Rankup catalyst requirements need changes
SidDDragon
Member Posts: 1,183 ★★★
This has been on my mind for some time and this topic has been brought up in many discussions over the past few months. The catalyst requirements for ranking up champions needs change especially the fact that we need 2 tiers of catalysts to rankup champs. Once the requirement of the higher tier of catalyst has been added to the rankup requirement,the lower tier should cease to be required,this started with 5* requiring both t2a and t1a for r4 and r5 which is still manageable because they are generic but now 6* require t5cc and t4cc for rankups which creates a lot of problems because they are so dependent on rng. Yes I agree that rng is the basis of this game but it’s getting to a point where I am being made to plan multiple rankups to manage my rankup resources and before people advice me to be more careful with my rankups,that’s exactly what I have been doing...I pulled 5* apoc in January but I still haven’t been able to r5 him and probably won’t be able to r5 him for a long time because I am close to forming a skill t5cc so I need to save t4cc for the r3 rankup(because I can’t for the life of me pull mutant t4cc...been stuck at under 5 for so long that it’s crazy)..t4cc should stop being a required catalyst once t5cc enters the picture.
The rankup requirements should in total be a max of 3 types of catalyst... 1 basic,1 alpha and 1 class...once t5b becomes the requirement,t4b should cease to be one,once t5cc becomes the requirement,t4cc should stop being one
I am just taking baby steps in the 6* meta with a couple of r3 and 7(soon to be 8) r2 champs and it’s getting really annoying managing the resources before I can take up a champ that I like playing with and one who can help my roster to the level that I want him to be at...can’t even imagine the t4cc problems of people who have moved to the 6* meta
Yes I will have to continue managing my resources as per the current requirements but I hope this post of mine can help bring some change to the present system
The rankup requirements should in total be a max of 3 types of catalyst... 1 basic,1 alpha and 1 class...once t5b becomes the requirement,t4b should cease to be one,once t5cc becomes the requirement,t4cc should stop being one
I am just taking baby steps in the 6* meta with a couple of r3 and 7(soon to be 8) r2 champs and it’s getting really annoying managing the resources before I can take up a champ that I like playing with and one who can help my roster to the level that I want him to be at...can’t even imagine the t4cc problems of people who have moved to the 6* meta
Yes I will have to continue managing my resources as per the current requirements but I hope this post of mine can help bring some change to the present system
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Comments
There's .00000000000000000001% of a chance they'll ever change the rank up requirements. If they do, this entire community will implode as ask for infinite rank down tickets because of the changes. When Act 1 or 2 rewards were buffed, there were literal cavalier title players asking for those rewards and they beat those acts ages ago.
Make sure you understand that this isn't designed for you to rank your champs right when you want as often as you want. No game with a ranking system is.
I personally don’t have issues with t4cc, but I could easily see how it happens with larger 6-star rosters. Especially when you stop getting the 3 random t4cc crystals every week as soon as you become a top 800 Alliance in AQ. That makes no sense to me. And you don’t even get that much more Glory to offset it.
The fact that you do means you're ahead of the game. Maybe you don't enjoy it, but you get the benefits of doing it. In a hypothetical game that eliminated this constraint, you wouldn't have an easier time ranking things up. Instead, catalysts themselves would just get universally harder to get, and you'd have a harder time than you do now on a relative basis.
I can give you the 800 page textbook version of game design, but the simple version is this: games like this are designed around averages, much like a class that grades on a curve. If you're getting a B+ now, asking for the class to get easier won't automatically improve your grade. Instead you're more likely to get a worse grade, because being one of those people already working for the B+, all that making the class easier would likely do is make it easier for the C- students to catch up to you. Because the class is graded on a curve, you can't all get As. If it gets a little easier for you and a lot easier for others, your grade will go down.
Progressional games are graded on a curve. There's no such thing as everyone doing better in the long run.
If for example you have the rest of resources managed but t4c u don't have enough, it means u done some other rank ups before that, and after all that's one of the basics of the game, choices
I did 2 mutant r5 rankups(these are the oldest of the lot) 1 mutant 5* r4,2 6* mystic r2 1 mystic r4,1 6* skill r3,3 6* tech r2,1 cosmic r5 and 1 cosmic r2,2 science r5,1 science r4)...this is just off the back of my head...so more or less used up equal amounts of t4cc but yet rng didn’t favour me(yes again part of the game) and despite doing the management...I have carefully used up every single t4cc that I have.
And yet I don’t feel rewarded because of the rankup requirements..I have 4 mutant t4cc and I have save them because I might form or get mutant t5cc from act 6 exploraiton which should be done in a month or so whereas I have a champ in my roster who I pulled back in January,who would benefit my roster at r5 but I can’t take him up and this is just the beginning..this will just intensify as I progress further into the game.
I agree that bottlenecks should be there but to what extent??
You can't control RNG, but that doesn't mean you can't manage RNG.
So I am doing the cleanup first and using up those 4 classes first..eventually I will get them below 10 and then pop my crystals which is exactly what I did earlier but RNG screwed me over
Edit: I also waited to explore 6.3 for those 2 3-4 gems in the hopes of getting 1 mutant but guess what...I got 2 cosmic so I just got frustrated at that point and took apoc to r4 using catalysts
My point is that I am managing the resources to the best of my ability but still not feeling rewarded for my efforts..now I can pop t4cc fragment crystals and get the remaining 2 mutant t4cc to r5 apoc but I can’t do that either because I would need those mutant t4cc when I get around to taking 6* sunspot to r3 which brings me to my earlier question- why do I need t4cc to rankup a champ to r3 when I already need t5cc for that particular rankup
Brian Grant is probably one of the most efficient people at managing resources and rank-ups. He explains it really well in this and even has instances of what happened with you and having T4CC go into overflow.
So they can't just take away parts of rank requirements without redesigning their entire rewards structure for 75% of the game itself.
Also, if you have so many in the overflow and are just ranking to rank and are targeting certain T4CC, might as well trade them in for a higher chance in the store.
I've always had issue with 15 t1a being required to r3 a 5*. Oh lawd, think of the absolute flood of people completing the abyss with them 5r3s! TB would become the new UC.
As long as you're in an alliance, you can pick up most of the other stuff in adequate amounts. I think the price and availability per cycle (adjusted per prog lvl) could use some tweaking, but that's all. Even the weird T1A thing.
Solo players be screwed tho, lmao. Not sure why Kabam decided to focus so heavily on coop while ignoring the solo base. Lots of people who like solo-play Kabam. Lots of people with money that won't go to mcoc because they don't have time for (or just don't enjoy) alliances, so they just find another hobby. I just don't understand Kabam's position on this.
It's free real estate!
Abyss path 1
7.1 completion and exploration
6.3 exploration
6.4 exploration
V6 completion
The resource that I am majorly discussing is t4cc...now none of the above said quests gives t4cc as a reward but there are these resources which give t4cc in form of rankup gems so let’s count that
7.1 1 6* 1-2 rankup gem
6.3 1 5* 3-4 rankup gem
6.4 2 5* 3-4 rankup gem
V6 1 5* 4-5 rankup gem
So u mean to say that if kabam decides to remove t4cc requirement from r3 rankups then these rewards are too much for the difficulty/rarity of the content?
Act 6 exploration has T4CC crystals in them. You should want more rank up gems as we all should. But really I think you are looking for certain classes and are having trouble keeping those classes of T4 in your inventory. I am that way with Mutant. I have wayyyy to many of the top mutant champs that I could rank but can't. But I understand that resources are limited and I know that I'll get them, it's just a matter of time.
They have to control the supply so the demand is high enough to spend money on, while also not creating a chokehold that becomes a paywall. It's a very tough thing to balance, especially with so many different catalysts.
Again, not a bad thing. It's good for Kabam to make money as long as they manage the balance well.
And other than 6.1...I don’t remember t4cc in either 6.4 or 6.3(haven’t started 6.2 exploration so I am not familiar with it yet)
My entire gripe is based on the fact that t4cc is too big of a bottleneck because it’s being used in 6/3 rankups
5* 1-2 requires t3cc and after that every rankup requires t4cc
If we were to follow this pattern,t4cc should have stopped being a requirement after 6* 1-2 rankup because after that t5cc becomes the primary class catalyst
I was short on mutant and mystic t4cc while the other 4 classes were close to maxing out
I used up the t4cc of other classes and brought all of them below 10 thus giving me a buffer of atleast 7 before they start going into overflow and then popped 30 t4cc crystals because I needed to pull atleast 6 mutant t4cc but I ended up pulling just 2.
After that I popped open 100+ map 5 and 100 map 6 crystals and didn’t pull a single fully formed mutant while pulling fully formed of other classes this sending 3 of my classes in overflow and 1 at 16
So where did I go wrong...where did I mismanage my resources??
Now with that part explained
This is the point which I brought up against demonzfyre as well...in case of 5* 1-2 takes t3cc and after that every rankup takes t4cc...why then in the case of 6* do we need t4cc in 2-3 when t5cc is the primary class catalyst needed?
Look, we're locked in to this ranking schedule. Kabam isn't ready to introduce T6CC anytime soon. We don't even have T6B in the game yet. Kabam designed 6*'s for the long run. R5 5*'s came relatively fast compared to where we are with 6*'s.
It sucks T4CC is your bottleneck but there's always going to be one. Today's it's T4CC, tomorrow it's T5B. I went from T5 in the overflow to have none in 4 days. 🤷 Maybe they remove those from ranking 6*'s to R2.