@Kabam Boo Do tell if the AG in the event is a generic or a crystal
it doesn't say crystal at the end. so it must be a generic gem.
I wish it to be generic.
then its kabam's fault. they have a month to plan everything out. in fact all of these events quest are plan well well ahead of time possibly 6 to 12 months ahead of time. since they didn't write awakening gem crystal that means its generic.
So November Side Quest will involve 10 fights to get radiation.
October Side quest involved 8 fights total (from limbo and then hades) to gain the shards, etc.... but once gathered enough souls then you couldve just bought the difficulty keys which means ONLY 4 fights.
September Side Quest (Treasure Island) involved some random objectives (usually 1-30 fights) then 4 fights to get the sweetest rewards.
If the store tracks like the squirrel girl event, a decent player on Cavalier can clean out the shop and hit all milestones without running anywhere close to all the gauntlets.
That’s great and all, but I think the bug fix list should be given it’s attention to fix today bugs with freeze, glitch, kick out and so on instead of having to focus on old bugs that didn’t scream attention. You do you.
That won't do any good. Different teams work on different areas. Besides that, if we're going to stop doing new content, we might as well pack it in.
Oh no no no I haven’t a idea what you’re talking about. People won’t stop playing the game if kabam want some times to fix the issues. People will be happy when they can finally play the game as it should be played. Then the content can roll
So how is stopping content going to fix the issues? Go ahead, I'll wait.
Dude, people are complaining how the game is acting by kicking them out and all that. I don’t see how you don’t see that as an issue to focus more attention to the issues. By fixing it the people will be finding it more fun to play and can use and feel to put their performance at best.
I never said it wasn't an issue. I said there are different teams responsible for different issues. Telling your gardener to go work on the plumbing won't fix the leak any faster. It's not as if they're foregoing working on bugs to put out content. Both are being done simultaneously. If they stopped the game until it ran perfectly, there wouldn't be a game to play.
Still doesn’t explain how the game team decide to put it on hold and not acknowledge it on the known issue at bug section thread.
Things keep moving when there are issues. Do you close the store when the ice cream machine stops working?
Dude! It’s different because it’s been too long now.
No, it's not. The game is based on a Live Server, and much depends on the interactions we have while playing. As long as I've been around, people have made that suggestion. Just shut everything down and fix it. Without the number of people playing the game to provide the constant steady data that goes into fixing it, it would take them hundreds of years to test the scenarios that come up from us playing. Then there's the business aspect. You don't stop everything just because there are issues present. They would be out of business if they did. Then add the aspect that not everyone suffers from all bugs. Do you stop them from playing? The answer is no. If it were as easy as an overnight maintenance to fix everything, it would have been done by now. Bottom line is, you keep everything running that IS running, while simultaneously working on what isn't.
Why are the rewards cut-off by game progression (proven, conqueror, uncollected, cavalier)? They weren’t like that for the past few events. Does that mean I’m gonna miss out on higher tier rewards despite being able to earn the same tier rewards in the last two events?
Why are the rewards cut-off by game progression (proven, conqueror, uncollected, cavalier)? They weren’t like that for the past few events. Does that mean I’m gonna miss out on higher tier rewards despite being able to earn the same tier rewards in the last two events?
what are u now also they do this for events sometimes.
It appears that all gamma radiation is adjusted down 1 difficulty level. None for cavalier but normal has some when it shouldn't 450k for uncollected instead of 150k
Why are the rewards cut-off by game progression (proven, conqueror, uncollected, cavalier)? They weren’t like that for the past few events. Does that mean I’m gonna miss out on higher tier rewards despite being able to earn the same tier rewards in the last two events?
what are u now also they do this for events sometimes.
I'm only Conqueror but I have a good enough roster to tackle the Epic difficulty event stuff and sometimes Legendary. I'm two quests away from Uncollected but after some research I decided I didn't want to spend the units (which is really more like real money) and vast amounts of resources just to beat the Collector. I understand this event is similar to the Squirrel Girl event. I guess I'm just disappointed that I'm going to miss out on a lot of 5* shards that I would otherwise get if the event used the cutoff system based on roster and skill (like previous events) rather than story progression. I am sure I'm not the only one in this position.
Is my math correct? The most Gamma a Cav or Thonebreaker player can get is 1,900,000 gamma and the entire gamma store costs 2,359,990 gamma? (So need to make wise choices)
Comments
If it were as easy as an overnight maintenance to fix everything, it would have been done by now. Bottom line is, you keep everything running that IS running, while simultaneously working on what isn't.
In cavalier, I'm not able to see any gamma radiation.
None for cavalier but normal has some when it shouldn't
450k for uncollected instead of 150k
Thanks for bringing this to our attention! We're looking into the Cavalier rewards as we speak!
Thanks for hanging in there!