U have to dex earlier, the game is off by a 1/4 second, so many times I thought I dex too early, but avoided any damage. Just like when you or your opponent dies on the last hit, but no one hit each other yet. After fighting that fool 6 times, It got a lot easier, But also think Kabam has been tuning that fight back, because of all the people getting cracked by the sp1
This confirms what some have said elsewhere that you need to dex earlier, before the beam comes across or you’re too late. It’s odd. It’s certainly different than 6.4.6. But it matches my experience in SoP and what I’ve seen on the forums.
Yup, I've posted the same elsewhere, I've dexed early and felt like I should have been cleaned up, but it's counted. I slowly adapted to dexing in anticipation of the beam rather than the beam itself.
I'm thinking of embarking on 6.4.6 exploration since the fight will be fresh. I do wonder if the timing will be the same i.e. it's a result of engine changes and not something specific to the SoP fight.
Interesting. What that first frame shows is that despite blocking and no beam out yet, you still lost health, which we can take to mean that the damage is happening at the formation of the energy, even before the beam is pushed across the field. This confirms what some have said elsewhere that you need to dex earlier, before the beam comes across or you’re too late. It’s odd. It’s certainly different than 6.4.6. But it matches my experience in SoP and what I’ve seen on the forums.
I’m not convinced this was intentional design, but I do appreciate this, as it is the best proof we have seen yet.
Sorry if this sounds so optimistic, it really is quite odd and unreasonable in a way. But I am happy to be able to pinpoint what has otherwise been simple “feel” for many.
I was the one who said it, and it was the same on my 6.4 run, so maybe the timing was changed with the act 6 nerfs? Idk, it was exactly the same for me as before, just dex right as the screen darkens, way before you think you should, and it works every time.
Yeah, this is in line with everything else wrong with the game atm. The visuals simply don't line up with what's actually occuring. This is why we get smacked when attempting to parry when it seems visually appropriate, etc etc. We are already being registered as having an attack land on us before it visually lands on us. And yeah, can confirm, in an attempt to "adapt" I started trying to dex the beam early. What visually appears to be a completely botched dex (on the side of way too early) is actually successful. I dex, then an eternity later the beam seems to just go past me without hitting me. While my character is actually just standing open at that point.Visually, anyway.
Interesting. What that first frame shows is that despite blocking and no beam out yet, you still lost health, which we can take to mean that the damage is happening at the formation of the energy, even before the beam is pushed across the field. This confirms what some have said elsewhere that you need to dex earlier, before the beam comes across or you’re too late. It’s odd. It’s certainly different than 6.4.6. But it matches my experience in SoP and what I’ve seen on the forums.
I’m not convinced this was intentional design, but I do appreciate this, as it is the best proof we have seen yet.
Sorry if this sounds so optimistic, it really is quite odd and unreasonable in a way. But I am happy to be able to pinpoint what has otherwise been simple “feel” for many.
I was the one who said it, and it was the same on my 6.4 run, so maybe the timing was changed with the act 6 nerfs? Idk, it was exactly the same for me as before, just dex right as the screen darkens, way before you think you should, and it works every time.
I beat him in the weeks before bugs and the dex was normal for me having beaten him previously to that both pre and post nerf.
By normal I mean kinda like iceman sp1, not what you are describing.
@GOTG got any comments? Looks like this is your time to comment there is no parry/Dex issues cuz u are not facing and op have Photoshopped it or something.
So maybe you need to dex twice, once as he pulls his hands back, then again as he forms the energy orb in his hands?
It’s all academic for me at this point as I’m out of items again…
A comment on that first screenshot in the last post: the registered dex is just me dashing back to create distance. I didn’t know an sp1 was coming when I started the action.
Just gotta dex once as he pulls his hands back. It feels unnaturally early but if you treat it like Ironman, or worse, IP, you’re gonna take it to the face. I did 6.4 so long ago I can’t remember if there was a difference but there’s point is hella early. I guess to allow you to prepare for the challenges.
I got to the Grandmaster yesterday for the first time and I died a couple times cause I messed up the timing on his SP1. It's so painful having to sit through it and just watch the damage 😭
I'm glad OP has started this thread as this was really obvious in my first fight Vs the SOP GM, and it took me a while to realise i had to dex with his hands drawn back well before the beam.
What worries me is when I went to do a practice run in 6.4.6 before my first run in SOP it was different timing on that sp1 too (it seemed more normal). You would think the code for the GM would be the same but to be they are basically different characters.
So current SoP GM.. His sp1 is clearly bugged.. Is it due to the initial bugs, did the hot fix change it, and will the story GM stay as normal when they eventually fix everything??
I know these can't be answered until they pay the final fix but it is worrying that two instances of an NPC that should be identical can be so different at the same time.
Interesting. What that first frame shows is that despite blocking and no beam out yet, you still lost health, which we can take to mean that the damage is happening at the formation of the energy, even before the beam is pushed across the field. This confirms what some have said elsewhere that you need to dex earlier, before the beam comes across or you’re too late. It’s odd. It’s certainly different than 6.4.6. But it matches my experience in SoP and what I’ve seen on the forums.
I’m not convinced this was intentional design, but I do appreciate this, as it is the best proof we have seen yet.
Sorry if this sounds so optimistic, it really is quite odd and unreasonable in a way. But I am happy to be able to pinpoint what has otherwise been simple “feel” for many.
I was the one who said it, and it was the same on my 6.4 run, so maybe the timing was changed with the act 6 nerfs? Idk, it was exactly the same for me as before, just dex right as the screen darkens, way before you think you should, and it works every time.
Not sure when you completed 6.4.6 but it’s definitely a second earlier than it used to be. Corkscrew and Mr. BBQ make a good point that perhaps this is similar to the engine issues, but if that were the case, I find it odd that my issue is localized to this single fight.
Regardless, I stumbled on the early dex by accident, but as soon as I confirmed it, I tried to tell and describe it without a concrete visual to anyone complaining. We’re deep into week 10 at this point, but hopefully we can better help a few more people by having a concrete visual to show anyone struggling.
Sort of what I'm hinting at. It seems the two GMs behave differently in their sp1 despite the fact they should be the same character. I can't recall seeing any defender in different quests having an issue like this before.
Comments
Cause tbh it kinda looks like you got clipped or maybe dexed too early
Good catch.
It’s been driving many of us nuts.
Just like when you or your opponent dies on the last hit, but no one hit each other yet.
After fighting that fool 6 times, It got a lot easier, But also think Kabam has been tuning that fight back, because of all the people getting cracked by the sp1
I slowly adapted to dexing in anticipation of the beam rather than the beam itself.
I'm thinking of embarking on 6.4.6 exploration since the fight will be fresh. I do wonder if the timing will be the same i.e. it's a result of engine changes and not something specific to the SoP fight.
https://youtube.com/shorts/YDVeMLYa_Ts?feature=share
I beat him in the weeks before bugs and the dex was normal for me having beaten him previously to that both pre and post nerf.
By normal I mean kinda like iceman sp1, not what you are describing.
Looks like this is your time to comment there is no parry/Dex issues cuz u are not facing and op have Photoshopped it or something.
What worries me is when I went to do a practice run in 6.4.6 before my first run in SOP it was different timing on that sp1 too (it seemed more normal). You would think the code for the GM would be the same but to be they are basically different characters.
So current SoP GM.. His sp1 is clearly bugged.. Is it due to the initial bugs, did the hot fix change it, and will the story GM stay as normal when they eventually fix everything??
I know these can't be answered until they pay the final fix but it is worrying that two instances of an NPC that should be identical can be so different at the same time.