It's simple. Every ability has two components: the visible Ability Accuracy and the Invisible Ability Accuracy Modifier. If a champion has a 30% chance to trigger an ability, it is actually 30% x 100%, with 100% being the Ability Accuracy Modifier.
Champions that reduce Ability Accuracy only alter the Ability Accuracy Modifier. In case of Falcon's Locked On, whenever Falcon makes contact, he subtracts the Ability Accuracy Modifier by 100%. As multiplying something by zero is zero, Falcon shuts down any ability while he makes contact.
[Sidenote: there are no such thing as "defensive" and "offensive" abilities. Both Defensive Ability Accuracy Reduction and Offensive Ability Accuracy Reduction requires making contact. Defensive Ability Accuracy Reduction merely means that while you make contact with the opponent, any abilities that would trigger by the opponent during that interval have their Ability Accuracy Modifier reduced by you. Offensive Ability Accuracy Reduction means that while you make contact with the opponent, any abilities that would trigger by you during that interval have their Ability Accuracy Modifier reduced by the opponent. Only generic Ability Accuracy Reduction reduces all abilities on the opponent or you regardless of making contact (like Blade's Danger Sense).]
A node like Enhanced Abilities also affect the Ability Accuracy Modifier. If the node increases Ability Accuracy by 50%, 50% is added to the Ability Accuracy Modifier, giving a total of 150%.
Falcon's Locked On and Enhanced Abilities give -100% + 50%, or -50% in total.
The best counters are: - abilities that reduce the Ability Accuracy Modifier below 100% (like Crossbones); - abilities that simply make evade fail, regardless of their Ability Accuracy (like Hit Monkey, Night Thrasher, Venom, Killmonger or any True Accuracy/Strike/Focus champion).
i’ll never understand this… this is working as intended but slow debuff is still bypassing enhanced abilities or ghost bypasses any enhanced evasion.
So I’m not sure about ghost, but Slow works in two ways
1) it stops the buff/ability from triggering. This is a -100% ability accuracy
2) it stops the ability from having any effect (opponent can’t evade or be unstoppable, as in ignore the impact of a hit). This is a simple on off switch, outside of any ability accuracy reduction.
The first point means that if you have slow applied when the opponent triggers unstoppable it reduces the ability accuracy of that unstoppable and it won’t trigger. But this also means that if the opponent has enhanced abilities then the buff itself can still trigger.
However, this is when the second point kicks in. The effect of the buff is cancelled out by slow, whether or not the opponent has enhanced ability accuracy or not. This means that if an opponent is already unstoppable you can still slow them.
Imagine if only point one was in effect and slow only stopped unstoppable buffs from triggering, you wouldn’t be able to slow someone while they’re unstoppable, because you can’t stop a buff after it’s triggered. So slow has to cancel the effect of the unstoppable too.
So an enemy with enhanced abilities, can still trigger the buff because they ignore the reduction of the first point, but because the impact of the attack isn’t ignored when an opponent is unstoppable, that part of the ability isn’t affected by enhanced abilities.
i think it has to do with slows wordin. it does not say reduces evade chance by 100%. but evade ability accuracy. o im thinking its hierarchical,
champ--> ability accuracy(n)-->evade ability accuracy--> evade chance falcon attacks the second step. so increased ability accuracy will neuter him
but slow, slow affects the (evade ability accuracy part). which for almost all champs are always at 100% Spider gwen being an exception for unblockable special attacks. now, once that is reduced to zero no matter whate ability accuracy or evade chance is, its worthless.
another point to note is that slow works even in champs who have force of will. so it's safe to assume it works independent of ability accuracy
Reducing something by 100% isn't ambitious and takes no context. UNLESS you're bad at math and a programmer, or bad at describing whats happening.
My guy he’s saying that if Kabam say it’s not bugged, and they say that it works as a flat percentage, and if in practice you see with your own eyes that someone can evade falcon with enhanced ability accuracy and if you know logically, that 120 - 100 is not 0, then continuing to blindly say that MinUs 100 pErCenT oF 120 iS sTiLL ZeRo is absolutely illogical.
It is absolutely possible and within the confines of reality to use percentage as a flat number, or as a pseudo unit as DNA pointed out. So you saying, no it’s not logical, also I don’t believe Kabam when they say it’s not bugged, and also that 120-100 not being 0 doesn’t make sense is pretty much ignoring the context that DNA is referring to.
Nobody is saying that 100% of 120 isn’t 120. We’re saying, in this context, it’s not being used in that way. You can accept that, or continue grumbling any time you use falcon.
Yes, I'm in agreement with you that its not bugged, and I've read DNA's very useful writeups before, and your very helpful writeup too! I didn't mean to totally derail this. I'm more complaining about how when you point Kabam to a wording issue, rather than really acknowledging it or working on it, they defend it as working properly.
Imo they really should move away from %, or choose a different wording other than "reduce" because in combination with "by 100%"... well, I can't imagine many people reading it and assuming that increased AA could overcome that.
I also wish they'd be more consistent in their use of things like passive damage effects (where some work for Gulk for example and others don't, and the line between them is "kabam said so"), that sort of thing.
If you make a game and rules in the game, you should be willing to improve those things so they make sense when read and are consistent, not "well you have to see what we WANTED to happen not what the characters say" (Imo!).
I dont just mean things "in kabams favor" too - Magik should be reworded to her actual functionality since she gets more power than she "should" (correct me if I'm wrong) with her sp2.
I wouldn't be against Falcon's description reading -100% flat ability accuracy to clear some stuff up, but to be honest that would still lead to people making posts about falcon not countering enhanced ability accuracy
It's simple. Every ability has two components: the visible Ability Accuracy and the Invisible Ability Accuracy Modifier. If a champion has a 30% chance to trigger an ability, it is actually 30% x 100%, with 100% being the Ability Accuracy Modifier.
Actually, the "hidden ability accuracy modifier" is not a hidden property of the ability, it is actually an invisible champion stat. When you debuff AA, you're really debuffing the champion's AA. That AA gets multiplied to any of that' champion's ability's AA to get the final AA.
In fact, weirdly there was actually a loading screen help text that explained this long ago, and it was removed a few years back for reasons unknown.
Comments
Champions that reduce Ability Accuracy only alter the Ability Accuracy Modifier. In case of Falcon's Locked On, whenever Falcon makes contact, he subtracts the Ability Accuracy Modifier by 100%. As multiplying something by zero is zero, Falcon shuts down any ability while he makes contact.
[Sidenote: there are no such thing as "defensive" and "offensive" abilities. Both Defensive Ability Accuracy Reduction and Offensive Ability Accuracy Reduction requires making contact. Defensive Ability Accuracy Reduction merely means that while you make contact with the opponent, any abilities that would trigger by the opponent during that interval have their Ability Accuracy Modifier reduced by you. Offensive Ability Accuracy Reduction means that while you make contact with the opponent, any abilities that would trigger by you during that interval have their Ability Accuracy Modifier reduced by the opponent. Only generic Ability Accuracy Reduction reduces all abilities on the opponent or you regardless of making contact (like Blade's Danger Sense).]
A node like Enhanced Abilities also affect the Ability Accuracy Modifier. If the node increases Ability Accuracy by 50%, 50% is added to the Ability Accuracy Modifier, giving a total of 150%.
Falcon's Locked On and Enhanced Abilities give -100% + 50%, or -50% in total.
The best counters are:
- abilities that reduce the Ability Accuracy Modifier below 100% (like Crossbones);
- abilities that simply make evade fail, regardless of their Ability Accuracy (like Hit Monkey, Night Thrasher, Venom, Killmonger or any True Accuracy/Strike/Focus champion).
champ--> ability accuracy(n)-->evade ability accuracy--> evade chance
falcon attacks the second step. so increased ability accuracy will neuter him
but slow, slow affects the (evade ability accuracy part). which for almost all champs are always at 100% Spider gwen being an exception for unblockable special attacks. now, once that is reduced to zero no matter whate ability accuracy or evade chance is, its worthless.
another point to note is that slow works even in champs who have force of will. so it's safe to assume it works independent of ability accuracy
In fact, weirdly there was actually a loading screen help text that explained this long ago, and it was removed a few years back for reasons unknown.