**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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New Arena Structure Feedback
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For me it would be insane if you could casually do the arena for your unit grinds. Let’s say 4m for all and set a hard limit on how much points you need to guarantee a 5* or 6*
Oh well we can have dreams, but this is the nightmare.. somewhere in between? Perfect xd.
Seriously if this is the new standard. I’m not planning to play competitive and will only play as long as my current alliance exist. Then I’m out.
Ps currently 67* 6* and 36 MAX r5. Im not top tier but if you do some research even the top 1% are telling us that they are doubling their efforts for the same unit rewards, also they don’t care because they are happy and confident they are getting the 6* featured annyway. They don’t bother with the units. Normal casual folks like us are getting lower end of the stick. There must be a way you can please both ends?! (The whole bracket not just top 5%)
While we’re complaining wouldnt it be fair to slip in some QOL changes instead of these strains since the game has been running bad for months with each update.
I want to leave also my improvement idea regarding the arenas.
1. Remove from ALL the ARENAS' MILESTONES all units, battlechips, crystal shards... and whatever other small bonuses you throw there.
2. Build a separate 3 days event in the SOLO EVENTS section based on arena points:
- a 6* would add X points here (no matter in what arena is used - basic, featured, whatever)
- a 5 * would add Y points here (no matter in what arena is used - basic, featured, whatever)
- a 4 * would add Z points here (no matter in what arena is used - basic, featured, whatever)
- ... and so on
In this SOLO EVENT there should be units, crystal shards, battlechips even maybe the 3* heroes.
This way you can fight in any arena you want and get through the SOLO EVENT milestone to collect units and crystal shards.
3. The ARENA's would only have the RANK REWARDS that will offer chances to get a 5* or a 6* depending on the arena and the points added through fights.
Thank you for reading this.
or
Other solution is to reduce milestone of both featured and basic 6* arena to 10m each.
I play arena a fair bit and mostly stuck to the 4* basic where I have a decent maxed out roster. 5* is getting better and have a handful of 6*s.
The changes mean that you have to choose between grinding for a champ or your units and bcs. You can't get both.
Unless you have a stacked roster the new Basic and Featured arenas lock you out of rewards due to the very high initial milestones. In the past if I wanted the 4* basic champ I could grind for that and potentially get that, but I could rely on it giving me a decent amount of bcs and units. I can't do that now. I'd have to go to Summoner trials, because I just can't get the level of points needed elsewhere. So it splits the effort.
I get it that if you put too many units in low level milestones, they could be farmed too easily by end game players.
Units fundamentally have different levels of value depending on your progression. Conqueror's can't get GMC, UC can't get Cavalier but end up spending "similar" levels of units give or take. The units and bc rewards should depend on ...
a) effort level (how many matches you run) with a bit of a dependence on
b) progression level (the amount of gold you need goes up at UC / Cav / TB to do rank ups).
.. not the points you can get because you are now competing against players with insane rosters and there's a 10x difference in the rate at which they can get points which can't be directly compared to the effort of just UC or conqueror level players. Yet they need similar levels of units. Or at least you don't use 10x less units at the lower progression levels.
We already have events for Arena combat and Perfect series which frankly don't reward a lot at the moment. Couldn't these be adapted to progression level and be used to give you the unit and bc rewards? Each event would last the duration of an arena cycle (3 days). You earn your units though milestones in these events. The could be more tightly coupled into the arena interface for claiming of rewards.
The other drawback is the potential death matches. I run 4* to get my multiplier up and then go for top champs and work down the roster. Once I was down at 5r3 4r5 level I was still getting drawn against 16k 6*s with players who were running suicide masteries (because of their progression level). It was a joke. But not a funny one. Loss of streak is much, much more likely in this setup, making it even harder to get those milestones.
On the plus side I'm sure End-gamers will love the ability to grind for a 6*. GMC shards are a welcome addition. Less arenas are a good thing to not split effort, but that's exactly what has happened for the UC players because they now have to run both to get the same rewards, doubling the effort.
The other problem is that, I have a roster which has many 3* and 4*, and the fact that the arenas where they were the most important is gone, Is bad, as I can't use those Champs now, and now, I need to wait for cooldowns on my 6stars, and I can get a max of 9 mil in 1 arena, and that requires a lot of effort and time, which is not worth the time, as many of us have jobs, or have to live our normal lives, and don't have too much time to spend on arenas solely.
I just am not a big fan of the new arena system, and it would be a great thing if the old arena came back.
You can take some time to rethink the structure of the 6 star arenas and introduce it later.
With new arena system, 3*s aren't useful at all. An experienced grinder won't use this champion rarity.
Most funny side? You're rewarding arena boost crystals in both 6* arenas! I prefer PHC shards, gold, battlechips or any other rewards before this crystal.
The only use for this crystal is opening it of SA points or using the boosts without playing arenas por Item use event.
Please change that reward, the old 5* feat arena rewarded only greater arena boost crystals.
Can we go back to the previous arena system?
Anyhow?
If not I would suggest lower the milestones and get a arena for using 4 stars and 5 stars. Something like a featured 4 star we had.
Most people grind for the milestones
Which should be achieved easily if not then it should definitely not consume more time then the previous ones.
Or I see many guys leaving the game
For many it's just arena which is keeping them hooked to the game.
So please don't take away that.
My comments will probably mirror much of what you've already heard...the grind for all the milestones is longer than it was previously, it heavily favors those with extensive rosters, it makes 2*/3* and 5* champs largely irrelevant, etc...
Here would be my solution(s):
1. Summoner trials - change the point difference between 2/3/4* champs to be equal or nearly equal. We've had this in other special arenas and it eliminates the unbalance in the lowest arena for those that might not have a big 4* roster and still keeps 2/3* champs relevant. Rank rewards would then just become, who has done the most rounds and would keep the 3* arena boost crystals relevant.
2. 6* basic - similarly change the value of 6* champs so that it's closer to 5* and then lower the overall top milestone from 16.5m down to 6-8m, and just redistributing the rewards over narrower milestones. This way people will still have incentive to use their 5* champs, but if they're actually competing for the 5*/6* from rank rewards their is still incentive to use the 6*. I would say 6* should be ~1.25x the value instead of 2x
3. 6* featured - no change.
If you want suggestions I recommend you to either add more milestones in the start I dont Think it will end your economy giving up 60-80 extra units per days. Or if it’s big deal for you just make mile stones end with 2 mill on basic and 8 mill on featured people who want 6 star will still grind up insane amounts of points.
5* feature: ~60 matches - 2runs with my 90 6*s
4* feature: ~45 matches - 2runs with my r5/r4 5*
4* basic: ~ 40 matches - 2 runs with my r5 4*
1st 2 milestones in 2* arena and 3* arena: 4 matches.
425 units - 150matches, easily doable over 3 days, whenever i had time, never had to take into account refresh timers.
To put up 33mil now I have to run my 6*'s twice a day, every day!!. That means I have take into account 11h refresh timer, so have to do 1st run in the first few hours after I wake up. Then again before going to bed. And thats 170-180 matches.
Then have to do 3 runs with my 4*s instead of 2, so 60 matches, for 140 units.
240 matches instead of 150 and get 115 extra units.
In old arenas, 50 extra matches and I got all the milestones in 2* and 3* arenss. So, 200 total matches for 535 units.
Now at best is 230-240 matches for 5 extra units and I have to keep a tight schedule to run my 6*'s every day, no more freedom. If i start using 5*'s to put some points that way, the number of mstches increases, goes over 300.
So at least a 50% increase in effort and a lot more time constraints due to refresh timers.
For me, it will be an increase from 150 matches- 425 units, relaxed, 1 run/day with each rarity, chill on 3rd day, to 300 matches now, stress, keep a tight schedule on my 6* runs each day, all for 115 units more.
Recommendation:
6* Feature - keep same top milestone of 16.5m
6* Basic - reduce top milestone to 6mil
4* Arena - reduce top milestone to 1.6mil
In old system i put up about 22m in 3 days, with this would be about 24mil.
Though I’m not sure if your goal was to keep effort “roughly the same,” why did you even make the change at all?
Sounds super fair!! /S
Thanks