Changes to Defense Tactics for Season 21

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Comments

  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    Haji_Saab said:

    Arifutera said:

    here's a thought although i like the changes ... why not just get rid of defense tactics all together. they cause more stress than necessary on alliances.

    then the top alliances will have a lot of wars that are 0-0, 1-0, etc.
    Oh they can stop that pretty easy by limiting consumables based on war tier.

    here's a thought although i like the changes ... why not just get rid of defense tactics all together. they cause more stress than necessary on alliances.

    then the top alliances will have a lot of wars that are 0-0, 1-0, etc.
    Oh they can stop that pretty easy by limiting consumables based on war tier.
    Then kabam loses some revenue from aw and that will affect the game eventually, we don't want that to happen, do we?
    It would be likely to actually increase revenue in that area as premium consumables would be more valuable to those players.

    So there we go limit consumables based on tier and it’s good for the game. Thanks for your support. ;)
    That would be a fantastic change. Also with regard to revenue, a lot of people quit playing war seriously because of defensive tactics. If they dropped them and it cause more gold/lower plat players to come back that would offset any revenue lost.
    I think defensive tactics in tier 4 and 5 are too much. Those players are not that serious about war to learn how to get around them.

    But the counter argument is that if they don't have defence tactics in those tiers than it is not possible to ever become ready for tier 1 to 3.
    Yeah you have to draw that line and add them in somewhere. Also with most of the people that have major issues with them in those tiers it's not necessarily an ability problem but they just don't care enough about war in general to want to deal with them
    Its all desire. My alliance started using items again for war because we got too close to the better rewards.

    Also, we have jumped from gold 2 to p3 in two seasons but we did have to use items to get here and I surprisingly no longer hate war. I remember you said that you didn't think the jump would be as high as people think and it is.
    I said I didn't think it would be for some. I still don't bc while matching is far more normalized than right after the rating cut, I still don't think it's fully leveled out.
    It hasn't leveled out yet. But the alliances that are on my level meaning prestige and hero rating are all plat 1. Most alliances I face are still 30-35 mill with 10.2-10.5k prestige. So I might face you in less you guys next season if I'm lucky haha.
    Well it's good that the matching change is at least starting to work in places. I would assume the higher an alliance is in rating the sooner things would level out for matching. Not sure how long it's gonna take for the lower tiers though
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★

    Haji_Saab said:

    Arifutera said:

    here's a thought although i like the changes ... why not just get rid of defense tactics all together. they cause more stress than necessary on alliances.

    then the top alliances will have a lot of wars that are 0-0, 1-0, etc.
    Oh they can stop that pretty easy by limiting consumables based on war tier.

    here's a thought although i like the changes ... why not just get rid of defense tactics all together. they cause more stress than necessary on alliances.

    then the top alliances will have a lot of wars that are 0-0, 1-0, etc.
    Oh they can stop that pretty easy by limiting consumables based on war tier.
    Then kabam loses some revenue from aw and that will affect the game eventually, we don't want that to happen, do we?
    It would be likely to actually increase revenue in that area as premium consumables would be more valuable to those players.

    So there we go limit consumables based on tier and it’s good for the game. Thanks for your support. ;)
    That would be a fantastic change. Also with regard to revenue, a lot of people quit playing war seriously because of defensive tactics. If they dropped them and it cause more gold/lower plat players to come back that would offset any revenue lost.
    I think defensive tactics in tier 4 and 5 are too much. Those players are not that serious about war to learn how to get around them.

    But the counter argument is that if they don't have defence tactics in those tiers than it is not possible to ever become ready for tier 1 to 3.
    Yeah you have to draw that line and add them in somewhere. Also with most of the people that have major issues with them in those tiers it's not necessarily an ability problem but they just don't care enough about war in general to want to deal with them
    Its all desire. My alliance started using items again for war because we got too close to the better rewards.

    Also, we have jumped from gold 2 to p3 in two seasons but we did have to use items to get here and I surprisingly no longer hate war. I remember you said that you didn't think the jump would be as high as people think and it is.
    I said I didn't think it would be for some. I still don't bc while matching is far more normalized than right after the rating cut, I still don't think it's fully leveled out.
    It hasn't leveled out yet. But the alliances that are on my level meaning prestige and hero rating are all plat 1. Most alliances I face are still 30-35 mill with 10.2-10.5k prestige. So I might face you in less you guys next season if I'm lucky haha.
    Well it's good that the matching change is at least starting to work in places. I would assume the higher an alliance is in rating the sooner things would level out for matching. Not sure how long it's gonna take for the lower tiers though
    I think we will even out after this season. The structure was so damaging that its taking this long to go to normal. You gotta remember the first season we had to cancel 3 wars in a row due to Kabams bugs. That didn't help the process overall either.
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  • pseudosanepseudosane Member, Guardian Posts: 3,992 Guardian
    walkerdog said:

    gsil6374 said:

    For you people who do AW, is this change good or bad? I haven't done alliance wars in a while so I wouldn't know.

    IMO, it isn’t player positive and I’m pretty confused by people saying it tones down stubborn.

    Don’t see how when a modifier that forces blocking, removes the chance to make those required blocks do no damage is a positive thing. Not to mention the lost value to defensive attackers in non stubborn fights that helps get them to the stubborn fights.
    it's just another nerf to the tactic, it'll make war easier and lower item use
    Explain please, there is no context to that statement.

    How is it a nerf?
    How does it make war easier?
    How does it lower item use?
    are you being sarcastic?
    Nope, simple questions because I don’t see how replacing the ability to gain 30% perfect block (in all fights) with the ability to punish a special attack (against a few defenders) doing any of that. Go ahead teach, teach.
    haha well played! There's only a couple fights where stubborn matters, the biggest one being Thing bosses. Void will now have a much easier time against him
    Thanks for not explaining how this is a nerf, wars will be easier, and how it lowers item use? *thats sarcasm.

    Perhaps you can explain how void will have a much easier time with thing bosses? I ask because the fights I’ve seen against thing bosses won’t benefit from the Change unless you count a couple seconds of up time for the indestructible as more significant than reducing the block damage taken during the fight from a boss with large amounts of attack.

    Stubborn requires blocking to do damage and the added ability to reduce the damage taken while blocking is being removed. I really just cannot see how taking more damage (In all fights, not just stubborn) is beneficial.
    Basically perfect block isn't ideal when Thing goes unstoppable + unblockable. Sure, you can soak up some hits, but when he starts specialing you into the corner, and u have to dex back... but then u can't damage him until you bkock another hit...

    This way you can get a charge, dex the special and the charge prevents indestructible so u can punish the special.
    WHen fighting thing, the trick is to learn how to dex his special without triggering stubborn. That is what is required to solo thing bosses. If you are in the corner, you are screwed no matter whether he is indestructible or not. Removal of the PB makes the fight harder, as you can block his specials to avoid the scenario of being pushed into a corner if he is stingy.
    I use the PB to parry doom specials. It is huge, tbh.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Capiw and Nick Fury were two of my primary attackers last season. I was definitely a fan of the perfect block. Curious as to how the change is actually going to go really
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    So the destructible charges stack. I had 5 at one time if I remember correctly.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    Just did 1 fight, venom vs rage stealthy, and this stubborn change made it much easier, makes it far easier to avoid positions where he’s indestructible and unblockable
  • SeraphionSeraphion Member Posts: 1,496 ★★★★
    Since we know now that they stack I would say its a good change over all. Doesnt punish you as much for dexing SPs since you can get back at them after if you parried before.

    Of its a trade off since we lose PB but I think its worth it.
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  • ChikelChikel Member Posts: 2,106 ★★★★
    qartweli said:

    Diverse tactics means more items cause u have to readapt everytime,make mistakes and so om
    When every war is stubborn everybody gets used too and its nothing

    Nope. Diverse tactics means that if you don't have the roster for stubborn but flow, you can still win wars.
    When every war is stubborn, war becomes exactly like AQ, a grind, boring and only done for resources. With diverse tactics, you actually have to think and plan ahead. You have to concentrate on the fight as a single mistake can see you comboed into oblivion. That is not the same in AQ where you take the same old champions and autopilot your way through the paths while fighting sleep.
  • DeaconDeacon Member Posts: 4,254 ★★★★★
    qartweli said:

    They just dont want stubborn to rule the contest..they want diverse tactics used thats why stubborn got this nerf

    Season 20 was all stubborn

    which was weird because outside of EVERY SINGLE ALLIANCE placing Thing on 53, Stubborn was rather easy.
  • TimeGenesisTimeGenesis Member Posts: 732 ★★★★
    edited September 2020
    I'll be honest here. am a tad confused with stubborn update for the attacker XD
    Anyone care to explain to me pls?
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★

    qartweli said:

    They just dont want stubborn to rule the contest..they want diverse tactics used thats why stubborn got this nerf

    Season 20 was all stubborn

    which was weird because outside of EVERY SINGLE ALLIANCE placing Thing on 53, Stubborn was rather easy.
    Am I literally the only person in the game who doesn’t find that fight hard with omega?
  • TimeGenesisTimeGenesis Member Posts: 732 ★★★★
    edited September 2020
    Lvernon15 said:


    Am I literally the only person in the game who doesn’t find that fight hard with omega?

    I absolutely hate that node with Thing.
  • Stagedear85Stagedear85 Member Posts: 774 ★★★
    Nice
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