**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
Unfortunately, most of us use arena for resources, not roster growth. Maybe it’s a little bit like the Hood buff - you *might* have made arena better than it was before, but you certainly didn’t do that for the people already relying on arena for specific things.
We cleaned up a few posts overnight and this morning. When we're looking for actionable feedback we can share directly with the team, it's important that we can share direct feedback that tells us what you don't like, and why.
We don't have anything to share right now, but discussions are ongoing. We'll be looking at more feedback and data today. Top of mind is obviously milestones, but if there is anything else that is causing any concern, please make sure to share it with us!
My only real issue is across the board the unit : time ratio has decreased fairly significant from the old system. It's pretty demoralizing our time is being considered less valuable, which hurts progressing players more at a time when there are efforts to make other areas of the game more accessible.
Below are the calculations I've done for my situation. In summary, for doing the same numbers of rounds, I receive ~17.5% less in direct units and 4-8% less in battle chips (individual rounds not included, but they haven't changed for the different rarities). In order to achieve same the number of direct units, I would need to do ~33% more rounds than previously.
It wouldn't be as bad, if I was an outlier. However, I have included a link to a YouTube video by Kam MCOC showing this decrease is across the board.
Ideally, we would have an arena where points for 5* champs are optimized, and/or reduced refresh 6* timers as it's a little restrictive to only be able to run twice a day. However at the very least, please improve the unit : time ratio to be equivalent or better than the old system.
Thank you for your time and consideration.
https://youtu.be/RhenrG63Utw
It’s impossible to reach milestones for those that actually have jobs and don’t spend all day in the game. This isn’t it Kabam.
16.5 mil is too high
This way, only players with the roster, skill, and time for it will compete for the prizes. And so p2w players who are literally throwing units at it can be removed, since the arena shouldn't be a question of how much you can spend, but rather how much you can play.
Also, the 5-star basic champion at least should be in a % rank reward. Not top 500, where that will easily be flooded with players that only know how to use units to refresh champions
First of all, I have to say that I very much welcome the changes and also find them mostly good, like having 3,4* champs in the milestones.
Nevertheless, after the first day I have a few things to note:
- will there be a way to upgrade the 3* (x1.5) arena crystals? With the new arena they are...useless.
With the bigger arena crystals 3* (x3.0) you still have an advantage over the 4* boosters (x1.5) but it just feels wrong. Will there be any change regarding this?
-If you don't have a wide 6* roster, how will you be able to farm the majority of the milestones? I see smaller players at a disadvantage. With the various arenas one had divided his champions clearly into the different arena. If you still want to earn all milestones you have to take champions that bring "less" points than before. So invest more work for a comparable number of units. If you can use all his 4* R1-3 at all without risking a deathmatch.
- what will happen in the future with the 2*? They will become even more pointless? Will there be special 2* arenas for certain events again?
- Do you have ideas to limit the cuts for stadiums at some point? Without 3 days vacation and enough units to refresh with booster you have no chance to get into the cuts. From 80,000,000 it is already very difficult. Can you not introduce a limit that you have to earn to get a certain champ? For example, 50,000,000 for a 5* as the "last milestone? If I make the effort to play arena for 3 days without a break, but I don't see a chance against payer and then go home with 1000 6* shards it doesn't feel good.
Thanks for reading. Love you guys. See you soon
Grouping 2, 3 and 4* into one arena
In the past you could play 3 arenas, using each star rating to hit all milestones, and you could run them parallel in between cooldowns
Now, 2 and 3*s are useless in arena to hit the big milestone's, they're just not going to give big enough scores to bother using them - that's an issue for me
I can imagine issue for lower level players is that firstly the milestones are now so much higher, if all they have is 2 and 3*s, and a minimum number of 4*s they're never going to be able to earn what they used to
And on top of that, with people who are actually trying to hit the highest milestones using teams of maxed out 4*s, there's no way anyone will be able to keep a win streak without hitting a death match
So another reason that 2 and 3*s are now useless to higher end players, and a huge barrier to lower level players trying to earn anywhere near what they could in the old 2 and 3* arenas
The whole thing is awful
-Structure of having 1 big arena is terrible idea for reasons above
Milestones and rewards are worse and it's insulting our intelligence to try and tell us it's an improvement, lots of posts detailing this
And as for needing to be uncollected for 2 arenas, why take the chance of earning 3 and 4* champs away from players who aren't uncollected, these are players who need to expand their roster more to take on content like uncollected
Uncollected don't need to be singled out as needing 3 and 4* champs
I have sent my opinion yesterday about new arena but i will develop what i thing this time (sorry if my purpose seems curious, I dont speak fluent english...).
Im a free to play player. Probably concidered as hard arena player, TB since 2 weeks, player since 3 years.
I did old arena for two things :
1. Units
2. New 3 stars champs, 4 stars 6 monthes after
I did 3 arenas each 3 days period :
1. 3/4 stars, at 1.5m
2. 4/5 stars, at 4m
3. 4/5/6 stars, at 12m
I earned 405u for 17.5m each 3 days.
With New arena, to win these units will need a lot more time than before.
All is not bad in these New arena
- one arena for 1 to 4 stars.
- New 4 star in milestones
But 34m to finish all is really impossible.
Perhaps a solution can be to maintain these arena for shards and champs, but exclude units from rewards, and doing a 3 Day solo objective with only units in rewards. (Why dont add 2 star champ as rewards in the 1/4 stars arena ?) Those who wants units will hunt this, those who hunt champs will do high scores in arena.
I have seen this idea in last pages, and i think its a good idea.
But in this form, like new arena are, its a very bad message sent to free to play players.
Again, this isn't the most important issue, but i'm sure i'm not the only one who would like the 3* arena back.
This new update has me rethinking coming back. I will definitely not be spending. The main issue is the time commitment it takes for rewards that are not exciting. This reminds me of when the energy refill drop rate was significantly reduced years ago or revives removed from ROL.
It makes the game not fun to have to grind incessantly for less rewards. My account now is hit pretty hard and it could benefit much more than my old account could. Seems like the rewards favor lower levels but it was designed for large accounts.
Also, what is the point of 2* and 3* champs now?
This rework makes it more difficult to get units (and nearly impossible to get the same units as before), leaving a massive player base without any option to progress. How can I get Fourth of July/cyber weekend deals if I can't grind for units. I'm not going to spend money on the game (aside from the $5 unit daily card), so if I can't keep up I'll stop playing. I'm sure many others feels the same.
The solution is simple: limit the basic arena to 4* and 5* champs and lower the milestones for that arena, and add a summoner trials arena capped with 3* champs. Many FTP players like me will never have the roster to grind out a top 100 finish for the 6* champs. Please, at the very least, let us continue to get units in arenas so we can continue to play the game and don't get even farther behind.
And while people may say that 3 hero crystals isn't bad, it's not the same as a targeted arena, where you know the hero being offered. If it was one you wanted to get, great. If not, that's fine too. This was my main source for getting new heroes a few months after their initial release. I didn't mind that they were basic 4*. Now, it will be a never ending stream of champs, most of whom are pretty bad.
You took 5 arenas with ~18.5m in total milestones and condensed them into 3 arenas with ~35m+ total milestones. Thats just not good, it basically needs double the effort and time invested.
-Milestones are far too high, I’m a free to play thronebreaker with 30 6*s which is a reasonably good roster but there’s no way I can compete for milestones across both arenas, let alone rank rewards. If I use all of them twice a day that gets me approx 4-4.5 million points. If I add in my r4-5 5*s I could potentially make it but I (like most players) have a job and a life and don’t want to spend 2-3 hours a day grinding arena. I’d suggest reducing the max milestone to maybe 10 million which is still high enough to require some effort but not so high it alienates players with smaller rosters which these milestones do in my opinion.
-AI is much better, very happy with it.
- The basic 2-4* arena should have at least a 3* featured champion as a milestone reward for progressing players, very little benefit for your efforts in that arena as it stands
-Battlechips & units are lacking, should be increased as you get more milestones down especially as there are less arenas to farm them in
- I’d prefer even a smaller amount of cavalier shards to grandmaster shards which are basically useless. Literally even a third of the shards but cavalier instead of grandmaster would be better
Nothing new or original these have all been mentioned already but just wanted to add my voice to those that are unhappy with the new state of arena, it’s far too exclusive and only benefits the whales. Needs improving
Rewards: the change to rewards in it self is really great. Getting GM shards and a 4* hero is a very big improvement.
Milestones: is an issue. This is totally opposite to QOL-changes. Double the grind is hard for most players. Most people want the units and now you get way less for the same grind.
Here’s my suggestions.
6* basic. Change the numbers of units on the lower milestones so that when u hit 4 million you have gotten 135. That way the same number for the same grind as previous 4* fearured. Then you can keep the rest of the milestones upwards as an incentive to make people play even more.
6* featured. Same as above but you have 135
Units when u hit 12 million milestone.
4* nexus. Same as above but you have 135
Units when u hit 1.5 million milestone.
This way the grind stays the same for the same amount of units. And if you don’t want summoners to get to many units just lower the amount on higher milestones and ad some other rewards like cav shards or so.
just to add extra information that it now also takes more times because the game crashes on high end phones so that something to think about. Even help request that was already clicked Help Request getting all glitched/bugged and want to be clicked again when already done that. that small things just add more excessive time already put in arena itself. So might consider to cut the milestones mark and rework the math to have the same resources from the old arena structure and everyone will be happy again...well maybe not everyone, hey.
I agree with @Kavya30. I am a milestone grinder. Previously I did the 3*/4* arena and get all the milestones. I dedicated my 5* champions to the 4*/5* arena and get all the milestones. And finally dedicated all my 6* for the 4/5/6* arena and got most (not all) of the milestones since my 6* roster is limited. Now, the Summoner Trials grind is longer, the 6* featured arena grind is longer and there's no use for my 5* champions since I'm forced to use them in the featured arena (even if I did use them in the basic arena, the grind is longer). I'm forced to choose the arena I want to grind for and not get sufficient rewards for the time spent.
Previously in 3 days I could complete all milestones from the 3/4* arenas and 4/5* arenas which resulted in more units.
The cons: I spend way too much time grinding than in previous arenas and for the same amount of grind I get less units. I don't even feel like doing the 6* basic arena as I can use my combined 5* and 6* champions to get featured milestones done.
The pros: Getting GM crystals. 4* featured as milestone rewards.