**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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In other words, the game has always sold stuff to spenders. But the battle pass only realistically targets its sales to people who are otherwise actually playing the game. I think that shift is not a bad shift.
This is a mobile game.
Kabam need to stay in there lane.
Getting a touch greedy imo
A Cavalier player would most likely buy one of each offer as they go along. But lower progress players might need to buy multiples of lower offers to keep moving forward and eventually reach other rewards they can still qualify for.
Why is that greedy? Why is that a slippery slope?
It is not a surprise that things are offered for cash, they always will be. We need spenders to have an advantage, otherwise literally why spend?
Thinking that platforms make anything different in terms of revenue generation and development is just plain wrong.
Consider the first one right out of the gate. After buying one of each of the first four, the first reward that's unlocked is the fifth item in the store, which is a T4CC selector. It is entirely possible there might be Uncollected or Cavalier players out there who might deliberately choose to double up on the 18k T4B fragments in item #1 than take the T4CC selector in item #5, because they are extremely short of T4B and overflowing in T4C. It is possible, so we can't (or shouldn't) lock them out of that choice.
I think if the store mechanics has been explained better at the start, so there was less confusion in most players heads initially, there would be fewer errors made in the store when it came to purchases. But the more uncomfortable you make people to begin with, the more likely you are to cause them to make errors of judgment due to that confusion.
This is based on two assumptions I'm making, that a) the Plus Pass is just the resort pass plus a seven milestone booster, and b) that the weekly boosters offer no benefit beyond being packages of seven milestone points. If so, then I think there's no real difference between buying the Plus package originally and buying the standard pass package plus any one of the weekly boosters.
Well, there's also a third assumption: that most people wouldn't deliberately buy the Plus package and all of the weekly boosters just to get the 6* bonus shards for like $70 USD. Anyone who was thinking of doing that and also accidentally bought the standard package would want to buy the additional plus add on that Kabam mentioned would be coming, so as to buy the maximum amount of stuff.
As the announcement describes it seems like that’s intended for the pass plus holder but makes a huge difference in rewards from the canteen.
Well done for ruining a standing tradition for multiple years.
Technically, you can unlock the bonus shards without spending. But you can't get any bonus shards without spending. So the announcement was revised to include the "Purchase required" part to clarify this for players who were wondering how to obtain those bonus shards.
I enjoyed the Summoner Appreciation Calendar, in the same way I enjoyed gorging on Halloween candy when I was eight. Looking back on it now, I wouldn't change it, but neither am I interested in reviving the tradition.
And let’s be real that tradition was started by missteps taken by kabam that pushed the community to the brink in order to make up for those mistakes. I do think the trend I’ve started to see emerging again since the bad quarters will have us back where it was last year by beginning of summer next year.
F2P got absolutely nothing taken away from them in this event, paying players just get extra if they choose to buy the pass so what's exactly your problem here ???
Kabam is a business at the end of the day, why should it appreciate somebody who doesn't pay them anything on the same level as those who keep their game afloat ???
The only *important* paywalls are the ones where *exclusive* stuff is *permanently* stuck behind a paywall. And the Resort Event, which just contains more of what the Camp Event contains, is not exclusive stuff behind a permanent paywall. It is stuff for sale, just with more engagement for the buyer.
**BONUS: Summer Shards (Complete the final milestone in the Summ(on)er Resort Pass. Purchase required.)
Rewards (by Summoner Title)
Cavaliers and above:
100 x 6-Star Hero Crystal Shards (per day)
Uncollected only:
100 x 5-Star Hero Crystal Shards (per day)
Conqueror and below:
50 x 4-Star Hero Crystal Shards (per day)