While the "git gud" response will probably come up a few more times in this post, Pelu1's observation is not completly unwarranted. I personally noticed that the last couple of Cav difficulties I was able to 100% explore without spending units. This month, I quickly felt a difference in fighting Spider Man (Classic) as the first boss. Nothing super frustratingly difficult, but it did seem like the boss/node combinations had a little more thought put into them. In addition to the bosses, I noticed a few more "good defenders" placed on the "easy" completion paths. All in all, I agree that the challenge level seems a tad higher, but I'll also admit it was fun trying to figure out ways to beat it this time.
While the "git gud" response will probably come up a few more times in this post, Pelu1's observation is not completly unwarranted. I personally noticed that the last couple of Cav difficulties I was able to 100% explore without spending units. This month, I quickly felt a difference in fighting Spider Man (Classic) as the first boss. Nothing super frustratingly difficult, but it did seem like the boss/node combinations had a little more thought put into them. In addition to the bosses, I noticed a few more "good defenders" placed on the "easy" completion paths. All in all, I agree that the challenge level seems a tad higher, but I'll also admit it was fun trying to figure out ways to beat it this time. i do agree with you that some of the bosses seem a tad harder than the normal ones, but there are always the "good defenders." you'll see your Annihlus, your Iceman, your Apoc, your Air-Walker, your Havok, your NF, all of them
I explored it 100% and here's my observationsThis month is actually the best cav eq released till now. It's not easy nor difficult. It took a approach of skill set based with some good roster.Diss track and buffed were too BS for people who didn't had champs for them. But this month devs took a middle ground. Changing the nodes to that extent either you have champs for them or just be patient & using your skills to get past those nodes. One more thing, this was meant for Cavs. But there are new Cavs, cav who did6.2 or 6.3 and them cavs who are close to TB. Everyone have different type of skill set and champs. This month eq test both. In my opinion either you need very good skill set or suitable champs. Having both makes it's easy but having one makes it challenging and fun.Keeping in mind that nodes give attackers many benefits. There are many champs ( i used 4 stars for majority of fight) who take benefits from node and save many items. For example:- science quest is very easy with 4* void and LC.Mutant :- 4 star rough is almost immortal in 90% fights ( she's good for both new old nodes)For cosmic:- there are lot awesome options. Even mags shines there.Tech:- by far best quest and easy( 4 star HTD easily wrecks it)So list can go on. Boost helps a lot. All you need to identify the correct champ for it . There are many old champs who do better than meta champs. Bosses this month seems more fun, challenging and fit to be called bosses. I can agree that nodes on hood were little BS but some champs easily solo him even if you can't then you have other champs too. This difficulty doesn't mean that every time you will do it timeless. Use revive once or twice. They are present in game for reason.I hope Devs actually keep this type of difficulty and Nodes which don't punish totally and aren't too easy . Middle ground which test both roster with skills.
I'm just happy that they are finally upping the difficulty to where it actually should be. Cav difficulty has been easy street since it's release. Not even worth calling Cav difficulty. Kabam needs to make more MEQs where you have to think outside the box more vs just mashing buttons mindlessly.
While the "git gud" response will probably come up a few more times in this post, Pelu1's observation is not completly unwarranted. I personally noticed that the last couple of Cav difficulties I was able to 100% explore without spending units. This month, I quickly felt a difference in fighting Spider Man (Classic) as the first boss. Nothing super frustratingly difficult, but it did seem like the boss/node combinations had a little more thought put into them. In addition to the bosses, I noticed a few more "good defenders" placed on the "easy" completion paths. All in all, I agree that the challenge level seems a tad higher, but I'll also admit it was fun trying to figure out ways to beat it this time. i do agree with you that some of the bosses seem a tad harder than the normal ones, but there are always the "good defenders." you'll see your Annihlus, your Iceman, your Apoc, your Air-Walker, your Havok, your NF, all of them You alright there Harry Redknapp? 😜
I'm just happy that they are finally upping the difficulty to where it actually should be. Cav difficulty has been easy street since it's release. Not even worth calling Cav difficulty. Kabam needs to make more MEQs where you have to think outside the box more vs just mashing buttons mindlessly. Ironically enough, Howard the duck and his button mash mechanic is perfect for the tech map
I'm just happy that they are finally upping the difficulty to where it actually should be. Cav difficulty has been easy street since it's release. Not even worth calling Cav difficulty. Kabam needs to make more MEQs where you have to think outside the box more vs just mashing buttons mindlessly. Ironically enough, Howard the duck and his button mash mechanic is perfect for the tech map Man you might be TB. This quest is names as cavalier. Think from the prospect of cavalier player. They might not have that big roster. Cavalier is the main quest which help to give required resources to R3 one 6* and help becoming TB
I'm just happy that they are finally upping the difficulty to where it actually should be. Cav difficulty has been easy street since it's release. Not even worth calling Cav difficulty. Kabam needs to make more MEQs where you have to think outside the box more vs just mashing buttons mindlessly. Ironically enough, Howard the duck and his button mash mechanic is perfect for the tech map Man you might be TB. This quest is names as cavalier. Think from the prospect of cavalier player. They might not have that big roster. Cavalier is the main quest which help to give required resources to R3 one 6* and help becoming TB Not really. If you can't even complete or explore cav eq, you aren't the target group for TB.
It's your opinion. I don't agree with you. I already completed cavalier quest. But I think from cavalier prospect. Most of the new cavaliers don't have big roster. Cavalier quest needs specific champs in every section. The worst part is that they don't get good counter champs from crystals. Even now days I am not getting good champs. I got most of the **** champs in 6* roster. Now they are even getting duped.
I'm just happy that they are finally upping the difficulty to where it actually should be. Cav difficulty has been easy street since it's release. Not even worth calling Cav difficulty. Kabam needs to make more MEQs where you have to think outside the box more vs just mashing buttons mindlessly. Ironically enough, Howard the duck and his button mash mechanic is perfect for the tech map Man you might be TB. This quest is names as cavalier. Think from the prospect of cavalier player. They might not have that big roster. Cavalier is the main quest which help to give required resources to R3 one 6* and help becoming TB Not really. If you can't even complete or explore cav eq, you aren't the target group for TB. It's your opinion. I don't agree with you. I already completed cavalier quest. But I think from cavalier prospect. Most of the new cavaliers don't have big roster. Cavalier quest needs specific champs in every section. The worst part is that they don't get good counter champs from crystals. Even now days I am not getting good champs. I got most of the **** champs in 6* roster. Now they are even getting duped.
In the Cav EQ announcement, Kabam says that this quest is to target TBs for difficulty, but have 1 path per quest that Cavs can do so Cavs can get completion rewards. The nexus for t5cc isn't targeted at Cavs, it is targeted at TBs who have a lot easier time getting t5cc than Cavs. If you want TB, beat 7.1 and 7 2, you are bound to get a full t5cc with 75% selectors