You're all daft for disagreeing. Cosmic Ghost Rider is nuts. Critting for 80k medium and 60k light attacks. His SP2 does 300k+ damage as well. And he has an insane precision buff that almost guarantees all your attacks to crit.
And all you need to do to get this damage is get to an SP3, which isn't hard at all because of his thic power gain buff.
And oh yeah, he has like a million different abilities making him a swiss army knife. Bleed/incinerate immune, power gain, power lock, armor break, can't miss attacks, etc
This champ is absolutely insane: big damage, hardly needs any ramp and insane utility. He's got it all.
His utility is his powerlock to buff control, which is nice but also not on demand, and armor break which is also from his sp2 so kinda harder to get, vigilence which is a "throw away" if you want more damage. Also to access that insane damage you need to take chip damage because you can't dex or else you dont get that crit rating.
I'd say he's kind of like old ghost rider in terms of having many utilities but it being kinda clunky, but has much more damage. But saying "he's THE best cosmic" without trying him out seems too early.
For example corvus has effectively 3 immunities, can have indefinite true strike which counters auto block and doge, as well as crazy damage and cheat death. He also has VERY easy access to armor breaks on parry which allows him to bypass stuff like bpcw.
Hyperion is very tanky, and has constant power gain which allows him to bypass so many things, as well as let you play him however you want like spam sp1 or just do sp3.
CMM has indestructable which is incredibly game changing, as well as anti dot, and powergain, not to mention easy access to armor break also.
From what we know, CGR has great damage GIVEN THE RIGHT SITUATION and has some utility abilities, yes. I have no doubt he'd land god tier, probably BGT. But to say he's the best when he isn't even in the game seems early to say.
so, had a crack at v5 Punisher 2099 with a 5/50 VTD...
that is a crazy stupid amount of block damage
V5 attack values are extremely high, and paired with VTD’s terrible block proficiency and Punisher 2099’s unevadable special attacks, it’s not gonna be a friendly fight for him. I used my 6* VTD and ended at pretty low health.
my comment was deleted idk how but here it is again - Cosmic ghost rider is not as great as you think at all. Only in the RIGHT SITUATION. The deep dive does not show his overall utility or his feasibility on normal everyday quests. So yeah hold your thoughts till the CCP gameplay videos come out , that is the deep dive according to me. The deep dive does not explore realistic situations.
Let's see you were wrong about apocalypse let's hope you are right this time. How about red Goblin? I think he's a fun champ.
I like Red Goblin a lot, he's really cool. I think he's better than what CCP members are giving him credit for. Plus he's a combo of Green Goblin and Carnage so that's automatically awesome in my eyes.
my comment was deleted idk how but here it is again - Cosmic ghost rider is not as great as you think at all. Only in the RIGHT SITUATION. The deep dive does not show his overall utility or his feasibility on normal everyday quests. So yeah hold your thoughts till the CCP gameplay videos come out , that is the deep dive according to me. The deep dive does not explore realistic situations.
I actually can't argue with the deep dive part of your argument because they tend to find "perfect" nodes to showcase the champion and not realistic nodes.
I prefer hype ...corvus..captain marvel and cull over cosmic ghost rider..he’s great yea..Another great cosmic but shiny new champs always get hyped up..he’s just as good as the other god tier cosmics
You know, if you all watched the video, then you’d realize that this was a nerf that happened before this post, instead jumping to conclusions and looking the fools that you are
so uh @Rookiie care to give those of us that don’t have a Cosmic Ghost Rider some insight on to how tricky/good he is?
I'm dying Quite a bit to remember but the damage is 👌🏽😂
so on the scale of 1-10, 10 being super complicated, 1 being a five hit combo until a special 2, where does he fall?
Only tested him out in ROL and it's super easy to ramp him up there so 3. I need to test him on a Matador and Tunnel Vision node 🤔 I'll revisit this comment and let you know.
I left this message in another comment thread but turns out it would be good here to so here it goes-
No offense but the reasoning behind people saying that his rotation is hard and his damage is "hindered" outside of RoL. He literally has access to 8 buffs and due to the fact that his buffs are not tied to only specials or only certain actions. This makes his rotation really versatile. For example consider doctor Doom. He has a fixed rotation but once you play with him you can Modify his rotation as per the player's needs and still get the damage. CGR is similar. His variety of buffs and his different ways to access those buffs enables him to still get his rotation done.
Moreover the main thing that is enabling him to do such high amounts of damage is his armour breaks and precision. Fury and aptitude are very potent but I'd argue armour breaks are the main thing to look for here. As long as he can place those armour breaks his damage will be great. If you don't believe watch lagacy's abyss video with CGR. Even in non ideal matchups especially abyss killmonger he is still able to dish out incredible amounts of damage. With Medusa her autoblock is hindering him but still lagacy was able to adapt to the given fight due to his understanding of the character. His block proficiency is the main assist which enables him to do his variations like doom. Also you should see in normal ( not particularly difficult paths) in act 6 the fight was over in one sp2 makes him one of the best path and quest clearers in general. ( Corvus is still the best path clearer lol).
In my opinion the difficulty to this champion comes in understanding the character. If one would follow an approach similar to how one learnt doom then that guy could get an idea why he's so good as he is. Just like doom firstly you need to master his basic rotation which can be done in RoL. And slowly you would gain a basic understanding of the character which would help you in altering his playstyle to his needs. I get that he's quite hectic to play due to plenty of things to keep track off like his buff and debuff timers, number of judgements, power meters etc. But that is the skill you would require to get the best out of him and imo it would be worth it. He is balanced in the sense that he requires a certain skill level and time dedicated to this character to get the best out of him.
As one of my fellow summoner mentioned his immunity to bleed and incinerate makes him quite good for caltrops, biohazard , freezer burn , back blast etc. He may also has other uses which we may not know of as of now due to just how new he is. Yes he's not an evade counter. Yes he's not able to do anything in armour break immune matchups , tunnel vision etc. And mystic champions can easily be a nuisance to this guy including nodes which hinder his ability to gain buffs , but still he's awesome. He has insane damage , and bits of utility ( not crazy ,but not lacking either) so yes he's "beyond god tier" in my opinion due to these reasons.
I know it's a long post. But it's my own opinion about him and I am free to get any feedback from my fellow summoners.
I left this message in another comment thread but turns out it would be good here to so here it goes-
No offense but the reasoning behind people saying that his rotation is hard and his damage is "hindered" outside of RoL. He literally has access to 8 buffs and due to the fact that his buffs are not tied to only specials or only certain actions. This makes his rotation really versatile. For example consider doctor Doom. He has a fixed rotation but once you play with him you can Modify his rotation as per the player's needs and still get the damage. CGR is similar. His variety of buffs and his different ways to access those buffs enables him to still get his rotation done.
Moreover the main thing that is enabling him to do such high amounts of damage is his armour breaks and precision. Fury and aptitude are very potent but I'd argue armour breaks are the main thing to look for here. As long as he can place those armour breaks his damage will be great. If you don't believe watch lagacy's abyss video with CGR. Even in non ideal matchups especially abyss killmonger he is still able to dish out incredible amounts of damage. With Medusa her autoblock is hindering him but still lagacy was able to adapt to the given fight due to his understanding of the character. His block proficiency is the main assist which enables him to do his variations like doom. Also you should see in normal ( not particularly difficult paths) in act 6 the fight was over in one sp2 makes him one of the best path and quest clearers in general. ( Corvus is still the best path clearer lol).
In my opinion the difficulty to this champion comes in understanding the character. If one would follow an approach similar to how one learnt doom then that guy could get an idea why he's so good as he is. Just like doom firstly you need to master his basic rotation which can be done in RoL. And slowly you would gain a basic understanding of the character which would help you in altering his playstyle to his needs. I get that he's quite hectic to play due to plenty of things to keep track off like his buff and debuff timers, number of judgements, power meters etc. But that is the skill you would require to get the best out of him and imo it would be worth it. He is balanced in the sense that he requires a certain skill level and time dedicated to this character to get the best out of him.
As one of my fellow summoner mentioned his immunity to bleed and incinerate makes him quite good for caltrops, biohazard , freezer burn , back blast etc. He may also has other uses which we may not know of as of now due to just how new he is. Yes he's not an evade counter. Yes he's not able to do anything in armour break immune matchups , tunnel vision etc. And mystic champions can easily be a nuisance to this guy including nodes which hinder his ability to gain buffs , but still he's awesome. He has insane damage , and bits of utility ( not crazy ,but not lacking either) so yes he's "beyond god tier" in my opinion due to these reasons.
I know it's a long post. But it's my own opinion about him and I am free to get any feedback from my fellow summoners.
There is no doubt he is good and all, I think its just that this post was made when the deep dive came out so we had no idea what he was like to play. hence the concern about his rotation might be limiting.
I have mine at rank 4 and really like it. I don’t sweat the dexxing so much, or the special 3. I parry/heavy, parry/combo ending in light, parry/combo ending in medium into special 2. Repeat. Taking him to rank 5 in two weeks.
lol people said the same garbage about cull when he came out, and spoiler, CGR ain't corvus
@danielmath There’s several key differences between Cull and CGR. Cull has low block proficiency while CGR has block proficiency that is higher than Doom’s. Cull can only access his huge damage for a short period of time before a cool down, not to mention he has to hit block and spam heavy to access said huge damage. On top of all of that, CGR has so much more utility than Cull. Corvus is not make all break all, and personally I see CGR as far above Corvus (Same with Hype).
lol people said the same garbage about cull when he came out, and spoiler, CGR ain't corvus
@danielmath There’s several key differences between Cull and CGR. Cull has low block proficiency while CGR has block proficiency that is higher than Doom’s. Cull can only access his huge damage for a short period of time before a cool down, not to mention he has to hit block and spam heavy to access said huge damage. On top of all of that, CGR has so much more utility than Cull. Corvus is not make all break all, and personally I see CGR as far above Corvus (Same with Hype).
lol people said the same garbage about cull when he came out, and spoiler, CGR ain't corvus
@danielmath There’s several key differences between Cull and CGR. Cull has low block proficiency while CGR has block proficiency that is higher than Doom’s. Cull can only access his huge damage for a short period of time before a cool down, not to mention he has to hit block and spam heavy to access said huge damage. On top of all of that, CGR has so much more utility than Cull. Corvus is not make all break all, and personally I see CGR as far above Corvus (Same with Hype).
Far above corvus? 😂
Yes, far above Corvus. Corvus requires ramp Up and suicides in order to be a great champion in endgame content such as 6.4. Even then, after ramp up his damage is similar if not lower than CGR’s as well as his damage being limited to his charges. I know you can still deal damage after losing all your charges but why worry about that when you can just hit damage cap mediums and huge sp2s? Corvus has triple ‘immunity’ which is quite useful I will admit. The main issue with his immunities is that his shock immunity does not apply to passive shocks, rendering him useless against those types of nodes. Corvus also has cheat death, which I’ll admit again is a big point in his favor. Still, I would use CGR over Corvus. Why worry about ramp up and charges when you can access all of your damage right from the start as well as enormous power gain and such?
Comments
I'd say he's kind of like old ghost rider in terms of having many utilities but it being kinda clunky, but has much more damage. But saying "he's THE best cosmic" without trying him out seems too early.
For example corvus has effectively 3 immunities, can have indefinite true strike which counters auto block and doge, as well as crazy damage and cheat death. He also has VERY easy access to armor breaks on parry which allows him to bypass stuff like bpcw.
Hyperion is very tanky, and has constant power gain which allows him to bypass so many things, as well as let you play him however you want like spam sp1 or just do sp3.
CMM has indestructable which is incredibly game changing, as well as anti dot, and powergain, not to mention easy access to armor break also.
From what we know, CGR has great damage GIVEN THE RIGHT SITUATION and has some utility abilities, yes. I have no doubt he'd land god tier, probably BGT. But to say he's the best when he isn't even in the game seems early to say.
Quite a bit to remember but the damage is 👌🏽😂
I need to test him on a Matador and Tunnel Vision node 🤔 I'll revisit this comment and let you know.
Corvus - suicides/cosmic boosts. The first fight with him would suck, hence why hes not favored for large healthpools.
CMM - needs fury to be on par with the other cosmic gods, (hes a beast, but for situations where you cant bring him)
CGR - somewhat impractical since you cant dex after the sp3 and arguably the highest skillcap needed to play amongst the other cosmics.
Hype - no synergies needed, no difficulty/tedious rampup.
If you still disagree, just imagine Hyperion as a 6*
No offense but the reasoning behind people saying that his rotation is hard and his damage is "hindered" outside of RoL. He literally has access to 8 buffs and due to the fact that his buffs are not tied to only specials or only certain actions. This makes his rotation really versatile. For example consider doctor Doom. He has a fixed rotation but once you play with him you can Modify his rotation as per the player's needs and still get the damage. CGR is similar. His variety of buffs and his different ways to access those buffs enables him to still get his rotation done.
Moreover the main thing that is enabling him to do such high amounts of damage is his armour breaks and precision. Fury and aptitude are very potent but I'd argue armour breaks are the main thing to look for here. As long as he can place those armour breaks his damage will be great. If you don't believe watch lagacy's abyss video with CGR. Even in non ideal matchups especially abyss killmonger he is still able to dish out incredible amounts of damage. With Medusa her autoblock is hindering him but still lagacy was able to adapt to the given fight due to his understanding of the character. His block proficiency is the main assist which enables him to do his variations like doom. Also you should see in normal ( not particularly difficult paths) in act 6 the fight was over in one sp2 makes him one of the best path and quest clearers in general. ( Corvus is still the best path clearer lol).
In my opinion the difficulty to this champion comes in understanding the character. If one would follow an approach similar to how one learnt doom then that guy could get an idea why he's so good as he is. Just like doom firstly you need to master his basic rotation which can be done in RoL. And slowly you would gain a basic understanding of the character which would help you in altering his playstyle to his needs. I get that he's quite hectic to play due to plenty of things to keep track off like his buff and debuff timers, number of judgements, power meters etc. But that is the skill you would require to get the best out of him and imo it would be worth it. He is balanced in the sense that he requires a certain skill level and time dedicated to this character to get the best out of him.
As one of my fellow summoner mentioned his immunity to bleed and incinerate makes him quite good for caltrops, biohazard , freezer burn , back blast etc. He may also has other uses which we may not know of as of now due to just how new he is. Yes he's not an evade counter. Yes he's not able to do anything in armour break immune matchups , tunnel vision etc. And mystic champions can easily be a nuisance to this guy including nodes which hinder his ability to gain buffs , but still he's awesome. He has insane damage , and bits of utility ( not crazy ,but not lacking either) so yes he's "beyond god tier" in my opinion due to these reasons.
I know it's a long post. But it's my own opinion about him and I am free to get any feedback from my fellow summoners.
Here's your answer @SpideyFunko complexity is 3 getting to SP3 and all is a bonus at this point
Thank you @TheKiryu that's a really effective and practical rotation
Up and suicides in order to be a great champion in endgame content such as 6.4. Even then, after ramp up his damage is similar if not lower than CGR’s as well as his damage being limited to his charges. I know you can still deal damage after losing all your charges but why worry about that when you can just hit damage cap mediums and huge sp2s? Corvus has triple ‘immunity’ which is quite useful I will admit. The main issue with his immunities is that his shock immunity does not apply to passive shocks, rendering him useless against those types of nodes. Corvus also has cheat death, which I’ll admit again is a big point in his favor. Still, I would use CGR over Corvus. Why worry about ramp up and charges when you can access all of your damage right from the start as well as enormous power gain and such?