Apoc vs haunted. Nerfed(as intended) or bugged?
CoMinow
Member Posts: 339 ★★
Obviously it could be a bug, with how broken the game is right now.
If it’s not just broken. mighty charge and now the new haunted node allow for debuffs to be purified? Masochism and mighty charge WERE the content I turned to apocalypse the most for.. so naturally when I see a metal Villain challenge where the defender PURIFIES all debuffs( with a 100% reduction).
Clearly the description states that falter is not affected by ability reduction.
At some point are you going to stop nerfing apocalypse for just his player related abilities? And if not can I get the option to unrank him the next bs nerf you give him?
If it’s not just broken. mighty charge and now the new haunted node allow for debuffs to be purified? Masochism and mighty charge WERE the content I turned to apocalypse the most for.. so naturally when I see a metal Villain challenge where the defender PURIFIES all debuffs( with a 100% reduction).
Clearly the description states that falter is not affected by ability reduction.
At some point are you going to stop nerfing apocalypse for just his player related abilities? And if not can I get the option to unrank him the next bs nerf you give him?
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Comments
Not sure about this one since ghost normally phases his damaging debuffs
Description is a little unclear, but I'm fairly certain this is working as intended.
I don't see how this interaction isn't working as intended.
Now here's the interesting part, when placing the falter, that's when the debuffs are purified. It seems to me that because this iteration of purify is tied into the falter, and falter cannot be reduced by ability accuracy, it overrides Apocs purify prevention.
I think it's poorly worded, but absolutely intended.
Given that it's an SoP challenge, quite sure that they wanted debuffs to be phased and she's essentially a souped up version of herself with tons of access to damage.
Agree with Demonzfyre, he is one of the best champs going around and has so much utility for many other nodes, one node shouldn't burst your bubble.
Overreacting at its finest.
Let me break it down:
1. Kabam release a new champ with an awesome ability and watch everyone go nuts hunting the champ through 'early access' bundles and ridiculous arena scores.
2. They observe how everyone is plowing through content with said champion.
3. They create nodes and future champs to make that ability less desirable/usefull.
Then rinse and repeat.
By your definitions shrug off champs would be considered workarounds to bleed/debuff nodes but they're widely considered counters.
But although, yes, “counter” and “workaround” are different things, they aren’t different in how Dissapointed is describing them.
Whether a champ is bleed immune, takes 90% less damage from Bleed, or shrugs off Bleed, all those are DESIGNED that way, with that in mind.
I’d instead define “workaround” as having to use something/someone in order to get around a node or situation which is NOT behaving as intended. Working around a bug, etc.
OR only reduces bleed by 90% so following his logic he wasn't designed as a counter. Even though a large part of his kit says otherwise.
The issue at the heart of this post is that Apoc does not work for this fight in the way that OP, not unreasonably, expects he would based on the node description and Apoc’s ability descriptions. That being said, I believe this is because of a poorly worded node description, not a bug or a nerf or whatever.
As @Corkscrew pointed out earlier in this thread, Haunted is a node designed for this Summer of Pain fight. It is meant to be difficult and unforgiving. I think it is fair to assume that any part of the description of it left up to interpretation between an easier and harder option should be read as the more difficult option. For content like this, that’s more likely to be the correct reading.
Make contact to gain bleed>hit block to build spores> heal any health loss with sp3.
Do you realise how silly your definitions are, you're arguing that omega red isn't a bleed counter without coagulate.
I'm guessing he's also not a counter against 100% bleed nodes because I lose 10% health (that can easily be healed back)
Worry less about who has the mechanics to counter/workaround the nodes and fight around them instead. Fairly sure that's what Kabam were trying to encourage when they designed this fight.
Lol… agreed about how easy it is. Struggling or difficulty of the fight were never there point I was making. I was and still am wondering how much more utility he’s going to have taken away because of poorly worded descriptions or his ability to counter nodes like mighty charge.
Have a nice day.