200,000 5* shards

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Comments

  • CallmelaFleurCallmelaFleur Member Posts: 234
    I pulled SL as my first 5 star. I danced.
  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    Okkkkayy wrote: »
    We should be able to purchase any 5* we wish for the price of 200,000 5* shards. And if you purchase two of the same it simply awakens them, not 20 sig levels. I, like many of us, have over 30 5*s, 27 of which will never make it to r4 because the SUCK. 7 that can make a case for r3, however still not ideal and only ranked because of expiring t4cs.....

    Why is this unreasonable?

    The truth is this is not unreasonable. However, lots of things are not unreasonable. That is a necessary but not sufficient reason to make any game change.

    If you are a game dev, are you going to do everything that is unreasonable, or are you going to do the most important and interesting thing today that is within your capability to do? If I come to you and say "I would like you to do this: I don't think it is unreasonable" would you believe that it actually matters if the request is unreasonable? Of course not: you are going to do what you think is right, not what you cannot prove to be unreasonable.

    If you want the game devs to do anything you have to convince them it is a good idea, it doesn't help at all to try to convince them it is not a bad idea.

    As to why your suggestion is unlikely to be adopted, this game is fundamentally a game built around the chase: players chase champions via random drops. Actually being able to purchase something outright is a rare and limited opportunity. That is a large hurdle for suggestions like this to overcome.
  • OkkkkayyOkkkkayy Member Posts: 47
    Yodie wrote: »
    This guy would never be able to touch the 200k shard he's asking to purchase with .no arena probably in a tier 12 alliance just another troll that has to go back under the bridge

    Sry bud 2000 war rating. Was going bac and forth from t1 to t2 before diversity. Now just chillen in t2
  • OkkkkayyOkkkkayy Member Posts: 47
    edited October 2017
    DNA3000 wrote: »
    Okkkkayy wrote: »
    We should be able to purchase any 5* we wish for the price of 200,000 5* shards. And if you purchase two of the same it simply awakens them, not 20 sig levels. I, like many of us, have over 30 5*s, 27 of which will never make it to r4 because the SUCK. 7 that can make a case for r3, however still not ideal and only ranked because of expiring t4cs.....

    Why is this unreasonable?

    The truth is this is not unreasonable. However, lots of things are not unreasonable. That is a necessary but not sufficient reason to make any game change.

    If you are a game dev, are you going to do everything that is unreasonable, or are you going to do the most important and interesting thing today that is within your capability to do? If I come to you and say "I would like you to do this: I don't think it is unreasonable" would you believe that it actually matters if the request is unreasonable? Of course not: you are going to do what you think is right, not what you cannot prove to be unreasonable.

    If you want the game devs to do anything you have to convince them it is a good idea, it doesn't help at all to try to convince them it is not a bad idea.

    As to why your suggestion is unlikely to be adopted, this game is fundamentally a game built around the chase: players chase champions via random drops. Actually being able to purchase something outright is a rare and limited opportunity. That is a large hurdle for suggestions like this to overcome.

    Ok so I’ll change the question or ask two:

    Is it reasonable and would most people like the change

    Is it reasonable and would most people dislike the change.

    They’d have to ask the question. Most that I know would prefer being able to save and buy while also having the choice to gamble and chance it. I didn’t say it has to be one or the other. Just an option to open 20 crystals and hope or save 20 and guarantee it. Where’s the down side?

    Similar to UC and loyalty crystals.
  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    Okkkkayy wrote: »
    DNA3000 wrote: »
    Okkkkayy wrote: »
    We should be able to purchase any 5* we wish for the price of 200,000 5* shards. And if you purchase two of the same it simply awakens them, not 20 sig levels. I, like many of us, have over 30 5*s, 27 of which will never make it to r4 because the SUCK. 7 that can make a case for r3, however still not ideal and only ranked because of expiring t4cs.....

    Why is this unreasonable?

    The truth is this is not unreasonable. However, lots of things are not unreasonable. That is a necessary but not sufficient reason to make any game change.

    If you are a game dev, are you going to do everything that is unreasonable, or are you going to do the most important and interesting thing today that is within your capability to do? If I come to you and say "I would like you to do this: I don't think it is unreasonable" would you believe that it actually matters if the request is unreasonable? Of course not: you are going to do what you think is right, not what you cannot prove to be unreasonable.

    If you want the game devs to do anything you have to convince them it is a good idea, it doesn't help at all to try to convince them it is not a bad idea.

    As to why your suggestion is unlikely to be adopted, this game is fundamentally a game built around the chase: players chase champions via random drops. Actually being able to purchase something outright is a rare and limited opportunity. That is a large hurdle for suggestions like this to overcome.

    Ok so I’ll change the question or ask two:

    Is it reasonable and would most people like the change

    Is it reasonable and would most people dislike the change.

    They’d have to ask the question. Most that I know would prefer being able to save and buy while also having the choice to gamble and chance it. I didn’t say it has to be one or the other. Just an option to open 20 crystals and hope or save 20 and guarantee it. Where’s the down side?

    Similar to UC and loyalty crystals.

    I don't think I was clear. You're positioning your suggestion by making the following two observations:

    1. Players will like it.
    2. There's no downside.

    I'm trying to explain that these are nice properties for a suggestion to have, but they are not convincing. I'm not specifically trying to dissuade you from advocating for your idea, you're free to incorporate my advice or ignore it completely.

    I've advocated for game changes myself. I've gotten them into actual games. In my experience, playing defense doesn't work, which is basically what you are doing. "My idea is not bad" is defense. In my experience you need to play offense: "my idea is good because" and what comes next should be a list of the ways the game will be better. "Players will like it" is one nice thing, but it is not a convincing thing. Players want all kinds of things that are just inconsistent with the kind of game they are playing that developers won't do. And it is important to note that fundamental to ALL games like this is the developers have to figure out how to make things players actually want, and then make sure they can't actually directly get them. If players can get what they want when they want and in the manner they want, the impetus to play the game vanishes. There always has to be something out of reach.

    That doesn't mean your idea is doomed. Maybe this is the exception. But you have to recognize that saying that an idea is popular with players is not enough. Saying it isn't game breaking isn't enough. Asking others to prove it has a downside is not enough. Game devs pay attention to suggestions that have many good reasons to do them that are good for the game as a whole, and no bad reasons to not do them.

    Again: I'm not arguing against your idea per se. I'm just suggesting tactics.
  • PedrobarraPedrobarra Member Posts: 41
    Okkkkayy wrote: »
    G0311 wrote: »
    Im fine with this, 200k star shards, only hard core or lomg time vets, will be able to do this, which no matter how much real money you spend no newbies could take advantage of this. It sounds good to me. I mean if you have 200k 5star, im sure you've already been uncollected, finished act 4 and LOL. So why not.

    Exactly. I’ve finished all content except LoL. My choice is to spend 10k units to do LoL when I would be able to do it in 2k or less with an appropriate champ(incredibly irritating) or sit on my hands. Bored. Because now with war being terrible there is literally nothing in the game for me to do for fun... master event quests... Boring and way easy.

    Been playing this game along time. Same with many of my alliance mates. We have a new 300-500k player quit the game every week. I’m just bringing to light that a lot of longtime vets are getting bored and sick of stuff like this. Im sure kabam honestly does not like seeing these people walk away...

    You’re not doing lol with any champ for 2k units bro. You’d have to be extremely skilled to even do the entire thing with 10k with the right champs
  • Deadbyrd9Deadbyrd9 Member Posts: 3,469 ★★★★
    edited October 2017
    Sounds like someone has bad RNG. No champ is worth that many shards anyway but changing game fundamentals because you want something specific is just childish
  • klobberintymeklobberintyme Member Posts: 1,633 ★★★★
    You know in life, when people have done everything they've set out to do and are waiting just for one specific thing and can't be bothered with new things or different things or whatnot, they fall into a certain category, and that category is "out of the 18-49 y.o. demo." That demo is special, in that advertisers and most manufacturers stop targeting and/or making products to appease those who specifically want just one thing and nothing else, and instead will focus their energies on the 18-49 demo, who are more likely to spend their disposable income on "new, different" stuff, which is the entire point of new heroes for arena and monthly content change. So, in essence, you're shaking your walking cane and yelling at the kids to get off your lawn, and Kabam has made it abundantly clear that New Users>Aging User Base, which is true for EVERY COMPANY EVER.
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  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    You know in life, when people have done everything they've set out to do and are waiting just for one specific thing and can't be bothered with new things or different things or whatnot, they fall into a certain category, and that category is "out of the 18-49 y.o. demo."

    Actually, I think that category is "hospice care."
  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    Morgan wrote: »
    If you still think 5* are pure rng then you should look around. 99% of people pulls iron patriot rhino and antman in the first 5-6 5* they earn. UNless kabam lives in a parallel universe where math is different, %chanches per champ are different.

    Right now there are 54 basic 5* champs. That number has grown dramatically in the last six months. Until January of this year, Rhino, Ant-Man, and Iron Patriot were three of the eighteen basics that existed, and prior to May of 2017 they were three of the twenty four basics that existed.

    The odds of pulling at least one of them in your first five pulls was 60% prior to January and 49% prior to May of 2017. So most people to this point have probably pulled them at least once.

    Also, I do follow my own alliances pulls and the pulls by some of the more popular streamers. Also, I have yet to pull any of them in eight basic pulls and three featured pulls.

    Math: for 99% of everyone to draw one of those three in their first five pulls would require the odds of pulling one of the three to be about 40% on average across all pulls. That would then makes the odds of me avoiding pulling them in my eleven combined pulls about (and yes, I'm factoring in the odds of pulling featured) 174 to one against.

    The calculations though belie the problem that the 99% number has no basis in reality. Not only does it not match my direct observations, it doesn't even match the combined complaints lodged about 5* pulls. A significant number of people complain about pulls, but they aren't always complaining about those three. The complaints are distributed across a wide range of "champions the player didn't want." And often they are complaining about champs they don't want but others find actually desirable. I've seen people complain they got "Kabammed" when they drew X-23 or Beast or Captain Marvel or Yellowjacket or even Hulk. A lot of people get something they personally don't want, but there's no evidence whatsoever that the crystals are skewed toward a specific set of unwanted champions.
  • OkkkkayyOkkkkayy Member Posts: 47
    Pedrobarra wrote: »
    Okkkkayy wrote: »
    G0311 wrote: »
    Im fine with this, 200k star shards, only hard core or lomg time vets, will be able to do this, which no matter how much real money you spend no newbies could take advantage of this. It sounds good to me. I mean if you have 200k 5star, im sure you've already been uncollected, finished act 4 and LOL. So why not.

    Exactly. I’ve finished all content except LoL. My choice is to spend 10k units to do LoL when I would be able to do it in 2k or less with an appropriate champ(incredibly irritating) or sit on my hands. Bored. Because now with war being terrible there is literally nothing in the game for me to do for fun... master event quests... Boring and way easy.

    Been playing this game along time. Same with many of my alliance mates. We have a new 300-500k player quit the game every week. I’m just bringing to light that a lot of longtime vets are getting bored and sick of stuff like this. Im sure kabam honestly does not like seeing these people walk away...

    You’re not doing lol with any champ for 2k units bro. You’d have to be extremely skilled to even do the entire thing with 10k with the right champs

    Well i currently down red hulk with a 4* SL using 3 revives.... so you sure about that?
  • DegirmenciogluDegirmencioglu Member Posts: 93
    NormanBJJ wrote: »
    "200,000 5 star shards" lookin ass
    Buying champs would take away the progression and would make crystals less fun to open

    1.) The progression is already a joke in this game.

    2.) What’s fun about opening a 2* or opening a garbage champ after breaking your back to get the shards.
  • xNigxNig Member Posts: 7,336 ★★★★★
    Okkkkayy wrote: »
    Imagine, if Las Vegas only had games with low percentage chances to win...

    It’s called roulette and they make huge bucks off it.
  • OkkkkayyOkkkkayy Member Posts: 47
    I’m being monitored now. Just got a notification “all comments will be monitored for approval”... telling you guys.
  • xNigxNig Member Posts: 7,336 ★★★★★
    Hawke wrote: »
    I think his point is the utility component (apart from strictly arena grinding) for MOST 5 *'s is complete ****. I don't necessarily agree that you should be allowed to purchase the champion you want. I do, however, think Kabam has really dropped the ball when it comes to end game enjoyment when you look at the time it takes to earn 5* shards and the tremendous letdown most people feel when opening one.

    Or the tremendous joy when they open the one they want. Without pain, there won’t be enjoyment. Imagine every 5* champ bring in god tier.. that just boring.
  • OkkkkayyOkkkkayy Member Posts: 47
    DNA3000 wrote: »
    Morgan wrote: »
    If you still think 5* are pure rng then you should look around. 99% of people pulls iron patriot rhino and antman in the first 5-6 5* they earn. UNless kabam lives in a parallel universe where math is different, %chanches per champ are different.

    Right now there are 54 basic 5* champs. That number has grown dramatically in the last six months. Until January of this year, Rhino, Ant-Man, and Iron Patriot were three of the eighteen basics that existed, and prior to May of 2017 they were three of the twenty four basics that existed.

    The odds of pulling at least one of them in your first five pulls was 60% prior to January and 49% prior to May of 2017. So most people to this point have probably pulled them at least once.

    Also, I do follow my own alliances pulls and the pulls by some of the more popular streamers. Also, I have yet to pull any of them in eight basic pulls and three featured pulls.

    Math: for 99% of everyone to draw one of those three in their first five pulls would require the odds of pulling one of the three to be about 40% on average across all pulls. That would then makes the odds of me avoiding pulling them in my eleven combined pulls about (and yes, I'm factoring in the odds of pulling featured) 174 to one against.

    The calculations though belie the problem that the 99% number has no basis in reality. Not only does it not match my direct observations, it doesn't even match the combined complaints lodged about 5* pulls. A significant number of people complain about pulls, but they aren't always complaining about those three. The complaints are distributed across a wide range of "champions the player didn't want." And often they are complaining about champs they don't want but others find actually desirable. I've seen people complain they got "Kabammed" when they drew X-23 or Beast or Captain Marvel or Yellowjacket or even Hulk. A lot of people get something they personally don't want, but there's no evidence whatsoever that the crystals are skewed toward a specific set of unwanted champions.

    Your math is wrong dude. Lol. You’re assuming you have the same chance to pull star lord, as you do antman.

    I’m very aware I sound like a conspiracy theorist. But believe what you want.
  • OkkkkayyOkkkkayy Member Posts: 47
    xNig wrote: »
    Hawke wrote: »
    I think his point is the utility component (apart from strictly arena grinding) for MOST 5 *'s is complete ****. I don't necessarily agree that you should be allowed to purchase the champion you want. I do, however, think Kabam has really dropped the ball when it comes to end game enjoyment when you look at the time it takes to earn 5* shards and the tremendous letdown most people feel when opening one.

    Or the tremendous joy when they open the one they want. Without pain, there won’t be enjoyment. Imagine every 5* champ bring in god tier.. that just boring.

    How about every champ being “serviceable” tier. And skill decides who’s on top? Hmmmm
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