**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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But even from a first glance I do think that some of the numbers might need to be tuned slightly:
Sticks Apprentice - Combo Meter 16 or More
1) The assassin training of Stick grants the following:
+900 Critical Rating.
Tune to +1500
2) +603.5 Attack Rating for each Non-Damaging Debuff on the Daredevil (Hell's Kitchen) This bonus decreases by 5% for each additional Debuff.
Tune to +930
Heavy Attacks
1) The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff, increasing Critical Damage Rating by +430.12 for 14 seconds.
Tune to +750
SPECIAL ATTACKS
Special 2 - Swift Justice
Each hit spends 5 Combo Meter to grant a 100% chance to inflict a Bleed Debuff, causing 3017.5 Direct damage over 5 seconds.
Tune to 4500 at least, if not 6000
- his sp1 precision says 15secs, it’s activate upon start of sp1 by the time you’re done with those multiple hits timer left is so short you can do much afterwards.
- The attack rating of the fury isn’t encouraging
- Many more.
I feel this was rushed. The idea was there but time was needed to perfect it.
On defence I think he'll be a tank
In any case, let's start campaigning for the former ..
In all fairness he is much better than before, however compared to magneto, colossus, HB and she hulk he does seem quite a few steps behind.
I will keep dropping observations I have made when I get them.
He looks really disappointing.
I could see a use if the knockdown disorient was in his base kit though. That could mean effective 100% AAR.