Why are you talking about the first beta. The second beta was much better. Very solid content. Donβt freak out at something that obviously isnβt gonna happen.
I donβt see the point in this. Kabam seem to have learnt that punitive designs donβt do well and have adjusted their design philosophies accordingly.
From what I saw beta 1 and beta 2 were totally different. If anything I think that we should be complimenting them on taking the bold step of shifting their objectives.
The second beta was certainly easier but it was actually fun to play. Iβd much rather have content that is fun to play and allows me to use many different champs and counters but be a little easier than have content that is extremely difficult, no fun, and has the same two main counters (quake and ghost)
The second beta was certainly easier but it was actually fun to play. Iβd much rather have content that is fun to play and allows me to use many different champs and counters but be a little easier than have content that is extremely difficult, no fun, and has the same two main counters (quake and ghost)
Yeah, I would rather have the challenge be thinking through making your team, and having optimal picks as opposed to a βthese guys will let me squeeze byβ kind of team. The benefits added to characters makes people consider the abilities of their champions and encourage balancing benefits from the + node and countering the - node.
I didn't think the original beta was that awful, and I haven't even completed 6.2.
I was a beta tester both times, and the second beta was easier than the first, for sure, but I wouldn't call it easy. Plus it looks like there was a chapter boss not shown in each chapter, because after defeating the boss you had to move a few spaces to an exit, which IMO will be where an even harder boss is placed when the act goes live. Just a guess though, but not sure why they'd otherwise put that extra couple of steps after the boss fight.
This game cannot be tuned to please every player. A dude with a bunch of rank 3 6 stars who has explored the Abyss will see Act 7 differently than a player who has only completed Act 6, using Unit Man all the way.
it wasn't that bad, people just want everything easy !!!
While I don't get the point of this Thread, there is a point to what the OP is saying. It has nothing to do with people wanting things easy. The direction that took the game would have made it insurmountable to the point that people would have given up trying.
it wasn't that bad, people just want everything easy !!!
While I don't get the point of this Thread, there is a point to what the OP is saying. It has nothing to do with people wanting things easy. The direction that took the game would have made it insurmountable to the point that people would have given up trying.
Arent u the same guy who in the general feedback was saying that Kabam is going in the right direction!!!
it wasn't that bad, people just want everything easy !!!
While I don't get the point of this Thread, there is a point to what the OP is saying. It has nothing to do with people wanting things easy. The direction that took the game would have made it insurmountable to the point that people would have given up trying.
Arent u the same guy who in the general feedback was saying that Kabam is going in the right direction!!!
Do you not remember what happened to the ben 10 franchise?
The second beta is way too easy. I don't like the direction which the game is heading to
Let's hope that the future variants will not be as easy as act 7
It's a game, man. We play games to relax and have fun, not fight for it with our lives
And???? What's your point exactly? I said that I don't like the direction that the game is heading, cause I want some challenging content, and not another act 4
I never said that I would fight if that was what was it takes for Kabam to make difficult content
The second beta is way too easy. I don't like the direction which the game is heading to
Let's hope that the future variants will not be as easy as act 7
It's a game, man. We play games to relax and have fun, not fight for it with our lives
And???? What's your point exactly? I said that I don't like the direction that the game is heading, cause I want some challenging content, and not another act 4
I never said that I would fight if that was what was it takes for Kabam to make difficult content
Comments
From what I saw beta 1 and beta 2 were totally different. If anything I think that we should be complimenting them on taking the bold step of shifting their objectives.
I don't like the direction which the game is heading to
Let's hope that the future variants will not be as easy as act 7
I was a beta tester both times, and the second beta was easier than the first, for sure, but I wouldn't call it easy. Plus it looks like there was a chapter boss not shown in each chapter, because after defeating the boss you had to move a few spaces to an exit, which IMO will be where an even harder boss is placed when the act goes live. Just a guess though, but not sure why they'd otherwise put that extra couple of steps after the boss fight.
This game cannot be tuned to please every player. A dude with a bunch of rank 3 6 stars who has explored the Abyss will see Act 7 differently than a player who has only completed Act 6, using Unit Man all the way.
Chill, it's just a game
What's your point exactly?
I said that I don't like the direction that the game is heading, cause I want some challenging content, and not another act 4
I never said that I would fight if that was what was it takes for Kabam to make difficult content