Suicides and Cavalier Difficulty
Trizzy_Millz
Member Posts: 30 ★
Prior to 2019 I had been on the fence about switching to Suicides. I had plenty of champs that worked with it, most notably CG, but was successful without all the extra damage. I was able to slice and dice my way through most content. Then Omega Red drops in my lap. Instantly taken to rank 5, and with a nice mutant gem, the switch became a no brainer. For months on end, I cherished the insane damage I've been able to put out. When little to no damage was done to my Suicide friendly champs, I laughed at how awesome it was. Even my champs that would suffer (HT, CAIW, Starky and Void) proved to be strong to be stifled by a little recoil and poison damage.
Low and behold, the introduction of Cavalier difficulty and the health pools associated with them, it's left me in a rather unsure position. What was once a fairly rewarding health loss has become a struggle to even persevere through. Sure, Omega red will thrive. But even CG, with the health allotted takes about 2 cycles to get a champ down. The list goes on.
TLDR: What I'm asking is, are the mastery points, and units still worth it with such a low ROI in the more difficult content? This is less of a discussion about suicides in general and more about whether or not those who have been using it are jumping off the fence.
Low and behold, the introduction of Cavalier difficulty and the health pools associated with them, it's left me in a rather unsure position. What was once a fairly rewarding health loss has become a struggle to even persevere through. Sure, Omega red will thrive. But even CG, with the health allotted takes about 2 cycles to get a champ down. The list goes on.
TLDR: What I'm asking is, are the mastery points, and units still worth it with such a low ROI in the more difficult content? This is less of a discussion about suicides in general and more about whether or not those who have been using it are jumping off the fence.
3
Comments
Main suicide acc champs are omega, Corvus, warlock, CV. Gotta say I went through cav eq pretty easily, was using Corvus mainly on the last quest and it was fine. I don’t remember going through two sets of charges, using ML combos to get two sp2s out of one set.
On my other acc it’s still fairly easy going but yeah the fights are clearly a lot longer. For eg the path on the tech quest with korg and storm px was really long and annoying, I didn’t even blink through it comparatively with the suicides.
Not removing them personally as found they made cav quite a bit easier but it’s all roster dependent I guess. Diss track aside I had strong suicide options in every quest.
Also, that 4* challenge is quite unbearable without suicides.
Plus, the boss fights and some midpoints aren’t boosted by the nodes.
Last quest, depending on the path I’d ramp up g99, aegon or Corvus in a fight or two to help with Apocalypse.
Worked for me at least, I used one revive on the whole thing in the diss track quest, which wasn’t the best for my smallish roster and so had to revert to 4*s for most of it.
Certainly there were paths where it was much more beneficial using the right champs for the fights rather than trying to shoehorn a class boosted champ in who isn’t really suited.
But the diss track and buffed up nodes, you can't even use Corvus. He starts with the True strike and nothing else. how were you getting to three buffs. Also, I have a 5/65 Corvus and and running full suicides. with no charges he's doing about 3200-4k per medium. and an s2 can. drop 25k. they have 200k hp. How are you not going through 2 cycles?
I haven't put them back because of cost and I'm not grinding arena much right now, but I'll eventually put them back. They do make most fights much faster and there's so many champs they actually help with little downside.
I never said I used him throughout the whole thing, I ramped him up a bit to help with apocalypse on the last quest. Maybe the post is a little ambiguous.
If you look at my other post you can see there were plenty of times where I was able to use champs that benefit from both the suicide masteries and the nodes.
Anyway, Corvus, 20 charges = 100k basic hit damage (20 mediums, 20 lights, 5k per pair), 2x sp2 (more like 35k each) plus assassins boost plus hitting into block (1k+ per medium) so 200k damage is easily possible.
I just tried it again to make sure I’m not going crazy. Vision on the last quest goes down in one set of charges. He is 250k health but obv you have class advantage.
There are plenty tech champs on other paths you can ramp up on. I grabbed a screenshot halfway so you can see the hit count and healthbar after the first sp2 and 10 glaive charges.
It’s hugely roster and playstyle dependent, there’s no blanket answer to your question.
I used suicides for the entire thing, and didn't suffer one bit. Actually helped me save items, if I think about it.
https://forums.playcontestofchampions.com/en/discussion/224690/my-experience-exploring-cavalier-difficulty-plus-my-thoughts-on-the-rewards#latest
I have OR/Ghost/CG who certainly benefit, a few like Hyperion/Domino/Blade who you could argue aren’t really affected but you have to modify your playstyle for.
Then there’s the rest - all my mystics, most of my techs, skill, science certainly and frankly I just like throwing special attacks.