**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Not that I hope that’s the case, I think that would open up a shipping crate full of worms.
dodge
/däj/
verb
1.
avoid (someone or something) by a sudden quick movement.
If that doesn’t help you out the dexterity mastery says that while dodging backwards your champions are not stuck by attacks. It’s doesn’t give you the ability to dodge backwards it enhances that ability when used.
Furthermore did you forget the screenshot that specifically states Longshot gains Karma dodging attacks? He’s gaining Karma from that action, he is dodging attacks.
Miss and evade all have associated call outs.
Where is anything inconsistent here? Dodge cannot be any simpler.
WHAT DOES IT DO?
When Rooted, a Champion's movement is locked. You can still perform any action, but you won’t move from your location when doing so. So for example, you can still dodge special attacks with Dexterity, Parry, and use your own Special Attacks (Unless a global buff says otherwise).
Void on "Healblock - Debuff", "close encounters" and "long distance relationship"
“Dodging using the Dexterity mastery” is what I understand is meant here—hence, the oft-used “Dexing an attack.” Also why people take the Dex mastery off from time to time (like when Dorm was everywhere in AW) so one could Dodge without Dexterity-ing—just like your Longshot was doing.
But that’s not what it says. It says “Evade or Dexterity.” Not Dodge. Not Dodge using Dexterity.
Back to my point...we have Dodging, Dexterity-ing (which I presume Boo means when he says “[uncapitalized] dodge...with Dexterity” above), Dodging with/using Dexterity, as well as Evading, Auto-evading, Missing, Faltering and probably some other things related to attacks and movement and contact I can’t think of because I’m not sitting right next to my Webster’s Dictionary.
Relevance? Because of Rooted and its potential applications. If a mechanic is going to affect every single one of the ways we have come to know for moving and playing the game, it’s fair to try to understand how that across all the different nomenclatures.
Side note: you’ve played the game a long time—I’m sure you realize descriptions and terminology have many times been unclear and/or inconsistent and/or just not explained at all. And that long standing game interactions can suddenly become “unintended.” Rather than trying to score cute points, just share your experience and be constructive next time.
Dr. Zola
The most common example is Yellowjacket’s sp1. If you are very close to him (memphisto aura, omega deathfield, close encounters etc. range) you can’t fully dex it, as the last, third beam will catch you no matter how perfect your timing is. You need a minimal distance to be able to fully avoid it.
Root mechanics is going to create problematic interactions with specials that require not only correct timing, but also correct spacing 🤔
Yes, I have played the game and understand the importance of clarity, dodge is well defined; refer to a dictionary.