Superior Ironman Rework
Cosmos_2002
Member Posts: 137 ★
High Crit Rating
High Crit Damage
High Base Armour
High Block Profieciency
High Base Attack
Low Base Health
Signature Ability (Max Sig)
When you have more power than your opponent:
Energy Armour ability accuracy increases by a flat 20%
When the opponent has more power than you:
All attacks, including blocked hits, deal an additional 100% of the damage they deal as a burst of energy damage.
Passive:
Reduce potency of energy based Damage Over Time Effects on yourself by 90%
Whenever the oppoent gains a power gain buff/passive/from stuff like mystic dispersion, gain an equivalent passive power gain at 50% of it's potency.
Energy Armour Buff:
Max 3 stacks.
20% to get 1 when struck, 40% on blocking, and 80% on well timed blocks
Lasts 5 seconds
Grants 25% energy resistance and 25% critical resistance
Armour Shatter Debuff:
Max 1 stack
Reduces armour rating by 100%.
When Armor Shattered is active, opponents cannot suffer from further Armor Breaks nor activate their Armor Buffs. Additionally, this Debuff reduces Robots' Ability Accuracy by 100%.
Special Attacks:
Drain 15% max power per bar of power the opponent has at the time of activation.
SP1:
Inflicts a passive Stun lasting 1.5 seconds.
SP2:
Inflict Armour Shatter for 12 seconds
SP3:
Initiate Self Repair, healing 10% max health over 5 seconds. Additional 5% max health for each Energy Armour active, which is subsequently consumed. Upto 3 energy armours can be consumed.
Thoughts?
High Crit Damage
High Base Armour
High Block Profieciency
High Base Attack
Low Base Health
Signature Ability (Max Sig)
When you have more power than your opponent:
Energy Armour ability accuracy increases by a flat 20%
When the opponent has more power than you:
All attacks, including blocked hits, deal an additional 100% of the damage they deal as a burst of energy damage.
Passive:
Reduce potency of energy based Damage Over Time Effects on yourself by 90%
Whenever the oppoent gains a power gain buff/passive/from stuff like mystic dispersion, gain an equivalent passive power gain at 50% of it's potency.
Energy Armour Buff:
Max 3 stacks.
20% to get 1 when struck, 40% on blocking, and 80% on well timed blocks
Lasts 5 seconds
Grants 25% energy resistance and 25% critical resistance
Armour Shatter Debuff:
Max 1 stack
Reduces armour rating by 100%.
When Armor Shattered is active, opponents cannot suffer from further Armor Breaks nor activate their Armor Buffs. Additionally, this Debuff reduces Robots' Ability Accuracy by 100%.
Special Attacks:
Drain 15% max power per bar of power the opponent has at the time of activation.
SP1:
Inflicts a passive Stun lasting 1.5 seconds.
SP2:
Inflict Armour Shatter for 12 seconds
SP3:
Initiate Self Repair, healing 10% max health over 5 seconds. Additional 5% max health for each Energy Armour active, which is subsequently consumed. Upto 3 energy armours can be consumed.
Thoughts?
Post edited by Kabam Porthos on
1
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