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2.1 Billion Damage (2,147,483,647)

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  • MoosetiptronicMoosetiptronic Member Posts: 2,174 β˜…β˜…β˜…β˜…
    edited November 2020

    Again, it is NOT damage based on any furies at all.

    Electro reflects damage based on the damage he receives from a non-projectile attack. The more the damage dealt at him, the more it will reflect.
    So the first hit shown in the video reflected the proper amount of damage. No bug there. For the second hit, the damage dealt was 0 (due to the indestructible), and therefore Colossus should not take any damage back at all. And that's the bug, where he is taking damage while not damaging electro.

    If there was no bug here involved, then the first hit would reflect the same damage, and the second hit would not reflect any. Meaning that the "electro cheese" method wouldn't work, unless you want to keep reviving him in order to deal poor amount of damage back on each try.

    Let me make it easy for u.....lets just talk about the damage which is dealt by collossus to electro on his first hit..... Collossus has so many furies than why is his first hit doing only 7792 damage to electro on his first hit??
    the first hit was made electro go from x amount hp to 1hp and its 30% was dealt back(just because it is 1% or any % doesn't means it was at 1hp)
    then next hit the damage was capped and 2.1billion was dealt back which is the bug
    We've all seen our champs, especially corvus deal substantially more damage than remains in available health with the last hit. So it's again, is the damage still dealt/dished out when indestructible is up, or does it stop it at all. If you punch a concrete wall, you are still expending energy/damage, it's just absorbed.

    But regardless, I'm guessing this is still those without KM, quake or elektro as 5*+, again, just wanting to take this away from those that do.

    It's not a matter of what was intended or not in game, it's "I can't do it" for those players wanting it nerfed and from kabam, it's "does this lose us money".

    It could easily be classified as working as intended in a game with sentient, robot dragons and gods. (Let alone face me vs starburst but not bane, or the devs creating new bleed effects *cough*rupture*cough* to get around bleed immune)...
  • VoltolosVoltolos Member Posts: 1,120 β˜…β˜…β˜…
    Did you forget that kabam knew about this for a while now but hasnt fixed it yet, because it isnt game breaking?
  • SpideyFunkoSpideyFunko Member Posts: 21,973 β˜…β˜…β˜…β˜…β˜…
    Voltolos said:

    Did you forget that kabam knew about this for a while now but hasnt fixed it yet, because it isnt game breaking?

    that and miike said people enjoy the cheese so it isn’t needed
  • Sw0rdMasterSw0rdMaster Member Posts: 1,837 β˜…β˜…β˜…β˜…
    edited November 2020



    Collossus has so many furies than why is his first hit doing only 7792 damage to electro on his first hit??

    That is because of the Heimdall synergy & indestructible. There was 7793 health left before the first hit, and because of the indestructible synergy, Colossus could only take 7792 health and leaving 1 hp left.

    Then on the 2nd hit, it registers 0 because Indestructible takes no damage, but the 48 furies still registered and was reflected back.
  • JumpthesharkJumptheshark Member Posts: 242 β˜…β˜…
    Sometimes electro works as intended with indestructible, sometimes not. If electro is a defender and has the node where he is indestructible until a combo of 15 is reached, the first 15 hits deal no damage to either champ.
  • KerneasKerneas Member Posts: 3,918 β˜…β˜…β˜…β˜…β˜…

    Qacob said:

    Works with quake too, she might even be able to get higher...

    2,147,483,647 is the maximum value for a 32-bit integer and is the damage cap for the game, KM as well can reach this value.
    Would you mind explaining why is it exactly this number? It is 2^31 -1 but why? Mainly the -1 confuses me.
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  • The_Sentry06The_Sentry06 Member Posts: 7,804 β˜…β˜…β˜…β˜…β˜…
    Kerneas said:

    Qacob said:

    Works with quake too, she might even be able to get higher...

    2,147,483,647 is the maximum value for a 32-bit integer and is the damage cap for the game, KM as well can reach this value.
    Would you mind explaining why is it exactly this number? It is 2^31 -1 but why? Mainly the -1 confuses me.
    To help represent negative numbers and account for 0
  • BuckyBruhBuckyBruh Member Posts: 453 β˜…β˜…β˜…

    Qacob said:

    Works with quake too, she might even be able to get higher...

    2,147,483,647 is the maximum value for a 32-bit integer and is the damage cap for the game, KM as well can reach this value.
    This is true. KT1 has tested it and uploaded it as well. Check it out.
    https://youtu.be/sunmMBkbM40
  • SummonerNRSummonerNR Member, Guardian Posts: 14,677 Guardian
    Follow up Fun Fact...

    While the β€œPositive” value maximum is 1 number short of the full 2^y calculation (accounting for the value ZERO), a β€œNegative” value's range does indeed go up to the full 2^y calculation.

    Since there is only a singular 0 (not separate +0 and -0), the Negative range gets to be one number higher than it's corresponding Positive range.

    ie (for 3-bit signed numbers) -4/-3/-2/-1/0/1/2/3
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