
Alliance Wars have been out a long time & garnered a lot of hate through the years. It’s a high stress mode that only the most hardcore seem to really enjoy. But let’s get constructive & drive into the problems, & see of ways that could possibly solve these 3 main pain points.
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The Cost Is Too HighThe cost to Pots is nice these days thanks to Glory, but boosters are another story. And in cases where 1 fight can cost you a war, & where a war can cost a season, you are always going to want to boost.
Proposed Solution...
Make normal boosters unusable for AW, aside from “AW specific” Boosters. Additionally, make this boosters attainable through Loyalty instead of Units. This way there is no pay wall, & no huge item cost since you get Loyalty from AW anyways, so the more you play AW, the more boosts you get for it. This system is already in place for some boosters such as Invulnerability Boosts & this has worked out extremely well.
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It Ruins Defensive Champions
About 2 years ago, I’m willing to bet that people would’ve sold their right eye for a 6* Terrax. We all saw this years ago with similar champs like Korg & Dormammu. So what happened? Diversity. When Kabam released Terrax, they specifically said this champion was created mostly for defense, not offense. Only problem is, the Diversity system renders champions based around defense almost useless, since only one can be used per Battle Group.
Proposed Solution...Do away with Diversity. The need for diversity is a problem of the past, back when every node in AW was identical. Now with Defender Tactics, this is no longer an issue. Only thing I would change, is force alliances to use different defender tactics every war. This way, they will want to change up their defenders, without Wars growing stale fighting the same defense on the same nodes.
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The Competitiveness Is LacklusterThe competitiveness is lackluster, because 99.9% of the time, you are fighting opponents you don’t even know or care about. Competition comes from fighting friends & fellow players you know, not random opponents.
Proposed Solution...Allow alliances to start a war against a specific alliance, as long as they are in the same tier. This way the competition stays real, & you can even rematch if the opponent (or yourself) is a sore loser. This is strictly an option though, & wars with randomized opponents should also continue to be on the table.
There are obviously other problems people might have with Alliance War. Some people might not like the rewards, & others might not like the competitiveness in general. So what do you think? Let’s talk...