My gambit first special keeps bugging out in alliance quest, so far without fail he's missed at least one level one in every alliance quest for the past couple of weeks.
When he goes to throw his card the ai glitches out stands straight and doesn't move and my cards just go straight through them without doing any damage to enemy or hitting them.
Hey everyone. I'm really sorry for the delay on answering this thread. I just wanted to check in and let you all know that the Team is still currently working on improvements and fixes for blocking, evading, enemies attacking while evading, not being able to combo into a special, and issues with parrying. There are a lot of fixes that they've tested that will hopefully be coming with 14.0. Thank you so much for hanging in there while we work on this!
Gameplay is absolutely horrible in AQ and AW for weeks now. It's not about OS, version, or hardware. It's all about Kabam's work (if this can be called work).
Let me ask... What are you concretely doing to fix this? There's absolutely no fun with AQs anymore. Skill is not enough to get over that pitiful gameplay.
FYI : We play full Q5 (Expert tier) and Tier 2 AWs...
last i checked july is only a few days away not 6 weeks.... why is peepes saying end of july for v14????? we need an update in about a week for the new event quest......
Because they had said the v14 would be released for end of July.
But I cannot find this claim in this thread now, however I'm sure I read it in some mod's reply.
Parry is worse than ever from what I'm seeing. The release notes have this:
"Increased the transition speed in and out of the block animation. Animation transition speed should now be consistent across all characters"
Was hoping this would mean better parry and not being GLUED to your opponent's fists when he's attacking you while blocking. I was wrong.
I see it like this, they keep giving us the little 'crumb' fixes with character issues, obscure fixes like the one above which doesn't really tell you anything, and continue ignore the FUNDAMENTAL fight mechanics that were broke since 12.0
Ghost Rider's S1 is now blocked if u try to use it in a combo. U fixed useless champs and broke useful...... amazing. Couldn't get a hit in edgewise against several champs today like u guys said.
Ghost Rider's S1 is now blocked if u try to use it in a combo. U fixed useless champs and broke useful...... amazing. Couldn't get a hit in edgewise against several champs today like u guys said.
Just experienced this today in AQ too. I don't think it's the champ though, I think the underlying issue are these two:
I've noticed some improvements and some new problems. Comboing into a special is definitely improved with the new patch, but still very inconsistent. A lot of enemies still manage to block every special, and it seems more common with higher PI quest opponents than arena opponents.
Parrying is almost impossible now as well. The timing seems different, as opponents will counter attack just slightly later than they used to, and they're much more prone to just blocking and turtling forever and never responding to any player actions until you try and throw a heavy, at which point they suddenly start attacking.
I have also noticed what @TheBlet mentioned about easier opponents suddenly getting much more aggressive, evading everything, and blocking every special when they're low on life.
I've noticed definitely the lag issues are back....Parrying is REALLY tough now. and Opponents can get off heavy attacks WAY faster than in the past, opponents also seem to be able to block specials super easily as well as return attacks way too quickly. The AI is definitely "Cheating" knowing when you are going to throw a heavy, or when you are going to release your block, etc etc...they just clobber you with a combo afterward while you have no possibility of responding.
I just had an AI in AQ that anticipated every single thing I threw at it and the second I dropped my guard (Couldn't evade back 3x in a row) it did a 5 hit combo against me followed by a SP2 attack. I was trying to either block or evade the entire time....but my character never moved from the attacks, meanwhile I lost over 1/2 my health ...that is not challenging play...that is "Cheating" to make the AI harder. A player would not have been able to do that against me...why should the AI be able to do things a player cannot.
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When he goes to throw his card the ai glitches out stands straight and doesn't move and my cards just go straight through them without doing any damage to enemy or hitting them.
Gameplay is absolutely horrible in AQ and AW for weeks now. It's not about OS, version, or hardware. It's all about Kabam's work (if this can be called work).
Let me ask... What are you concretely doing to fix this? There's absolutely no fun with AQs anymore. Skill is not enough to get over that pitiful gameplay.
FYI : We play full Q5 (Expert tier) and Tier 2 AWs...
But I cannot find this claim in this thread now, however I'm sure I read it in some mod's reply.
"Increased the transition speed in and out of the block animation. Animation transition speed should now be consistent across all characters"
Was hoping this would mean better parry and not being GLUED to your opponent's fists when he's attacking you while blocking. I was wrong.
I see it like this, they keep giving us the little 'crumb' fixes with character issues, obscure fixes like the one above which doesn't really tell you anything, and continue ignore the FUNDAMENTAL fight mechanics that were broke since 12.0
Sigh.
Just experienced this today in AQ too. I don't think it's the champ though, I think the underlying issue are these two:
https://forums.playcontestofchampions.com/en/discussion/5720/the-a-i-recovery-is-getting-worse-every-day-gathering-information/p2
https://forums.playcontestofchampions.com/en/discussion/comment/50188#Comment_50188
https://www.youtube.com/watch?v=DN2DZjaID1c
Parrying is almost impossible now as well. The timing seems different, as opponents will counter attack just slightly later than they used to, and they're much more prone to just blocking and turtling forever and never responding to any player actions until you try and throw a heavy, at which point they suddenly start attacking.
I have also noticed what @TheBlet mentioned about easier opponents suddenly getting much more aggressive, evading everything, and blocking every special when they're low on life.
I just had an AI in AQ that anticipated every single thing I threw at it and the second I dropped my guard (Couldn't evade back 3x in a row) it did a 5 hit combo against me followed by a SP2 attack. I was trying to either block or evade the entire time....but my character never moved from the attacks, meanwhile I lost over 1/2 my health ...that is not challenging play...that is "Cheating" to make the AI harder. A player would not have been able to do that against me...why should the AI be able to do things a player cannot.