Star-Lord Finally Dethroned?
![MCCXVI](https://us.v-cdn.net/6029252/uploads/avatarstock/nLZNZAWBC65O5.png)
Just watched the final of the NYCC 2017 Beat The Boss Tournament.
Has it finally happened? The new Tech king? The hardest hitting champion?
![fomwyptb7mw3.png](https://us.v-cdn.net/6029252/uploads/editor/gf/fomwyptb7mw3.png)
Has it finally happened? The new Tech king? The hardest hitting champion?
![fomwyptb7mw3.png](https://us.v-cdn.net/6029252/uploads/editor/gf/fomwyptb7mw3.png)
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However, tech spidey is better because it is much easier to increase damage to an already incredible amount in a short amount of times (aka 10 evades, counting dexterity). Not to mention the fact he has a 70%+ chance to evade a special attack if his stark AI is active, meaning those tough to avoid specials like Maestro's L1 or impossible to avoid specials like Agent Venom and War Machine can be avoided entirely and thus prevent damage.
So yea, he is actually really good and could outrank Star Lord in terms of short-term damage. But for fights that are extremely long like the 3.3m health enemies in LoL, Star Lord is probably better than him there.
When we are able to max out our 5* champs, and if you were to take SL to 5/65 and get him to sig 200, his attack will be 71k at a 400 hit combo. Nobody gonna top that.
These new childish starky parky can't match all time great star lord..
Star Lord is for LEGENDS, kids use Stark spidey lol
In a sense this is true. Sparky is a much more forgiving champ, if you screw up and get hit, you don't lose your poise charges and you can carry on still doing stacks of damage. Not so with SL, he's the kind of champ that you need to play faultlessly.
I’ve been debating that myself
When Sparky first came out someone on Reddit did an analysis of the damage of Sparky vs SL:
https://www.reddit.com/r/ContestOfChampions/comments/6mmz9y/spiderman_stark_enhanced_vs_starlord_damage_graphs/
Basically, SL ramps up damage higher, but Sparky ramps up damage faster. So (given optimal play by the player) there is a break even point where SL catches up with Sparky and then outdamages him in a long fight. It is greatly simplified because it doesn't factor in specials and doesn't average criticals, but somewhere in the 150-250 combo range SL overtakes Sparky and outdamages him. But any fight that is shorter than that is a fight Sparky can stay ahead of SL because it takes that long for SL's combo buff to overtake Sparky.
Both require skill to optimize, just different skill. You need to be able to maintain a combo with SL, but you need to be able to both evade a lot and not burn charges on taunt to maintain the damage buff on Sparky. Some people will be better at one than the other.
I think Sparky is more forgiving than SL, but for some players in some situations maintaining a long combo could be easier than managing stacks on Sparky.
Ya I can agree with this spark imo is just as "difficult" to use considering SL is just don't get hit, put your head down and hammer away. Spark is more try not to finish combos and keep up your poise charges. Different play styles will find it differentially difficult.
SL is still king, but SS is a close second.
Good analysis, especially love the graph that that person has made, thanks for linking us to that!
I can agree with that, SE Spiderman is a good alternative to those who are unable to maintain crazy long combos (ie well over 100). I know a few of my mates who like SL, but the sheer fact that one hit would cause his attack to fall back to base attack makes them nervous throughout the fight, sweaty hands and they eventually accidentally break their combo.
At least with SE Spiderman, not only does he build damage quicker than Star Lord (and of course, this damage is pretty high), but it is also easier and as you said, more forgiving than Star Lord. SE Spiderman rewards you with more damage for triggering his evade or using dexterity, which is a very natural thing to do in fights, while SL rewards you with more damage by getting a high combo, which requires quite a good bit of skill.
For me, personally, I'd still go with SL as I am well capable of reaching high combos. But to those who are unable to do so, SE Spiderman is the way to go.
With SS it's more evading than parrying which has a higher chance to screw up.
SL cannot be dethroned (so far) considering he is less affected by negative class bonus. With SS negative class bonus mess up things bcoz all it take is one hit.