**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
AI with less then 3k rating: No issues, can do everything we did before.
AI 3k~4k rating: Can parry easily but not connect specials after 5 hit combo
AI 4k~5k rating: All issues above. Plus these new issues. We can no longer parry right 5 hit combo. AI double dash forward thus bypassing our evade. AI can immediately attack after getting hit by a combo or special.
AI 5k rating above: All issue above. Plus these new issues. AI blocking or attacking right after performing specials or heavy. AI able to move forward during heavy.
Please fix the mechanics of the new AIs so that they match what players can perform.
This just makes the game frustrating and drains our resources, and takes away the fun out it
Any comment Mods?
When he goes to throw his card the ai glitches out stands straight and doesn't move and my cards just go straight through them without doing any damage to enemy or hitting them.
Gameplay is absolutely horrible in AQ and AW for weeks now. It's not about OS, version, or hardware. It's all about Kabam's work (if this can be called work).
Let me ask... What are you concretely doing to fix this? There's absolutely no fun with AQs anymore. Skill is not enough to get over that pitiful gameplay.
FYI : We play full Q5 (Expert tier) and Tier 2 AWs...
But I cannot find this claim in this thread now, however I'm sure I read it in some mod's reply.
"Increased the transition speed in and out of the block animation. Animation transition speed should now be consistent across all characters"
Was hoping this would mean better parry and not being GLUED to your opponent's fists when he's attacking you while blocking. I was wrong.
I see it like this, they keep giving us the little 'crumb' fixes with character issues, obscure fixes like the one above which doesn't really tell you anything, and continue ignore the FUNDAMENTAL fight mechanics that were broke since 12.0
Sigh.
Just experienced this today in AQ too. I don't think it's the champ though, I think the underlying issue are these two:
https://forums.playcontestofchampions.com/en/discussion/5720/the-a-i-recovery-is-getting-worse-every-day-gathering-information/p2
https://forums.playcontestofchampions.com/en/discussion/comment/50188#Comment_50188
https://www.youtube.com/watch?v=DN2DZjaID1c
Parrying is almost impossible now as well. The timing seems different, as opponents will counter attack just slightly later than they used to, and they're much more prone to just blocking and turtling forever and never responding to any player actions until you try and throw a heavy, at which point they suddenly start attacking.
I have also noticed what @TheBlet mentioned about easier opponents suddenly getting much more aggressive, evading everything, and blocking every special when they're low on life.
I just had an AI in AQ that anticipated every single thing I threw at it and the second I dropped my guard (Couldn't evade back 3x in a row) it did a 5 hit combo against me followed by a SP2 attack. I was trying to either block or evade the entire time....but my character never moved from the attacks, meanwhile I lost over 1/2 my health ...that is not challenging play...that is "Cheating" to make the AI harder. A player would not have been able to do that against me...why should the AI be able to do things a player cannot.