Dormammu Buff Idea
Cosmos_2002
Member Posts: 137 ★
I will try changing his base kit as little as possible. Everything remains the same except:
Incinerate and Coldsnap Immunity
Soul Bond is now always on the opponent i.e. you don’t need to perform a heavy attack to place a soul bond on the opponent. When detonated it simply drops to 0.
This means you need half the number of heavies to get the same damage.
Ending Combo with a medium attack:
Imbued: Inflict a passive Stun lasting 1.5 seconds.
This replaces the current 450% power burn. This will help him land his heavy in stun immune matchups.
Heavy Attack:
Imbued : Regenerate 25% of the damage done by the soul bond detonation.
This is new. Moving his SP3 ability to his heavy as an imbued effect will go a long way towards making him sustainable.
SP3: All of Dormammu’s abilities are ‘Imbued’ for 12 seconds.
Since we removed the regen on detonation from his SP3, this seems like a fair compensation on his SP3.
Attribute Upgrades:
Increase base attack to Doctor Doom level.
(Will help with damage output and soul bond detonation regen)
Animation Upgrades:
Increase the heavy reach
Your thoughts?
Incinerate and Coldsnap Immunity
Soul Bond is now always on the opponent i.e. you don’t need to perform a heavy attack to place a soul bond on the opponent. When detonated it simply drops to 0.
This means you need half the number of heavies to get the same damage.
Ending Combo with a medium attack:
Imbued: Inflict a passive Stun lasting 1.5 seconds.
This replaces the current 450% power burn. This will help him land his heavy in stun immune matchups.
Heavy Attack:
Imbued : Regenerate 25% of the damage done by the soul bond detonation.
This is new. Moving his SP3 ability to his heavy as an imbued effect will go a long way towards making him sustainable.
SP3: All of Dormammu’s abilities are ‘Imbued’ for 12 seconds.
Since we removed the regen on detonation from his SP3, this seems like a fair compensation on his SP3.
Attribute Upgrades:
Increase base attack to Doctor Doom level.
(Will help with damage output and soul bond detonation regen)
Animation Upgrades:
Increase the heavy reach
Your thoughts?
1
Comments
I think regenerating 25% with each heavy after it's been charged up might be a little OP, but I like the general idea of having his regen there instead of on his SP3. It's a solid idea.
I was actually toying with a Dormammu buff idea myself and a passive stun to ease his heavy-ing is a thing I've considered as well. It's such a useful ability, especially when you really rely on his heavy to deal any proper damage.
He has great utility like nullifying all buffs and arguably the best power control in the game already. A little tune up to his damage and increased sustainability will make him a solid option for a lot of content…