After more testing, this is pretty much what I thought it was when reading the spotlight. Nothing extremely special, just some solid damage and solid utility but there's nothing that makes me want to rank him up or use him over other champs. That's totally fine, not everyone has to be game-breaking. In fact, I would've just loved to see a simple champ outta this guy. Lots of crits, armor breaks, high block proficiency/perfect block chance, and easily accessible true strike along with his built-in miss counter would've been awesome.
The fury doesnt stack i think....which is a big disappointment Atleast give a max stack 2 kabam !!
sp2 fury stacks. But the fury from his sig ability does not, which is extremely disappointing. It wouldn't be game breaking if it stacked
Yeah truee, which is very veryy disappointing lol...now i want to know what is the use of his first part of signature ability lol... GIVES Rage debuff with no effect xD
The Rage Debuff his signature ability gives him for exiting his Murdock Boy mode won't convert into a Fury, but it will still activate the Attack Rating boost he gets for each Non-Damaging Debuff while in Stick's Apprentice mode, as well as to letting him easily activate the healing from Willpower. This can let him have that increased Attack Rating and some healing going for long portions of the fight.
The kit is amazing imo But even from a first glance I do think that some of the numbers might need to be tuned slightly:
Sticks Apprentice - Combo Meter 16 or More 1) The assassin training of Stick grants the following: +900 Critical Rating. Tune to +1500
2) +603.5 Attack Rating for each Non-Damaging Debuff on the Daredevil (Hell's Kitchen) This bonus decreases by 5% for each additional Debuff. Tune to +930
Heavy Attacks 1) The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff, increasing Critical Damage Rating by +430.12 for 14 seconds. Tune to +750
SPECIAL ATTACKS Special 2 - Swift Justice Each hit spends 5 Combo Meter to grant a 100% chance to inflict a Bleed Debuff, causing 3017.5 Direct damage over 5 seconds. Tune to 4500 at least, if not 6000
Damage isn’t amazing, isn’t awful either. But the utility with ignoring stuff like thorn (and I’m assuming it’d work with stuff like limbo too) should make up for the bang average damage.
His damage output could be pretty good if he had a much higher chance during righteous wrath mode to instant bleed. Maybe 70% chance on all hits and reduce duration of that mode?
Not only that, a few other tweaks could have made him not the best skill champ but one you can use in top tier quest and challenges. - his sp1 precision says 15secs, it’s activate upon start of sp1 by the time you’re done with those multiple hits timer left is so short you can do much afterwards. - The attack rating of the fury isn’t encouraging - Many more. I feel this was rushed. The idea was there but time was needed to perfect it.
I wish the first hit of his heavy could be chained into a special. Would make it easier to get the cruelty from it and launch a special 1 or 2 successfully without much hassle.
First Impressions: I love the animations, he is fun to play, but he is missing tons of damage for an overhaul champion compared to magneto and colossus. My thoughts are you should buff his damage by a lot and make his sp3 give 100% bleed chance
Do you guys really think they could go back and change up things for Hell's Kitchen?
They didn't do it for Immortal Hulk. They won't for Daredevil. He won't even be up for tune ups or updates later. This was his last chance for redemption and they butchered him. Funny cuz redemption is Daredevil's thing. Guess someone didn't watch the show or read the comics.
Without taking any damage my health dropped %83 till the bleed ends and keep going because of the poison, I think he's the most suicide unfriendly champ in game. I feel like fighting with void againts all champs:))
I have played around with daredevil and I must say I am impressed, I'm really impressed, he doesn't have crazy numbers like nick fury but his damage is far from poor, he has nice damage. So basically for short fight to medium fights what you want to do is fire off an sp2 to get a rage debuff then go for another sp2, before you get to this sp2 the rage would have expired and would have turned into a fury buff, now what you want to do is throw heavies(heavies grant you cruelty in exchange for 10 combo meter)to get your combo meter around 25-30 combo, guess why?, when you fire your sp2(which will consume 15 combo) you automatically switch back to his first mode and your rage automatically converts to a fury making you have 2 Furies, so you basically just repeat this to get the most damage in short fights. In long fights you want to go for the sp3 first before you start the sp2 spam for more damage. I don't run suicide so I wouldn't know but I don't think he is good for suicide, if you don't run suicide but you have willpower then put on a big smile cos you basically have an on demand regen that you can keep up for the whole fight, yes you heard me for the entire fight, now what you want to do is spam sp2 like I initially stated but what you will be doing differently is you won't be firing off your sp2 when your combo meter is between 25-30, just spam sp2 normally, what this means is you get a rage from sp2 which is a debuff that will keep healing you and by the time it expires into a fury you should have 2 bars of power ready, fire your sp2 for another rage which is basically free healing, keep spamming this and you basically have a fury and a rage(debuff) for the whole fight, pretty nice right?. As for utility he isn't lacking in utility if you ask me, he has a 65% daar, that's the utility. Come on Holros you can't be serious how is 65% daar supposed to do anything for me right?, not to worry we can play around that, he has a synergy with psylocke and one other person I can't remember, whenever he knocks down a champion the synergy places a disorient debuff on them reducing their daar by 35% for 12 seconds, give me that evil laugh will you (muhahaha I will destroy the world, sorry I mean the contest). With this synergy all you have to do is to throw heavies or use special attacks to gain that 12 seconds 35% daar, couple that with his stick mode 65% daar then you have 100% daar when attacking the opponent, so basically you have a locked on falcon in your hands, bye bye to thing, evaders(yes you heard me our boy will counter evade), and other crazy defenders. He still has more utility, crazy right?, with his synergy he is a nice counter for buffed up, what else by using his sp2 spam(combo meter method) he can keep up 3 buffs for practically the whole fight making him a nice counter to buffed up, he has a strong bleed so he should be good for do you bleed, his play style is straight forward and can be tinkered with meaning you can change playstyles for different scenarios, and his SIG ability makes him bypass passive damage from hitting the opponent, making him a counter for korg, thorns and killmonger, pretty solid if you ask me. That's all I have discovered so far, if you think there's anything I missed or anything I am wrong about feel free to let me know. Thanks for reading
In addition to this, I have heard he still counters miss, which is nice, and after testing him more I think he is more sustainable than the average champion, looks like the physical resistance is noticeable after all, in addition to that he will be a decent defender because he will always be in Murdock mode while defending meaning he will keep purifying stuns
Another observation, his purify is actually pretty useful than I thought it was, agreed you have to weave in a lot of heavies, but If you can keep it up his purify mechanic is nice, a perfect void counter if you ask me, it would also save you in situations where you get accidentally stunned, His combo shield should also be handy for combo party and related nodes. I will keep dropping observations I have made when I get them.
I have played around with daredevil and I must say I am impressed, I'm really impressed, he doesn't have crazy numbers like nick fury but his damage is far from poor, he has nice damage. So basically for short fight to medium fights what you want to do is fire off an sp2 to get a rage debuff then go for another sp2, before you get to this sp2 the rage would have expired and would have turned into a fury buff, now what you want to do is throw heavies(heavies grant you cruelty in exchange for 10 combo meter)to get your combo meter around 25-30 combo, guess why?, when you fire your sp2(which will consume 15 combo) you automatically switch back to his first mode and your rage automatically converts to a fury making you have 2 Furies, so you basically just repeat this to get the most damage in short fights. In long fights you want to go for the sp3 first before you start the sp2 spam for more damage. I don't run suicide so I wouldn't know but I don't think he is good for suicide, if you don't run suicide but you have willpower then put on a big smile cos you basically have an on demand regen that you can keep up for the whole fight, yes you heard me for the entire fight, now what you want to do is spam sp2 like I initially stated but what you will be doing differently is you won't be firing off your sp2 when your combo meter is between 25-30, just spam sp2 normally, what this means is you get a rage from sp2 which is a debuff that will keep healing you and by the time it expires into a fury you should have 2 bars of power ready, fire your sp2 for another rage which is basically free healing, keep spamming this and you basically have a fury and a rage(debuff) for the whole fight, pretty nice right?. As for utility he isn't lacking in utility if you ask me, he has a 65% daar, that's the utility. Come on Holros you can't be serious how is 65% daar supposed to do anything for me right?, not to worry we can play around that, he has a synergy with psylocke and one other person I can't remember, whenever he knocks down a champion the synergy places a disorient debuff on them reducing their daar by 35% for 12 seconds, give me that evil laugh will you (muhahaha I will destroy the world, sorry I mean the contest). With this synergy all you have to do is to throw heavies or use special attacks to gain that 12 seconds 35% daar, couple that with his stick mode 65% daar then you have 100% daar when attacking the opponent, so basically you have a locked on falcon in your hands, bye bye to thing, evaders(yes you heard me our boy will counter evade), and other crazy defenders. He still has more utility, crazy right?, with his synergy he is a nice counter for buffed up, what else by using his sp2 spam(combo meter method) he can keep up 3 buffs for practically the whole fight making him a nice counter to buffed up, he has a strong bleed so he should be good for do you bleed, his play style is straight forward and can be tinkered with meaning you can change playstyles for different scenarios, and his SIG ability makes him bypass passive damage from hitting the opponent, making him a counter for korg, thorns and killmonger, pretty solid if you ask me. That's all I have discovered so far, if you think there's anything I missed or anything I am wrong about feel free to let me know. Thanks for reading
In addition to this, I have heard he still counters miss, which is nice, and after testing him more I think he is more sustainable than the average champion, looks like the physical resistance is noticeable after all, in addition to that he will be a decent defender because he will always be in Murdock mode while defending meaning he will keep purifying stuns
https://youtu.be/31fsBjS0dVI Netflix Daredevil's buff seems to be crazy! I need more t5cc I am a huuuuuuuge fan of the DD series on Netflix and his new mechanic seems very interesting. Also, his synergy with Spidergwen seems to be super useful to avoid many special attacks. Can't wait to see some gameplay on Monday.
doesn't look like he is very crazy, I'd save your resources, watch seatins latest video
Comments
But even from a first glance I do think that some of the numbers might need to be tuned slightly:
Sticks Apprentice - Combo Meter 16 or More
1) The assassin training of Stick grants the following:
+900 Critical Rating.
Tune to +1500
2) +603.5 Attack Rating for each Non-Damaging Debuff on the Daredevil (Hell's Kitchen) This bonus decreases by 5% for each additional Debuff.
Tune to +930
Heavy Attacks
1) The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff, increasing Critical Damage Rating by +430.12 for 14 seconds.
Tune to +750
SPECIAL ATTACKS
Special 2 - Swift Justice
Each hit spends 5 Combo Meter to grant a 100% chance to inflict a Bleed Debuff, causing 3017.5 Direct damage over 5 seconds.
Tune to 4500 at least, if not 6000
- his sp1 precision says 15secs, it’s activate upon start of sp1 by the time you’re done with those multiple hits timer left is so short you can do much afterwards.
- The attack rating of the fury isn’t encouraging
- Many more.
I feel this was rushed. The idea was there but time was needed to perfect it.
On defence I think he'll be a tank
In any case, let's start campaigning for the former ..
In all fairness he is much better than before, however compared to magneto, colossus, HB and she hulk he does seem quite a few steps behind.
I will keep dropping observations I have made when I get them.
He looks really disappointing.
I could see a use if the knockdown disorient was in his base kit though. That could mean effective 100% AAR.