Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
The truth is this is not unreasonable. However, lots of things are not unreasonable. That is a necessary but not sufficient reason to make any game change.
If you are a game dev, are you going to do everything that is unreasonable, or are you going to do the most important and interesting thing today that is within your capability to do? If I come to you and say "I would like you to do this: I don't think it is unreasonable" would you believe that it actually matters if the request is unreasonable? Of course not: you are going to do what you think is right, not what you cannot prove to be unreasonable.
If you want the game devs to do anything you have to convince them it is a good idea, it doesn't help at all to try to convince them it is not a bad idea.
As to why your suggestion is unlikely to be adopted, this game is fundamentally a game built around the chase: players chase champions via random drops. Actually being able to purchase something outright is a rare and limited opportunity. That is a large hurdle for suggestions like this to overcome.
Sry bud 2000 war rating. Was going bac and forth from t1 to t2 before diversity. Now just chillen in t2
Ok so I’ll change the question or ask two:
Is it reasonable and would most people like the change
Is it reasonable and would most people dislike the change.
They’d have to ask the question. Most that I know would prefer being able to save and buy while also having the choice to gamble and chance it. I didn’t say it has to be one or the other. Just an option to open 20 crystals and hope or save 20 and guarantee it. Where’s the down side?
Similar to UC and loyalty crystals.
I don't think I was clear. You're positioning your suggestion by making the following two observations:
1. Players will like it.
2. There's no downside.
I'm trying to explain that these are nice properties for a suggestion to have, but they are not convincing. I'm not specifically trying to dissuade you from advocating for your idea, you're free to incorporate my advice or ignore it completely.
I've advocated for game changes myself. I've gotten them into actual games. In my experience, playing defense doesn't work, which is basically what you are doing. "My idea is not bad" is defense. In my experience you need to play offense: "my idea is good because" and what comes next should be a list of the ways the game will be better. "Players will like it" is one nice thing, but it is not a convincing thing. Players want all kinds of things that are just inconsistent with the kind of game they are playing that developers won't do. And it is important to note that fundamental to ALL games like this is the developers have to figure out how to make things players actually want, and then make sure they can't actually directly get them. If players can get what they want when they want and in the manner they want, the impetus to play the game vanishes. There always has to be something out of reach.
That doesn't mean your idea is doomed. Maybe this is the exception. But you have to recognize that saying that an idea is popular with players is not enough. Saying it isn't game breaking isn't enough. Asking others to prove it has a downside is not enough. Game devs pay attention to suggestions that have many good reasons to do them that are good for the game as a whole, and no bad reasons to not do them.
Again: I'm not arguing against your idea per se. I'm just suggesting tactics.
You’re not doing lol with any champ for 2k units bro. You’d have to be extremely skilled to even do the entire thing with 10k with the right champs
Actually, I think that category is "hospice care."
Right now there are 54 basic 5* champs. That number has grown dramatically in the last six months. Until January of this year, Rhino, Ant-Man, and Iron Patriot were three of the eighteen basics that existed, and prior to May of 2017 they were three of the twenty four basics that existed.
The odds of pulling at least one of them in your first five pulls was 60% prior to January and 49% prior to May of 2017. So most people to this point have probably pulled them at least once.
Also, I do follow my own alliances pulls and the pulls by some of the more popular streamers. Also, I have yet to pull any of them in eight basic pulls and three featured pulls.
Math: for 99% of everyone to draw one of those three in their first five pulls would require the odds of pulling one of the three to be about 40% on average across all pulls. That would then makes the odds of me avoiding pulling them in my eleven combined pulls about (and yes, I'm factoring in the odds of pulling featured) 174 to one against.
The calculations though belie the problem that the 99% number has no basis in reality. Not only does it not match my direct observations, it doesn't even match the combined complaints lodged about 5* pulls. A significant number of people complain about pulls, but they aren't always complaining about those three. The complaints are distributed across a wide range of "champions the player didn't want." And often they are complaining about champs they don't want but others find actually desirable. I've seen people complain they got "Kabammed" when they drew X-23 or Beast or Captain Marvel or Yellowjacket or even Hulk. A lot of people get something they personally don't want, but there's no evidence whatsoever that the crystals are skewed toward a specific set of unwanted champions.
Well i currently down red hulk with a 4* SL using 3 revives.... so you sure about that?
1.) The progression is already a joke in this game.
2.) What’s fun about opening a 2* or opening a garbage champ after breaking your back to get the shards.
It’s called roulette and they make huge bucks off it.
Or the tremendous joy when they open the one they want. Without pain, there won’t be enjoyment. Imagine every 5* champ bring in god tier.. that just boring.
Your math is wrong dude. Lol. You’re assuming you have the same chance to pull star lord, as you do antman.
I’m very aware I sound like a conspiracy theorist. But believe what you want.
How about every champ being “serviceable” tier. And skill decides who’s on top? Hmmmm