**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'd say he's kind of like old ghost rider in terms of having many utilities but it being kinda clunky, but has much more damage. But saying "he's THE best cosmic" without trying him out seems too early.
For example corvus has effectively 3 immunities, can have indefinite true strike which counters auto block and doge, as well as crazy damage and cheat death. He also has VERY easy access to armor breaks on parry which allows him to bypass stuff like bpcw.
Hyperion is very tanky, and has constant power gain which allows him to bypass so many things, as well as let you play him however you want like spam sp1 or just do sp3.
CMM has indestructable which is incredibly game changing, as well as anti dot, and powergain, not to mention easy access to armor break also.
From what we know, CGR has great damage GIVEN THE RIGHT SITUATION and has some utility abilities, yes. I have no doubt he'd land god tier, probably BGT. But to say he's the best when he isn't even in the game seems early to say.
Quite a bit to remember but the damage is 👌🏽😂
I need to test him on a Matador and Tunnel Vision node 🤔 I'll revisit this comment and let you know.
Corvus - suicides/cosmic boosts. The first fight with him would suck, hence why hes not favored for large healthpools.
CMM - needs fury to be on par with the other cosmic gods, (hes a beast, but for situations where you cant bring him)
CGR - somewhat impractical since you cant dex after the sp3 and arguably the highest skillcap needed to play amongst the other cosmics.
Hype - no synergies needed, no difficulty/tedious rampup.
If you still disagree, just imagine Hyperion as a 6*
No offense but the reasoning behind people saying that his rotation is hard and his damage is "hindered" outside of RoL. He literally has access to 8 buffs and due to the fact that his buffs are not tied to only specials or only certain actions. This makes his rotation really versatile. For example consider doctor Doom. He has a fixed rotation but once you play with him you can Modify his rotation as per the player's needs and still get the damage. CGR is similar. His variety of buffs and his different ways to access those buffs enables him to still get his rotation done.
Moreover the main thing that is enabling him to do such high amounts of damage is his armour breaks and precision. Fury and aptitude are very potent but I'd argue armour breaks are the main thing to look for here. As long as he can place those armour breaks his damage will be great. If you don't believe watch lagacy's abyss video with CGR. Even in non ideal matchups especially abyss killmonger he is still able to dish out incredible amounts of damage. With Medusa her autoblock is hindering him but still lagacy was able to adapt to the given fight due to his understanding of the character. His block proficiency is the main assist which enables him to do his variations like doom. Also you should see in normal ( not particularly difficult paths) in act 6 the fight was over in one sp2 makes him one of the best path and quest clearers in general. ( Corvus is still the best path clearer lol).
In my opinion the difficulty to this champion comes in understanding the character. If one would follow an approach similar to how one learnt doom then that guy could get an idea why he's so good as he is. Just like doom firstly you need to master his basic rotation which can be done in RoL. And slowly you would gain a basic understanding of the character which would help you in altering his playstyle to his needs. I get that he's quite hectic to play due to plenty of things to keep track off like his buff and debuff timers, number of judgements, power meters etc. But that is the skill you would require to get the best out of him and imo it would be worth it. He is balanced in the sense that he requires a certain skill level and time dedicated to this character to get the best out of him.
As one of my fellow summoner mentioned his immunity to bleed and incinerate makes him quite good for caltrops, biohazard , freezer burn , back blast etc. He may also has other uses which we may not know of as of now due to just how new he is. Yes he's not an evade counter. Yes he's not able to do anything in armour break immune matchups , tunnel vision etc. And mystic champions can easily be a nuisance to this guy including nodes which hinder his ability to gain buffs , but still he's awesome. He has insane damage , and bits of utility ( not crazy ,but not lacking either) so yes he's "beyond god tier" in my opinion due to these reasons.
I know it's a long post. But it's my own opinion about him and I am free to get any feedback from my fellow summoners.
Here's your answer @SpideyFunko complexity is 3 getting to SP3 and all is a bonus at this point
Thank you @TheKiryu that's a really effective and practical rotation
Up and suicides in order to be a great champion in endgame content such as 6.4. Even then, after ramp up his damage is similar if not lower than CGR’s as well as his damage being limited to his charges. I know you can still deal damage after losing all your charges but why worry about that when you can just hit damage cap mediums and huge sp2s? Corvus has triple ‘immunity’ which is quite useful I will admit. The main issue with his immunities is that his shock immunity does not apply to passive shocks, rendering him useless against those types of nodes. Corvus also has cheat death, which I’ll admit again is a big point in his favor. Still, I would use CGR over Corvus. Why worry about ramp up and charges when you can access all of your damage right from the start as well as enormous power gain and such?