Guardian synergy
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So I was wondering if and how Guardian’s BP synergy would stack at all. The synergy does specify that it doesn’t stack with duplicate synergies, but I wasn’t sure how it applied to the synergy. Of course it is obvious with other synergies, but Giardian somehow feels different.
For example: 3* provides 500 BP to the team and 4* provides 750 BP. When on the team, would putting both provide 1250 BP (500 + 750) total or just 750 BP?
For example: 3* provides 500 BP to the team and 4* provides 750 BP. When on the team, would putting both provide 1250 BP (500 + 750) total or just 750 BP?
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When they took away previous high BlockProf teams (Strange, Witch, Storm, or whomever they were), they only added back in a relatively meager BlockProf synergies of LukeCage/IronFist (or to lesser degree with SheHulk).
But this B.P. of 500 (if 3*) or 750 (for 4* or up) totally blows the meager Cage/Fist amount out of the water, and you only need to take up 1 slot on the team.
Yes, the Diminishing Returns system has downplayed the linear scale of formerly being able to achieve absolute 0-damage all the time, but still seems out of line with what other Synergies have out there.
Any thoughts ?? ( @DNA3000 ? )
Also, how does diminishing returns affect block prof? 🤔
When they whacked block proficiency originally, the meta was firmly established that the way to do hard content was to build a high enough block percentage so that the tactic of just being good at blocking would get you through anything. So long as that idea was in people's heads, not only was the existence of high block stats perpetuating a meta lock-in, but just reducing the effectiveness of this strategy moderately wouldn't break the meta: people would just try even harder to build towards this goal. To break the meta, the strategy had to be completely eliminated as viable.
Today, the meta is totally different. People now see high block proficiency as a nice to have, not an end game strategy. So it is safer to reintroduce limited ways to build high block again. Players are much less likely to revert to the old thinking - i.e. no one is saying Guardian is a must-have champion to get that block synergy, because its just a nice to have in most cases, not a singular strategy.
Diminishing returns has also made it much safer to introduce high stacking stat buffs (in this case, the synergy bonus stacking with the already existing block proficiency of the champions). 750 block proficiency bonus is high, but in absolute terms not that high. Let's take something with really high block stat, like a r3 CapIW who has 6903 block stat. That's 77.5% block percentage vs CR100. Add 750 to that and you get 79.3%.
Mathy side track: that's better than it looks, because the important thing is not damage mitigation, but rather something I call damage admittance. That's the damage that gets through damage mitigation. 77.5% damage mitigation is 22.5% damage admittance. 79.3% damage mitigation is 20.7% damage mitigation. That's 20.7/22.5 = 92%, which means that 1.8 percentage point increase in block proficiency is actually reducing incoming block damage by 8%. Probably much higher than it seems.
However, 8% is not very high in absolute terms. So yeah the bonus is pretty good, but it isn't remotely close to the kinds of things possible pre-12.0, and people don't chase that dragon as hard as they used to. Combine that with the fact that time has probably eroded the developer's (over)caution, that's probably why these kinds of effects can start creeping back in again, at values much higher than they might have felt comfortable to do not all that long ago.