Come on Kabam, Please , Give Us Something when we max X200 a 6 stars Champ

HipocerosHipoceros Member Posts: 89
edited July 2021 in Suggestions and Requests
First of all, Thanks for the efforts to make the game free and maintain it free of publicity. I love the game.
I know a lot of complains are everywhere, i tried to give some ideas and not just complains... It is illogical to pull our best champ (Those one who you put your stones) is worse than pull your "I will never gonna rank him up" champ. At least he increase your account base potency. Lol.
I can´t believe that duplicate again our max sig 6 champ it still giving us nothing... At least some 6 shards to try again, or 6 stars singular crystals to choose where to put the 20 sig levels, or a gold/iso jackpot, or some token for the future, or anything. I have useless boosters from/for act 6 or 30/40 % experience, rare randomizers and stuff in stash, tons of crapy crystals (even the win/lose war or friendship from incursions)... I mean A lot of options could be available and It doesn't seems can complicate the logic from the game. It will be great to, at least, know that our effort gonna pay something in the future....
I will not say anything about selling class 4 or alpha 2 catalyst. The logical progression points to higher tier shards. But it will devaluate the actual catalyst price and I understand it is your offers meat. (And I can cry for 7 stars shards even with the dopes, but It will be whining too, lol)
Thanks for your time. Keep the good, throw the bad. Sorry by my poor english. CYA

Post edited by Kabam Zanzibar on

Comments

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  • IKONIKON Member Posts: 1,358 ★★★★★
    It doesn't even have to be something if equal value, 5 6* sig stones would be an incredible improvement over the current situation.

    I also think max sig champs could be a nice way to bring in wish crystals.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian
    I know this is an unpopular idea, but there's a reason why duplicating max sig 6* champions doesn't give anything (for the max dup itself). It is a kind of soft cap that prevents the fastest progressing players from "banking" more progression or amplifying their progression when they hit the champion duplication ceiling. Ordinarily we'd expect to be getting 7* shards when duplicating 6* champs, but it would not be good for the game if we allowed players to acquire those before 7* champs even existed. We don't want players to have a huge jump into the next rarity the moment it releases.

    So why not compromise and do something else instead? Because it would almost certainly cause even more complaints. Some people are saying we should offer some token reward. But historically speaking token rewards just become a target for complaints. For every player that would be happy with a token reward, there will be many more who would complain that the token reward was insulting. And the token reward would then become a target of negotiation: if Kabam can give this, why not that.

    Worse, when 7* champs are eventually released (or whatever comes next) many of the players who got the token rewards will now claim that they were being disadvantaged, because all their champion max dups generated much lower rewards than what would now be being handed out. This happened when 6* champs were released, for example, with some players demanding retroactive compensation for max sig dups generated before 6* shards were released into the game.

    All that would still maybe be tolerable if this was a necessary change, but at the moment it isn't. There are currently far too few players in this position in a practical sense compared to the downstream problems that are likely. So this gets filed under problems the fastest progressing players have to deal with in a progressional game when they outrace the progression ladder.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian

    DNA3000 said:

    I know this is an unpopular idea, but there's a reason why duplicating max sig 6* champions doesn't give anything (for the max dup itself). It is a kind of soft cap that prevents the fastest progressing players from "banking" more progression or amplifying their progression when they hit the champion duplication ceiling. Ordinarily we'd expect to be getting 7* shards when duplicating 6* champs, but it would not be good for the game if we allowed players to acquire those before 7* champs even existed. We don't want players to have a huge jump into the next rarity the moment it releases.

    So why not compromise and do something else instead? Because it would almost certainly cause even more complaints. Some people are saying we should offer some token reward. But historically speaking token rewards just become a target for complaints. For every player that would be happy with a token reward, there will be many more who would complain that the token reward was insulting. And the token reward would then become a target of negotiation: if Kabam can give this, why not that.

    Worse, when 7* champs are eventually released (or whatever comes next) many of the players who got the token rewards will now claim that they were being disadvantaged, because all their champion max dups generated much lower rewards than what would now be being handed out. This happened when 6* champs were released, for example, with some players demanding retroactive compensation for max sig dups generated before 6* shards were released into the game.

    All that would still maybe be tolerable if this was a necessary change, but at the moment it isn't. There are currently far too few players in this position in a practical sense compared to the downstream problems that are likely. So this gets filed under problems the fastest progressing players have to deal with in a progressional game when they outrace the progression ladder.

    Not many people have max sig 6 stars, so giving 6 stsr shards for a max sig dupe is not game breaking
    Not giving them is also clearly not game breaking. Stating that something is not game breaking is not a point in its favor. Game breaking things shouldn't be done. Non-game breaking things are just everything else, good and bad.
  • DNA3000DNA3000 Member, Guardian Posts: 19,677 Guardian
    edited July 2021
    Hipoceros said:

    Well, i guess the point is that you feel robed when you open a 6 stars crystal (imagine a featured one) and you get just some iso and gold.... even less stuff than when you open a 4 stars crystal...

    No question about that, although I feel basically the same way when I open a 6* crystal and pull Iron Man.

    Edit: Actually, I have no idea if Iron Man is in the current 6* pool, but I just pulled him as a 5* and I imagine pulling him as a 6* is about 36.4 times worse.
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★

    i just took my void to sig 180 6* an left the 20 additional sig off him out of fear of this situation

    Ugh, I’ve pulled Void 3 times after I max sigged him. It’s painful
  • Sw0rdMasterSw0rdMaster Member Posts: 1,794 ★★★★
    Or have the random crystal opening code exclude the champ 🙂
  • HipocerosHipoceros Member Posts: 89

    Or have the random crystal opening code exclude the champ 🙂

    Very clever suggestion.
  • HipocerosHipoceros Member Posts: 89
    edited March 2022

    Thanks.
  • NoobdaNoobda Member Posts: 787 ★★★
    Your wish is fulfilled , Summoner.
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