The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
Some people are going to be bored regardless. They have everything done, Rosters that are deep, and very little challenges them. When adding a new Difficulty, it's about finding a balance between more challenging, in respect to the previous, but not so much that people can't grow into it. This is quite close to the mark, actually. The bottom line is, some people are just bored with the game because they're beyond the limitations of it. It is, after all, a Mobile Game. There's only so much challenge you can get from the dexterity of the game mechanics. Very insightful and well said. I think you captured my feelings about the situation very maturely. Yes, if you have every champ and 5 r3 6 stars all new content should be easy. Lol Act 6 was not easy for me. I had to plan and practice paths several times to get it done. Hard content can be made for deep rosters.
Some people are going to be bored regardless. They have everything done, Rosters that are deep, and very little challenges them. When adding a new Difficulty, it's about finding a balance between more challenging, in respect to the previous, but not so much that people can't grow into it. This is quite close to the mark, actually. The bottom line is, some people are just bored with the game because they're beyond the limitations of it. It is, after all, a Mobile Game. There's only so much challenge you can get from the dexterity of the game mechanics. Very insightful and well said. I think you captured my feelings about the situation very maturely. Yes, if you have every champ and 5 r3 6 stars all new content should be easy. Lol
Some people are going to be bored regardless. They have everything done, Rosters that are deep, and very little challenges them. When adding a new Difficulty, it's about finding a balance between more challenging, in respect to the previous, but not so much that people can't grow into it. This is quite close to the mark, actually. The bottom line is, some people are just bored with the game because they're beyond the limitations of it. It is, after all, a Mobile Game. There's only so much challenge you can get from the dexterity of the game mechanics.
Cav was fun and I agree with BG for the most part. It was “perfectly” designed.It’s pretty obvious that “end game” players who are complaining that it’s “too hard” or “too restrictive”, are a lot less “end game” than they think they are.
i'm not sure why people fail to realize that the MCOC community at large is made up of more than just "end game" players. the game isn't just about your favorite YouTuber. there are millions more who play this game so content should be balanced and not just tailored to people with R3 6* champs. the progression was NOT meant to be this quick. Kabam stated when Abyss came out that the content was NOT created to get through in one day. but the extremist players out there of course ran through it and called all content after "easy".and this is coming from someone who is an end game player himself. i don't want the game to simply cater to what I think is a challenge etc. i'm fine with the content right now as it holds something for everyone on every level. it has to have balance as Mr. Miyagi would say. It's not that the game should cater to endgame players. But why can't there be recurring content created for them that gives others something to strive towards and use as a marker of when they can hold their own at the next level? And my account isn't endgame. But I would have no problem not being able to explore CEQ if that was Kabam's stated intention.
i'm not sure why people fail to realize that the MCOC community at large is made up of more than just "end game" players. the game isn't just about your favorite YouTuber. there are millions more who play this game so content should be balanced and not just tailored to people with R3 6* champs. the progression was NOT meant to be this quick. Kabam stated when Abyss came out that the content was NOT created to get through in one day. but the extremist players out there of course ran through it and called all content after "easy".and this is coming from someone who is an end game player himself. i don't want the game to simply cater to what I think is a challenge etc. i'm fine with the content right now as it holds something for everyone on every level. it has to have balance as Mr. Miyagi would say.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it. This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for? But I do think the main issue is the rewards, not the difficulty.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it. This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
Shut up mega Karen, Act 6 was nerf because people complained it was too hard I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it
Shut up mega Karen, Act 6 was nerf because people complained it was too hard
Shut up mega Karen, Act 6 was nerf because people complained it was too hard I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it i know that a LOT of people were complaining about 6.2 champion boss which would be one of the reasons why he eventually got nerfed dont know about the damage reduction for other parts of act 6 tho
I just had a look at Seatin's stream for Act 7... Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes. The nodes also look really simple to deal with.
I do not really think that it is very hard, but very niche. I would prefer, if they would enlarge the boosts to a larger champ group (more tags/while classes). In this way its nearly the same difficulty for all the whales, who have every niche champ anyway and could perhaps even find more fun doing it by using their 2nd guard, and at the same time more doable for progressing summoners.Additionally, for these rewards, I wont even bother pushing for anything. Not worth it.I'm not sure if this was KABAMs intention, but they kind of forced me to play less. UC EQ was done very fast, Cav. completion also, and as i don't bother going/pushing for completion for this bad rewards, just the nice side event with the juicy rewards taking 2 mins a day have to be played.Foreseeing the future, where definitely much worse side events compared to this month will appear, these rewards won't bait anybody to do it. Not even in the present.
I just had a look at Seatin's stream for Act 7... Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes. The nodes also look really simple to deal with. It's really sad. When you can play carelessly and still clear supposed end game content with no problem. Is that the direction to the future of the game now @Kabam Miike?
I do not really think that it is very hard, but very niche. I would prefer, if they would enlarge the boosts to a larger champ group (more tags/while classes). In this way its nearly the same difficulty for all the whales, who have every niche champ anyway and could perhaps even find more fun doing it by using their 2nd guard, and at the same time more doable for progressing summoners.Additionally, for these rewards, I wont even bother pushing for anything. Not worth it.I'm not sure if this was KABAMs intention, but they kind of forced me to play less. UC EQ was done very fast, Cav. completion also, and as i don't bother going/pushing for completion for this bad rewards, just the nice side event with the juicy rewards taking 2 mins a day have to be played.Foreseeing the future, where definitely much worse side events compared to this month will appear, these rewards won't bait anybody to do it. Not even in the present. Huh? Enlarge the boost to a larger champ group? Class isn’t a large enough champ group? I have no idea what you’re smoking dude.Kabam did EXACTLY what we asked for. The fight requirements were not niche at all. Take 1.2 Diss Track for exampleI just had a look at Seatin's stream for Act 7... Oh boi, he took a whole combo for a total of 5k damage ... so a r3 6* champ can tank 10 combos So we went from not being able to take 1 combo to 10 comboes. The nodes also look really simple to deal with. That’s just too lenient. If those attack values go live, story mode is going to be a faceroll.(And those who supposedly are “end game” and can 100% A7, will wonder why they’re getting their rear handed to them in war.)
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed. Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol.
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed. Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol. I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing? I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing?
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed. Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol. I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing? I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing? You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that. I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war.
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed. Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol. I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing? I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing? You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that. I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war. Right but what I'm getting at is, okay you get those champs and get them ranked up but what do you need them for? Why bother chasing 13k prestige or even care about AQ placement? Not like any of that is needed to finish any content in game once it's all nerfed to the point some of you seem to want. At that point it's just a pissing contest. How long do you think that holds interest? I moved from an alliance that only did AQ back to one that took war seriously bc I was bored out of my mind.Is it once you are at the level that you want to be, then it's okay for content to be more difficult? I spent and pushed to get the roster I have to be prepared for whatever content comes next. If you don't even have to be prepared for anything new, what's the point of pushing in the first place? That's just what I don't get. It's not like getting some extra shards is going to let anyobe "catch up" to the big spenders. They'll always have what's in game along with whatever they spend on. I completely understand wanting to push yourself forward currently. I just don't really get what the end game is if everything is easy once you get "there".
Hey I just look at it as more units for me. I don't mind it at all, maybe you guys are just too good for the game and need to find a new challenge because that's where the game is headed. Maybe you all can learn from the complainers and become protest-men yourselves and say hey Kabam we want harder content. It's clearly a strategy that works, lets see how much people you can get on your side? Good luck lol. I'm just not sure what it is that people are chasing currently. People keep asking for more more more more when it comes to rewards. For what though? If everything is basically cruise control once you get to the point of having that very developed roster? What's the point? What's the point of wanting a team of R3s that you have basically no need for whatsoever?Everyone argued that story content needed a huge tune down as its "progressional content". I didn't agree but fine, that's what we got now. Then it's AQ and AW. Okay well here we are with that as well mostly. Now it's the newest top difficulty of EQ. I just honestly don't understand what the point of wanting all these extra rewards even is now. For show? To say look at what I have? I really don't get it.For the 11ty billionth time, I'm well aware I'm probably not much more than an above average player supported by a much much more than above average roster. If even all this stuff is simple for myself, what are all you guys who claim to be amazing at this game chasing? I'm well aware I'm in the minority and that's fine. I'm not even saying I'm right and anyone else is wrong. Just saying I'm confused to what the goal even is at this point if absolutely everything in game is just going to be tuned down so that no one ever hits a wall and has to sit back and say maybe they're not ready for something yet. At that point, once you've built your account up to a certain level, what's the point of even playing? You're already at the pinnacle. I'm in a top 45 alliance and I got knocked down to top 90 a week ago and we had scratch and claw and recruit to be back to top 45. I have plenty more to chase in the game. I can advance my alliance to try to become top 30, we recently went from gold 2 a couple seasons ago and now we're at the bottom of plat 3 which is a huge jump. Not everyone is in a top alliance but I can strive for that. I don't have your same kind of issues. My prestige is just under 11k but even if I use my skill t5cc (which I'm holding in hopes for NF) I will still only be 11.1k prestiege tops. This is that part that you're missing, more rewards and extra shards actually make a difference on my account and my team collectively for those that haven't finished Abyss which is unheard of at your level. I hope that explains why difficulty is not the most important thing for those us that aren't 13k prestige and Master war. Right but what I'm getting at is, okay you get those champs and get them ranked up but what do you need them for? Why bother chasing 13k prestige or even care about AQ placement? Not like any of that is needed to finish any content in game once it's all nerfed to the point some of you seem to want. At that point it's just a pissing contest. How long do you think that holds interest? I moved from an alliance that only did AQ back to one that took war seriously bc I was bored out of my mind.Is it once you are at the level that you want to be, then it's okay for content to be more difficult? I spent and pushed to get the roster I have to be prepared for whatever content comes next. If you don't even have to be prepared for anything new, what's the point of pushing in the first place? That's just what I don't get. It's not like getting some extra shards is going to let anyobe "catch up" to the big spenders. They'll always have what's in game along with whatever they spend on. I completely understand wanting to push yourself forward currently. I just don't really get what the end game is if everything is easy once you get "there". I hear you, legitimately. Kabam just took it too far with act 6, the issue for me was the opposite. I had all these nicely ranked up champions and one combo to the face and 35k health would be gone. So I felt like whats the point of the higher champions. Higher health pools and less attack you can truly feel the difference in damage when you use those higher ranked champions. We just have different motivations but I can understand your side of it, I'm just not there yet and will frankly never be in the top 1% of the game so it is what it is.