They have already nerfed Act 4 way to much. No slashed tires Juggs (which was the hardest fight in act 4 unless you don't have a champ for Maestro). Short path Venom is a joke. This is supposed to be permanent content and it's already way easier.
@Degirmencioglu bruh all that time we wasted, and a lot of us used energy refills, permanent 2 energy would get some of us salty because we'd like some of the stuff we wasted back. It's not fair how much the noob player base is getting all of what we did dumbed down so they don't complain as much. Truly disappointing. Just look at master event quests, complete jokes, but hey easy rewards am I right? Smh.
This makes not inch of sense. It doesn’t hurt your current gameplay, roster, or progression. Why does it even matter what they do to content you’ve already beat? Hmmm... what’s really funny is I didn’t hear anyone cry when many of those guys who beat Act 3 years ago before it had a 4* crystal... but when others beat it and got the 4* crystal I haven’t heard anyone complain. It came and went like the wind.
@Degirmencioglu bruh all that time we wasted, and a lot of us used energy refills, permanent 2 energy would get some of us salty because we'd like some of the stuff we wasted back. It's not fair how much the noob player base is getting all of what we did dumbed down so they don't complain as much. Truly disappointing. Just look at master event quests, complete jokes, but hey easy rewards am I right? Smh.
This makes not inch of sense. It doesn’t hurt your current gameplay, roster, or progression. Why does it even matter what they do to content you’ve already beat? Hmmm... what’s really funny is I didn’t hear anyone cry when many of those guys who beat Act 3 years ago before it had a 4* crystal... but when others beat it and got the 4* crystal I haven’t heard anyone complain. It came and went like the wind.
That's cause they went and gave people who beat it before a 4* crystal. One guy in my alliance at the time was waiting to get it in the in game mail.
But Act 5 should be. Or they should cut half the travelling needed, it sucks using 12 energy to move with no fights being had, maybe 1 energy per tile, but if the next tile is a fight it can take 3?
No disrespect, but you're asking for too much.
He's asking for what hurt him. If things affect him then it's a reasonable petition (despite actually do is a madness).
That is the problem with many people replying this thread (and almost any suggestion thread), if the suggestion don't help them or (worse) help someone else then they fire it. It's sad some people is so jealous.
Dude, are you being serious? It doesn't affect me then it doesn't bother me.
My points are valid, they proper place way too many tiles for 3requirement each move... what I said is based on something else I said about them adding additional quests after Master in another thread, and also no need to 100% heroic before doing Master.
You haven't even completed an act, not even Act 1, so your point isn't even valid as you don't even do questing
Yep, it "don't" bother you, but (I'm quoting you) you're against it because you already completed Act4.
However Act5 bother you because you're doing it then you're asking an energy reduction for the current ultimate content. A lot of sense.
Thank you, you proof my comment.
And yep, I'm not questing, so Why unvalidated me if I'm supporting a good change that will update/improve the game and will help someone else but don't affect me?. I think it validated me because I have not bias.
About the Master, Heroic thing, that is another reply I'm not discussing (however I'm agree and many times before I've stated the energy should be increased because the content is increased).
People please don't miss the point, it's Not about whether or not it's "easy enough" but about it should have a smaller energy cost, today finishing the 2017.
Both things are not related.
Proving Grounds in Easy is Easy, right?, but it don't make sense to have an energy cost of 5 per tile just because it's already easy enough, Would you like it just because it's already the most easy thing ever?. Then I could suggest energy cost should be according the player tier, the current energy cost is fine but if the player is in higher tiers the energy cost should be double because whatever is too easy for them. Please Kabam, make 6 per tile energy cost for Master and 8 per tile for Act 5, it's already easy.
@Degirmencioglu bruh all that time we wasted, and a lot of us used energy refills, permanent 2 energy would get some of us salty because we'd like some of the stuff we wasted back. It's not fair how much the noob player base is getting all of what we did dumbed down so they don't complain as much. Truly disappointing. Just look at master event quests, complete jokes, but hey easy rewards am I right? Smh.
This makes not inch of sense. It doesn’t hurt your current gameplay, roster, or progression. Why does it even matter what they do to content you’ve already beat? Hmmm... what’s really funny is I didn’t hear anyone cry when many of those guys who beat Act 3 years ago before it had a 4* crystal... but when others beat it and got the 4* crystal I haven’t heard anyone complain. It came and went like the wind.
Actually, there was a hell of an uproar over the 4* crystal. So your statement is false.
In keeping the balance of the game every player should have to deal with everything the exact same. Expecting an energy reduction in Act 4 after many have already done it is completely selfish. Where does this sense of self entitlement from new players always come from?
Whats next? Change Act 5 energy cost as well after everyone has completed it?
Does it hurt us if they change it? ABSOLUTELY! Its lost energy that would need to be returned in the form of full energy refills to keep the fairness and balance. Nerfing Act 4 was an injustice to anyone else who completed it before the nerf. Did we get our thousands of units sent back to us for running through difficult content when players now going through it will not have to spend the resources/units as many before?
People please don't miss the point, it's Not about whether or not it's "easy enough" but about it should have a smaller energy cost, today finishing the 2017.
Thank you. This is not a petition, this is not a subliminal message, this is not a request, and for the sake of the poll, I haven't even given my opinion on the topic at hand. It's a simple yes or no question. No strings attached, no entitlement involved. This is a discussion.
@unknown it is definitely easier, you don't just nerf something because a small percentage can't do it. You have items for a reason, you get better with practice, put in the work and it'll benefit you in the end.
@unknown it is definitely easier, you don't just nerf something because a small percentage can't do it. You have items for a reason, you get better with practice, put in the work and it'll benefit you in the end.
Oh, I dont need it, but it would save others on energy
I didn't mis quote you at all. I didn't say you asked for it to be nerfed. I said it was already nerfed. You argued it was harder now because of the glitches or bugs and I stated thats not even close to true. Before the nerf it was the worst and after the nerf it is still easier today regardless of bugs.
Again, you are misquoting me. That is not what I said. Some parts of the game have been nerfed in favor of the players, but some nerfs, like the masteries that used to be OP, have made the game harder for newer players. The newer champions are also more challenging, although that does really apply to older content, like Act 4. So this constant mantra of older players saying “it’s so much easier for noobs now” is really not true.
Love the older people that forget about willpower and block prof synergies and the new DR and all sorts of juicy stuff like 12.0 comp and dimensional rifts.
Stop making it sound like you played during the great depression.
Is it easier, yes, is it easier relative to its importance compared to content out today? Debatable.
Put in a different way the rewards from act 4 were relatively much more sought after in the past vs. today. If you consider a concept like net worth, a stronger case is made that the energy and units needed for act 4 100%, just aren't worth the rewards.
Further a practical example is this: the amount of units used to 100% act 4 just to get you first 5/50 or 3/45 or 4/55 is not useful considering one can take those units and laugh through act 5 with 4/40s and better rewards.
Love the older people that forget about willpower and block prof synergies and the new DR and all sorts of juicy stuff like 12.0 comp and dimensional rifts.
Stop making it sound like you played during the great depression.
Is it easier, yes, is it easier relative to its importance compared to content out today? Debatable.
Put in a different way the rewards from act 4 were relatively much more sought after in the past vs. today. If you consider a concept like net worth, a stronger case is made that the energy and units needed for act 4 100%, just aren't worth the rewards.
Further a practical example is this: the amount of units used to 100% act 4 just to get you first 5/50 or 3/45 or 4/55 is not useful considering one can take those units and laugh through act 5 with 4/40s and better rewards.
Who did you use to 100% 5.1 and 5.2? I'm kinda going at a snails pace with Act 5. Been too busy with work to save up units and give it a decent shot.
Comments
This makes not inch of sense. It doesn’t hurt your current gameplay, roster, or progression. Why does it even matter what they do to content you’ve already beat? Hmmm... what’s really funny is I didn’t hear anyone cry when many of those guys who beat Act 3 years ago before it had a 4* crystal... but when others beat it and got the 4* crystal I haven’t heard anyone complain. It came and went like the wind.
That's cause they went and gave people who beat it before a 4* crystal. One guy in my alliance at the time was waiting to get it in the in game mail.
However Act5 bother you because you're doing it then you're asking an energy reduction for the current ultimate content. A lot of sense.
Thank you, you proof my comment.
And yep, I'm not questing, so Why unvalidated me if I'm supporting a good change that will update/improve the game and will help someone else but don't affect me?. I think it validated me because I have not bias.
About the Master, Heroic thing, that is another reply I'm not discussing (however I'm agree and many times before I've stated the energy should be increased because the content is increased).
Both things are not related.
Proving Grounds in Easy is Easy, right?, but it don't make sense to have an energy cost of 5 per tile just because it's already easy enough, Would you like it just because it's already the most easy thing ever?. Then I could suggest energy cost should be according the player tier, the current energy cost is fine but if the player is in higher tiers the energy cost should be double because whatever is too easy for them. Please Kabam, make 6 per tile energy cost for Master and 8 per tile for Act 5, it's already easy.
Actually, there was a hell of an uproar over the 4* crystal. So your statement is false.
In keeping the balance of the game every player should have to deal with everything the exact same. Expecting an energy reduction in Act 4 after many have already done it is completely selfish. Where does this sense of self entitlement from new players always come from?
Whats next? Change Act 5 energy cost as well after everyone has completed it?
Does it hurt us if they change it? ABSOLUTELY! Its lost energy that would need to be returned in the form of full energy refills to keep the fairness and balance. Nerfing Act 4 was an injustice to anyone else who completed it before the nerf. Did we get our thousands of units sent back to us for running through difficult content when players now going through it will not have to spend the resources/units as many before?
Oh, I dont need it, but it would save others on energy
Again, you are misquoting me. That is not what I said. Some parts of the game have been nerfed in favor of the players, but some nerfs, like the masteries that used to be OP, have made the game harder for newer players. The newer champions are also more challenging, although that does really apply to older content, like Act 4. So this constant mantra of older players saying “it’s so much easier for noobs now” is really not true.
Stop making it sound like you played during the great depression.
Is it easier, yes, is it easier relative to its importance compared to content out today? Debatable.
Put in a different way the rewards from act 4 were relatively much more sought after in the past vs. today. If you consider a concept like net worth, a stronger case is made that the energy and units needed for act 4 100%, just aren't worth the rewards.
Further a practical example is this: the amount of units used to 100% act 4 just to get you first 5/50 or 3/45 or 4/55 is not useful considering one can take those units and laugh through act 5 with 4/40s and better rewards.
Who did you use to 100% 5.1 and 5.2? I'm kinda going at a snails pace with Act 5. Been too busy with work to save up units and give it a decent shot.