Well, I did the fight again and barely won. Ghost stood in the corner while I had the dexterity precision on me. Just stood there until she got her SP3. Luckily the heavy attack power drain came in clutch and saved me, and thankfully she didn’t punish my heavy. Still, I took a scary combo to the face that left me at 30%. Compared to my near perfect first run with anti-death on the SP3.
Yes, falter should reflect the damage. The problem here is I believe visual: what we see during the SP3 animation isn't precisely accurate: the health bars might move incorrectly at times because not all effects are being properly calculated by the game during the animation. Part of this is due to the fact that during the SP3 animation no "time" is elapsing. So things like health bars might change incorrectly, and eventually the game "catches up" and calculates what should happen the instant the SP3 completes, the health bars snap to that correct calculation, and the game continues on.
I’m confused by this interaction. If falter is active, shouldn’t your attack miss? In which case no damage should be reflected. I’ve read the node. I assumed it referred to champs that don’t miss, like red Mags or NF with 5+ tactical charges.
I’m confused by this interaction. If falter is active, shouldn’t your attack miss? In which case no damage should be reflected. I’ve read the node. I assumed it referred to champs that don’t miss, like red Mags or NF with 5+ tactical charges.
Sp3 attacks have never missed. The problem is that it does not state ghost shall not take damage like in the destructive feedback node. It just states she will reflect all damage. Kinda like mysterio after his sp1.
I think this fight was interesting. Gave us a glimpse into what it would be like if her phasing actually worked defensively (how some of us thought it would when she was first released). They just needed to add a node for it to work, because typical AI behavior doesn't capitalize on her phase ability like a player does (they almost always interrupt the phase with a block or attack). Thankfully 🙂
The only thing that is wrong is, is that the % for her goes down. It should stay at 2%. But the fact she does not die and you get the damage you deal is perfectly correct. Since you al faltered you actually don`t do any damage so it does not matter if it comes from sp1, light hit or sp3.
Comments
Don't know if it is supposed to reflect damage after being K.O. ...
That seems really weird.
"Call an Ambulance, Call an ambulance, but not for me"
Ghost: I like your cut G
I’ve read the node. I assumed it referred to champs that don’t miss, like red Mags or NF with 5+ tactical charges.
Since you al faltered you actually don`t do any damage so it does not matter if it comes from sp1, light hit or sp3.