My 15th 6*...
Stark154667
Member Posts: 1,151 ★★★★
Don’t know how to feel really...
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His synergys also make him a monster if used correctly.
His rotations are quite simple, since his phases are timed. For ex, for his first rotations (usually at the start of a match) you won't have enough power to fire the sp2 off (his main damage source) before the fury buff falls off. That will have to wait until his second rotation of buffs.
His armor phase makes him surprisingly durable on blocked and taken hits. The percentage of it I'm blanking on atm but it's a pretty high number from the damage reduction I've tested with him receiving attacks in and out of armor phase.
His special 2 also allows for placing debuffs depending on what phase you're in. Armor phase places weakness, Fury places armor break, and Healthsteal phase gives him a chance to nullify, without him needing his dupe ability. His dupe ability is basically a constant % chance of nullification so it's gonna happen sooner or later, the higher chance the more sigs he has.
He's certainly underused, which is why when I get my T5CC mystic cat he's going to r3.
One he has with BWCV allows his final hit of sp2 to have a 50% stun chance.
One with Mephisto allows his life steal phase to heal him 70% more which is massive.
Another with Silver Surfer increases the potency of Stranges blessings by 25% which is a really good boost.
Sorcerer Supreme has a prowess synergy with Strange which buffs his special damage even more.
One with Sym Supreme allows Strange to deal 50% of his base attack every time he nullifies a buff. As for team composition, Mephisto is often one of the best synergies he has. Beyond that, I can't advise more than just checking what you're up against.
You end up loading the opponent with power, through her stun chain. Her shock stuns should be paralyze instead 😉