Not just Brian Grant. Many gamers want challenge and the great feeling after clearing hard content, not digital product that you give us through easy content or selling every day Kabam.
The word “challenge” is debatable as some players see Abyss as challenge whilst some seeing it not at all. The community is wide and sure the two ends of the probability distribution chart are tough to comfort. Brian Grant is skilled endgamer and I think it is quite difficult to design new content for him whilst not scaring those “believe to be endgamers”.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
Exactly. The reason it's seeming to easy is simply because your roster and skill are progressing. I barely used to be able to do one pass of Uncollected only a few months back but now I can 100% it very easy with at most 5 revives used, that too only on the final two bosses. So I'm using the EQs to build my roster until I'm able to take on 6 1.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
Of course we can use 1* to challenge ourselves in act 5, but it's time wasting and stupid. It's not a real challenge because we know the content is easy, the sole reason why we don't beat it because we don't try our best.
It's totally different with the challenge we want from the game. The challenge that even if we do our best we may not still be able to beat it.
There’s a balance between hard and bs which I think Kabam is trying to feel out at the moment. V5 was fun, was it easy? Well, for me it was but a lot of my alliance haven’t gone for it yet because it’s too hard for them. There’s a massive spectrum in the game and that leading edge is always going to have that wrinkle of satisfaction because they’ve got the power, roster and in many cases, raw cash to complete stuff.
This isn’t a game like a lot of MMOs where there’s a proper level/gear cap which isn’t going to change much in any direction (e.g. OS Runescape) so the endgame becomes stable and metas shift only slightly over time, and more often it’s left and right rather than up. It is constantly changing here, we’re currently scratching the surface of R3 6*, this year I’ve ranked up 5 6* to R2 and 20 5* to R5, that resource acceleration shows the constant shift upwards and the very nature of the game is going to leave the .01% a bit dissatisfied unless they produce content that is out of reach for all but masters tier players.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
Agree with the first half.. few players are progressing like anything, roaster is full 6* r3.. At this level they won't find anything difficult and if it's too difficult many of them are ready with their wallet open. If people will complete any content in a day or two they will get bored quickly. I hope Kabam will not introduce 6* r5 or 7* champs anytime soon.
I've had 2 personal friends retire from the game, not because they didn't like the game, but because it was becoming too easy (and no. They dont have R3s, they have maybe 1-2 R2s). The game is becoming unitsman for the "hard" content because its so long, or stupidly easy for everything else.
they said the game was too easy and they had 1-2 r2s? have they done stuff like abyss and act 6 exploration? i really doubt that they can do all that 'easily' with a couple of 6 star r2s.
By that logic, many people will also leave if the content becomes too difficult and the gap becomes increasingly wider between the top 1% of the player base that have absolutely everything and the rest of us.
Cav was fun and I agree with BG for the most part. It was “perfectly” designed.
It’s pretty obvious that “end game” players who are complaining that it’s “too hard” or “too restrictive”, are a lot less “end game” than they think they are.
Realistically the only content that should be considered "achievable by most" is story content that rewards a progression milestone, where there are no difficulties but only a sliding scale of upward difficulty.
When there's difficulty levels to be chosen, just because you can't do it on the highest difficulty doesn't mean that the other difficulty levels become irrelevant, they're there to help you progress to the next difficulty just like in most other games.
I do not really think that it is very hard, but very niche.
I would prefer, if they would enlarge the boosts to a larger champ group (more tags/while classes). In this way its nearly the same difficulty for all the whales, who have every niche champ anyway and could perhaps even find more fun doing it by using their 2nd guard, and at the same time more doable for progressing summoners.
Additionally, for these rewards, I wont even bother pushing for anything. Not worth it.
I'm not sure if this was KABAMs intention, but they kind of forced me to play less. UC EQ was done very fast, Cav. completion also, and as i don't bother going/pushing for completion for this bad rewards, just the nice side event with the juicy rewards taking 2 mins a day have to be played.
Foreseeing the future, where definitely much worse side events compared to this month will appear, these rewards won't bait anybody to do it. Not even in the present.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
This Is a game, and the goal should be to have fun, not only to take champs to rank 3.
The argument of "too easy" is self imposed for lots (but not all) of the complainers.
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs? Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
This is always one of the absolute dumbest things that gets said in these discussions. What is the point on any of us chasing t5c, 6* shards, etc... from content to then turn around and just use 4*s? In what universe does it make sense to do that? Why do so many people care about the cav quest rewards if there's absolutely no point to having R3 6*s to begin with? What are you even doing the quest for?
This Is a game, and the goal should be to have fun, not only to take champs to rank 3.
And I had a whole lot of fun with the current EQ as I've said multiple times.
By that logic, many people will also leave if the content becomes too difficult and the gap becomes increasingly wider between the top 1% of the player base that have absolutely everything and the rest of us.
The only aspect of this game that is competitive is war, outside of war the gap between the top 1% and the rest does not matter in any way.
Of course we can use 1* to challenge ourselves in act 5, but it's time wasting and stupid. It's not a real challenge because we know the content is easy, the sole reason why we don't beat it because we don't try our best.
It's totally different with the challenge we want from the game. The challenge that even if we do our best we may not still be able to beat it.
That just does not make any sense. If you use lower star champions for endgame content, you basically just have a bigger gap of health and attack rating between the champions. This is exactly the same thing as if Kabam raised HP and AR by 1000% für future content where you would use your 6* r3's.
And if that is "not the challenge you are looking for" than tell me what it is. It really does not make any sense at all to me.
Comments
For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.
Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.
Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?
Do it yourself if you want challenge.
Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
1.
It's totally different with the challenge we want from the game. The challenge that even if we do our best we may not still be able to beat it.
This isn’t a game like a lot of MMOs where there’s a proper level/gear cap which isn’t going to change much in any direction (e.g. OS Runescape) so the endgame becomes stable and metas shift only slightly over time, and more often it’s left and right rather than up. It is constantly changing here, we’re currently scratching the surface of R3 6*, this year I’ve ranked up 5 6* to R2 and 20 5* to R5, that resource acceleration shows the constant shift upwards and the very nature of the game is going to leave the .01% a bit dissatisfied unless they produce content that is out of reach for all but masters tier players.
It’s pretty obvious that “end game” players who are complaining that it’s “too hard” or “too restrictive”, are a lot less “end game” than they think they are.
When there's difficulty levels to be chosen, just because you can't do it on the highest difficulty doesn't mean that the other difficulty levels become irrelevant, they're there to help you progress to the next difficulty just like in most other games.
I would prefer, if they would enlarge the boosts to a larger champ group (more tags/while classes). In this way its nearly the same difficulty for all the whales, who have every niche champ anyway and could perhaps even find more fun doing it by using their 2nd guard, and at the same time more doable for progressing summoners.
Additionally, for these rewards, I wont even bother pushing for anything. Not worth it.
I'm not sure if this was KABAMs intention, but they kind of forced me to play less. UC EQ was done very fast, Cav. completion also, and as i don't bother going/pushing for completion for this bad rewards, just the nice side event with the juicy rewards taking 2 mins a day have to be played.
Foreseeing the future, where definitely much worse side events compared to this month will appear, these rewards won't bait anybody to do it. Not even in the present.
And if that is "not the challenge you are looking for" than tell me what it is. It really does not make any sense at all to me.