**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
So either he didn’t need a buff in the first place (which could be true), or the buff is too small to change anything. Either way, it seems like a bit of a fail on Kabam’s part.
If this buff was meant for progressing players, the ramp up and playstyle overall should have been made less stressful, if this was meant for endgame rosters, some utility or something should have been added. This buff is none of those and brings an improvement to either people's roster by a very slight margin.
It would be nice if Ronin could gain this fury + kept all cruelty stacks instead of losing
There's going to be a ton of people commenting about everything they want to see and their buff ideas, and I understand polls and getting the community involved isn't always a good option or productive. However, I wonder if this would be worth considering.
Obviously, as you've said, you need to maintain balance in the game and not all buffs are going to be good. We've seen with Nova and DDHK, they are slightly more useable, but not great. Hood and Ronin are examples of champions that people liked, but they weren't [as] viable due to damage (Hood) or ramp up (Ronin).
When it came time to buff these champions, you changed the part that people appreciated about the champion. I am seeing lots of people who liked Ronin's damage and kit but wanted the kit to be changed a bit so that his damage was more accessible.
I am not trying to insinuate that you don't know what's best for the game, and I understand you have to wade through a plethora of suggestions and complaints, but perhaps a poll regarding key aspects of a champion could be something to look into in the future. It would have to be in-game so more people see it I imagine.
- bleed duration cut in half but damage maintained (Pair with deep wounds for extra damage)
- increase in intercept rating 700 to 1400
- guard stance can parry projecticles
- sp1 increased AAR/BPR and +1 second duration
- sp2 reduced bleed duration
- sp3 increased fury damage
- SIg reduced attack rating but extended duration
I think people who could benefit from a numbers buff are:
Invisible Woman
Mister Sinister
Daredevil Hell’s Kitchen
Man-Thing
Psycho-Man
Super-Skrull
One from each class off the top of my head.
I think the point is that everyone doesn’t have an extensive roster so they have to make do with what they have. A good example of this value only bath was human torch it took them from being complete garbage to one of the top chance in the game. Wait to see what the buff looks like.