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Should we be expecting a change to caviler difficulty?

2

Comments

  • BerjibsBerjibs Posts: 1,523 ★★★★
    Yes - please explain why
    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    DNA3000 said:

    Whooo said:

    for the time being the rewards are perfect.
    But they should buff them every 6 months

    Because?

    Cavalier rewards are higher than Uncollected rewards. Every six months that gap is supposed to get bigger? For what purpose? Or are the devs supposed to be buffing *all* of the rewards higher, including Normal, Heroic, and Master? What do you want the rewards for Heroic to look like after five years of buffing them every six months?

    Cavalier rewards should be appropriate to players that reach Cavalier status, and the requirements for Cavalier status aren't getting higher every six months, so the rewards associated with Cavalier status should not be going up every six months as well. Otherwise the rewards eventually become completely inappropriate for their purpose, which is to be the next step up from the previous reward level.

    If you want more rewards from monthly quests, then a) become Thronebreaker and b) wait for Thronebreaker difficulty, probably in a year or two. Or c) wait for them to revamp the entire reward progression of the game, which they did once before and will probably do again in about four years or so.
    The uncollected rewards was fire 2 years ago. But now they are pretty much irrelevant to me (and I bet to a lot of people too).

    The same thing will happen with cavalier rewards. But becouse now you can get a lot more 6* shards from AW season rewards (and from story quest like act7, which will have at least 20-30K 6* shards for 100% exploration), we will get to the point that cavalier rewards are irrelevant muck quicker.

    As far as the 'Thronebreaker' Diificulty goes we are not gonna see this in a very looooooong time, cause rank 3 6* are far from common at this point of the game
    You missed the point. Of course the are irrelevant to you now, they SHOULD be irrelevant to you now. They also are coming out with new progression titles faster now, and r3s are becoming more and more common as people 100% act 6 or just complete abyss, not to mention book 2 is just a few months away.,
    So? You think that they shouldn't buff the rewards at least once every 6 months?
    I am confused
    No, they obviously should not, that would be silly. You should grow out of the rewards and move to the next tier.
    Next tier? In how many years we will see the next tier in EQ? (If we ever see it of course)
    probably next year, and even then unless we get 7*s you would be growing out of these rewards any time soon.
    If cav/legendary difficulty doesn’t increase and story is no longer an ever increasing challenge then TB events need to come ASAP or the game is gonna get stale for anyone of half decent skill.



  • EtjamaEtjama Posts: 7,981 ★★★★★
    edited September 2020
    Yes - please explain why
    Honestly, we should be seeing a change in the reward structure and the rewards themselves. I've said it before and I'll say it again. It's easier to complete the whole thing than to explore a single chapter. So anyone that can't explore a chapter gets next to nothing. Kabam said that completion would benefit fresh Cavs. It doesn't. And there need to be more 5* + 6* shards for exploration. Remember that this needs to target the people that had Act 6 explored the day 6.4 came out. If I had explored everything in the game, I wouldn't bother with Cav difficulty. The rewards wouldn't be enticing enough for me to put in all the effort.
  • CrcrcrcCrcrcrc Posts: 7,940 ★★★★★
    edited September 2020
    No - please explain why
    Etjama said:

    Honestly, we should be seeing a change in the reward structure and the rewards themselves. I've said it before and I'll say it again. It's easy to complete the whole thing than to explore a single chapter. So anyone that can't explore a chapter gets next to nothing. Kabam said that completion would benefit fresh Cavs. It doesn't. And there need to be more 5* + 6* shards for exploration. Remember that this needs to target the people that had Act 6 explored the day 6.4 came out.

    Actually I benefited a decent amount and I became Cav 3 days ago. I could not have even completed chapter 2 because I didn't have counters but still got decent rewards from the first chapter. (But quest 2 was very specific for only HT)
  • Etjama said:

    Remember that this needs to target the people that had Act 6 explored the day 6.4 came out.

    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.
  • EtjamaEtjama Posts: 7,981 ★★★★★
    Yes - please explain why
    DNA3000 said:

    Etjama said:

    Remember that this needs to target the people that had Act 6 explored the day 6.4 came out.

    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.
    Kabam said Cav difficulty is meant to target anyone that's a fresh Cav or above. That includes the best of the best. The rewards don't need to be something insane that makes them feel the need to completely explore it every month, but they should at least make them want to.
  • Speeds80Speeds80 Posts: 2,013 ★★★★
    Give us some 4* rankup materials for the 4* challenges, was fun but I had to glory a bunch t4bs and get them from the side quest to rankup appropriate champs, not all of us have a good maxed 4* roster, why else would we?
  • DarkSoulDLXDarkSoulDLX Posts: 676 ★★★
    edited September 2020
    Yes - please explain why
    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?
  • BigManOnCampusBigManOnCampus Posts: 376 ★★★
    Yes - please explain why
    They should make the quest harder... Although the global made the quest very fun, at the same time it provided a crutch for players ..
  • Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    No - please explain why

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    Bro, you messed up the reply lol
  • DarkSoulDLXDarkSoulDLX Posts: 676 ★★★
    Yes - please explain why
    Kill_Grey said:

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    Bro, you messed up the reply lol
    Yes I accidentally misarranged it - but what is the status of guardian?
  • CrcrcrcCrcrcrc Posts: 7,940 ★★★★★
    No - please explain why

    Kill_Grey said:

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    Bro, you messed up the reply lol
    Yes I accidentally misarranged it - but what is the status of guardian?
    You apply for it, and Kabam checks if you are mostly helpful and then gives you that status. @DNA3000 100% deserves the guardian status
  • Kill_Grey said:

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    Bro, you messed up the reply lol
    Yes I accidentally misarranged it - but what is the status of guardian?
    Forum Guardians have a limited set of additional rights to go along with some additional responsibilities. Basically whenever we flag a post it gets escalated to an official moderator more quickly, and we're held to a much higher standard on the usage of flagging as a result, and for that matter all of our posting activity is held to a similarly higher standard in general.

    However, Forum Guardians are not official moderators and have no authority beyond reporting misconduct to the actual mods. They are also not, in general, employees of Kabam and are not allowed to represent themselves as such. They do not speak for Kabam or the forum moderation staff and cannot represent themselves as such. In terms of posting, my posts have no more standing on the forums than yours or anyone elses.
  • MasterpuffMasterpuff Posts: 6,466 ★★★★★
    Yes - please explain why
    I loved every aspect but the rewards. I’m okay with barely touching the actual quest rewards, but that 4* objective needs to be a selector.
  • DarkSoulDLXDarkSoulDLX Posts: 676 ★★★
    Yes - please explain why
    DNA3000 said:

    Kill_Grey said:

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    Bro, you messed up the reply lol
    Yes I accidentally misarranged it - but what is the status of guardian?
    Forum Guardians have a limited set of additional rights to go along with some additional responsibilities. Basically whenever we flag a post it gets escalated to an official moderator more quickly, and we're held to a much higher standard on the usage of flagging as a result, and for that matter all of our posting activity is held to a similarly higher standard in general.

    However, Forum Guardians are not official moderators and have no authority beyond reporting misconduct to the actual mods. They are also not, in general, employees of Kabam and are not allowed to represent themselves as such. They do not speak for Kabam or the forum moderation staff and cannot represent themselves as such. In terms of posting, my posts have no more standing on the forums than yours or anyone elses.
    👍
  • LormifLormif Posts: 7,369 ★★★★★

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    it seems you missed his point entirely, which is sad because it was well though out and well written. That is one of the reasons he is a guardian and you are not.
  • LormifLormif Posts: 7,369 ★★★★★
    Berjibs said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    DNA3000 said:

    Whooo said:

    for the time being the rewards are perfect.
    But they should buff them every 6 months

    Because?

    Cavalier rewards are higher than Uncollected rewards. Every six months that gap is supposed to get bigger? For what purpose? Or are the devs supposed to be buffing *all* of the rewards higher, including Normal, Heroic, and Master? What do you want the rewards for Heroic to look like after five years of buffing them every six months?

    Cavalier rewards should be appropriate to players that reach Cavalier status, and the requirements for Cavalier status aren't getting higher every six months, so the rewards associated with Cavalier status should not be going up every six months as well. Otherwise the rewards eventually become completely inappropriate for their purpose, which is to be the next step up from the previous reward level.

    If you want more rewards from monthly quests, then a) become Thronebreaker and b) wait for Thronebreaker difficulty, probably in a year or two. Or c) wait for them to revamp the entire reward progression of the game, which they did once before and will probably do again in about four years or so.
    The uncollected rewards was fire 2 years ago. But now they are pretty much irrelevant to me (and I bet to a lot of people too).

    The same thing will happen with cavalier rewards. But becouse now you can get a lot more 6* shards from AW season rewards (and from story quest like act7, which will have at least 20-30K 6* shards for 100% exploration), we will get to the point that cavalier rewards are irrelevant muck quicker.

    As far as the 'Thronebreaker' Diificulty goes we are not gonna see this in a very looooooong time, cause rank 3 6* are far from common at this point of the game
    You missed the point. Of course the are irrelevant to you now, they SHOULD be irrelevant to you now. They also are coming out with new progression titles faster now, and r3s are becoming more and more common as people 100% act 6 or just complete abyss, not to mention book 2 is just a few months away.,
    So? You think that they shouldn't buff the rewards at least once every 6 months?
    I am confused
    No, they obviously should not, that would be silly. You should grow out of the rewards and move to the next tier.
    Next tier? In how many years we will see the next tier in EQ? (If we ever see it of course)
    probably next year, and even then unless we get 7*s you would be growing out of these rewards any time soon.
    If cav/legendary difficulty doesn’t increase and story is no longer an ever increasing challenge then TB events need to come ASAP or the game is gonna get stale for anyone of half decent skill.



    That is why they come out with new difficulties. If they increase the old difficulties every 6 months then it just locks out new players, and the game gets stale as old players drop.
  • JChanceH9JChanceH9 Posts: 785 ★★★
    Yes - please explain why
    Rewards need to at bare minimum be increased by 50%. 100% increase would be actually reasonable for the content.
  • DarkSoulDLXDarkSoulDLX Posts: 676 ★★★
    Yes - please explain why
    Lormif said:

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    it seems you missed his point entirely, which is sad because it was well though out and well written. That is one of the reasons he is a guardian and you are not.
    You missed out my point - I was simply Intrigued by the status of guardian and I do not desire it unless in knowledge
  • LormifLormif Posts: 7,369 ★★★★★

    Lormif said:

    DNA3000 said:
    » show previous quotes
    No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.

    The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.

    Can you please explain why are you guardian?

    it seems you missed his point entirely, which is sad because it was well though out and well written. That is one of the reasons he is a guardian and you are not.
    You missed out my point - I was simply Intrigued by the status of guardian and I do not desire it unless in knowledge
    Ahh, if that is the case anyone can apply to be a forum guardian.
  • BulmktBulmkt Posts: 1,547 ★★★★
    Yes - please explain why
    Cavalier difficulty has too many niche aspects
  • No - please explain why
    I don't really see what the issue with it was to be honest. Sure I'd like a buff to the rewards but that's just because I like more rewards. In terms of effort/reward outside of them missing the ball a bit with the Magik quest it was fairly straightforward. There were lots of work arounds to the nodes if you didn't have the perfect champions and outside of the actual bosses it was fairly simple to go through itemless with 4*.

    Maybe they could change the reward structure, I don't personally have an issue with it - I'm going to explore it either way but I can see why more recently minted cavaliers didn't like it.
  • DarkSoulDLXDarkSoulDLX Posts: 676 ★★★
    Yes - please explain why
    Mauled said:

    I don't really see what the issue with it was to be honest. Sure I'd like a buff to the rewards but that's just because I like more rewards. In terms of effort/reward outside of them missing the ball a bit with the Magik quest it was fairly straightforward. There were lots of work arounds to the nodes if you didn't have the perfect champions and outside of the actual bosses it was fairly simple to go through itemless with 4*.

    Maybe they could change the reward structure, I don't personally have an issue with it - I'm going to explore it either way but I can see why more recently minted cavaliers didn't like it.

    The apocalypse fight does have its cons but that fury passive was pretty fun to utilize
  • BerjibsBerjibs Posts: 1,523 ★★★★
    Yes - please explain why
    Lormif said:

    Berjibs said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    DNA3000 said:

    Whooo said:

    for the time being the rewards are perfect.
    But they should buff them every 6 months

    Because?

    Cavalier rewards are higher than Uncollected rewards. Every six months that gap is supposed to get bigger? For what purpose? Or are the devs supposed to be buffing *all* of the rewards higher, including Normal, Heroic, and Master? What do you want the rewards for Heroic to look like after five years of buffing them every six months?

    Cavalier rewards should be appropriate to players that reach Cavalier status, and the requirements for Cavalier status aren't getting higher every six months, so the rewards associated with Cavalier status should not be going up every six months as well. Otherwise the rewards eventually become completely inappropriate for their purpose, which is to be the next step up from the previous reward level.

    If you want more rewards from monthly quests, then a) become Thronebreaker and b) wait for Thronebreaker difficulty, probably in a year or two. Or c) wait for them to revamp the entire reward progression of the game, which they did once before and will probably do again in about four years or so.
    The uncollected rewards was fire 2 years ago. But now they are pretty much irrelevant to me (and I bet to a lot of people too).

    The same thing will happen with cavalier rewards. But becouse now you can get a lot more 6* shards from AW season rewards (and from story quest like act7, which will have at least 20-30K 6* shards for 100% exploration), we will get to the point that cavalier rewards are irrelevant muck quicker.

    As far as the 'Thronebreaker' Diificulty goes we are not gonna see this in a very looooooong time, cause rank 3 6* are far from common at this point of the game
    You missed the point. Of course the are irrelevant to you now, they SHOULD be irrelevant to you now. They also are coming out with new progression titles faster now, and r3s are becoming more and more common as people 100% act 6 or just complete abyss, not to mention book 2 is just a few months away.,
    So? You think that they shouldn't buff the rewards at least once every 6 months?
    I am confused
    No, they obviously should not, that would be silly. You should grow out of the rewards and move to the next tier.
    Next tier? In how many years we will see the next tier in EQ? (If we ever see it of course)
    probably next year, and even then unless we get 7*s you would be growing out of these rewards any time soon.
    If cav/legendary difficulty doesn’t increase and story is no longer an ever increasing challenge then TB events need to come ASAP or the game is gonna get stale for anyone of half decent skill.



    That is why they come out with new difficulties. If they increase the old difficulties every 6 months then it just locks out new players, and the game gets stale as old players drop.
    That’s fair point however I thought we were still in a period of cav eq being adjusted based on feedback or their data or whatever. We’ve only had one. Maybe I’ve got that wrong. Here’s what I’m referring to..

    But we’re almost there! While we learned a lot from the Canadian Difficulty and Herald Difficulty side events, this is still the first Cavalier Difficulty Event Quest! There is still going to be space to shift and grow, the same way that Uncollected Difficulty did.

    My feedback is I explored it itemless on my recently cavalier account and on that basis it’s not meeting their objective of being a challenge for new cavs to complete and more advanced cavaliers, those deep in act 6 perhaps, to explore. Certainly it hit the mark in terms of fun.

    That’s all I’m saying. I’m at the bottom of cavalier and I’ve already outgrown the content should it be staying as is.
  • LormifLormif Posts: 7,369 ★★★★★
    Berjibs said:

    Lormif said:

    Berjibs said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    DNA3000 said:

    Whooo said:

    for the time being the rewards are perfect.
    But they should buff them every 6 months

    Because?

    Cavalier rewards are higher than Uncollected rewards. Every six months that gap is supposed to get bigger? For what purpose? Or are the devs supposed to be buffing *all* of the rewards higher, including Normal, Heroic, and Master? What do you want the rewards for Heroic to look like after five years of buffing them every six months?

    Cavalier rewards should be appropriate to players that reach Cavalier status, and the requirements for Cavalier status aren't getting higher every six months, so the rewards associated with Cavalier status should not be going up every six months as well. Otherwise the rewards eventually become completely inappropriate for their purpose, which is to be the next step up from the previous reward level.

    If you want more rewards from monthly quests, then a) become Thronebreaker and b) wait for Thronebreaker difficulty, probably in a year or two. Or c) wait for them to revamp the entire reward progression of the game, which they did once before and will probably do again in about four years or so.
    The uncollected rewards was fire 2 years ago. But now they are pretty much irrelevant to me (and I bet to a lot of people too).

    The same thing will happen with cavalier rewards. But becouse now you can get a lot more 6* shards from AW season rewards (and from story quest like act7, which will have at least 20-30K 6* shards for 100% exploration), we will get to the point that cavalier rewards are irrelevant muck quicker.

    As far as the 'Thronebreaker' Diificulty goes we are not gonna see this in a very looooooong time, cause rank 3 6* are far from common at this point of the game
    You missed the point. Of course the are irrelevant to you now, they SHOULD be irrelevant to you now. They also are coming out with new progression titles faster now, and r3s are becoming more and more common as people 100% act 6 or just complete abyss, not to mention book 2 is just a few months away.,
    So? You think that they shouldn't buff the rewards at least once every 6 months?
    I am confused
    No, they obviously should not, that would be silly. You should grow out of the rewards and move to the next tier.
    Next tier? In how many years we will see the next tier in EQ? (If we ever see it of course)
    probably next year, and even then unless we get 7*s you would be growing out of these rewards any time soon.
    If cav/legendary difficulty doesn’t increase and story is no longer an ever increasing challenge then TB events need to come ASAP or the game is gonna get stale for anyone of half decent skill.



    That is why they come out with new difficulties. If they increase the old difficulties every 6 months then it just locks out new players, and the game gets stale as old players drop.
    That’s fair point however I thought we were still in a period of cav eq being adjusted based on feedback or their data or whatever. We’ve only had one. Maybe I’ve got that wrong. Here’s what I’m referring to..

    But we’re almost there! While we learned a lot from the Canadian Difficulty and Herald Difficulty side events, this is still the first Cavalier Difficulty Event Quest! There is still going to be space to shift and grow, the same way that Uncollected Difficulty did.

    My feedback is I explored it itemless on my recently cavalier account and on that basis it’s not meeting their objective of being a challenge for new cavs to complete and more advanced cavaliers, those deep in act 6 perhaps, to explore. Certainly it hit the mark in terms of fun.

    That’s all I’m saying. I’m at the bottom of cavalier and I’ve already outgrown the content should it be staying as is.
    feed back and adjusting the content is not the same as making it grow every 6 months, which is what you came out with. Most people explored it item less, it was way to easy, but in some peoples mind too long (not mine)
  • Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    No - please explain why
    I dunno, I really hated that 4* challenge. And I also found it a bit challenging to explore itemless. Not everyone has a stacked roster, and newer cavalier players who claim they explored it itemless, including the 4* challenge are probably lying.
  • BerjibsBerjibs Posts: 1,523 ★★★★
    Yes - please explain why
    Lormif said:

    Berjibs said:

    Lormif said:

    Berjibs said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    DNA3000 said:

    Whooo said:

    for the time being the rewards are perfect.
    But they should buff them every 6 months

    Because?

    Cavalier rewards are higher than Uncollected rewards. Every six months that gap is supposed to get bigger? For what purpose? Or are the devs supposed to be buffing *all* of the rewards higher, including Normal, Heroic, and Master? What do you want the rewards for Heroic to look like after five years of buffing them every six months?

    Cavalier rewards should be appropriate to players that reach Cavalier status, and the requirements for Cavalier status aren't getting higher every six months, so the rewards associated with Cavalier status should not be going up every six months as well. Otherwise the rewards eventually become completely inappropriate for their purpose, which is to be the next step up from the previous reward level.

    If you want more rewards from monthly quests, then a) become Thronebreaker and b) wait for Thronebreaker difficulty, probably in a year or two. Or c) wait for them to revamp the entire reward progression of the game, which they did once before and will probably do again in about four years or so.
    The uncollected rewards was fire 2 years ago. But now they are pretty much irrelevant to me (and I bet to a lot of people too).

    The same thing will happen with cavalier rewards. But becouse now you can get a lot more 6* shards from AW season rewards (and from story quest like act7, which will have at least 20-30K 6* shards for 100% exploration), we will get to the point that cavalier rewards are irrelevant muck quicker.

    As far as the 'Thronebreaker' Diificulty goes we are not gonna see this in a very looooooong time, cause rank 3 6* are far from common at this point of the game
    You missed the point. Of course the are irrelevant to you now, they SHOULD be irrelevant to you now. They also are coming out with new progression titles faster now, and r3s are becoming more and more common as people 100% act 6 or just complete abyss, not to mention book 2 is just a few months away.,
    So? You think that they shouldn't buff the rewards at least once every 6 months?
    I am confused
    No, they obviously should not, that would be silly. You should grow out of the rewards and move to the next tier.
    Next tier? In how many years we will see the next tier in EQ? (If we ever see it of course)
    probably next year, and even then unless we get 7*s you would be growing out of these rewards any time soon.
    If cav/legendary difficulty doesn’t increase and story is no longer an ever increasing challenge then TB events need to come ASAP or the game is gonna get stale for anyone of half decent skill.



    That is why they come out with new difficulties. If they increase the old difficulties every 6 months then it just locks out new players, and the game gets stale as old players drop.
    That’s fair point however I thought we were still in a period of cav eq being adjusted based on feedback or their data or whatever. We’ve only had one. Maybe I’ve got that wrong. Here’s what I’m referring to..

    But we’re almost there! While we learned a lot from the Canadian Difficulty and Herald Difficulty side events, this is still the first Cavalier Difficulty Event Quest! There is still going to be space to shift and grow, the same way that Uncollected Difficulty did.

    My feedback is I explored it itemless on my recently cavalier account and on that basis it’s not meeting their objective of being a challenge for new cavs to complete and more advanced cavaliers, those deep in act 6 perhaps, to explore. Certainly it hit the mark in terms of fun.

    That’s all I’m saying. I’m at the bottom of cavalier and I’ve already outgrown the content should it be staying as is.
    feed back and adjusting the content is not the same as making it grow every 6 months, which is what you came out with. Most people explored it item less, it was way to easy, but in some peoples mind too long (not mine)
    I didn’t actually say anything about 6 months you’re confused.



  • CrcrcrcCrcrcrc Posts: 7,940 ★★★★★
    No - please explain why
    Berjibs said:

    Lormif said:

    Berjibs said:

    Lormif said:

    Berjibs said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    Lormif said:

    Whooo said:

    DNA3000 said:

    Whooo said:

    for the time being the rewards are perfect.
    But they should buff them every 6 months

    Because?

    Cavalier rewards are higher than Uncollected rewards. Every six months that gap is supposed to get bigger? For what purpose? Or are the devs supposed to be buffing *all* of the rewards higher, including Normal, Heroic, and Master? What do you want the rewards for Heroic to look like after five years of buffing them every six months?

    Cavalier rewards should be appropriate to players that reach Cavalier status, and the requirements for Cavalier status aren't getting higher every six months, so the rewards associated with Cavalier status should not be going up every six months as well. Otherwise the rewards eventually become completely inappropriate for their purpose, which is to be the next step up from the previous reward level.

    If you want more rewards from monthly quests, then a) become Thronebreaker and b) wait for Thronebreaker difficulty, probably in a year or two. Or c) wait for them to revamp the entire reward progression of the game, which they did once before and will probably do again in about four years or so.
    The uncollected rewards was fire 2 years ago. But now they are pretty much irrelevant to me (and I bet to a lot of people too).

    The same thing will happen with cavalier rewards. But becouse now you can get a lot more 6* shards from AW season rewards (and from story quest like act7, which will have at least 20-30K 6* shards for 100% exploration), we will get to the point that cavalier rewards are irrelevant muck quicker.

    As far as the 'Thronebreaker' Diificulty goes we are not gonna see this in a very looooooong time, cause rank 3 6* are far from common at this point of the game
    You missed the point. Of course the are irrelevant to you now, they SHOULD be irrelevant to you now. They also are coming out with new progression titles faster now, and r3s are becoming more and more common as people 100% act 6 or just complete abyss, not to mention book 2 is just a few months away.,
    So? You think that they shouldn't buff the rewards at least once every 6 months?
    I am confused
    No, they obviously should not, that would be silly. You should grow out of the rewards and move to the next tier.
    Next tier? In how many years we will see the next tier in EQ? (If we ever see it of course)
    probably next year, and even then unless we get 7*s you would be growing out of these rewards any time soon.
    If cav/legendary difficulty doesn’t increase and story is no longer an ever increasing challenge then TB events need to come ASAP or the game is gonna get stale for anyone of half decent skill.



    That is why they come out with new difficulties. If they increase the old difficulties every 6 months then it just locks out new players, and the game gets stale as old players drop.
    That’s fair point however I thought we were still in a period of cav eq being adjusted based on feedback or their data or whatever. We’ve only had one. Maybe I’ve got that wrong. Here’s what I’m referring to..

    But we’re almost there! While we learned a lot from the Canadian Difficulty and Herald Difficulty side events, this is still the first Cavalier Difficulty Event Quest! There is still going to be space to shift and grow, the same way that Uncollected Difficulty did.

    My feedback is I explored it itemless on my recently cavalier account and on that basis it’s not meeting their objective of being a challenge for new cavs to complete and more advanced cavaliers, those deep in act 6 perhaps, to explore. Certainly it hit the mark in terms of fun.

    That’s all I’m saying. I’m at the bottom of cavalier and I’ve already outgrown the content should it be staying as is.
    feed back and adjusting the content is not the same as making it grow every 6 months, which is what you came out with. Most people explored it item less, it was way to easy, but in some peoples mind too long (not mine)
    I didn’t actually say anything about 6 months you’re confused.



    Someone else said they wanted the rewards to be buffed every six months
  • Deadpool87Deadpool87 Posts: 573 ★★★
    Yes - please explain why
    I think if they're going to give cavalier shards in the weekly calendar for Thronebreakers then they need to do that with Cavalier players as well. Or give a new type of crystal shard to Thronebreakers (Throne Crystals) that have a 60% drop for 4*, 35% drop for 5* and 5% drop for 6* heroes. Make 10,000 shards equal one crystal and give 2,000 - 2,500 shards in the calendar a week so it takes 4 or 5 weeks to form a crystal
  • DarkSoulDLXDarkSoulDLX Posts: 676 ★★★
    Yes - please explain why
    Kill_Grey said:

    I dunno, I really hated that 4* challenge. And I also found it a bit challenging to explore itemless. Not everyone has a stacked roster, and newer cavalier players who claim they explored it itemless, including the 4* challenge are probably lying.

    The 4 star challenge was truly an unethical implementation
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