**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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War Matchmaking is busted
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Thank you for proving all us “tuff guys” right.
This war matchmaking may very well be better than previously, however the issues with such lopsided wars is real and don't seem to be going away anytime soon.
Having an ally face an opponent with a prestige much much higher than theirs is NOT fair. Period.
And mainly I'm referencing lower allys because their skill isn't quite there yet.
So having a ally at 10 mill face and ally at 22 mill will have a prestige difference of about 3K or so.
And this is fair to you?? Yeah keep sitting on your high horse of denial and don't put yourself in the shoes of the little guy.🤣
It's not just taking an R3 down with a 4*. It's taking an R3 down, within 3 minutes, without costing the Team Points from Attack Bonus.
It's not a piece of content you can keep trying until you get a perfect run. It's an active competition.
You're operating under the pretense that everyone should and must perform with the same standard that those who are at the top do, and that totally ignores the myriad of progress levels underneath, which are being ignored altogether as a result of these Matches, as if they just can't hang. Only they're being forced to lose over and over, and with the end of the second Season like this, the excuses are starting to come up short.
It’s clearly working, and I agree that kabam switching systems as abruptly as they did caused these ‘problems’, but the change to war rating based matchmaking was required for the longevity of the game mode whether people like it or not.
Battles in war do not take 3 minutes, and there is only a ~20-25%% difference in attack values, which does not even speak to the skills and other things. Most matches if played perfectly should take no more than a minute.
yes it is not a piece of content that you can keep trying, but that goes to skill. And no I am not operating under that pretense, I am operating under the pretense that if there is nothing in the game mechanics that prevents something from happening then it is possible, if it is possible, but not happening then it is a matter of skill. If it is a matter of skill then no one is FORCING them to do anything, they can rise up and overcome, with skill. Again, it is very simple.
The argument that you and the other people have is that you cannot do it and it is an automatic win because of roster size. The point I am making is it is not. That is just an excuse you are using to try and get battles that you see as easier instead of going in hoping to learn and fight.
It could be that the more skilled alliance is new and needs to build up their war rating, this has always been the case since wars began and is the case in pretty much all similar systems in other games.
Or,
The higher skilled alliance could be coming off the back of a bad run of form, whilst the less skilled alliance is coming off a great run of form, unfortunate but again, it happens in majority of games that feature a similar system.