You mentioned in Dev Diary that this mechanic and volume trigger would be tested before its released as a kit for future champions yet here we are bout to face the mechanic and face the champion with that mechanic as well!.
I suppose we’ll have to wait and see how it plays. I think everyone has reason to be concerned, it could be a mess. Let’s hope the devs have thought about baiting specials, defenders that travel halfway across the screen with their special attacks etc etc.
Exciting news Summners! A new GAMEPLAY MECHANIC is being introduced in this Meta Event! A new effect type, ROOT.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise). You just won’t do any lateral movement associated with those actions. We hope to explore this new effect on further global buffs or even characters/buffs for players to use! So make sure to try them out and let us know what you think.
WHERE DO I SEE IT?
Each day, on every difficulty, they’ll be a Global buff that uses Root in a slightly different way to give you a feel for it. The difficulty has been tuned around these buffs, so there shouldn’t be too much complexity going on around them. Unless you want to take a swing at Legendary, where an extra wrinkle has been added to keep you on your feet.
WHERE CAN I SHARE MY FEEDBACK?
Right HERE in this thread!
We look forward to hearing from you all!
Cheerio!
Some newer champs even capitalize the term “Dodge” as if it were a term of art in game, like Longshot above.
Dr. Zola
Dexterity uses "Dodging" in its description so I assume that dodging is supposed to be specifically using dexterity to avoid an attack
Exciting news Summners! A new GAMEPLAY MECHANIC is being introduced in this Meta Event! A new effect type, ROOT.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise). You just won’t do any lateral movement associated with those actions. We hope to explore this new effect on further global buffs or even characters/buffs for players to use! So make sure to try them out and let us know what you think.
WHERE DO I SEE IT?
Each day, on every difficulty, they’ll be a Global buff that uses Root in a slightly different way to give you a feel for it. The difficulty has been tuned around these buffs, so there shouldn’t be too much complexity going on around them. Unless you want to take a swing at Legendary, where an extra wrinkle has been added to keep you on your feet.
WHERE CAN I SHARE MY FEEDBACK?
Right HERE in this thread!
We look forward to hearing from you all!
Cheerio!
Some newer champs even capitalize the term “Dodge” as if it were a term of art in game, like Longshot above.
Dr. Zola
Dexterity uses "Dodging" in its description so I assume that dodging is supposed to be specifically using dexterity to avoid an attack
Good point. And more reason to use caps everywhere the term appears in game to indicate what they mean by “Dodge.”
Exciting news Summners! A new GAMEPLAY MECHANIC is being introduced in this Meta Event! A new effect type, ROOT.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise). You just won’t do any lateral movement associated with those actions. We hope to explore this new effect on further global buffs or even characters/buffs for players to use! So make sure to try them out and let us know what you think.
WHERE DO I SEE IT?
Each day, on every difficulty, they’ll be a Global buff that uses Root in a slightly different way to give you a feel for it. The difficulty has been tuned around these buffs, so there shouldn’t be too much complexity going on around them. Unless you want to take a swing at Legendary, where an extra wrinkle has been added to keep you on your feet.
WHERE CAN I SHARE MY FEEDBACK?
Right HERE in this thread!
We look forward to hearing from you all!
Cheerio!
Some newer champs even capitalize the term “Dodge” as if it were a term of art in game, like Longshot above.
Dr. Zola
Dexterity uses "Dodging" in its description so I assume that dodging is supposed to be specifically using dexterity to avoid an attack
Dodging an attack doesn’t require dexterity; you can dodge without dexterity but not projectiles. Additionally champions like Invisible Woman, Vulture and Nightcrawler all have the ability to dodge projectiles absent the dexterity mastery.
Here is Longshot proccing karma without the dexterity mastery by dodging attacks.
I really wish that core gaming mechanics in a fight were not blocked/banned... This goes against the way we’ve learned to play the game. I think this is a really a bad idea.... I am also very frustrated with the game right now as it clearly feels wierd with dodges registering as parries/blocks or parries/block/dodges not registering at all.... I feel shame that I’ve spent real money to beat the grandmaster while the gameplay is now horrible... 😭 Each day, I become more annoyed and frustrated and I think this new mechanic will make it worst....
Why are people not more outraged at this? How long before they start pushing 100% evade, 100% unblockable, 100% unstoppable, Defender starts with 3 bars of power node for people to realize these nodes are simply for the bottom line
Sound like a terrible idea, how this node is going to effect against champion where distance is mandatory (Omega Red, Terax) or what about node like long distance relationship. I really hope kabam will focus on fixing existing bugs those are plaguing the game for months instead of doing something nobody asked for.
but why. how is this going to positively affect the community in any way. this is just something that we will have to worry about on top of all the nodes. And this will also most likely, by how it sounds so far, negatively affect the players by working in favor of certain champs(Omega Red, Terrax, Thing) that we have to try to fight.. nobody asked for this.
but why. how is this going to positively affect the community in any way. this is just something that we will have to worry about on top of all the nodes.
Sounds like all the new nodes kabam has ever introduced. How is this different?
but why. how is this going to positively affect the community in any way. this is just something that we will have to worry about on top of all the nodes.
Sounds like all the new nodes kabam has ever introduced. How is this different?
Because out of all the things they could be adding or fixing like the numerous bugs currently in the game, they took time out of their day to make an entire new node nobody asked for, and seems like its going to be absolute hell on paper. Thats how its different this time. Fix the game before you do something like this that will just make it even worse. Hopefully it is not as bad as they make it sound at least.
Im more worried about this mechanics but the only real question I have would it be problem to champ that can turn invisible or fly is it an mind thing or is it like super glue on the ground
So, is this going to be applied to every game mode, specifically the side quest, specifically the EQ?
Is this only for the month or are you looking at making this something moving forward for all/specific content?
Is this a testing phase for a new node you're looking to implement? Global, special?
Is this in preparation for newer champions having this mechanic as part of their kit, or something all champions will have?
Every other node has some sort of work-around - will this, and if so is there a work-around already in game? Not just Quake or Blade, but something to unroot? If you can't move and an opponent dashes back, turtles up and just gains power - yay, they instantly SP3 me in the face and I can't do anything about it... that's not fun.
What about locking the opponent's specials while I'm rooted? They can't get past a SP1 or SP2 or can't use specials at all/don't gain power up to SP3? As stated, it would be impossible to prevent a Mordo or Hype who backs off and just turtles while gaining power. Aarkus? Any other champ on a power gain node.... c'mon.
I'm all for new content, but honestly? There are so many bugs as is with inputs being lost, the game crashing and force closing itself, parry not working (even when you get the prompt)... this is just one more thing that I can see adding to it and having it all go wrong.
Again, I'm excited for new content and challenges, so don't take this part the wrong way: But this new mechanic seems like something you want us, the player-base, to beta test for you during a time where the game is riddled with bugs and it's a not really something I ever asked for or thought "Hey, wouldn't it be great if I just couldn't move at all during the fight?"
Soooooooo............ What are we going to do about fighting Tigra??????!!!!!!!!!!! Yikes! the unblockable melee attacks will be frightening! though im excited to see some love for champions like Mr Sinister who can block unblockable attacks! and of course dusting off our old power control champions who barely see the light of day! overall im optimistic about this mechanic and would like to see more of these ideas coming to the game! though I think its important this mechanic isn't used in conjunction with difficult nodes to create super limited counters in the future
This concerns me for match ups like Omega Red, Terrax, Mephisto etc where physical distance is a necessity to avoid different types of damage. Or this in combination with nodes like Long Distance Relationship, or Fight or Flight where that becomes important as well.
This concerns me for match ups like Omega Red, Terrax, Mephisto etc where physical distance is a necessity to avoid different types of damage. Or this in combination with nodes like Long Distance Relationship, or Fight or Flight where that becomes important as well.
Rooted against those champions and situations is still playable. You can parry then heavy them to knock them away from you.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
You will not be constantly rooted, you’ll have a timer and even an opportunity to bypass it at times. It’ll be a learning experience however you can adjust your play style to play around various champions mechanics while rooted.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
You will not be constantly rooted, you’ll have a timer and even an opportunity to bypass it at times. It’ll be a learning experience however you can adjust your play style to play around various champions mechanics while rooted.
If Nick Fury is the defender and fully unblockable, won't it be impossible to kill him? This seems like a MAJOR oversight by Kabam on a couple champions like Nick, Tigra, OR, and quite a few others
Again you can play around those mechanics, manage Nick’s Tactical Charges so he isn’t unblockable, place the appropriate debuffs on Tigra to prevent her unblockable or you know just dodge them.
Lmd nick, permanent tactical charges unless using a nullifier, and while he’s unblockable and you’re waiting for charges to fall off, you have to light intercept him. Not fun in the slightest
You can manage his tactical charges at all stages.
How do you hit into his block or play aggressively to stop him from throwing sp1s when you can’t move?
Do not put yourself in that position where you need to worry that his l1 is unblockable. Without a fury keep him at 11 charges or less, with a fury keep him between 10 and 15 charges.
But how with rooted? Just a genuine question so I can plan
Just a guess here. Swipe down to root, swipe up to uproot.
Not that I hope that’s the case, I think that would open up a shipping crate full of worms.
Comments
You mentioned in Dev Diary that this mechanic and volume trigger would be tested before its released as a kit for future champions yet here we are bout to face the mechanic and face the champion with that mechanic as well!.
I think everyone has reason to be concerned, it could be a mess.
Let’s hope the devs have thought about baiting specials, defenders that travel halfway across the screen with their special attacks etc etc.
Dr. Zola
Here is Longshot proccing karma without the dexterity mastery by dodging attacks.
- So, is this going to be applied to every game mode, specifically the side quest, specifically the EQ?
- Is this only for the month or are you looking at making this something moving forward for all/specific content?
- Is this a testing phase for a new node you're looking to implement? Global, special?
- Is this in preparation for newer champions having this mechanic as part of their kit, or something all champions will have?
- Every other node has some sort of work-around - will this, and if so is there a work-around already in game? Not just Quake or Blade, but something to unroot? If you can't move and an opponent dashes back, turtles up and just gains power - yay, they instantly SP3 me in the face and I can't do anything about it... that's not fun.
- What about locking the opponent's specials while I'm rooted? They can't get past a SP1 or SP2 or can't use specials at all/don't gain power up to SP3? As stated, it would be impossible to prevent a Mordo or Hype who backs off and just turtles while gaining power. Aarkus? Any other champ on a power gain node.... c'mon.
I'm all for new content, but honestly? There are so many bugs as is with inputs being lost, the game crashing and force closing itself, parry not working (even when you get the prompt)... this is just one more thing that I can see adding to it and having it all go wrong.Again, I'm excited for new content and challenges, so don't take this part the wrong way: But this new mechanic seems like something you want us, the player-base, to beta test for you during a time where the game is riddled with bugs and it's a not really something I ever asked for or thought "Hey, wouldn't it be great if I just couldn't move at all during the fight?"
Not that I hope that’s the case, I think that would open up a shipping crate full of worms.