**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.
» show previous quotes
No. Cavalier difficulty doesn't target the players who are capable of completely exhausting the content instantly. In, fact, no recurring content should ever target those players at all, ever, because that's pointless.
The point to progressional tiers and progressional rewards is to help players progress. As you progress higher, the rewards you need to progress upward also get higher, and the reward structure needs to periodically step upward to normalize that, so they can continue to progress upward. But the players who instantly exhaust all the content as soon as it arrives? They don't need any help progressing, and any help you give them only makes them more impatient for the next higher tier. You have to give them something to do, but you can't give them the same kind of progressional acceleration that exists everywhere else in the game, because everyone else has somewhere to go. The people at the very top who have exhausted all the content and continue to exhaust all the content the instant it arrives have nowhere upward to go, and what they can do to progress in other ways is limited. Exhaust them too quickly, and you either have to increase the top of the game faster than you should, or force them to sit at the hard cap of having nothing to do.
Can you please explain why are you guardian?
However, Forum Guardians are not official moderators and have no authority beyond reporting misconduct to the actual mods. They are also not, in general, employees of Kabam and are not allowed to represent themselves as such. They do not speak for Kabam or the forum moderation staff and cannot represent themselves as such. In terms of posting, my posts have no more standing on the forums than yours or anyone elses.
Maybe they could change the reward structure, I don't personally have an issue with it - I'm going to explore it either way but I can see why more recently minted cavaliers didn't like it.
But we’re almost there! While we learned a lot from the Canadian Difficulty and Herald Difficulty side events, this is still the first Cavalier Difficulty Event Quest! There is still going to be space to shift and grow, the same way that Uncollected Difficulty did.
My feedback is I explored it itemless on my recently cavalier account and on that basis it’s not meeting their objective of being a challenge for new cavs to complete and more advanced cavaliers, those deep in act 6 perhaps, to explore. Certainly it hit the mark in terms of fun.
That’s all I’m saying. I’m at the bottom of cavalier and I’ve already outgrown the content should it be staying as is.