This is pointless now. We have 5/25 (ish) days past, and you say it's unfair already? Really? You judge whole event based on bad rng on 20% pulls?
Just please keep the critisizm for when this event is over. Then you can compare the cumulative rewards with your alliance mates. But now, it makes no sense.
There is quite probably a person who got only 6* shards in the legendary quest so far, considering the amount of players, the odds aren't so low. For this person, this event is far better than Mutant Treasure island.
However, the more times we play this event, the closer we get to equal distribution of rewards. So, hold off your judgement until the event is over and until you compare your 25 tries' worth of rewards with other players.
if the event gets over there would be nothing left to criticize, I don't take these side events too seriously I just take what I can get but this one specifically just seems not so rewarding to me cos of the luck % factor.
So, everyone's legendary is upset that they're going to get a nice 20% t5cc out of this ($160 based of yesterday's 5% $ deal), a 5* AG and whatever they scoop up along the way over the month on the paths? It's gonna add up and the T5CC is pretty darn nice for a side event - that's double cav monthly eq and 30% overall for the month combined. When was the last time we got that amount from monthly events only?
I don't like the RNG factor either as some will get better stuff than others, but it should mostly average out by the end. Unfortunately, RNG is like this anywhere in the game. Some people get crazy luck and some people get pooped on, but eventually, we all have ups and downs with RNG.
No one feels good completing or exploring abyss, act 6 or act 7 and getting the wrong T5CC or bad champs out of those crystals for all the effort and time either. However some are getting garbage from those rewards and some are getting great champs or the right T5CC. Pretty much the same here. Again I don't really like it either, but this is the game we choose to play. RNG is everywhere and it sucks when it's not in our favor.
I don't think the projected rewards are bad. I don't think the RNG element is bad. I just think the event is terribly designed, as it only results in amplifying bad feelings.
They chopped up the rewards up over so many fights that even good RNG looks bad. It's good that it helps them average out, but if that's the goal then just make them static in the first place. ffs.
The key should be in the daily calendar. Making us fight for it adds to the tedium in what is already one of the most tedious SQ structures.
Legendary tier shouldn't have t4cc frags, even as a miss. Frag crystals if you absolutely must, selectors if you wanna be nice, but more t4cc just means more in our overflow.
Fights should be skippable with no downsides. I could skip the t4cc, but then I couldn't 100% the objectives if I get unlucky. I don't need the t5b, but I won't miss out on it because it's there to be had. Unlink rewards from total kills and suddenly we're a lot more free in our choices.
In general, you should never frontload RNG if you can avoid it. People would be complaining a lot less if every fight gave you a crystal with the same reward spread.
I don't think the projected rewards are bad. I don't think the RNG element is bad. I just think the event is terribly designed, as it only results in amplifying bad feelings.
They chopped up the rewards up over so many fights that even good RNG looks bad. It's good that it helps them average out, but if that's the goal then just make them static in the first place. ffs.
The key should be in the daily calendar. Making us fight for it adds to the tedium in what is already one of the most tedious SQ structures.
Legendary tier shouldn't have t4cc frags, even as a miss. Frag crystals if you absolutely must, selectors if you wanna be nice, but more t4cc just means more in our overflow.
Fights should be skippable with no downsides. I could skip the t4cc, but then I couldn't 100% the objectives if I get unlucky. I don't need the t5b, but I won't miss out on it because it's there to be had. Unlink rewards from total kills and suddenly we're a lot more free in our choices.
In general, you should never frontload RNG if you can avoid it. People would be complaining a lot less if every fight have you a crystal with the same reward spread.
Ehhh...t4cc is valuable for everyone, especially early-mid cavs which is for whom this difficulty is geared towards I believe.
I don't think the projected rewards are bad. I don't think the RNG element is bad. I just think the event is terribly designed, as it only results in amplifying bad feelings.
They chopped up the rewards up over so many fights that even good RNG looks bad. It's good that it helps them average out, but if that's the goal then just make them static in the first place. ffs.
The key should be in the daily calendar. Making us fight for it adds to the tedium in what is already one of the most tedious SQ structures.
Legendary tier shouldn't have t4cc frags, even as a miss. Frag crystals if you absolutely must, selectors if you wanna be nice, but more t4cc just means more in our overflow.
Fights should be skippable with no downsides. I could skip the t4cc, but then I couldn't 100% the objectives if I get unlucky. I don't need the t5b, but I won't miss out on it because it's there to be had. Unlink rewards from total kills and suddenly we're a lot more free in our choices.
In general, you should never frontload RNG if you can avoid it. People would be complaining a lot less if every fight have you a crystal with the same reward spread.
Ehhh...t4cc is valuable for everyone, especially early-mid cavs which is for whom this difficulty is geared towards I believe.
Yep I always want t4cc, 6* take so much to rank up
Today after exploring uncollected I had 47 shards short to form a basic 5*. As I was sitting on 3 keys of SQ, jumped on there but didn’t get any 5* shards at all. It was kinda infuriating but I'm sure at the end of the month I will land near the average point. 😂
Really? I always get the impression that most Cav+ are drowning in t4cc, except in one class of course. Like, dozens of t4cc crystals and hundreds, if not thousands of the fragment crystals.
Well, I accept that I might be way off base about that. I still wish they were frag crystals/selectors though.
For all those who disagree with me (pardon me for not tagging you all):
Firstly, I never said rng stacks. It does not. However if you have more chances to roll the imaginary dice, the more times you roll it, the closer you get to equal distribution of rolls. That's a fact: only if you rolled the dice infinite times, you'd get perfectly equal distribution of rolls. That is how statistic works. And what OP did is, that they basically fllipped a coin twice, got two heads and said it's unfair they didn't get any tails.
Secondly, it is interesting how everyone seems upset with this event being "uNfAiR", yet noone complains about pulling multiple bad champions from crystals? Why don't you apply the same logic there, it's the same story. My first 12 5*s were worst of the worst. Does that mean the crystals aren't fair? Of course it doesn't. Yet here, 5 bad runs = unfair...
Thirdly, it makes no sense to say "cav/tb shouldn't get this or that". The rewards from this event aren't unusually stacked. But I don't see any reason why some groups of players should get only good stuff. And as I see it, none of the legendary rewards is absolutely useless. I am just a cav tho, I got no idea about TB.
Lastly, if you find the RNG aspect unfair, I suggest you go play another game, that isn't RNG based. Really. If randomised rewards are an issue for you, it's probably a bad idea to play a game that revolves around opening randomised crystals.
You cannot say the rng will even out in the end because as you pointed out, we do not infinite tries, only 28. So there is no guarantee it will. I don't mind rng events even though it feels like I get shafted every time. But it makes the game exciting. Rng rewards and guaranteed rewards are different kind of excitement. Kinda like getting your salary every month and getting a bonus at the end of the year. Both can be good.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
Really? I always get the impression that most Cav+ are drowning in t4cc, except in one class of course. Like, dozens of t4cc crystals and hundreds, if not thousands of the fragment crystals.
Well, I accept that I might be way off base about that. I still wish they were frag crystals/selectors though.
Maybe, I can’t speak for everyone but I will take any T4cc I can get. Maybe I rank up more often, which I accept. I’m not saying there’s an incredible drought, just that I will always appreciate getting T4cc so I’m glad it’s in the side quest.
Really? I always get the impression that most Cav+ are drowning in t4cc, except in one class of course. Like, dozens of t4cc crystals and hundreds, if not thousands of the fragment crystals.
Well, I accept that I might be way off base about that. I still wish they were frag crystals/selectors though.
Maybe, I can’t speak for everyone but I will take any T4cc I can get. Maybe I rank up more often, which I accept. I’m not saying there’s an incredible drought, just that I will always appreciate getting T4cc so I’m glad it’s in the side quest.
Same for me. Going forward we are going to need a lot of t4cc. So getting them is good
While I do agree that the RNG present in the path rewards can be frustrating, I also agree that it’s far too soon to really judge this event based on rewards. As of writing this, we’ve all been able to do 6 runs, which means we should have gotten 42 path rewards if all paths were taken. In 28 runs, that gives a total of 196 path rewards, so right now we’ve roughly received about 21.4% of the path rewards. So it’s still fairly early to judge how anyone’s experience will be yet, seeing as how there’s still another 22 runs left.
While I’m not saying the RNG will balance out by the end of the event, it should be remembered that we’ve still got another 154 path rewards left, so everyone’s luck could very well improve by the end. Personally, I won’t really make any judgments until I have at least 14 runs in, possibly more, as the random nature of the rewards means our luck could change for better or worse at any moment.
For all those who disagree with me (pardon me for not tagging you all):
Firstly, I never said rng stacks. It does not. However if you have more chances to roll the imaginary dice, the more times you roll it, the closer you get to equal distribution of rolls. That's a fact: only if you rolled the dice infinite times, you'd get perfectly equal distribution of rolls. That is how statistic works. And what OP did is, that they basically fllipped a coin twice, got two heads and said it's unfair they didn't get any tails.
Secondly, it is interesting how everyone seems upset with this event being "uNfAiR", yet noone complains about pulling multiple bad champions from crystals? Why don't you apply the same logic there, it's the same story. My first 12 5*s were worst of the worst. Does that mean the crystals aren't fair? Of course it doesn't. Yet here, 5 bad runs = unfair...
Thirdly, it makes no sense to say "cav/tb shouldn't get this or that". The rewards from this event aren't unusually stacked. But I don't see any reason why some groups of players should get only good stuff. And as I see it, none of the legendary rewards is absolutely useless. I am just a cav tho, I got no idea about TB.
Lastly, if you find the RNG aspect unfair, I suggest you go play another game, that isn't RNG based. Really. If randomised rewards are an issue for you, it's probably a bad idea to play a game that revolves around opening randomised crystals.
You cannot say the rng will even out in the end because as you pointed out, we do not infinite tries, only 28. So there is no guarantee it will. I don't mind rng events even though it feels like I get shafted every time. But it makes the game exciting. Rng rewards and guaranteed rewards are different kind of excitement. Kinda like getting your salary every month and getting a bonus at the end of the year. Both can be good.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
You are right in both cases. About the RNG: it won't even out at the end, but will be lowered instead. I wanted op to hold off their judgement until they get all the rewards. It's not really fair to say the event is unfair when we have looted about 25% of it and the rest 75% could be anywhere between 0 and 32.4k 6* shards. People can dislike the RNG aspect, but nobody can evaluate the fairness yet
While it's true that the probability distribution evens out after more "dice rolls", 25 dice rolls isn't really enough to get a particularly even distribution. Just as an example, you can simulate 25 dice rolls here and see what the distribution is. You can see how easy it is to get a wildly uneven distribution. 25 sounds like a lot but it's actually a pretty small sample size.
While it's true that the probability distribution evens out after more "dice rolls", 25 dice rolls isn't really enough to get a particularly even distribution. Just as an example, you can simulate 25 dice rolls here and see what the distribution is. You can see how easy it is to get a wildly uneven distribution. 25 sounds like a lot but it's actually a pretty small sample size.
1. Are the overall rewards appropriate for players at the appropriate progression level? 2. Are rewards based on RNG appropriate? 3. Am I getting what I deserved based on the posted rates? Am I extremely lucky/unlucky?
Issues 1 and 2 are subjective and people will have different opinion. But for issue 3 this can be tested objectively. You have the posted percentages, and you have your own observation. A standard chi square test will tell you how likely the posted rates are correct based on your observations. As with all such tests it is probably not great to draw conclusions until you have all the data at the end.
Last time I did this test was for the rifts, and there was a 90.8% chance that my observations match the posted rates. I didn't get the best rewards but I got my "fair share".
This time so far, my chi square test after 1 week is 5.2%. Again it is still early so it needs to be taken with a grain of salt...If you have a low value it means that you are either extremely lucky or unlucky, depending on what you actually pull.
For all those who disagree with me (pardon me for not tagging you all):
Firstly, I never said rng stacks. It does not. However if you have more chances to roll the imaginary dice, the more times you roll it, the closer you get to equal distribution of rolls. That's a fact: only if you rolled the dice infinite times, you'd get perfectly equal distribution of rolls. That is how statistic works. And what OP did is, that they basically fllipped a coin twice, got two heads and said it's unfair they didn't get any tails.
Secondly, it is interesting how everyone seems upset with this event being "uNfAiR", yet noone complains about pulling multiple bad champions from crystals? Why don't you apply the same logic there, it's the same story. My first 12 5*s were worst of the worst. Does that mean the crystals aren't fair? Of course it doesn't. Yet here, 5 bad runs = unfair...
Thirdly, it makes no sense to say "cav/tb shouldn't get this or that". The rewards from this event aren't unusually stacked. But I don't see any reason why some groups of players should get only good stuff. And as I see it, none of the legendary rewards is absolutely useless. I am just a cav tho, I got no idea about TB.
Lastly, if you find the RNG aspect unfair, I suggest you go play another game, that isn't RNG based. Really. If randomised rewards are an issue for you, it's probably a bad idea to play a game that revolves around opening randomised crystals.
You cannot say the rng will even out in the end because as you pointed out, we do not infinite tries, only 28. So there is no guarantee it will. I don't mind rng events even though it feels like I get shafted every time. But it makes the game exciting. Rng rewards and guaranteed rewards are different kind of excitement. Kinda like getting your salary every month and getting a bonus at the end of the year. Both can be good.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
You are right in both cases. About the RNG: it won't even out at the end, but will be lowered instead. I wanted op to hold off their judgement until they get all the rewards. It's not really fair to say the event is unfair when we have looted about 25% of it and the rest 75% could be anywhere between 0 and 32.4k 6* shards. People can dislike the RNG aspect, but nobody can evaluate the fairness yet
Ya, while it is truly very early to judge the SQ, I understand why people are upset. A problem is that people are very skeptical of rng and with very good reason. Even if the SQ is boring, when the rewards are guaranteed, there are less of "unfair posts".
For all those who disagree with me (pardon me for not tagging you all):
Firstly, I never said rng stacks. It does not. However if you have more chances to roll the imaginary dice, the more times you roll it, the closer you get to equal distribution of rolls. That's a fact: only if you rolled the dice infinite times, you'd get perfectly equal distribution of rolls. That is how statistic works. And what OP did is, that they basically fllipped a coin twice, got two heads and said it's unfair they didn't get any tails.
Secondly, it is interesting how everyone seems upset with this event being "uNfAiR", yet noone complains about pulling multiple bad champions from crystals? Why don't you apply the same logic there, it's the same story. My first 12 5*s were worst of the worst. Does that mean the crystals aren't fair? Of course it doesn't. Yet here, 5 bad runs = unfair...
Thirdly, it makes no sense to say "cav/tb shouldn't get this or that". The rewards from this event aren't unusually stacked. But I don't see any reason why some groups of players should get only good stuff. And as I see it, none of the legendary rewards is absolutely useless. I am just a cav tho, I got no idea about TB.
Lastly, if you find the RNG aspect unfair, I suggest you go play another game, that isn't RNG based. Really. If randomised rewards are an issue for you, it's probably a bad idea to play a game that revolves around opening randomised crystals.
You cannot say the rng will even out in the end because as you pointed out, we do not infinite tries, only 28. So there is no guarantee it will. I don't mind rng events even though it feels like I get shafted every time. But it makes the game exciting. Rng rewards and guaranteed rewards are different kind of excitement. Kinda like getting your salary every month and getting a bonus at the end of the year. Both can be good.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
You are right in both cases. About the RNG: it won't even out at the end, but will be lowered instead. I wanted op to hold off their judgement until they get all the rewards. It's not really fair to say the event is unfair when we have looted about 25% of it and the rest 75% could be anywhere between 0 and 32.4k 6* shards. People can dislike the RNG aspect, but nobody can evaluate the fairness yet
Ya, while it is truly very early to judge the SQ, I understand why people are upset. A problem is that people are very skeptical of rng and with very good reason. Even if the SQ is boring, when the rewards are guaranteed, there are less of "unfair posts".
I also prefer guaranteed rewards over RNG. Also a reason people love Nexus crystals. It's just too early to judge the whole event imo. People tend to think linearly, so based on first small decline, they derive a consistent linear fall
I think RNG itself is not the issue, the issue is RNG composes of few good stuffs combined with many meh stuffs, and the RNG not matching with tier. e.g. what’s the meaning of giving gold in legendary? why it is still just shards only for T1A instead of a full form catalyst?
If it is RNG of all good stuffs, I think no one will complain like this SQ.
This is the problem in a nutshell. People want nothing but good stuffs. You're not going to get nothing but good stuffs. You have a choice: random rewards that are sometimes good stuffs and sometimes bad stuffs, or fixed rewards that are always mediocre stuffs and never good stuffs.
This can't happen not just because no game developer would ever give nothing but good stuffs rewards, it is also because it is literally impossible. If the game always gave the same stuffs, it wouldn't be good stuffs, it would always be average stuffs. We'd calibrate our expectations to those rewards, and demand more. And the game content would be designed around the fact that every player would have those rewards and balance accordingly, so that good stuffs would become necessary.
We judge things relatively, not absolutely. We judge the value of rewards by comparing rewards to each other, and by comparing the rewards to the content. Current TB and Cav rewards are ludicrously higher than what we were getting a year ago, or two years ago. But we don't compare those rewards to past rewards. We compare them to each other, and to the content we're doing now. If the rewards were always "good stuff" they'd be compared to each other, and to the content that required them, and the rewards would be judged as completely boring and pedestrian by the players.
But there would be no hope of ever getting anything better, ever. And no one plays a game where there's no hope of ever getting anything better.
And that's why game developers do not even attempt to make all rewards "good stuff." They know it isn't just fruitless, it is actually suicidal for the game to even try.
While it's true that the probability distribution evens out after more "dice rolls", 25 dice rolls isn't really enough to get a particularly even distribution. Just as an example, you can simulate 25 dice rolls here and see what the distribution is. You can see how easy it is to get a wildly uneven distribution. 25 sounds like a lot but it's actually a pretty small sample size.
It’s 25 runs, with 7 rolls of the dice per run
I thought it was 28 runs. My recollection was the reward charts out there were presuming 28 runs with 7 rewards, for a total of 196 possible drops. There are ten possible drops, so 196 rolls is going to tend to average out relatively well, although of course corner cases will still happen.
This time so far, my chi square test after 1 week is 5.2%. Again it is still early so it needs to be taken with a grain of salt...
A really big grain of salt. Too many expected values are too small, which would tend to invalidate chi-square, or at least make its results have too wide a margin for error to be meaningful. Even the full run will make chi-square a bit hazy for some of the rarest drops like T5B, although for back of the envelope-style guestimates it'll be fine for the higher probability rewards.
While it's true that the probability distribution evens out after more "dice rolls", 25 dice rolls isn't really enough to get a particularly even distribution. Just as an example, you can simulate 25 dice rolls here and see what the distribution is. You can see how easy it is to get a wildly uneven distribution. 25 sounds like a lot but it's actually a pretty small sample size.
It’s 25 runs, with 7 rolls of the dice per run
I thought it was 28 runs. My recollection was the reward charts out there were presuming 28 runs with 7 rewards, for a total of 196 possible drops. There are ten possible drops, so 196 rolls is going to tend to average out relatively well, although of course corner cases will still happen.
I haven’t checked to be honest, I was just correcting the person I replied to, they said 25.
Really? I always get the impression that most Cav+ are drowning in t4cc, except in one class of course. Like, dozens of t4cc crystals and hundreds, if not thousands of the fragment crystals.
Well, I accept that I might be way off base about that. I still wish they were frag crystals/selectors though.
you're def not off base, i have hundreds of T4cc crystals and any fragment crystals get converted via the sigil.
if you do AQ Map5/6 or above, you are good on T4cc and if you're not then perhaps you need to manage you're resources a bit better.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
Its perfectly fine to like some parts of the game and not like others. It is also perfectly fine to advocate for changing things when you don't like them. But people have to understand that advocacy has limits. If you want Cloak and Dagger in the game, you can advocate for that. You might get them, you might not. If you want Galactus as a playable character, you can advocate for that also, but you have to realize the odds of getting that one are very small, no matter what your reasons are for wanting him.
If you want Batman in the game, you need to find another game. Sure, it is not *impossible* but non-stop begging for that will honestly make you into the village loon.
If you prefer the side quests that have fixed rewards, that's cool. If you want to advocate for more side quest variations with fixed rewards that's also cool. However, if you think Kabam needs to "realize" that random rewards are bad, you're asking for Batman. If you think RNG is some necessary evil that should be in as little of the game as possible, you're asking for Batman. The game is going to balance random rewards with fixed rewards and is going to do so on the presumption that the random rewards are not second class citizens, they are the first class citizens.
Anyone who thinks the *principle* of random rewards is fundamentally wrong and thinks there's some chance that one day the game developers will realize that, or that it is worth holding out hope that this will change, is wasting their time.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
Its perfectly fine to like some parts of the game and not like others. It is also perfectly fine to advocate for changing things when you don't like them. But people have to understand that advocacy has limits. If you want Cloak and Dagger in the game, you can advocate for that. You might get them, you might not. If you want Galactus as a playable character, you can advocate for that also, but you have to realize the odds of getting that one are very small, no matter what your reasons are for wanting him.
If you want Batman in the game, you need to find another game. Sure, it is not *impossible* but non-stop begging for that will honestly make you into the village loon.
If you prefer the side quests that have fixed rewards, that's cool. If you want to advocate for more side quest variations with fixed rewards that's also cool. However, if you think Kabam needs to "realize" that random rewards are bad, you're asking for Batman. If you think RNG is some necessary evil that should be in as little of the game as possible, you're asking for Batman. The game is going to balance random rewards with fixed rewards and is going to do so on the presumption that the random rewards are not second class citizens, they are the first class citizens.
Anyone who thinks the *principle* of random rewards is fundamentally wrong and thinks there's some chance that one day the game developers will realize that, or that it is worth holding out hope that this will change, is wasting their time.
Exactly. Not every monthly event will be RNG. But some will be.
RNG is a fundamental aspect of this game and will never go away. Every so often we will get a RNG event, and when it does you can complain until the cows come home, or get on with it and enjoy the rewards you do get.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
Its perfectly fine to like some parts of the game and not like others. It is also perfectly fine to advocate for changing things when you don't like them. But people have to understand that advocacy has limits. If you want Cloak and Dagger in the game, you can advocate for that. You might get them, you might not. If you want Galactus as a playable character, you can advocate for that also, but you have to realize the odds of getting that one are very small, no matter what your reasons are for wanting him.
If you want Batman in the game, you need to find another game. Sure, it is not *impossible* but non-stop begging for that will honestly make you into the village loon.
If you prefer the side quests that have fixed rewards, that's cool. If you want to advocate for more side quest variations with fixed rewards that's also cool. However, if you think Kabam needs to "realize" that random rewards are bad, you're asking for Batman. If you think RNG is some necessary evil that should be in as little of the game as possible, you're asking for Batman. The game is going to balance random rewards with fixed rewards and is going to do so on the presumption that the random rewards are not second class citizens, they are the first class citizens.
Anyone who thinks the *principle* of random rewards is fundamentally wrong and thinks there's some chance that one day the game developers will realize that, or that it is worth holding out hope that this will change, is wasting their time.
I wouldn't say Galactus is a small chance. We have beings like Odin, Dormammu, and Phoenix. Having Galactus is not that large of a leap...especially if we only are allowed to play a "hungry" Galactus
Comments
I don't like the RNG factor either as some will get better stuff than others, but it should mostly average out by the end. Unfortunately, RNG is like this anywhere in the game. Some people get crazy luck and some people get pooped on, but eventually, we all have ups and downs with RNG.
No one feels good completing or exploring abyss, act 6 or act 7 and getting the wrong T5CC or bad champs out of those crystals for all the effort and time either. However some are getting garbage from those rewards and some are getting great champs or the right T5CC. Pretty much the same here. Again I don't really like it either, but this is the game we choose to play. RNG is everywhere and it sucks when it's not in our favor.
They chopped up the rewards up over so many fights that even good RNG looks bad. It's good that it helps them average out, but if that's the goal then just make them static in the first place. ffs.
The key should be in the daily calendar. Making us fight for it adds to the tedium in what is already one of the most tedious SQ structures.
Legendary tier shouldn't have t4cc frags, even as a miss. Frag crystals if you absolutely must, selectors if you wanna be nice, but more t4cc just means more in our overflow.
Fights should be skippable with no downsides. I could skip the t4cc, but then I couldn't 100% the objectives if I get unlucky. I don't need the t5b, but I won't miss out on it because it's there to be had. Unlink rewards from total kills and suddenly we're a lot more free in our choices.
In general, you should never frontload RNG if you can avoid it. People would be complaining a lot less if every fight gave you a crystal with the same reward spread.
Well, I accept that I might be way off base about that. I still wish they were frag crystals/selectors though.
Rng rewards and guaranteed rewards are different kind of excitement. Kinda like getting your salary every month and getting a bonus at the end of the year. Both can be good.
Asking people to play another game has become a trend here which is quite odd. Not everyone needs to like every aspect of the game. Why must they quit because of that. The same person can like rng on the crystal and don't like rng on the rewards. It's natural.
While I’m not saying the RNG will balance out by the end of the event, it should be remembered that we’ve still got another 154 path rewards left, so everyone’s luck could very well improve by the end. Personally, I won’t really make any judgments until I have at least 14 runs in, possibly more, as the random nature of the rewards means our luck could change for better or worse at any moment.
*I would put money on it that any disagrees aren’t TB and/or are a Kabam crony.
1. Are the overall rewards appropriate for players at the appropriate progression level?
2. Are rewards based on RNG appropriate?
3. Am I getting what I deserved based on the posted rates? Am I extremely lucky/unlucky?
Issues 1 and 2 are subjective and people will have different opinion. But for issue 3 this can be tested objectively. You have the posted percentages, and you have your own observation. A standard chi square test will tell you how likely the posted rates are correct based on your observations. As with all such tests it is probably not great to draw conclusions until you have all the data at the end.
Last time I did this test was for the rifts, and there was a 90.8% chance that my observations match the posted rates. I didn't get the best rewards but I got my "fair share".
This time so far, my chi square test after 1 week is 5.2%. Again it is still early so it needs to be taken with a grain of salt...If you have a low value it means that you are either extremely lucky or unlucky, depending on what you actually pull.
This can't happen not just because no game developer would ever give nothing but good stuffs rewards, it is also because it is literally impossible. If the game always gave the same stuffs, it wouldn't be good stuffs, it would always be average stuffs. We'd calibrate our expectations to those rewards, and demand more. And the game content would be designed around the fact that every player would have those rewards and balance accordingly, so that good stuffs would become necessary.
We judge things relatively, not absolutely. We judge the value of rewards by comparing rewards to each other, and by comparing the rewards to the content. Current TB and Cav rewards are ludicrously higher than what we were getting a year ago, or two years ago. But we don't compare those rewards to past rewards. We compare them to each other, and to the content we're doing now. If the rewards were always "good stuff" they'd be compared to each other, and to the content that required them, and the rewards would be judged as completely boring and pedestrian by the players.
But there would be no hope of ever getting anything better, ever. And no one plays a game where there's no hope of ever getting anything better.
And that's why game developers do not even attempt to make all rewards "good stuff." They know it isn't just fruitless, it is actually suicidal for the game to even try.
if you do AQ Map5/6 or above, you are good on T4cc and if you're not then perhaps you need to manage you're resources a bit better.
If you want Batman in the game, you need to find another game. Sure, it is not *impossible* but non-stop begging for that will honestly make you into the village loon.
If you prefer the side quests that have fixed rewards, that's cool. If you want to advocate for more side quest variations with fixed rewards that's also cool. However, if you think Kabam needs to "realize" that random rewards are bad, you're asking for Batman. If you think RNG is some necessary evil that should be in as little of the game as possible, you're asking for Batman. The game is going to balance random rewards with fixed rewards and is going to do so on the presumption that the random rewards are not second class citizens, they are the first class citizens.
Anyone who thinks the *principle* of random rewards is fundamentally wrong and thinks there's some chance that one day the game developers will realize that, or that it is worth holding out hope that this will change, is wasting their time.
RNG is a fundamental aspect of this game and will never go away. Every so often we will get a RNG event, and when it does you can complain until the cows come home, or get on with it and enjoy the rewards you do get.