Thronebreaker monthly quest is needed-here's why
Erik_Killmonger1001
Member Posts: 427 ★★★
I think the issue cavalier difficulty has is it isn't particularly clear who it is for. The endgame thronebreaker level players have the size and depth of roster to do 5 high level champs of each class in a team + boss counters ,which whilst not a requirement makes it substantially easier, are too high level to find the rewards exciting. The lower early cav end of players find the rewards exciting as their is a lot of t5b and t2a compared to uncollected to help to establish a strong 5/65 roster, however to get them they need roster depth for some of the niche stuff like global biohazard or diss track nodes. Cav difficulty was a request of the community for a while but because it was only released very close to thronebreaker title, the endgame level players had moved beyond what the early cavs needed and since we don't have thronebreaker monthly EQ they end up doing the highest difficulty available for sub-par (for their level) rewards. so unhappy endgamers, but to make sure that endgame players have something to do they they are continuing to tune the nodes to favour depth of roster over skill adding in mechanics like evade and healing as supposed to stuff that is skill based, to create end-game content which leaves the average player in need of te rewards struggling.
This is why I think cav should be tuned to be inclusive allowing cav players to build up rosters as they transition to endgame players in readiness for niche stuff in act 6 exploration and future variants, and then having thronebreaker difficulty on a monthly basis with higher level rewards and the similar niche nodes to fit the depth of roster endgame players have, as well as higher health and just difficult champions to provide a monthly endgame level challenge for the highest level rewards in game such a 25% T5cc selector for 100% or some such.
finally have this difficulty as breaker of thrones as in for act 6 completion but not r3 6* so that late cav players have better access to t5cc and could perhaps do initial completion of this endgame challenge with some item use to get a say 10% selector and help build them towards eventually becoming throne-breaker
This is why I think cav should be tuned to be inclusive allowing cav players to build up rosters as they transition to endgame players in readiness for niche stuff in act 6 exploration and future variants, and then having thronebreaker difficulty on a monthly basis with higher level rewards and the similar niche nodes to fit the depth of roster endgame players have, as well as higher health and just difficult champions to provide a monthly endgame level challenge for the highest level rewards in game such a 25% T5cc selector for 100% or some such.
finally have this difficulty as breaker of thrones as in for act 6 completion but not r3 6* so that late cav players have better access to t5cc and could perhaps do initial completion of this endgame challenge with some item use to get a say 10% selector and help build them towards eventually becoming throne-breaker
Post edited by Kabam Ahab on
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Comments
If its Thronebreaker Difficulty, be Thronebreaker.
Other than that. Yes. TB difficulty needs to come out soon. Before the summer.
Cav difficulty, as it is right now in terms of rewards and difficulty, feels tuned to when it should have come out, which is at the most a year ago, probably sooner.
I don’t think the issue is that it’s too difficult or easy for fresh cavs and slightly further progressed cavs (maybe 6.2, 6.3. Possibly 6.4). The issue is that by the time this came out, vast swathes of the playerbase were past it, and TB only accelerated that
So while it might seem very soon for a TB difficulty, if Cav difficulty had actually been released when it should have, TB difficulty would be looked at reasonably right now.
I do think it should be a TB difficulty, not breaker of thrones. Of course, I think TB should actually just be breaker of thrones or put it back into act 7, and remove the R3 requirement, but that’s a different discussion
I’m not sure what a TB difficulty should or would look like right now. I don’t think it’s enough to just ‘buff’ Cav difficulty and name it TB. It might be the sort of thing we see once R4 materials start appearing.
If I were designing it I would opt for releasing it as soon as possible, certainly before June (maybe early June amiright). Stick to the R3 materials for now, offering selectability and quantity, making the sigs generic and just buffing the shards/catalysts (particularly the T2A)
Then once R4’s begin appearing, which I reckon will be before the year is out, bump the rewards and difficulty to correlate to a R4 standpoint
Anyway, rant over. I’m almost at the point where I think Cav EQ is beyond saving. They’re still pouring so much work into it even as it’s already mediocre relevance slips further and further.
Just the fact they said they will create new globals and rotate them is good enough from kabam pov.
They always had a delay between titles and monthly difficulty sadly, leaving most people unsatisfied.
Also, while TB EQ would be nice, how many Cav EQs have we had now? I realize it feels tiresome, but we’ve barely worn the new smell off Cav EQ.
Dr. Zola
For me having 100% the game except V1 not only is it dull but the rewards are pretty meh. I’m doing the Cav EQ with my C team on AW and AQ attack days comfortably and pretty brainlessly too. This’ll be the case with most Thronebreakers too. 15 refills for a 1/6 on 10% T5CC is a bit from content that’s dull isn’t my idea of fun really.
The only thing Cav players can say where Kabam did them dirty was cyber weekend deals. That's really about it. The requirements for TB are so low right now that having that level of difficulty but still allowing anyone who doesn't have R3 6*'s but 1 run through Act 6 will only lead to so many complaints about how hard the content is. We saw it with UC, we saw it with Cav and we'll still see it with the next level.
What Kabam really needs to do is find a better why to qualify people for content they are suited to for EQ's so we can stop all this title nonsense.
"harder content" can come out once in a while, and act content will keep coming out every few months. I'd rather they vet out content rather than throwing out new difficulties.
WHile the rewards are mediocre, I cant see them buffing it currently without breaking game balance. The top end already r3s 6* like candy. They want to slow down progression without having to throw something ridiculous like 7* out there. Let us slow down and enjoy the pacing of this content.
The team tried Summoner Level (and still uses it), but odometers have been stuck on L60 forever it seems.
The team tried rarity gates and got blasted for it.
The team tried a title system using a combo of story progression and rarity+rankup and that has gone over poorly.
It’s too late now, but it would have been worth a try to be able to restart the Summoner Level in increments only after certain story progression points—say, you can’t get beyond L60 unless you 100% Acts 1-5, or you are stuck at max L70 until you 100% Act 6, and so on. Those subsequent Summoner levels should have been fairly consequential.
I tend to think unlocking content should be tied to Story progression, but I’d even be willing to consider some form of locked content that requires special quest completion.
As a side note, the perqs of the TB title are good, but not what I would call game-changing (apart from last year’s offers, which I agree were tone deaf). You get some already available cats, a couple more Cav crystals and a glory-shot of weekly 5% T5c and a monthly 10% T5c.
Not bad, but it’s nothing worth having a conniption over (yet).
Dr. Zola
This created a 'soft' requirement for TB which has slowly been eroded as more and more T5CC has come into the game. What hasn't gone, however, is that them and us mentality where even relatively recent Cavaliers are feeling hard done by because other players are ahead of them.
My IRL mate moans that I'm TB and he's Cavalier and how that gives me a massive advantage. My real massive advantage is that I explored Act 6 and had already done 3 paths of AoL when TB was released compared to him being on 6.2 and not willing to learn the harder fights in that chapter. The difference is, I was willing to put the work in and he wasn't, and isn't.
I don't know what the true solution is. I won't ever pretend to know either. None of this will ever be perfect because there will always be players who think they deserve something someone else has just because. Open it all to everyone and let them try. Of course then Kabam will be blamed for content being a cash grab lol.
Monthly quest doesn’t have any such levels of difficulty and rewards that can lure me to play the game more often
Story quest are good like act 7 but they take lots of time to get release
So in order to make the end game players really spend some time in game the developers need to make certain content where there rosters are challenged and at same time offer reasonable rewards for the time involved. Last month that mcauley content was one of that kind.
Didn’t knew the exact name
Thanks for correction
This way it’s not asking Kabam to layer on yet another EQ difficulty, it’s separate content. And it lets them really run wild with the difficulty in a way that is gone from the game right now.
It’s just a game, no need to “push” players to experience TB challenge every single month...
One-time challenge like endgame boss rush every several months is sufficient