Problem with the Skill Class

dynastyhowldynastyhowl Member Posts: 45
edited January 2021 in Suggestions and Requests
Skill class is one of the weakest classes in MCOC. Here's what I think is the problem: Kabam is too stingy with sticking to the classic skill characteristics and not branching out.

Skill characteristics: Shrug off/Purify, Bleed, AAR. DDHK is like the quintessential skill champ, he pretty much has all of these characteristics.

Brian made a really good point on a stream. If you look at the two best skill champs: Aegon and NF. They are two of the most extreme champions in the contest. Aegon might be the most extreme champ since he is meant for "Everest" content and NF is synergy god that is two champions jammed into one. Evidently, the only way for Kabam to make a meta skill champ is for them to make their kit extreme, otherwise they just seem mediocre like the ones we got in 2020.

Mystic Class used to be one of the weakest at a point but they turned it around. Part of the turnaround was Claire and Dragon Man. Two mystics who had traits outside the typical mystic. Dragon man being a robot with immunities and Claire being an versatile immunity queen. The mutant class is the best class, while they do have traits (healing, big special dmg, prowess) on average their champ kits are very diverse and unique to each mutant.

This is what I think Kabam needs to do basically: just don't stick so close to these skill characteristics and branch out a little. BWDO (shock dmg) and Stealthy (slow) are good, but we need more. Hercules could've been a skill champ with a lot of properties of a cosmic but alas he is cosmic and not skill. At the same time, the problem could also be perhaps, dare I say, a lack of creativity? Mystic class used to be a weak class, but additions like Claire, Doom, Longshot, Mojo, Tigra, Sorcerer Supreme, Dragon Man, Sasquatch, Man-Thing have all been not only good additions, but imo all those champs have quite creative kits in comparison to skill recents like BWDO, Hit-monkey, Squirrel Girl, Moleman. This is just my opinion tho.

What do you guys think is the problem with the skill class or do you think there is no problem at all? A lack of creativity, a lack of branching out, a lack of creativity due to not wanting to branch out? Something else?
Post edited by Kabam Ahab on

Comments

  • MasterpuffMasterpuff Member Posts: 6,469 ★★★★★
    ItsDamien said:

    I think tech is worse.

    Also skill has Ronin so skill is best.

    Skill has a lot of fun to play champs, but only 2 "meta" champs really.

    Tech has 3 (arguably) "meta" champs with several others being extremely useful. However I find that most tech champs aren't super fun to play.
    And which the tech class begins to drop off fast.
  • SaltE_Wenis69SaltE_Wenis69 Member Posts: 1,993 ★★★★
    ItsDamien said:

    I think tech is worse.

    Also skill has Ronin so skill is best.

    Skill has a lot of fun to play champs, but only 2 "meta" champs really.

    Tech has 3 (arguably) "meta" champs with several others being extremely useful. However I find that most tech champs aren't super fun to play.
    I feel like tech champs are the most fun to play. Cough Cough ghost, HB, guardian, Warlock, g99 (I love her animations and sounds) and Sentinel.

    I feel like there are 4/5 tech meta champs

    Ghost (duh)
    Warlock (Utility)
    G99 (People use her alot in Aq and AW)
    Sentinel (Like the second best champ for all of the variants combined (behind maybe Venom)
    Guardian (debatable but I've seen him in war alot, and in AQ)
    The thing is I think the should get more top meta champs
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    ItsDamien said:

    I think tech is worse.

    Also skill has Ronin so skill is best.

    Skill has a lot of fun to play champs, but only 2 "meta" champs really.

    Tech has 3 (arguably) "meta" champs with several others being extremely useful. However I find that most tech champs aren't super fun to play.
    I feel like tech champs are the most fun to play. Cough Cough ghost, HB, guardian, Warlock, g99 (I love her animations and sounds) and Sentinel.

    I feel like there are 4/5 tech meta champs

    Ghost (duh)
    Warlock (Utility)
    G99 (People use her alot in Aq and AW)
    Sentinel (Like the second best champ for all of the variants combined (behind maybe Venom)
    Guardian (debatable but I've seen him in war alot, and in AQ)
    The thing is I think the should get more top meta champs
    Ghost is the only one that I personally find fun to play. Since there's a different level of skill to use her at her best potential.

    Ghost Warlock and G99 are the 3 meta. Again I personally don't like G99 (I don't like her ramp up and how easy it is to not keep that combo from fight to fight if things die before getting to an SP3), but she is extremely useful.

    Sentinel has fallen off a lot. Everything he can do, Warlock can do with the exception of unstoppable on heavy attacks, and incinerates on specials. Both are XL. Both can heal block. Both can shock. Both can armor break. Both are poison and bleed immune. Warlock can power drain which is his biggest benefit. Warlock is coldsnap/frostbite immune.

    Guardian has a lot going for him, but nothing that I would take him over Warlock or Ghost for, with the only exception being Thorns or spiked armor (I can never remember which one it is) but in that case I would probably take G99 over him.

    If you don't have Ghost/Warlock/G99 then Guardian is a fantastic choice that will help, but as soon as you start getting top tier champs (not just in tech, but in all other classes as well) his value starts diminishing quite a lot.
  • MaxGamingMaxGaming Member Posts: 3,211 ★★★★★

    I think tech is worse.

    Also skill has Ronin so skill is best.

    Tech does have Warlock and ghost but when you also think about it skill has nick and Ægon
  • GreanGrean Member Posts: 1,402 ★★★★
    all kabam needs to do to make a good skill champ is to take hit-monkey, and give him block proficiency and a few more cruelty buffs
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    Grean said:

    all kabam needs to do to make a good skill champ is to take hit-monkey, and give him block proficiency and a few more cruelty buffs

    Out of all the champs in the skill class that need to be buffed, Hit-Monkey is far from one of them.
  • GreanGrean Member Posts: 1,402 ★★★★

    Grean said:

    all kabam needs to do to make a good skill champ is to take hit-monkey, and give him block proficiency and a few more cruelty buffs

    Out of all the champs in the skill class that need to be buffed, Hit-Monkey is far from one of them.
    He doesn't really need to be buffed. he may have low block proficiency, but you cant blame him. he's a monkey, and monkeys are squishy
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    Grean said:

    Grean said:

    all kabam needs to do to make a good skill champ is to take hit-monkey, and give him block proficiency and a few more cruelty buffs

    Out of all the champs in the skill class that need to be buffed, Hit-Monkey is far from one of them.
    He doesn't really need to be buffed. he may have low block proficiency, but you cant blame him. he's a monkey, and monkeys are squishy
    What you are suggesting is a buff...and the block proficiency problem can be sorted with Guardian synergy.
  • GreanGrean Member Posts: 1,402 ★★★★

    Grean said:

    Grean said:

    all kabam needs to do to make a good skill champ is to take hit-monkey, and give him block proficiency and a few more cruelty buffs

    Out of all the champs in the skill class that need to be buffed, Hit-Monkey is far from one of them.
    He doesn't really need to be buffed. he may have low block proficiency, but you cant blame him. he's a monkey, and monkeys are squishy
    What you are suggesting is a buff...and the block proficiency problem can be sorted with Guardian synergy.
    Oh oops, I thought you said hit monkey needed a buff lol
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    Grean said:

    Grean said:

    Grean said:

    all kabam needs to do to make a good skill champ is to take hit-monkey, and give him block proficiency and a few more cruelty buffs

    Out of all the champs in the skill class that need to be buffed, Hit-Monkey is far from one of them.
    He doesn't really need to be buffed. he may have low block proficiency, but you cant blame him. he's a monkey, and monkeys are squishy
    What you are suggesting is a buff...and the block proficiency problem can be sorted with Guardian synergy.
    Oh oops, I thought you said hit monkey needed a buff lol
    Woops
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    ooh very interesting point op. I disagree about dragon man being one of the turning points since I think it had turned already but otherwise, strong agree
  • ugug Member Posts: 7
    KP is gonna be BEAST just w8
  • Crys23Crys23 Member Posts: 844 ★★★★
    Wow, no mention of Falcon. You guys really need to check him out
  • LemoNotLemoNot Member Posts: 186
    edited January 2021
    Majority of the Skill class doesn't need much more than amping up values and redefining certain abilities in their kit (I use "redefine" pretty loosely, don't know a better word for what I mean and I still don't).
    Several good examples of what I mean:

    Taskmaster has the most inconsistent kit (not WORST, but INCONSISTENT, in that none of it works out like it could or should), so I'll start with him since it'll be the longest (and messiest, like his abilities page).
    1. Taskmaster's Photographic Reflexes is terrible currently; I don't even know the upper limit of its AAR, since you can't even tell how much he reduces the opponent's AA currently.
    Easy update to utility: Redefine "Unique Attacks" as every move you and/or your opponent can throw out; all light attacks, medium attacks, specials, everything. 100% DAAR once you throw every move and special you have, 90% Perfect Block chance once the opponent throws everything but an sp3.
    Easy fix to user-friendliness: Place charges on yourself for every move your opponent throws out, and vice versa, so you can keep track of how far their AA has gone down.
    Also, maybe make his Photographic Reflexes neither a passive nor a debuff? Not sure about this one, but it would be a useful niche utility against champs like Mephisto or Mysterio. (Not against Longshot's 300% AA though)

    2. Easy change to improve Taskmaster's damage: double his Exploit Weakness damage (whose utility is scuffed in of themselves, but I don't know how to address that).

    3. Learn the Foe (his 10 Debuff Immune parlor trick) is ineffective and ignorable at best; just make it work similar to Apoc's immunities/evade prevention, where the potency reduction/immunity persists throughout the quest, and you have an OP champ for that ability alone.

    Don't worry, it gets a lot easier to read and follow from here.

    Agent Venom's utility is okay-ish, but the damage is nonexistent. Easiest fix to his damage is to quadruple Klyntar Rage's current potency, and for AV to gain one each time he throws a special (up to 5 times); he'd still lose them the same way he does now. He also needs a bump up in Evasion chance reduction, and should have doubled potency vs. Spider-Verse champs (similar to Red Goblin).

    Crossbones doesn't need too much, either. Just have each fury increase Crit Rating instead of Crit Damage (if I understood that part of his abilities, it's poorly worded), and halve the time to enter Overrun, its cooldown, and its downsides. Purifying debuffs could also refresh active furies, to maintain the stacks for longer in debuff-heavy fights.

    Karnak needs either some way to increase his Critical Damage Rating, or should have his base Critical Damage Rating increased a bunch. Also, Daze is a sweet mechanic, maybe put it on all his specials at varying potencies (stacking, of course). As for his Class Disadvantage mechanic, just remove CD permanently the first time he's Focused.


    I'm not saying this idea of magnifying their abilities applies to the entire skill class of course, as Moon Knight is a character that exists, but most of the class needs only some tweaks to their abilities for them to become relevant.

    I still don't know how to explain what I meant by "redefine," sorry.
  • EdeuinkEdeuink Member Posts: 1,263 ★★★★
    Skill has moon knight, so it’s already the best class
  • KRoNX1KRoNX1 Member Posts: 1,089 ★★★★
    If u think abt it, skill champs dont have much unique abilities even in comics. No superpowers thing. So its pretty hard to bring new abilities in skill class. Hope kabam finds some unique ways to do it .
  • LemoNotLemoNot Member Posts: 186
    Yo I posted a comment, accidentally closed it while in Edit mode, and now I can't see it, did I just waste like half an hour.
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★
    LemoNot said:

    Yo I posted a comment, accidentally closed it while in Edit mode, and now I can't see it, did I just waste like half an hour.

    Rip
  • LemoNotLemoNot Member Posts: 186
    edited January 2021
    Thinking about it a bit more, I'd say the issue is that a lot of Skill champs have become outdated (note how each example I used is like 3+ years old). Skill champs just need that "modernization" to compete with the other classes.
  • LemoNotLemoNot Member Posts: 186
    edited January 2021
    Yeah I just rewrote the above comment because of a series of dumb mistakes on my part, I am a buffoon that way. I will look like a fool if something like that happens again.
  • Sarvanga1_Sarvanga1_ Member Posts: 4,161 ★★★★★
    Skill is definitely lagging too much behind with too few good champs and an assortment of morons.
  • Alfa_PigeonAlfa_Pigeon Member Posts: 273 ★★
    They dug themselves into a hole with Nick Fury, once he came out, all the subsequent skill champs all suck comparatively and are no longer worthwhile in comparison. Unless they buff all the trash skill champs into Fury level, it is a hole that just keeps getting deeper with new skill champs introduced. Its like after having filet mignon and be served nothing but luncheon meat after that.
  • DemonicStalkerDemonicStalker Member Posts: 332 ★★
    Skill class champs are basically normal human beings with specific, high-end, high-tech training. They basically should not have any form of DOT debuff immunity (unless wearing a coat or jacket that comes with those protection). Hence, to be able to even purify or shrugging off DOT debuffs is beyond comprehension. Yes, I'm looking at DDHK, Agent Venom and Kingpin as examples. I can accept if these guys are designed towards Karnak's mechanism of reducing potency or duration (or even reducing both) of non-DOT debuffs or even giving them ability to purify / shrugg off non-DOT debuffs, but certainly being able to purify DOT debuff is nonsense. It's more real and reflective of the skill class champions.

    I do hope that champions like Black Panther (civil war) and Killmonger, given they're wearing vibranium suit, should be given abit of DOT protection. DD (classic), BW (classic), Moon Knight, Elektra and Ronin should be given a stealth-like ability where opponent has a chance to miss on-hit and the next hit after (opponent missing) is a guaranteed critical hit. Falcon is on flight mode, should have at least a chance to evade projectile hits. Even Bucky's signature could be more like HYDRA mind-control mechanism (ala civil war), where every x seconds, he goes berserk for x seconds and once berserk wears off, he gains a weakness for x seconds. Something like that will make these skill champions alot more fun to play with.
  • VendemiaireVendemiaire Member Posts: 2,178 ★★★★★
    There's almost no moment in game where you'll be "Ah sh*t! I need to use a Skill Champion to counter this". What do the skill class have to offer? Bleed? Do you Bleed isn't a common node and if you have Archangel, you won't need any other bleeder except for Nick Fury. Purify? For non-damaging debuffs, you don't want to remove most of them for Willpower. For damaging debuffs, why not use an immune champ? AAR? Only Falcon got this right. The rest are just okay..

    I enjoy the CAV EQ and I always utilize all of the class specific buffs per quest but if it's the Skill one, I ignore it. I don't have Nick, GP, or Hit Monkey and I only have Falcon ranked up past R3. He's kinda okay for that quest but champions of the other classes will still be better for clearing and exploration.

    The problem with skill is it doesn't have a defining character that is currently needed in the game. Nick Fury and Aegon are outliers.

    Falcon is a good step forward, DDHK was made to be an annoying defender, and if the buffs for Kingpin and Mole Man turns out to be really good, everyone might gave the Skill class another look.
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