i’ll never understand this… this is working as intended but slow debuff is still bypassing enhanced abilities or ghost bypasses any enhanced evasion.
Many things don't make sense in the game . Falcon reduces defensive AAR by 100% , but somehow the nodes take it to above 100% so Falcon fails.
i’ll never understand this… this is working as intended but slow debuff is still bypassing enhanced abilities or ghost bypasses any enhanced evasion. Slow is a lot different. It makes it so that the enemy just can’t evade Ghost on the other hand is a different ability that just prevents it completely
i’ll never understand this… this is working as intended but slow debuff is still bypassing enhanced abilities or ghost bypasses any enhanced evasion. Slow is a lot different. It makes it so that the enemy just can’t evade
Many things don't make sense in the game . Falcon reduces defensive AAR by 100% , but somehow the nodes take it to above 100% so Falcon fails. How doesn't that make sense... Because even if you make someone 120% accurate, 100% of that is -120%.
Many things don't make sense in the game . Falcon reduces defensive AAR by 100% , but somehow the nodes take it to above 100% so Falcon fails. How doesn't that make sense...
Once I saw this, I just switched to using Venom.
Why do you need to reduce ability accuracy if you can slow the opponent using heavy attacks with Swen or shulk
i’ll never understand this… this is working as intended but slow debuff is still bypassing enhanced abilities or ghost bypasses any enhanced evasion. So I’m not sure about ghost, but Slow works in two ways 1) it stops the buff/ability from triggering. This is a -100% ability accuracy 2) it stops the ability from having any effect (opponent can’t evade or be unstoppable, as in ignore the impact of a hit). This is a simple on off switch, outside of any ability accuracy reduction. The first point means that if you have slow applied when the opponent triggers unstoppable it reduces the ability accuracy of that unstoppable and it won’t trigger. But this also means that if the opponent has enhanced abilities then the buff itself can still trigger. However, this is when the second point kicks in. The effect of the buff is cancelled out by slow, whether or not the opponent has enhanced ability accuracy or not. This means that if an opponent is already unstoppable you can still slow them. Imagine if only point one was in effect and slow only stopped unstoppable buffs from triggering, you wouldn’t be able to slow someone while they’re unstoppable, because you can’t stop a buff after it’s triggered. So slow has to cancel the effect of the unstoppable too. So an enemy with enhanced abilities, can still trigger the buff because they ignore the reduction of the first point, but because the impact of the attack isn’t ignored when an opponent is unstoppable, that part of the ability isn’t affected by enhanced abilities.
It's simple. Every ability has two components: the visible Ability Accuracy and the Invisible Ability Accuracy Modifier. If a champion has a 30% chance to trigger an ability, it is actually 30% x 100%, with 100% being the Ability Accuracy Modifier.