanent content needs to be all inclusive because that is what would make people leave the game, hence why act 6 was nerfed so bad.
Cav was fun and I agree with BG for the most part. It was “perfectly” designed.
It’s pretty obvious that “end game” players who are complaining that it’s “too hard” or “too restrictive”, are a lot less “end game” than they think they are.
I haven't seen a ton of complaints about Cav being too hard; in fact a lot less than I was expecting. I do hear them, but I get the impression that the majority of Cav players, whether they think it is easy or difficult, don't think it is *too* difficult.
Personally, I decided to see just how difficult it was by doing the 4* challenge first. That was interesting; I kept getting my butt handed to me whenever I lazied out and didn't read or think about things carefully, which was entirely fair. The only fight I really thought was very restrictive - with 4* champs - was that crazy Magik. I had to bring her down with a combination of Void and Quake, and honestly I just gave up trying other options after a while, because I really wanted something else to work.
The fact that Cav can be completed with 4* champs by me, a pretty solid but not top tier player, suggests to me it isn't extremely restrictive in its roster requirements. The vast majority of Cav players should face a mix of some maps where they possess the optimum counters at high rank, some where they have the optimal counters but not ranked, and some where they don't have the optimal counters and will have to slog it out with a less optimal team. And Magik is the only fight where I think it is remotely possible that a Cav player has any reasonable chance to have *nothing* that could easily bring her down.
I think Cav is an interesting shift in difficulty, in that unlike most content a significant percentage of the difficulty is in the player's mind. Which is to say, most difficult content challenges roster, in that some champs are better suited than others. And they challenge skill, where the player needs to know how to effectively intercept, or parry, or whatever. And they challenge the player's strategic and tactical thinking, where the player needs to read the nodes, read the champ abilities, think about what will likely work or not work, and formulate a plan. *Most* of the time, the game challenges the first two, but doesn't challenge that last one a lot. This month's Cav challenges that last one far more than most of the content in the game, and that's a good thing. For players used to doing that, Cav probably seemed easier than average. For players not used to doing that, Cav probably seemed much harder than average.
I think players just need to get used to the game challenges being more balanced between twitch skill, roster checks, and game knowledge and strategy. There's going to be a learning curve, as there always is, but I think in the long run the players (most of them) will adapt, and the content will hopefully continue to evolve in that direction. It is way better than just cranking up the numbers until the player is vaporized every time they mistime a parry.
i'm not sure why people fail to realize that the MCOC community at large is made up of more than just "end game" players. the game isn't just about your favorite YouTuber. there are millions more who play this game so content should be balanced and not just tailored to people with R3 6* champs.
the progression was NOT meant to be this quick. Kabam stated when Abyss came out that the content was NOT created to get through in one day. but the extremist players out there of course ran through it and called all content after "easy".
and this is coming from someone who is an end game player himself. i don't want the game to simply cater to what I think is a challenge etc. i'm fine with the content right now as it holds something for everyone on every level.
it has to have balance as Mr. Miyagi would say.
It's not that the game should cater to endgame players. But why can't there be recurring content created for them that gives others something to strive towards and use as a marker of when they can hold their own at the next level? And my account isn't endgame. But I would have no problem not being able to explore CEQ if that was Kabam's stated intention.
Simply put, because this it is almost impossible to design rewards for that kind of content.
People want "challenging content" but they also want rewards that are proportional to that content and they also want that content continuously. You can't have that in the end game in many games because they break the reward structure.
It would be easy to make challenge content for the end game players. It would be hard to convince a producer to spend the time on something that would be targeting too tiny a slice of players, but it wouldn't be hard. But there would then be all the complaints about how "for the difficulty" the rewards need to match. But the game has a "reward budget" - an amount of rewards that can flow into the game at different tiers of game play over time. If you make monthly end game challenge content the rewards you can place in that content are 1/6th the size of rewards you can put in end game challenge content that comes out twice a year. It isn't that absolute, but that's a guiding principle of game reward economics.
So the more frequently it happens, the lower the rewards. Eventually you reach a point where it is impossible to make such content that has the difficulty necessary, the frequency desired, and also rewards that are psychologically acceptable.
End game players are running up against an invisible wall of reward limits. They can't see it, so they think it doesn't exist, and if it does it shouldn't exist. But it does, and it governs the kinds of content and rewards that the top 1% of the top 1% can get.
The same principle also governs why some players seem surprised that Cavalier rewards aren't blockbuster. They are balanced upon the same parameters.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
But I do think the main issue is the rewards, not the difficulty.
Lol so true, haha, the game lost its difficulty completely so no one cares about it nowadays. I miss the old day when players asked others how to take the champion 6.2.6 down.
You married your wife as she’s the girl of your dreams, but over the years and decades of being married most will tend to get bored to some extent. In a similar manner it’s just like difficulty levels, you definitely like it when it’s easy cos that allows you to coast through, but then the game loses meaning eventually as it offers up no new varieties of challenge to keep you engaged. Humans are inherently hard to satisfy, and we become easily bored when remaining within our comfort zone for far too long.
Which is why both married men and women still steal a glance at other attractive people every once in a while as it’s in our nature to always want something more. In the case of mcoc, it’s the desire to be continually challenged so that the game retains meaning and we are still motivated by the challenge to try and overcome whatever is thrown our way.
Plus it’s only with a challenging difficulty will one then be motivated to train and improve to bring our game to the next level and overcome said challenge. If not, then most of us wouldn’t even push ourselves and just be comfortable maintaining the status quo.
That being said, I find the restrictions to be rather complementary instead of in opposition to the current meta. I had so much fun trying to fully utilize the globals with the appropriate attackers to give myself that added advantage when 100 percenting cavalier.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
Shut up mega Karen, Act 6 was nerf because people complained it was too hard
I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it
i know that a LOT of people were complaining about 6.2 champion boss which would be one of the reasons why he eventually got nerfed dont know about the damage reduction for other parts of act 6 tho
Shut up mega Karen, Act 6 was nerf because people complained it was too hard
I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it
i know that a LOT of people were complaining about 6.2 champion boss which would be one of the reasons why he eventually got nerfed dont know about the damage reduction for other parts of act 6 tho
The complaints about 6.2.6 Champion were almost certainly not a primary reason for that fight being nerfed. Complaints about difficulty alone almost never cause the content to be changed. Those complaints have to be backed up by data or other analysis, or seen as a symptom of a larger problem.
Act 6 as a whole was almost certainly looked at as an extension of the complaints about difficulty scaling in Book 2's initial beta. I don't know to what degree I played a role here, but I was one of those people who directly connected Book 2's initial difficulty to Act 6 difficulty, and I (eventually) presented a case for both Book 2 and Act 6 having too steep of a difficulty curve when seen together. I *suspect* that the complaints about Book 2 were connected to Act 6 and the devs decided to review Act 6 as part of the larger effort to reexamine what direction Book 2 should be taking.
Basically, once they decided to completely re-envision Book 2, they were almost forced to reexamine Act 6. Because it would be nonsensical for Act 6 to be the prerequisite for Book 2, and have Book 2's difficult be completely disconnected from Act 6.
Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes.
The nodes also look really simple to deal with.
It's really sad. When you can play carelessly and still clear supposed end game content with no problem.
Is that the direction to the future of the game now @Kabam Miike?
I do not really think that it is very hard, but very niche.
I would prefer, if they would enlarge the boosts to a larger champ group (more tags/while classes). In this way its nearly the same difficulty for all the whales, who have every niche champ anyway and could perhaps even find more fun doing it by using their 2nd guard, and at the same time more doable for progressing summoners.
Additionally, for these rewards, I wont even bother pushing for anything. Not worth it.
I'm not sure if this was KABAMs intention, but they kind of forced me to play less. UC EQ was done very fast, Cav. completion also, and as i don't bother going/pushing for completion for this bad rewards, just the nice side event with the juicy rewards taking 2 mins a day have to be played.
Foreseeing the future, where definitely much worse side events compared to this month will appear, these rewards won't bait anybody to do it. Not even in the present.
Huh? Enlarge the boost to a larger champ group? Class isn’t a large enough champ group? I have no idea what you’re smoking dude.
Kabam did EXACTLY what we asked for. The fight requirements were not niche at all.
Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes.
The nodes also look really simple to deal with.
That’s just too lenient. If those attack values go live, story mode is going to be a faceroll.
(And those who supposedly are “end game” and can 100% A7, will wonder why they’re getting their rear handed to them in war.)
Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes.
The nodes also look really simple to deal with.
It's really sad. When you can play carelessly and still clear supposed end game content with no problem.
Is that the direction to the future of the game now @Kabam Miike?
That's one hundred percent what's going to happen. It's all about catering to the lowest common denominator now. Anytime anything remotely difficult pops up, everyone shouts not here. Not sure where any difficulty is supposed to actually be bc the only thing that ever gets mentioned is stuff like LoL/AoL which is laughable.
That's one of the main reasons I was actually happy with Cav EQ. At least is was somewhat engaging even if not overly difficult. Because it looks like story is gonna be cruise control going forward
I do not really think that it is very hard, but very niche.
I would prefer, if they would enlarge the boosts to a larger champ group (more tags/while classes). In this way its nearly the same difficulty for all the whales, who have every niche champ anyway and could perhaps even find more fun doing it by using their 2nd guard, and at the same time more doable for progressing summoners.
Additionally, for these rewards, I wont even bother pushing for anything. Not worth it.
I'm not sure if this was KABAMs intention, but they kind of forced me to play less. UC EQ was done very fast, Cav. completion also, and as i don't bother going/pushing for completion for this bad rewards, just the nice side event with the juicy rewards taking 2 mins a day have to be played.
Foreseeing the future, where definitely much worse side events compared to this month will appear, these rewards won't bait anybody to do it. Not even in the present.
Huh? Enlarge the boost to a larger champ group? Class isn’t a large enough champ group? I have no idea what you’re smoking dude.
Kabam did EXACTLY what we asked for. The fight requirements were not niche at all.
Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes.
The nodes also look really simple to deal with.
That’s just too lenient. If those attack values go live, story mode is going to be a faceroll.
(And those who supposedly are “end game” and can 100% A7, will wonder why they’re getting their rear handed to them in war.)
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I personally think that TIME is what we’re all trying to fight. It’s what decides if we do specific content or not.
If they only came out with uncollected difficulty content from now on. I would still play daily, I would still put in that TIME. Those that think cavalier is easy, think that it’s not worth the TIME.
Rewards rewards rewards! That’s what we really want. Keep coming out with more abbys like quests and do it more often. The big guys will be happy.
I don’t really Understand the whole “it shouldn’t be easy, life isn’t easy. Like doesn’t work that way” of thinking.
I agree, THIS isn’t life, it’s a game to get lost in, to waste TIME. Doing begginer-normal-heroic-master-uncollected-cavalier-elders bane or whatever else quest difficulty only takes TIME.
TIME to build a roster, TIME to play and replay those OVER and OVER and OVER and OVER.
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that.
I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war.
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
Yeah if I pushed I can rank 3 two more 6* champs, both are super, but I don't see the point. Contents are easy, I don't need high rank champs to clear it at all. I start to lose motivation in this game. I still play it a lot but more like a habit not because I have a goal or having fun.
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that.
I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war.
Right but what I'm getting at is, okay you get those champs and get them ranked up but what do you need them for? Why bother chasing 13k prestige or even care about AQ placement? Not like any of that is needed to finish any content in game once it's all nerfed to the point some of you seem to want. At that point it's just a pissing contest. How long do you think that holds interest? I moved from an alliance that only did AQ back to one that took war seriously bc I was bored out of my mind.
Is it once you are at the level that you want to be, then it's okay for content to be more difficult? I spent and pushed to get the roster I have to be prepared for whatever content comes next. If you don't even have to be prepared for anything new, what's the point of pushing in the first place? That's just what I don't get. It's not like getting some extra shards is going to let anyobe "catch up" to the big spenders. They'll always have what's in game along with whatever they spend on. I completely understand wanting to push yourself forward currently. I just don't really get what the end game is if everything is easy once you get "there".
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that.
I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war.
Right but what I'm getting at is, okay you get those champs and get them ranked up but what do you need them for? Why bother chasing 13k prestige or even care about AQ placement? Not like any of that is needed to finish any content in game once it's all nerfed to the point some of you seem to want. At that point it's just a pissing contest. How long do you think that holds interest? I moved from an alliance that only did AQ back to one that took war seriously bc I was bored out of my mind.
Is it once you are at the level that you want to be, then it's okay for content to be more difficult? I spent and pushed to get the roster I have to be prepared for whatever content comes next. If you don't even have to be prepared for anything new, what's the point of pushing in the first place? That's just what I don't get. It's not like getting some extra shards is going to let anyobe "catch up" to the big spenders. They'll always have what's in game along with whatever they spend on. I completely understand wanting to push yourself forward currently. I just don't really get what the end game is if everything is easy once you get "there".
I hear you, legitimately. Kabam just took it too far with act 6, the issue for me was the opposite. I had all these nicely ranked up champions and one combo to the face and 35k health would be gone. So I felt like whats the point of the higher champions. Higher health pools and less attack you can truly feel the difference in damage when you use those higher ranked champions. We just have different motivations but I can understand your side of it, I'm just not there yet and will frankly never be in the top 1% of the game so it is what it is.
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed.
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that.
I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war.
Right but what I'm getting at is, okay you get those champs and get them ranked up but what do you need them for? Why bother chasing 13k prestige or even care about AQ placement? Not like any of that is needed to finish any content in game once it's all nerfed to the point some of you seem to want. At that point it's just a pissing contest. How long do you think that holds interest? I moved from an alliance that only did AQ back to one that took war seriously bc I was bored out of my mind.
Is it once you are at the level that you want to be, then it's okay for content to be more difficult? I spent and pushed to get the roster I have to be prepared for whatever content comes next. If you don't even have to be prepared for anything new, what's the point of pushing in the first place? That's just what I don't get. It's not like getting some extra shards is going to let anyobe "catch up" to the big spenders. They'll always have what's in game along with whatever they spend on. I completely understand wanting to push yourself forward currently. I just don't really get what the end game is if everything is easy once you get "there".
I hear you, legitimately. Kabam just took it too far with act 6, the issue for me was the opposite. I had all these nicely ranked up champions and one combo to the face and 35k health would be gone. So I felt like whats the point of the higher champions. Higher health pools and less attack you can truly feel the difference in damage when you use those higher ranked champions. We just have different motivations but I can understand your side of it, I'm just not there yet and will frankly never be in the top 1% of the game so it is what it is.
I've always agreed that the attack values in 6.3 and 6.4 were excessive. That's one thing we've agreed on from the jump. Whether things needed as large of a detune as they got, I probably wouldn't think so but I'm certainly glad that seems to be a direction they're steering away from.
I don't want to see people get completely stonewalled and road blocked in content they should actually be working on. I also don't want to see it get so simple that people just grind really hard for a few months to a year, finish everything, and then get bored bc there's nothing left to push for either. There has to be something that's still engaging in game on a regular basis for all players. Expecting the spenders and top tier players to only have something they can't sleep through every 3 years is just kind of silly.
Like I said I really thought they did well with the EQ, especially after I did some testing with 4*s. It seemed like a fun but still very reasonably manageable quest. If the rewards end up getting buffed, sweet. If they make some minor quest adjustments, fine as long as they stick with the direction they have for the most part. I just don't want to see everything watered down to the point of boredom is all. So far the book 2 beta seems pretty easy for me. Granted I'm aware at the options at my disposal. I'm gonna try to work through some of it with maybe less ideal options once I check some more of it out with what I would probably use once it's live.
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The only content that wasn't easy for end games was ROL, LOL, variant 1, and act 6. The rest of the end game content was relatively easy for the most highly skilled of players. ROL, LOL, and variant 1 I'm talking about when it first dropped. Obviously neither of those 3 are hard anymore.
Kabam should have a middle ground and just make side quests the level of difficulty as Summoner showdown or act 6 but make sure we have the rewards to match. No one would complain about that. Permanent content needs to be all inclusive because that is what would make people leave the game, hence why act 6 was nerfed so bad.
Personally, I decided to see just how difficult it was by doing the 4* challenge first. That was interesting; I kept getting my butt handed to me whenever I lazied out and didn't read or think about things carefully, which was entirely fair. The only fight I really thought was very restrictive - with 4* champs - was that crazy Magik. I had to bring her down with a combination of Void and Quake, and honestly I just gave up trying other options after a while, because I really wanted something else to work.
The fact that Cav can be completed with 4* champs by me, a pretty solid but not top tier player, suggests to me it isn't extremely restrictive in its roster requirements. The vast majority of Cav players should face a mix of some maps where they possess the optimum counters at high rank, some where they have the optimal counters but not ranked, and some where they don't have the optimal counters and will have to slog it out with a less optimal team. And Magik is the only fight where I think it is remotely possible that a Cav player has any reasonable chance to have *nothing* that could easily bring her down.
I think Cav is an interesting shift in difficulty, in that unlike most content a significant percentage of the difficulty is in the player's mind. Which is to say, most difficult content challenges roster, in that some champs are better suited than others. And they challenge skill, where the player needs to know how to effectively intercept, or parry, or whatever. And they challenge the player's strategic and tactical thinking, where the player needs to read the nodes, read the champ abilities, think about what will likely work or not work, and formulate a plan. *Most* of the time, the game challenges the first two, but doesn't challenge that last one a lot. This month's Cav challenges that last one far more than most of the content in the game, and that's a good thing. For players used to doing that, Cav probably seemed easier than average. For players not used to doing that, Cav probably seemed much harder than average.
I think players just need to get used to the game challenges being more balanced between twitch skill, roster checks, and game knowledge and strategy. There's going to be a learning curve, as there always is, but I think in the long run the players (most of them) will adapt, and the content will hopefully continue to evolve in that direction. It is way better than just cranking up the numbers until the player is vaporized every time they mistime a parry.
People want "challenging content" but they also want rewards that are proportional to that content and they also want that content continuously. You can't have that in the end game in many games because they break the reward structure.
It would be easy to make challenge content for the end game players. It would be hard to convince a producer to spend the time on something that would be targeting too tiny a slice of players, but it wouldn't be hard. But there would then be all the complaints about how "for the difficulty" the rewards need to match. But the game has a "reward budget" - an amount of rewards that can flow into the game at different tiers of game play over time. If you make monthly end game challenge content the rewards you can place in that content are 1/6th the size of rewards you can put in end game challenge content that comes out twice a year. It isn't that absolute, but that's a guiding principle of game reward economics.
So the more frequently it happens, the lower the rewards. Eventually you reach a point where it is impossible to make such content that has the difficulty necessary, the frequency desired, and also rewards that are psychologically acceptable.
End game players are running up against an invisible wall of reward limits. They can't see it, so they think it doesn't exist, and if it does it shouldn't exist. But it does, and it governs the kinds of content and rewards that the top 1% of the top 1% can get.
The same principle also governs why some players seem surprised that Cavalier rewards aren't blockbuster. They are balanced upon the same parameters.
You married your wife as she’s the girl of your dreams, but over the years and decades of being married most will tend to get bored to some extent. In a similar manner it’s just like difficulty levels, you definitely like it when it’s easy cos that allows you to coast through, but then the game loses meaning eventually as it offers up no new varieties of challenge to keep you engaged. Humans are inherently hard to satisfy, and we become easily bored when remaining within our comfort zone for far too long.
Which is why both married men and women still steal a glance at other attractive people every once in a while as it’s in our nature to always want something more. In the case of mcoc, it’s the desire to be continually challenged so that the game retains meaning and we are still motivated by the challenge to try and overcome whatever is thrown our way.
Plus it’s only with a challenging difficulty will one then be motivated to train and improve to bring our game to the next level and overcome said challenge. If not, then most of us wouldn’t even push ourselves and just be comfortable maintaining the status quo.
That being said, I find the restrictions to be rather complementary instead of in opposition to the current meta. I had so much fun trying to fully utilize the globals with the appropriate attackers to give myself that added advantage when 100 percenting cavalier.
Act 6 as a whole was almost certainly looked at as an extension of the complaints about difficulty scaling in Book 2's initial beta. I don't know to what degree I played a role here, but I was one of those people who directly connected Book 2's initial difficulty to Act 6 difficulty, and I (eventually) presented a case for both Book 2 and Act 6 having too steep of a difficulty curve when seen together. I *suspect* that the complaints about Book 2 were connected to Act 6 and the devs decided to review Act 6 as part of the larger effort to reexamine what direction Book 2 should be taking.
Basically, once they decided to completely re-envision Book 2, they were almost forced to reexamine Act 6. Because it would be nonsensical for Act 6 to be the prerequisite for Book 2, and have Book 2's difficult be completely disconnected from Act 6.
Is that the direction to the future of the game now @Kabam Miike?
Kabam did EXACTLY what we asked for. The fight requirements were not niche at all.
Take 1.2 Diss Track for example That’s just too lenient. If those attack values go live, story mode is going to be a faceroll.
(And those who supposedly are “end game” and can 100% A7, will wonder why they’re getting their rear handed to them in war.)
That's one of the main reasons I was actually happy with Cav EQ. At least is was somewhat engaging even if not overly difficult. Because it looks like story is gonna be cruise control going forward
Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
If they only came out with uncollected difficulty content from now on. I would still play daily, I would still put in that TIME. Those that think cavalier is easy, think that it’s not worth the TIME.
Rewards rewards rewards! That’s what we really want. Keep coming out with more abbys like quests and do it more often. The big guys will be happy.
I don’t really Understand the whole “it shouldn’t be easy, life isn’t easy. Like doesn’t work that way” of thinking.
I agree, THIS isn’t life, it’s a game to get lost in, to waste TIME. Doing begginer-normal-heroic-master-uncollected-cavalier-elders bane or whatever else quest difficulty only takes TIME.
TIME to build a roster, TIME to play and replay those OVER and OVER and OVER and OVER.
Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.
For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing?
I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war.
Is it once you are at the level that you want to be, then it's okay for content to be more difficult? I spent and pushed to get the roster I have to be prepared for whatever content comes next. If you don't even have to be prepared for anything new, what's the point of pushing in the first place? That's just what I don't get. It's not like getting some extra shards is going to let anyobe "catch up" to the big spenders. They'll always have what's in game along with whatever they spend on. I completely understand wanting to push yourself forward currently. I just don't really get what the end game is if everything is easy once you get "there".
I don't want to see people get completely stonewalled and road blocked in content they should actually be working on. I also don't want to see it get so simple that people just grind really hard for a few months to a year, finish everything, and then get bored bc there's nothing left to push for either. There has to be something that's still engaging in game on a regular basis for all players. Expecting the spenders and top tier players to only have something they can't sleep through every 3 years is just kind of silly.
Like I said I really thought they did well with the EQ, especially after I did some testing with 4*s. It seemed like a fun but still very reasonably manageable quest. If the rewards end up getting buffed, sweet. If they make some minor quest adjustments, fine as long as they stick with the direction they have for the most part. I just don't want to see everything watered down to the point of boredom is all. So far the book 2 beta seems pretty easy for me. Granted I'm aware at the options at my disposal. I'm gonna try to work through some of it with maybe less ideal options once I check some more of it out with what I would probably use once it's live.