I dont get where ur seeing utility suppression isnt better than powerlock healblock only useful for regen only where as 24% reduced stats actually was utility hes less utility than now but raw damage
Hes def got things going for him. Top 5 tech? Just no. They still went the wrong route on this one taking away utility
His “utility” was pretty unreliable before. That said, Howard still doesnt have much in the utility department.
Yes. So fix that and increase the ramp up. There wasnt a need to do this. I see people disagreeing and thats fine. But i have a feeling not many touched him before this anyway. Swede explaines it best in his post
Swedeah showed gameplay in labyrinth because that was the only place where Howard was semi-useful pre buff. And he required a full synergy team. There's a reason there was no Howard gameplay in Act 6. Now Howard will be able to be used in so many places.
Hes def got things going for him. Top 5 tech? Just no. They still went the wrong route on this one taking away utility
His “utility” was pretty unreliable before. That said, Howard still doesnt have much in the utility department.
Yes. So fix that and increase the ramp up. There wasnt a need to do this. I see people disagreeing and thats fine. But i have a feeling not many touched him before this anyway. Swede explaines it best in his post
Yeah, almost no one touched him before.
Because he sucked.
HTD had a super slow rampup before and it was only possible with the synergy. His “utility” was terrible without Manthing and even with Manthing you could be unlikely and well, Whoops didnt proc power drain guess ill eat an sp3.
Now he ramps up quickly and at least has guaranteed utility, even if it is not that good.
My only dissappoint is suppression is too short and i thought i can get 8-9, turn out 4-5. Other than that i love him, can't wait to get his 6* and r3 him.
Another tip, if you heavy while opp stun, (parry then heavy), if you use Mash!, you can gain both fury and armor break, faster ramp up, this guy keep getting better.
I have played only limited time with the new HTD. I like the unique playstyle. It will take some getting used to. As time goes by, people may prefer the auto mash over the manual one since I sometimes found myself trying to get 1 more fury and getting hit. But, overall, a very solid buff with some great utility. He counters Havok, Domino immediately after awakening and at sig 102, you can safely block apoc at 4 charges without getting stunned(incoming debuffs suffer -0.81 seconds at sig 102). He is going to be insane for the cavalier eq for both the sets of nodes that we currently have for tech.
Some things interesting to test. His "Not so uncanny" synergy says he gains 10% special attack damage for each prowess effect removed. Would that work well against Aggression: Prowess nodes? let the defender build 50 prowess, knock them down and launch a special attack with 500% additional attack? If we can knock down apoc we can steal his prowess since he 3 prowess on a boss node at the start of the fight.
As it is, I like the buff, if you have a 6 star version, he seems very fun to clear content. I am not sure about the damage since I don't know his ideal rotation yet. But, it is a successful buff on par with Kingpin. Wish they had kept the regen though.
Do his abilities make him any more difficult as a defender? I have a few paths to complete with HtD on it, and am debating whether I need to finish them before updating or not.
Do his abilities make him any more difficult as a defender? I have a few paths to complete with HtD on it, and am debating whether I need to finish them before updating or not.
Without that pesky little shock that he places on you at 30% and 60% , it should actually make it easier now. Don't use a mutant since he reduces debuff duration and your parries will end quicker.
Comments
Because he sucked.
HTD had a super slow rampup before and it was only possible with the synergy. His “utility” was terrible without Manthing and even with Manthing you could be unlikely and well,
Whoops didnt proc power drain guess ill eat an sp3.
Now he ramps up quickly and at least has guaranteed utility, even if it is not that good.
Other than that i love him, can't wait to get his 6* and r3 him.
Wait...am I seriously good now?
Dr. Zola
Some things interesting to test. His "Not so uncanny" synergy says he gains 10% special attack damage for each prowess effect removed. Would that work well against Aggression: Prowess nodes? let the defender build 50 prowess, knock them down and launch a special attack with 500% additional attack? If we can knock down apoc we can steal his prowess since he 3 prowess on a boss node at the start of the fight.
As it is, I like the buff, if you have a 6 star version, he seems very fun to clear content. I am not sure about the damage since I don't know his ideal rotation yet. But, it is a successful buff on par with Kingpin.
Wish they had kept the regen though.